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  1. kotr te - kotr_te.pk3 and waypoints

    Map: Kinf Of The Radio (True Edition)
    Map type: UNK
    Author: B0n3g1b - bo-n@ukr.net
    Visit for update: http://rva.myhp.in.ua
    ------------
    Instructions: Place "kotr_te.pk3" into your ET/etmain/
    ------------
    Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7
    Build time: 12 days
    Last update: 17.10.06
    .zip Size: 700 KB
    .pk3 Size: 3 MB

    ------------
    Missions:

    Axis/Allies:

    - Destroy Enemy Radio Controller
    - Protect your Radio Controller

    ------------
    Time Limit: 15 min
    Axis Respawn Time: 5 sec
    Allies Respawn Time: 5 sec
    ===============

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  2. n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints

    thanks to By UgC'Pinn  for providing the waypoints for this map .

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  3. bunker - bunker.pk3 and waypoints

    *****                              Bunker                                 *****
    *******************************************************************************
    *                 Enemy Territory Map - by Impact - 2004                      *
    *******************************************************************************
    Note: This map is exclusively my own
    permanent property, that is, the copyrights are automatically mine. Equal-
    early the map is a hobby project by a gamer for gamers. Therefore
    this map freeware. Everyone is allowed to use this card for their private use
    Offer to download, copy, or publish. One too
    I expressly consent to publication in the following German game magazines to:

    PC Action
    PC Player
    Game Star
    PC Joker

    Any other commercial use, in particular publication on dis-
    chain, CD-ROM or DVD in a magazine other than those mentioned above
    is expressly prohibited.

    Everyone has the permission to change the map for the private area, or
    Copy parts of the map, e.g. to create your own maps. In this case
    I ask for the note that parts of my map are used to create the map
    were used.

    This map is my first ever map. It
    so I am aware that this is not perfect in many areas. Besides
    the map was created as part of a MapContest, which is why it is very small
    has failed and there was a certain time pressure. For these reasons it is
    this map was also my "test object" because I was practical
    all the steps that are necessary to create a map still had to be learned.
    Nevertheless, there are over two hundred hours of work in the map.

    But above all others that I mention here made this card possible

    would like to:
    www.dflv-clan.de: no map without beta test;)
    www.Fragpoint.de: Very good German tutorial and a nice one
    small forum
    www.haradirki.de: Very good German tutorial
    www.level-desinger.de: Best forum for mappers with lots of nice people
    www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW

    Those were the pages I visited most of the time. The people who helped me
    just as they occur to me:

    Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
    Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.

    [DFLV] Wolfine
    [DFLV] Kosmic
    [DFLV] Maroni
    [DFLV] Maschine
    [DFLV] DerBeo
    [DFLV] CrazyPittbull
    [DFLV] Denation
    [DFLV] Dagget
    [DFLV] HomeX
    [DFLV] Nobert
    [DFLV] Servidge
    [DFLV] TheCrazyKraut
    [DFLV] Tankwart
    [DFLV] GohanZeta


    Description of the map:
    Bunker is a small map for ET, intended for 3-5 players on each side.


    Installation Guide:

    Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".

    Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host gam

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  4. great wall b1 - great_wall_b1.pk3 and waypoints

    Description


    Allied:
    "Defend the decoder. Do any thing to stop the Axis from getting to the decoder and escaping to the truck!"
    Axis:
    "Steal the decoder from the Allies by any means! Then escape to the truck waiting for you!"
    Neutral:
    "Axis are trying to steal the Allies secret decoder. Can the Allied forces with hold the Axis attacks?"
      Objectives
      Allied objectives

    1 "Primary Objective:
    Defend the decoder door"
    2 "Primary Objective:
    Defend the decoder"
    3 "Primary Objective:
    Stop the Axis from escapig with the decoder"
    4 "Secondary Objective:
    Destroy the Axis command post"
    5 "Secondary Objective:
    Build the command post"
      Axis objectives

    1 "Primary Objective:
    Destroy the Allied decoder door!"
    2 "Primary Objective:
    Steal the Allied decoder"
    3 "Primary Objective:
    Escape to the truck with the Allied decoder"
    4 "Secondary Objective:
    Build the command post"
    5 "Secondary Objective:
    Destroy the Allied command post"

    1 download

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  5. UJE Paris b1 - UJE_paris_b1.pk3 and waypoints

    [UJE] Niek releases his new handsome Enemy Territory map - UJE-Paris beta 1.

    The Axis forces are invading Paris this time. They are on their way passing the Seine into the center of Paris where they want to destroy the Eiffel Tower.
    France will be fallen if they succeed. The Allied forces need to stop them at all costs
    Axis Objective

    * Escort both Tanks into Paris
    * Destroy 2 Tank barriers
    * Destroy the Eiffel Tower
    * Build the commandpost
     
    Allied Objective
    * Stop the Tanks
    * Build the commandpost

    Special thanks to Fabi for the scripting adjustments and thanks to everyone that keeps the game alive.

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  6. destruction final - destruction_final.pk3 and waypoints

    Title               : Destruction_final
    Filename            : destruction_final.pk3
    Date                : 2009.03.29

    Author              : Russell Story (Geehaad)
    Contact             : angel_son_7d@yahoo.com
    URL                 : N/A

    Map File        : destruction_final.bsp
    Script File      : destruction_final.script
    Release          : 2009.03.02

    Gametype            : Objective, SW, Campaign
    Maximum Players     : 64
    Recommended Players : 12-18

      Story:

    *Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
    *Allies must destroy their Communications before they are able to radio for help.

      Objectives:
      Axis

    1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements.
    2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse.
    3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof.
    4 "Secondary Objective:**destroy the side door. This will give them quick access to the forward warehouse.

      Allied
    1 "Pr**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses.
    2  "Se**Destroy the Gate.**This will give access to the warehouse.
    3 "Se**Destroy the Weakend Wall.**This will give access to the roof.
    4 "Se**Destroy the side door. This will give quick access to the forward warehouse.

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  7. country road jp - country_road_jp.pk3 and waypoints

    Description


    Allied:
    "Take me home, country road."
    Axis:
    "Take me home, country road."
      Allied objectives
    1 "Objective:
    Allies Gold."
    2 "Objective:
    Axis Gold."
      Axis objectives

    1 "Objective:
    Allies Gold."
    2 "Objective:
    Axis Gold."

    1 download

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  8. nomercy - nomercy.pk3 and waypoints

    ==================================================================
    == Map name : Blackops No Mercy ==
    == version  : 1.0 ==
    == Made by  : Sylar and Blowfish ==
    == website  : Blackops Clan - http://www.enemyterritory.biz ==
    == Date     : 04-10-2009 ==
    ==================================================================



    No Mercy
    ====================
    The map was designed with my kids paper/pencils, on vacation, while lying near the pool having a beer. It was made for smaller servers or scrims, but I think you have to test that yourself. The objective is simple. Allies get to the Axis safe, blow it up, get the documents and bring it to the radar post. Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things.
      Special Thanks to

    The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps.
    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !
    Berzerkr of www.wolfmap.de
    For the great resource of ET things on that website (like the good RSS feeds and prefab section).
    Niek
    For getting me the skybox...
    Erik-Ftn, ola_erik@hotmail.com for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
    All the Blackops members who helped me testing and debugging.
      Axis objective descriptions

    1 "** Don't let tank reach Main Gate!"
    2 "** Defend Left Wall."
    3 "** Defend Tunnel Wall."
    4 "** Defend Bunker spawn at all cost!"
    5 "** Defend Safe."
    6 "** Prevent Allies transmitting secret documents data!"
    7 "** Build CP to get better charge times!"
    8 "** Defend Fence!"
      Allied objective descriptions

    1 "** Escort the tank to Main Gate!"
    2 "** Destroy Left Wall to get better access to bunker!"
    3 "** Destroy Tunnel Wall to get better access to bunker!"
    4 "** Capture bunker!"
    5 "** Destroy Safe Door to get Secret Documents!"
    6 "** Bring the Secret documents to the Radar to transmit data!"
    7 "** Build CP to get better charge times!"
    8 "** Destroy Fence"

    2 downloads

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  9. sottevast pe - sottevast_pe.pk3 and waypoints

    =======================================================
    Sottevast PE (Final) / Public Edition
    =======================================================

    March 2010

    Since Dersaidin released the sources of all his maps
    to the public, it's alright to modifiy them.

    Sid & Etch

     
    =======================================================
    Description
    =======================================================
    An Axis V2 missile project has been advancing in a silo
    facility called Sottevast. Allied spies have discovered
    an attack is about to be launched from this secret silo,
    and a small team of elite soldiers were mobilized to
    prevent the launch.

    Allies are attacking.
     
    Allied objectives:
    ------------------
    - (Primary) Capture the Targeting System
    - Enter the silo facility by dynamiting the main entrance
     or by using a disguise
    - Take control of the Axis forward spawn
    - Construct the command post to activate a forward spawn
    - (Optional) Open the side door to gain additional access

     
    Axis objectives:
    ----------------
    - (Primary) Defend the Targeting System
    - Defend the silo facility's main entrance and prevent a
     covert entry
    - Hold the forward spawn
    - Stop the Allies from constructing a command post, or
     destroy it if it has been made
    - (Optional) Keep the side door closed to hinder the
     Allied progress


    Spawntimes:
    -----------

    Axis  : 20
    Allies: 20


    Information on bunker IRL:
    http://www.v2rocket.com/start/deployment/sottevast.html

    =======================================================
    Additonal pk3:
    =======================================================

    The additional pk3 contains a ETpro mapscript.
    Works only with ETpro, NQ, and other mods wich are
    compatible.

    + Added Health and Ammo Cabinets to Command Post
    + Added Health and Ammo Cabinets and MG Nest to Side Bunker
    + Added Neutral Command Post to Bunker near Forward Bunker
    + Added Model for delivered Objective
    + Added Secondary Map Objective: Allies need to blow up the V2 Rocket
    + Fixed Tunnel Barrier appearance when under construction


    =======================================================
    Changelog:
    =======================================================

    Sottevast PE (Final):
    ---------------------

    + Based on Beta 3b
    + Added tracemap
    + Removed all unnecessary files from the pk3
    + Ficed mapscript
    + Fixed spelling errors
    + Reworked command map
    + New levelshot
    + Sottevast is now shown on the right place in the
    command map
    + Retextured the map in near every aspect, because with
    the old textures this great map looked like shit


    Sottevast (Beta 3b):
    --------------------

    + Tunnel barricade, can be constructed by either team.
    + Fixed scripting so that Allies will now get the forward
    flag for 30 seconds when main door blows. (Previously
    they had to be holding it to secure it for 30 seconds.)


    Sottevast (Beta 3):
    -------------------

    + Spawntimes 30/20
    + Removed Team door near main door - Closed this tunnel completely.
    + Side door:
    No longer dynoable
    open/close by both sides
    + Edits to the flag building and flag scripting:
    - Open the side with the two team doors (so theres no teamdoors,
    just a big open side like on the middle side of the flag) Allies
    will be able to attack caves without blowing anything.
    - xis spawn in the other side of the building (which is now open)
    - Flag is recaptureable
    - Axis loose flag when main is blown, but can still recapture
    it (wait 30 seconds)
    + Move allied CP spawns back onto the ramp. Increases distance and allows
    allies to pick that hall above CP easier.
    + Voiceovers
    + Improved river banks
    + Mineable areas added around the rocket
    + End of round camera things
    + ETPro Fireteam locations


    Sottevast (Beta 2):
    -------------------

    - Flag can no longer be reclaimed by axis once a door has been blown.
    - Changed terrain near main door. Added two bunkers. Added ladder with team door.
    - Fixed CP's killed build box thingo.
    - CP is now both Axis and Allied
    - Fixed ladder out of river that you'd sort of get stuck on the top and fall back in
    - Added another stair out of the water on the axis side.
    - Moved Allied first spawn closer
    - Improved command map .

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  10. Shivta02 - Shivta02.pk3 and waypoints

    no information on the map

    1 download

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  11. NOD_Temple v11 and waypoints

    information


    allied "A secret brotherhood of NOD supports the Axis. Destroy their new weapon!"
    axis "The Allieds detected our new auxiliary and attack! Secure our new secret weapon!"
    neutral "The brotherhood of NOD supports the Axis wtih a new weapon."
      // Axis Objective Descriptions

    1 "Primary Objective:**Prevent the Allieds from destroing the generator."
    2 "Primary Objective:**Capture the forward flag."
    3 "Primary Objective:**Defend the windows."
    4 "Primary Objective:**Construct the command post."
    5 "Primary Objective:**Secure the fueling of the rocket."
      // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the generator!"
    2 "Primary Objective:**Capture the flag."
    3 "Primary Objective:**Breach through the windows."
    4 "Primary Objective:**Construct the command post."
    5 "Primary Objective:**Dynamite the fuel tanks to destroy the rocket."

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  12. UJE death water b1 - UJE_death_water_b1.pk3 and waypoints

    no information on the map

    2 downloads

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  13. targetpush - targetpush.pk3 and waypoints

    -------------------------------------------------
    Custom map information
    -------------------------------------------------
    Game:
    Enemy Territory (W:ET)

    Title:
    Target push

    Filename:
    targetpush.pk3

    Date:
    May 2014

    Number of players:
    6 vs. 6 or 8 vs. 8.

    Description:

    The Allied Forces are attacking to steal one Axis Flag and bring it back to their base for victory. The Axis Forces are defending the Axis Flag.


    Editing program:
    GtkRadiant 1.4.0

    Installation/play:
    Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map targetpush to run the map.

    Author:
    Kent "Loffy" Lofgren, Sweden

    E-mail:
    Loffyswe@gmail.com

    Web:
    http://www.loffysdomain.com

    Thanks to:
    Server admins who support and host custom maps, and the Splash Damage forum community (http://www.splashdamage.com).
    -------------------------------------------------

    2 downloads

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  14. beetown a1 - beetown_a1.pk3 and waypoints

    Details
    Pk3 file : beetown_a1.pk3 Objdata file : beetown_a1.pk3\maps\beetown_a1.objdata Map date : 2011-11-04 Gametypes : wolfmp wolfsw Raw map name : beetown_a1 Arena file : beetown_a1.pk3\scripts\beetown_a1.arena Date added : 2016-06-26  
    Description
    This is a Dual object map. The team that captures 4 objects first or the highest number of object wins. If it is a draw at time limit the map ends draw.
    1942 The town Bee in Holland has been occupied by the Axis for some time and the conflict begins to grow. Mr. Bee has hidden all the beer, but Axis has taken all the honey as a guarantee for the harvest. Mr. Bee has sent out all his KillerBee's to get back the honey and Axis has sent out all the evil Scout's to bring back the beer. Let the battle begin.*Bee Town A1 made by |>B<|Mongo*Suggestions and ideas send to Email general.lossnus@hotmail.com or PM at |>B<| BUNKERGAMMING COMMUNITY HTTP
     
     
    Axis objectives
    Your mission, as an Axis player: Run into Allies Base and steal back our Beer. Take the Beer back to the storage cellar. You can steal back more then 1 Beer barrel at the same time and score. If you take back 4 barrels of Beer, you win. If it is a draw at time limit the map ends draw.
    Primary Objective:*Steal the Southwest Beer barrels 1 and 2 that Allies gard in this tower.*Secondary Objective:*Construct the Southwest Assault Ramp to get another way to the objectivs. Primary Objective:*Steal the Southeast Beer barrels 1 and 2 that Allies gard in this tower.*Secondary Objective:*Construct the Southeast Assault Ramp to get another way to the objectivs. Primary Objective:*Defend the Northwest Honey jar 1 and 2 so Allies not steal it back.*Secondary Objective:*Destroy the Northwest Assault Ramp Primary Objective:*Defend the Northeast Honey jar 1 and 2 so Allies not steal it back.*Secondary Objective:*Destroy the Northeast Assault Ramp Secondary Objective:*Destroy Allies Main Gate to get another entry to their Base.*Destroy the Southwest and Southeast Iron Fence.*All 3 object must be Destroyed before green V. Secondary Objective:*Defend the Main Gate so Allies not get another way in ore out to your Base.*Defend the Northwest and Northeast Iron Fence.*Iron Fence must be OK otherwise red X. Secondary Objective:*Construct the Command Post to increase Charge speed and also to open the secret way under ground to the Allies Base. Our secret Spy has manipulated the door so that we can only use it but we need to destroy the drainage grate to get up. Secondary Objective:*Destroy Allies Command Post to decrease their Charge speed.*Defend the Drain Grate.     Allies objectives
    Your mission, as an Allied player: Run into Axis Base and steal back our Honey. Take the Honey back to the storage cellar. You can steal back more then 1 Honey jar at the same time and score. If you take back 4 jars of Honey, you win. If it is a draw at time limit the map ends draw.
    Primary Objective:*Defend the Southwest Beer barrels 1 and 2 so Axis not steal it back.*Secondary Objective:*Destroy the Southwest Assault Ramp Primary Objective:*Defend the Southeast Beer barrels 1 and 2 so Axis not steal it back.*Secondary Objective:*Destroy the Southeast Assault Ramp Primary Objective:*Steal the Northwest Honey jar 1 and 2 that Axis gard in this tower.*Secondary Objective:*Construct the Northwest Assault Ramp to get another way to the objectivs. Primary Objective:*Steal the Northeast Honey jar 1 and 2 that Axis gard in this tower.*Secondary Objective:*Construct the Northeast Assault Ramp to get another way to the objectivs. Secondary Objective:*Defend the Main Gate so Axis not get another way in ore out to your Base.*Defend the Southwest and Southeast Iron Fence.*Iron Fence must be OK otherwise red X. Secondary Objective:*Destroy Axis Main Gate to get another entry to their Base.*Destroy the Northwest and Northeast Iron Fence.*All 3 object must be Destroyed before green V. Secondary Objective:*Destroy Axis Command Post to decrease their Charge speed.*Defend the Drain Grate. Secondary Objective:*Construct the Command Post to increase Charge speed and also to open the secret way under ground to the Axis Base. Our secret Spy has manipulated the door so that we can only use it but we need to destroy the drainage grate to get up.  

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  15. adlerhorst te - adlerhorst_te.pk3 and waypoints

    About This File


    axis "Protect the documents in the Adlerhorst: demolish any Allied assault bridges and immobilize their armoured vehicles with Panzerfausts or grenades."

    wm_mapdescription allied "Escort a Sherman M4A3 tank to the Adlerhorst and steal the secret war documents. Construct a bridge, protect and repair the Sherman and smash your way through to victory."

    wm_mapdescription neutral "The Allies are attacking the Adlerhorst and must escort their Sherman M4A3 Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades,

    1 download

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  16. Rockeyes Beta 2 - -rockeyes_b2pk3 and waypoints

    --------------------------------------------------------------------------

    README for Rock Eyes beta2

    made by zedd 29/06/2008

    --------------------------------------------------------------------------

    * General Information

    This is my first map on Enemy Territory. I've made a map for Quake 3
    several years ago, not released, based on a custom map from HalfLife
    (called Darn). Making this map was interesting and a great learning time
    (damn T-junction bug by the way ). I hope it will be good to play
    For bugs, comments, ... send a mail at zedd.mapping@free.fr
    and visit http://zedd.mapping.free.fr

    * Technical Information

    Near 9000 brushes, 1000 entities, hand made terrain.
    A few custom textures, most of them are modified ones from the game.
    First ideas for the map on 08/2007, first brushes on 12/2007,
    first playable beta on 04/2008 (sooooo long ), 2nd beta on 06/2008.
    Compile time : ~1 min meta, ~20 min vis, ~1h light (fast samples2 filter bounce8)
    Compile machine : Athlon XP 2800+, 1Go RAM

    * Changelog

    25/04/2008 : beta 1, first release.
    29/06/2008 : beta 2, second release.
    . map size reduced on second part
    . new paths from bottom base to ramp and from main base to north radar
    . spawn at main base is only at one side of base
    . more cover
    . lots of clips added
    . some aesthetic work
    . ramp is now single stage
    . main gate use less tois
    . fixed spawn times (30s allies / 20s axis)
    . ambiant sounds (sound script was missing on b1)
    . etpro commandmap shader provided in a separate pk3

    * Known bugs

    You can get crushed by truck and the materials behind (need bigger clips ??)

    * Thanks

    Splash Damage - for the game and forums
    Chruker - for his site http://games.chruker.dk
    Tram Design - for the site http://tramdesign.planetwolfenstein.gamespy.com
    2bit - for the site http://www.pythononline.co.uk/et
    Hirntot Community - these guys simply rock -> http://www.hirntot.org

    3 downloads

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  17. Springfield PB and waypoints

    Navigation files included and goals for omni-bots encase your missing them

    Idea for a fun map does not have the Simpsons skins unfortunately



    map "springfield_pb"
    longname "Springfield PB"

    type "wolfmp"

    timelimit 25
    axisRespawnTime 12
    alliedRespawnTime 10
    briefing "Freiburg, February 1945: Some crazy german scientists opend a portal to a strange city called Springfield. The Axis found some Plutonium at the local powerplant. The Allies can not permit that they use it. What they have to do is steal the Plutonium and get the hell out of there!"
    axiswintext "Major Defeat for Allies"
    alliedwintext "Major Defeat for Axis"



    Map tested and repaired for use with ETL 2.76 with mods Jaymod 2.2.0, Silent 0.9.0, NQ 1.2.9, N!tmod 2.3.1



    Map also repaired for W:ET 2.60b with no mods cause there was shader errors



    It does have a WARNING: CM_GridPlane unresolvable on load which is related to degenerate patches from what I recall - a plugin inside radiant called bobtoolz brush cleanup should have been performed before final build it can be ignored can recall cortexbeta_who_cf.pk3 has this same issue no biggie.



    Map has a some what suspicious loading time that is related to sound files loading can be ignored



    if you experience a hunk allocation error and game crashes do set com_humkmegs 256 or higher and restart the game this does throw this problem have tested no solution to resolve it



    There is no source file online for this pk3 cause it has been heavily modified and not available on this site

    there is a standard version available here https://www.wolffiles.de/index.php?filebase&fid=844 its rated below Venice which is underrated for performance my opinion

    2 downloads

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  18. Mountainradio Mountain Radio and waypoints

    Mountain Radio README

    Author: errol (IRE)
    Last Updated: 01/11/05
    Version: b1

    Mountain Radio is a small teams / warmup intended, dual objective map for Wolfenstein: Enemy Territory. Both teams must steal and transmit 3 of their opponent's secret documents to win. The time limit is set to 10 minutes, but no-one will win until one team has successfully transmitted 3 documents. It's designed for clan warmups and times when your server is quiet. The map has been tested for 1v1 to 4v4 and has resulted in fast-paced, fun-packed games. I dont think it would function well with anything over those numbers, but I could be wrong!

    Time limit: 10 minutes
    Allies Spawn Time: 15 seconds
    Axis spawn Time: 15 seconds
    Objectives: Dual obj - steal 3 of your opponent's secret documents and transmit them at your base radio
    Gametypes: mp, obj & sw

    Credits:
    * Thanks to Drakir for the lovely Radar prefab
    * Thanks to Lanz and his Silly_CTF script, this really made my script easier to write
    * Thanks to all the testers on the Bolthole. All my VPL clan buds & M4X spankage, :RedleB:, xOr, HumanCanniBal, BenMcDermott, Dazza, WatchYourBack:-), PapaSchlumpf & cadea.

    Notes:
    * 2 textures (the team signs / flags) & 1 sound (allies alarm) from Wolf: ET have been modified & renamed by me and included in the pk3. I don't claim to have created these textures / sounds. It was the only way I could figure to best use them in my map.
    * If you would like to add this map to any script, the (bsp) name is mountainradio_b1.

    Known Issues in b1:
    * Team members seem to spawn into the same spawn point / spawn on top of each other (fixed for b2)
    * Mortar 'allegedly' seems to go through the sky at times (I still say this is lies!)

    *****
    *****

    Please leave any feedback, bugs or suggestions at http://www.vplclan.org/forum/viewtopic.php?t=749

    1 download

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  19. mlb_egypt_fixed and waypoints

    Prévisualisation mlb_egypt_fixed 1.0.0


    September 11, 2015
    File Size:10.32 MB

    About This File:
    allied "Stop Axis forces from escorting the boat up the river. They're aiming for a set of gold crates hidden in the pyramid sarcophage chamber."
    axis "Escort the boat up the river, gain access to the pyramid sarcophage chamber and steal the gold crate."
    neutral "Allied forces are attempting to stop an Axis squad from escorting their boat up the river where it risks granting access to the pyramid

    *Fixed a bug in the script (thx to Lynxx), which needed a change in the bsp. The bug is: When the cannon is fired, also the backgate gets blown and allies can't defend the objective. So Axis can Spawn near the rear entry, and get it. ~peyote

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    Updated

  20. the moskeeb1 cc3 - the_moskeeb1_cc3.pk3 and waypoints

    // Axis Objective Descriptions

    1 "Primary Objective:**Stop the Allies from blowing the Axis Tank Door Garage."
    2 "Primary Objective:**Disable or obstruct the Allied Tank to prevent it reaching the Bank Courtyard."
    3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Back Moskee Doors."
    4 "Primary Objective:**Stop the Allies from stealing the Gold Bars from the Moskee Vault."
    5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Boat in the sub_bunker."
    6 "Secondary Objective:**Set up a Command Post inside the sub_bunker to gain a respawn point. DONT BUILD IT TO FAST BECAUSE YOU WILL LOST THE TANK DEPOT RESPAWN!!!"
    7 "Secondary Objective:**Prevent the Allies from establishing a Command Post and build your from fortifying your position with a Command Post."
     
    // Allied Objective Descriptions

    1 "Primary Objective:**Blow The Tank Door to steal a Tank from the Axis garage."
    2 "Primary Objective:**Protect the Tank and escort it to the Moskee valley, clearing any obstructions along the route."
    3 "Primary Objective:**Escort the Tank into position to blow the Moskee Back Doors open to reach the 2 goldcrates."
    4 "Primary Objective:**Steal two crates of Gold from the Moskee Vault and escort it to the boat."
    5 "Primary Objective:**Escape with the crates of Gold using the Boat in the sub_bunker."
    6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub_bunker ."
    7 "Secondary Objective:**Establish a Command Post at foward garage door."


    Very special thanks to the following people. Without them this would still just be a bad idea in my head.


    Lead-Mapper - i just pretend to map - masterkiller(QC)
    Testing/Ideas - tons of bugs/ideas - CED and his Brother,Tony,fred, tipou and more friend. (thanks guys)
    Help - pakalatak and psylopat (from easymapping)
    The goldrush source

    web ressource:
    http://easymapping.free.fr/html/
    http://etmapping.goldzoneweb.info/tuto.php
    http://www.enemyterritory-stuff.com/
    http://www.drakir.tk/
    http://www.gamedesign-online.com
    http://www.splashdamage.com/forums/
    http://user.tninet.se/~fzo823r/
    http://www.pythononline.co.uk/et/tutorial.htm
    http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
    http://www.wolfensteinx.com/surface/tutorials.html
    http://hackerteam.free.fr/


    Any suggestions/bugs/thoughts/for the final version can be done in this topic
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1209&forum=4


    http://easymapping.free.fr/html

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  21. op lucky a2 - op_lucky_a2.pk3 and waypoints

    Author            : die die

    Email address     : insomniabergen at hotmail dott com

    Map Information

    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title       : Operation Lucky
    Filename    : op_lucky_a2.pk3
    Release date      : FP,31-3-06(private test)
                   : alpha1, 12 april 2006
                   : alpha2, 30 july 2006 after a loong mapping break:p
    Programs    : Gtkradiant 1.4
                   : Photoshop cs2
                   : notepad
                   : Crimson Editor
                   : Q3map2build
                   : FixWAV

    Build time : 3 months
    Compile time      : 300 seconds
    Compile machine   : AMD 64 xp4400 x2, 4 gb ram,x800 gto

    Installation      : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or
                   bring down the console and type: /map op_lucky_a2
    Info!

    #. Version ALPHA 1 info:
     
           this realease is for gameplay and bugfixing
           there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:)

    #. Version ALPHA 2 info:  
           added truck barrier,added back door to captruable spwn,worked the lightning    

    #. Objectives
      Allied Objective Descriptions
    1    "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective"
    2    "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives."
    3    "Primary Objective:**Steal the Radar parts."
    4    "Primary Objective:**Steal the Truck and escape with the Radar Parts."
    5    "Primary Objective:**Construct The Commandpost to get a extra Spawn."
    6    "Primary Objective:**Stop Axis from Constructing a Commandpost."
      Axis Objective Descriptions

    1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack"
    2 "Primary Objective:**Defend the Warehouse Door."
    3 "Primary Objective:**Defend the Radar Parts."
    4 "Primary Objective:**Stop the Allies from Stealing the Truck."
    5 "Primary Objective:**Stop Allies from constructing a Command Post."
    6 "Primary Objective:**Construct the Command Post."

    2 downloads

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  22. LRS waterfall sniper - LRS_waterfall_sniper.pk3 and waypoints

    Have fun.

    Thanks to Mo0n for her suggestion about Escher paintings

    For any comments or request please write to:

    et.i.see.dead.people@gmail.com

    18/07/2014 - LoRenz

    You can see the models's credits in their respective folders.

    13/07/2014 - LoRenz

    original model well.obj by 3dregenerator

    original model by rafferty
    http://3dblueprint.weebly.com/index.html

    original model by deadcode

    original static model cat.obj by 3dregenerator

    original model by nmaison88

    original obj model by baychaser
    Date: 19th of August 2000.

    file: sb-deserttga.zip
    author: Sock
    email address: sock@planetquake.com
    URL: http://www.planetquake.com/simland

    2 downloads

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  23. falx ctf village b2 - falx_ctf_village_b2.pk3 and waypoints

    Email Address: nvision_alex@yahoo.com

    ICQ/MSN/Yahoo: nvision_alex@yahoo.com

    Clan Site: http://etromania.forumotion.com

    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game: ENEMY TERRITORY

    Title: FalX CTF Village

    Filename: falx_ctf_village_b2.pk3




    Version: beta 2

    Release date: 1/09/2012

    Decription: Capture the flag race, a supremacy race. Secure more flags than your enemy!"

    Players: Map designed for 2-8 players

    Installation: Place the falx_ctf_village_b2.pk3 into your etmain folder,
    select it from the multiplayer->create server menu or
    bring down the console and type: map falx_ctf_village_b2

      -------------------------------------------------
    Objectives
    ------------------------------------------------
    Allies:
    Steal the enemy flag!
    Defend your own flag!
      Axis:

    Steal the enemy flag!
    Defend your own flag!

    Round time: 20 minutes

    -------------------------------------------------
    Testing
    -------------------------------------------------

    Bugs: REPORT ANY BUGS at SplashDamage forums or ym: nvision_alex@yahoo.com or etromania.forumotion.com

    -------------------------------------------------

    1 download

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  24. fa goldrush b1 - fa_goldrush_b1.pk3 and waypoints

    Big thanks to:

    Vindstot
    Leatherface
    Cito
    Patrick
    Cheepheep
    Achilles
    Destiny

    Changes:

    - Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP.
    - Changed lightning to a more "warm" feel, with that I changed skybox.
    - Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover.
    - Made tunnel connecting supply cabinets at Long to 3rd Arch Way.
    - Changed balcony completely. Big tower removed. South CP moved on top of new balcony area.
    - Bank Courtyard completely overhauled. More cover, more roof access etc.
    - Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.)
    - Added another exit out of Axis 2nd spawn to cool down on blocking.
    - Gold in Bank moved forward.
    - Added another entrance into Bank for allies to attack.
    - West of Bank Courtyard I opened up a house, again to help allies capture gold.
    - *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible.
    - Entities 2720 -> 1702
    - MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier.
    - Supply cabs in axis spawn moved to back alley near Bank.

    2 downloads

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