About This File
EABase 1 StoerFaktoR Edition
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Basic Information
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Original Author : Calibra8v
Email address : calibra8v@hotmail.de
Homepage : http://www.ea-clan.de
Xfire : calibra8v
Modified : 'StoerFaktoR
Mail : mini@chris-s.de
URL : http://chris-s.de
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : eA´s Forest Base
Filename : ea_base1.pk3
Decription : A Little map based on the Forest Mission in RTCW!
Program : GTK Radiant 1.4.0
Build time : 3 days
Relase Time : 24 Jan 2011
Obj Briefing :The Axis have have received a Box with Secret Documents,
the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation!
Version/info : Its the 1 Version,it was a fun project.So i have not invested much time in it.
It is only Compiled as Single.for Better FPS you can compile it as Final,but it tooks long,i have aborted the compilation after 2 days.
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Special
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The Complete Map file is include.And a Map file without the Landscape.
Feel free to Modify or to use stuff from it.
By quastions you can contact me on Xfire or over the HP.
It would be nice to give a credit to me if you Modify this map.
-------------------------------------------------
Special thanks and Credits to:
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Activiton,Splash Damage, id Software & all who support the eA clan.
-------------------------------------------------
About us:
-------------------------------------------------
We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use.
-------------------------------------------------
Reported Bugs: Update 25.01.11
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No Landmine support.If you would like it with Mines then change the Shader file.
It can happen that when you got the Map MGS_heliport in the same folder the Grass Textures from this map will change in Snow.
-------------------------------------------------
Map Update : 08.02.2011
-------------------------------------------------
Grass Floor has become landmine support
The bridge is now constructable and destroyable
Axis haves a new mainspawn and a defence at the maingate
anti walljump brushes at the sites to the base
-------------------------------------------------
Basic Information
-------------------------------------------------
Original Author : Calibra8v
Email address : calibra8v@hotmail.de
Homepage : http://www.ea-clan.de
Xfire : calibra8v
Modified : 'StoerFaktoR
Mail : mini@chris-s.de
URL : http://chris-s.de
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : eA´s Forest Base
Filename : ea_base1.pk3
Decription : A Little map based on the Forest Mission in RTCW!
Program : GTK Radiant 1.4.0
Build time : 3 days
Relase Time : 24 Jan 2011
Obj Briefing :The Axis have have received a Box with Secret Documents,
the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation!
Version/info : Its the 1 Version,it was a fun project.So i have not invested much time in it.
It is only Compiled as Single.for Better FPS you can compile it as Final,but it tooks long,i have aborted the compilation after 2 days.
-------------------------------------------------
Special
-------------------------------------------------
The Complete Map file is include.And a Map file without the Landscape.
Feel free to Modify or to use stuff from it.
By quastions you can contact me on Xfire or over the HP.
It would be nice to give a credit to me if you Modify this map.
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
Activiton,Splash Damage, id Software & all who support the eA clan.
-------------------------------------------------
About us:
-------------------------------------------------
We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use.
-------------------------------------------------
Reported Bugs: Update 25.01.11
-------------------------------------------------
No Landmine support.If you would like it with Mines then change the Shader file.
It can happen that when you got the Map MGS_heliport in the same folder the Grass Textures from this map will change in Snow.
-------------------------------------------------
Map Update : 08.02.2011
-------------------------------------------------
Grass Floor has become landmine support
The bridge is now constructable and destroyable
Axis haves a new mainspawn and a defence at the maingate
anti walljump brushes at the sites to the base