About This File
2023-03-08
Description:
Reimagining of mp_sub from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10 Minutes
Changes from mp_sub to Sub2:
Change: Main Door is destroyed at the start of the map
Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
Added: Path from Central Access Room (Above Flag) to the Axis Workshop
Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
Added: Dropdown from axis spawn to filtration
Added: Filtration Hallway that leads to the back of the Axis Submarine
Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
2023-03-10
_b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
special thanks to [UJE]Niek for the omnibot waypoints
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
Description:
Reimagining of mp_sub from Return to Castle Wolfenstein for ET
Spawntimes: 20 Allies / 30 Axis
Timelimit: 10 Minutes
Changes from mp_sub to Sub2:
Change: Main Door is destroyed at the start of the map
Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win
Added: Path from Central Access Room (Above Flag) to the Axis Workshop
Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis
Added: Dropdown from axis spawn to filtration
Added: Filtration Hallway that leads to the back of the Axis Submarine
Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony
Added: The room overlooking the submarine from RTCW's singleplayer (third floor)
2023-03-10
_b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot
special thanks to [UJE]Niek for the omnibot waypoints
find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799