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fragginhart v3 - fragginhart_v3.pk3 and waypoints 1.0.0

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V3 change log

  • Fixed missing brush above main gate.
  • Fixed cov_door_Depot_Gate bug.
  • Added route from transmitter to sidewall area. ( requested by U!ps )
  • Added custom textures. ( provided by U!ps )
  • Reworked door at assualt ramp, added button inside docs room.
  • Removed keycard to fix map breaking bug ( reported by ETc|nick )
    • Changed generator activation to "repair" or "switch".
    • Generator activation type can be changed by server admin via mapscript (default set to switch).
  • Allied CP room now longer, moved Allied CP location in the room. ( requested by U!ps )
  • Added new route at generator axis spawn. ( requested by U!ps )
  • Fixed FPS drops. ( reported by kevlar )
  • Added limbo cams. ( requested by [eG] johnd0eafk )
  • Updated location data.
  • Improved the command map. ( requested by [eG] johnd0eafk )*
  • Added wm_addteamvoiceannounce sounds.
  • Allies can no longer access the sidewall before the generator has been activated. ( requested by U!ps )
  • Axis can no longer access the north middle spawn exit before the generator has been activated. ( requested by U!ps )
  • Main and Depot gates now open slower. ( requested by U!ps )

V2 Change log

  • BSP name now has no version suffix. (for easier server administration moving forward)
  • reworked allied villa spawn
  • New allied CP spawn.
  • New axis generator spawn.
  • Reworked old allied CP building.
  • Moved axis CP.
  • Added cov door at axis CP.
  • Increased doorway size and headroom on most indoor sections and doors.
  • Changed cov doors on main and depot gate sections. (will now auto open for axis)
  • Blocked the holes in the floor of axis final spawn and added alternative routes.
  • Moved documents to table.
  • Some cosmetic changes to terrain.
  • Assualt ramp moved to front of document building with build activated doors.
  • Added Basement spawn for axis. (set as disabled)
  • swaped position of sidewall hole with sidewall cov door.
  • moved barracks corridor outside exit, added ramp where there was a step.
  • added location data
  • added option to block the middle spawn / forward bunker archway. (set as hidden)
  • depo gate switch removed from axis side.

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