About This File
File type Map for "Wolfenstein - Enemy Territory"
Title Glider
File name glider_panzerduel_101.pk3
Map name glider_panzerduel
Version 1.0.1 (Created dec 2008)
Nbr of players Any
Author 2Bit
Installation Put the pk3 file into the etmain folder.
Each team can select any of their 5 spawn points, some of which are shared with the enemy.
Respawn times are set to 12 secs for both teams, and recharge times are twice as quick than usual.
There are unlimited ammo boxes dotted around the map to provide constant ammo supply.
There are no obstructive doors, and nothing to build. The glider is pre-built. It has
been provided with an entrance on both sides.
The glider can be flown by anyone, and can be shot down by any weapon.
When it completes its flight a new one is immediately created at the outpost.
The slope has been modified at the ruins to allow players to climb up. Also the ramp is pre-built.
The map time limit is arbitrarily set to 30 mins, and will end with an Axis victory.
Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
DaBoy for prefabbing the Axis barracks for me.
Drakir for various excellent prefabs.
Iffy for the Nebelwerfer model.
TibeT Clan for support, gameplay ideas and beta-testing.
Title Glider
File name glider_panzerduel_101.pk3
Map name glider_panzerduel
Version 1.0.1 (Created dec 2008)
Nbr of players Any
Author 2Bit
Installation Put the pk3 file into the etmain folder.
Description
There are no objectives, this map is intended for team panzer deathmatch.Each team can select any of their 5 spawn points, some of which are shared with the enemy.
Respawn times are set to 12 secs for both teams, and recharge times are twice as quick than usual.
There are unlimited ammo boxes dotted around the map to provide constant ammo supply.
There are no obstructive doors, and nothing to build. The glider is pre-built. It has
been provided with an entrance on both sides.
The glider can be flown by anyone, and can be shot down by any weapon.
When it completes its flight a new one is immediately created at the outpost.
The slope has been modified at the ruins to allow players to climb up. Also the ramp is pre-built.
The map time limit is arbitrarily set to 30 mins, and will end with an Axis victory.
Gamemodes
Objective, Stopwatch.Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
DaBoy for prefabbing the Axis barracks for me.
Drakir for various excellent prefabs.
Iffy for the Nebelwerfer model.
TibeT Clan for support, gameplay ideas and beta-testing.