Jump to content

fragginhart v4 - fragginhart_v4.pk3 and waypoints beta 1.0.0

   (0 reviews)

2 Screenshots

About This File

Fragginhart a map for Wolfenstein Enemy-Territoy.


Map by ( Remasters  )  in close collaboration with U!ps
https://www.splashdamage.com/games/wolfenstein-enemy-territory/
https://www.etlegacy.com/
https://et.trackbase.net/map/9158

 

Map Objectives

1. Activate the generator.
  - Build Allied CP to enable allied spawn.
2. Destroy the Depot Gate Controls.
  - Destroy the Side wall.
  - Capture the forward bunker flag.
3. Steal the Documents.
  - Build the assualt ramp.
  - Take the Documents to the Transmitter



v4 change log
- Added route from middle spawn to lower barracks. ( requested by U!ps )
- Changed generator switch.
- Changed the switches at main gate.
- Lowered the wall at axis middle spawn MG. ( requested by U!ps )
- Clipped roof at middle and gen spawn areas.
- Added new textures.
- Added "props".
- Reworked the Terrian/Road.
- Reworked the flag section (forward bunker).
- Added new route from sidewall to flag.
- Reworked Allies villa spawn.
- Changed the skybox.
- Updated levelshot on map load screen. (image created by U!ps)
- Added obj dropped sound for axis.
- Updated location data.



V3 change log
- Fixed missing brush above main gate.
- Fixed cov_door_Depot_Gate bug.
- Added route from transmitter to sidewall area. ( requested by U!ps )
- Added custom textures. ( provided by U!ps )
- Reworked door at assualt ramp, added button inside docs room.
- Removed keycard to fix map breaking bug ( reported by ETc|nick )
- Changed generator activation to "repair" or "switch".
- Generator activation type can be changed by server admin via mapscript (default set to switch).
- Allied CP room now longer, moved Allied CP location in the room. ( requested by U!ps )
- Added new route at generator axis spawn. ( requested by U!ps )
- Fixed FPS drops. ( reported by kevlar )
- Added limbo cams. ( requested by [eG] johnd0eafk )
- Updated location data.
- Improved the command map. ( requested by [eG] johnd0eafk )*
- Added wm_addteamvoiceannounce sounds.
- Allies can no longer access the sidewall before the generator has been activated. ( requested by U!ps )
- Axis can no longer access the north middle spawn exit before the generator has been activated. ( requested by U!ps )
- Main and Depot gates now open slower. ( requested by U!ps )

V2 Change log
- BSP name now has no version suffix. (for easier server administration moving forward)
- reworked allied villa spawn
- New allied CP spawn.
- New axis generator spawn.
- Reworked old allied CP building.
- Moved axis CP.
- Added cov door at axis CP.
- Increased doorway size and headroom on most indoor sections and doors.
- Changed cov doors on main and depot gate sections. (will now auto open for axis)
- Blocked the holes in the floor of axis final spawn and added alternative routes.
- Moved documents to table.
- Some cosmetic changes to terrain.
- Assualt ramp moved to front of document building with build activated doors.
- Added Basement spawn for axis. (set as disabled)
- swaped position of sidewall hole with sidewall cov door.
- moved barracks corridor outside exit, added ramp where there was a step.
- added location data
- added option to block the middle spawn / forward bunker archway. (set as hidden)
- depo gate switch removed from axis side.

 

map-overview.thumb.png

Edited by papywolf
image forget


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
×
×
  • Create New...