nUllSkillZ Posted Wednesday at 04:17 PM Report Posted Wednesday at 04:17 PM (edited) An idea that I've had today: Rectangulars in the size of the spawnkill areas created via ETPRO mapscripting. 3D or only the floor area. Edited 7 hours ago by nUllSkillZ Quote
Flo Posted 13 hours ago Report Posted 13 hours ago Hi, can you elaborate a bit more? Do you mean having textures directly inside the map? because as of today the sk areas are already integrated to levelshots, i.e command map and limbo menu Thanks Quote
nUllSkillZ Posted 7 hours ago Author Report Posted 7 hours ago (edited) Yes, that's what I have had in mind. A rectangular that represents the no spawnkill area. Might be to destracting. I'm not sure if there are parameters which define which weapon can go through certain brushes. So the brushes could be invisible but heavy weapons couldn't go through. [edit] Unfortunately I haven't found a shader parameter that only effects heavy weapons 😞 [/edit] Edited 7 hours ago by nUllSkillZ Quote
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