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Posted

Hi,

can you elaborate a bit more? Do you mean having textures directly inside the map? because as of today the sk areas are already integrated to levelshots, i.e command map and limbo menu

Thanks

  • nUllSkillZ changed the title to Idea to create rectangulars for the Spawnkill areas via ETPRO mapscripting
Posted (edited)

Yes, that's what I have had in mind.

A rectangular that represents the no spawnkill area.
Might be to destracting.

I'm not sure if there are parameters which define which weapon can go through certain brushes.
So the brushes could be invisible but heavy weapons couldn't go through.

 

[edit]

Unfortunately I haven't found a shader parameter that only effects heavy weapons 😞

[/edit]

Edited by nUllSkillZ

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