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miraro3

Honourable Member
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Posts posted by miraro3

  1. On 6/25/2019 at 12:07 PM, Mister J said:

    haha all due to that Brexit. Thats amazing.

    Hi Ben, how is working life? Keeping up? Nice that you have your own company :smoke:

    Hi man, completely missed this post since.. Well since I'm not stopping by here that often anymore haha!

    Working life is going smoothly, although maybe my schedule is a little too packed haha :D 

    Hope you've been alright as well!

  2. 20 hours ago, Eagle_cz said:

    already offered the same to mrmuppet (a few months ago) but it seems that he dont want to go this way...

    Ah, I'm sure he has his reasons. After all, it's just a domain. Let's hope some other EU based community doesn't hijack it though

  3. On 6/23/2019 at 3:44 AM, Charlie said:

    teammuppet.miraro.eu

    We could be partners in this venture. Hit me up, I have more ideas. Look out F|A .. Trackbase ... Amazon ... Google!

    In no way pay attention to me.

    There's a big step from owning a domain and invoicing someone for it to taking over major platforms........... But I don't see why we wouldn't be able to take over Google. It would be a Charlie miraro venture after all! 

    Hi everyone by the way. 

  4. On 17-9-2018 at 8:43 PM, Eagle_cz said:

    You're correct but with higher fps you need more packets that will keep the client side synchronized. That can cause lags on higher server load.

    And hi btw ;) what about to come back? :sofa:

    If there actually is a higher server load, which I still doubt, it would only be caused by clients who actually can render those higher FPS. I'm guessing a whole lot of players will not get to those numbers anyways. Capping the limit will annoy the few players who actually want to increase their FPS (and know how to, let's not forget that there are a lot of people who aren't that familiar with tweeking their CFG).

    Maybe you should just give it a try and see if the server suffers from it or not? It's easy to reverse and I'm sure you'll make some people really happy in the process :D 

    I don't have time for gaming these days so a come back won't be possible haha. (If anyone catches me gaming -> it's not because I have time, it's because I have the bad habit of procastinating, don't encourage me :D )

  5. On 30-8-2018 at 4:29 PM, Eagle_cz said:

    I'm with u charlie and I know that others will eat me due this, but I think that 125 is more than sufficient. Higher fps = higher traffic needed for sync and comm between server/client which mean that server will have to 'care' about more needed resources than in this way. For sure, if it have a free resources, gigabit uplink to the internet and resources are not shared for other purpose, than i can imagine to do that. But in our current scenario, im more for to let it be as it is now :sofa:

    Isn't the FPS the amount of Frame Per Second something that is rendered by the Client completely? The load should be completely on the Client's GPU. The Client will not send more packages to the server if it has to render more frames in a shorter time. There are different settings that limit the package rate anyways I think.

    And, hi! :D 

  6. The grammar makes this hard to read. It's hardly a Muppet Mail either but more like a brochure about the current leadership.

    I do like the fact that you somewhat kept the old design.

    May I suggest that you guys create a page for Muppet mails to be posted on? Not only will it improve readability but it will also allow you to write future editions in html format which will give you a lot more flexibility.

    • Like 1
  7. OfPmXDE.jpg

    Long time no see!

    First of all, the event team would like to apologise for the long time between now and our last event. There have been some internal issues with our team and I personally didn't want to plan an event during the summer time because I knew all of you would be out having great hollidays around the world anyways!

    Having that said, our event team is back in bussiness. Not only are we back we are added a new member to the event team! I know this has been announced elsewhere but this guy deserves a spot on the homepage for volunteering to help us out! Please congratulate @Ctrz aka "c#" once again with his position in the event team.

    The event we have prepared for you is one I know some of you have been waiting for: a panzerwar event! Our team has made a selection of maps for you and has added a few extras to our server to surprise you on the day of the event. I cincerely hope that you'll enjoy this event.

    Date: 30th September, 2017
    Time: 7pm GMT (that's the time they use in the UK!)
    Server: 37.187.79.49:27970

    This might be the last event I will present to you guys. So I would like to take advantage of this moment to say thank you to all of the people who have attented our past events and made them as much fun as they were. I would also like to express my gratitude to the people who have made my time in TM as great as it has been, you know who you are. Things aren't like they have been around here, but the awesome memories I have with you people will never go away.

    ~ Ben

    • Like 1
    • Thanks 1
  8. 4 hours ago, Snatix said:

    Thanks, but I'm pretty sure, considering the ammount of players your Trackbase page contains, that you can gather 6 players 1 time a week for a match :-) http://et.trackbase.net/clan/83/
    There is no registration needed, you can play with any players for this cup. But they must be part of the team community prior the sign up registration limit.

    Our ETPro crew is partially made up of regular TeamMuppet players, not neccecarily TeamMuppet clan members. Would those players be allowed to play with us as well? Their registration to our website could be proof of their affiliation with us, if that helps :D

    1 hour ago, bamby said:

    I believe it when I see it :laughing:

    Well, you're going to be part of the 6 so I'll hold you responsible if things go wrong! :D

    2 hours ago, VenoM said:

    gerege broer!

    Amen to that, gerege compadre!

  9. 2 hours ago, bamby said:

    Nice initiative! I don't think there are enough active players in this community though to compete in 6on6. We used to have regular internal games a while back, but then a few guys quit and were busy with life so we weren't really able to keep it going unfortunately. 

    @Niki Pretty sure he means players who are not registered. Being part of TM or not is totally irrelevant. Like imagine a situation where you find out last minute that out of the registered guys only five can play then you'd be allowed to add one merc.

    What are you babbeling about? We can get 6 easily and win that tournament running backwards! :D

  10. The problem that Ctrz was pointing out here was that maps got recorded twice, it has nothing to do with his username ^^

    Mini gave an explaination as to why maps are getting recorded twice so the problem here is solved. Nothing to worry about anymore ;) 

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