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Mister J

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Posts posted by Mister J

  1. I increased all those megs too, problems persisted. I did notice that ET is using much more resources than it used to. Not that this should be a problem in 2021. My wooden computer however is actually starting to have issues running the game. :biggrin:

  2. Hi Marius! It is amazing how you have kept up with the times. Which 70-year-old bloke repairs PCs and shoots rookies online? :gaming::D

    Great to have you and I wish you many fun hours within our community. Looking forward to meeting you on one of our servers! 

  3. On 4/30/2021 at 10:47 PM, Jaime said:

    I like the idea of SR. I thought it will solve the unbalanced teams problem. But it doesn't work as we want. Why? Because SR is not calculated well. Some players, who are not making a big difference when joining a one side, have very high SR. Also, I noticed that these players who really makes a difference have SR between 20-30. 

    I think we have to improve SR system. I'm not sure how it is calculated in the back-end.  I think it's time to look at the algorithm and look at the data. Pick common data for  good players. I'm not sure if SR is counting when a player is playing with bots. My opinion is that SR shouldn't increase when there are bots on the server. We can gather all the data about the user (avg. acc, avg. hs acc, win/loss and more) All we have to do is to choose the right weights for the data. 

    We have data, so we need to make some UX Research and analysis.

    After that, I recommend resetting SR.

    We did one iteration of SR system. From my experience, developing a software, it is about repeating these loops: research, prototype, develop, test.

     

    I know that probably it's a request for Legacy developers, but I think it's worth to ask them :)

     

    Talking about ideas you wrote. I'm not a fan of making shuffle at the beginning of each map. It will ruin the game.  

    The one problem that remains is something I see the most: high skilled players with no history on the server will have an SR of 0. And there are many of them. It is something such a system just can not account for. 

  4. Team balance is topic of an ever going discussion. We've had countless threads on here about the issue and we tried so many things. In the end the conclusion has always been that the only way to keep teams balanced is to make people aware of team-balance and ask them to be considerate before joining a team. And sometimes maybe even swap mid-game in case people from the other team leave. It is something we expect from our members, and very much appreciate to see from friends, regulars and guests.  

    Members can shuffle in warm-up but this is far from a guarantee for team-balance. In fact it often makes it worse as well. I have needed two or even three shuffles to get it a bit decent again. Force-shuffling every round will ruin the game once it would finally be balanced. Also, winning or loosing a round is often confused with unbalance. If teams were to be exactly 50-50, in theory the defending team would always win. 

    My advice? Try swapping teams if your team is crushing the other; winning a round from a team that seems much stronger is the best fun you can have. Very often it takes one good medic with one good engi to take the round. Even if the rest of your team is crap. And accept that team-balance in games will always remain very peculiar.

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