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Mister J

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Posts posted by Mister J

  1. On 11/21/2019 at 11:25 AM, Matu said:

    Thanks for reporting.

    Hes jumping server to server and trolling around.

    Banned 30d

    He is back on Legacy again. Started to teamkill right away after joining. Freeze didnt work so he was kicked by me today. Can anybody kick him forever? Seems to be trolling, has visited more than 10 servers today only.

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  2. On 1/12/2020 at 4:13 PM, Sebast1an said:

    Automation engineer by education

    Oeh an other engineer!:animier: Specialize into Precision farming,  we could become colleagues.  

    Welcome and thanks for the intro. See you online :gamer4:

  3. 2 hours ago, MiniMuppet said:

    I could tell you the rotation of the maps which are played with only bots or if no one voted if you wanted to know lol

    Is this rotation fixed then? Never knew as I thought it was random.

    I do know server starts with Adler after it crashes :pardon:

  4. Some things I noticed:

    It seems !listplayers only shows up until 24 players maximum. When more online they are omitted from the list.

    Then I experience unexpected weapon changes. While being medic it sometimes changes to grenade (even while shooting your main gun in the middle of a fight). As an engi it switches to secondary weapon (dual wields).

    Oh and server crashed yesterday 20 seconds in Frostbite ( Jan 06 2020 at 19:46 ).

  5. I remember there was a version with access to the bank from the balcony. And a hallway all the way to the second ammo stand. Anyone remembers that?

    Edit:

    I thought it was called ''Gold Rush [Greater Access] final*''.

    Changes in this version:
    This is a modified version of Gold Rush that allows greater access to old and new area's while trying to maintain the stock look of the original map.

    Apparently we already run this version. Maybe it is Gold Rush 2 final*. This one  does have that tunnel system, but the truck is already at the end position.

     

    Well I don´t know. In the end it´s all about teamwork, so it is just a matter of having the right teammates, and they don´t need to be pro aimers. As long as you cooperate, a lot is possible. Even in Gold Rush.

  6. 1 hour ago, MrMuppet said:

    The server as not crashed today, I have had a client on all day with no issues and the uptime is correct, since the scheduled restart at 04:45hrs, do you mean your client crashed?

    I mistakenly called it crashes, we rather bugged. Froze in an odd position looking up or an other random direction. Second time my Thompson emptied 30 bullets in 5 seconds.

  7. Unfortunately it crashed twice today. Once at Bremen (Nov 19 2019 at 17:11). I noticed it occurred right at the *click* of an Axis field-ops throwing an airstrike marker.

    Second time happened at Adlernest two maps later.

    Both instances stuck and looking to the air, reconnecting only option.

  8. 7 hours ago, Eagle_cz said:

    server updated to version 627-ga46406d

    SR database was cleared & our 'extended' wolfadmin is not working, so we using default one (until i will fix it).

    Does that mean we can't use any commands until then? Currently it's impossible to keep order on the server. Or is it an error that all commands are now gone?

    Had to teamkill Pirata today to stop him from mortaring Allied spawn.

  9. 11 hours ago, Ctrz said:

    I think it needs some tweaking but I have long time not seen so much teamwork and strategyplay than today without constant arty/strike/mortar/panzer spam. Oasis, supply, bremen, snatch were totally different .. :) 

    I noticed that too. 

    So now that everything is back (thanks for that!), we should wait for a stable version of Legacy and then pick this issue up again? I think the only fix will be to change the value of Artillery and Airstrike frequency, which we can't seem to alter now.

    To be continued then...

  10. Maybe take it easy when it comes to changing entire server settings. I feel settings were good lately, people seemed to enjoy the game-play as it was. The only issue I recognized was that of the artillery rate. And if indeed Field Opses were able to call one every 15 seconds, than this issue should be fixed. I wouldn't want to change any other parameter or aspect of any class.

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