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Jaime

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Posts posted by Jaime

  1. What I meant is to collect proper data, including K/D and XP/min. 
    Looking into the data we can see the pattern. Let's say that K/D should be counted 1/2 of SR and rest are avg acc, avg hs acc, avg xp/min. I think we have to define the algorithm of SR. Pick ingredients and weights to them. 
    The equation we look for should play for players that can frag and for obj oriented guys (like engies).

    My proposition. Look at the top of the frag players (I mean players who are good shooters, not playing for frags) and look at the top of the obj oriented players (engies, fdops, players that are not having 40-50 acc but they push obj).

    Lets propose the equation and then see if it needs more adjustments. 

  2. I like the idea of SR. I thought it will solve the unbalanced teams problem. But it doesn't work as we want. Why? Because SR is not calculated well. Some players, who are not making a big difference when joining a one side, have very high SR. Also, I noticed that these players who really makes a difference have SR between 20-30. 

    I think we have to improve SR system. I'm not sure how it is calculated in the back-end.  I think it's time to look at the algorithm and look at the data. Pick common data for  good players. I'm not sure if SR is counting when a player is playing with bots. My opinion is that SR shouldn't increase when there are bots on the server. We can gather all the data about the user (avg. acc, avg. hs acc, win/loss and more) All we have to do is to choose the right weights for the data. 

    We have data, so we need to make some UX Research and analysis.

    After that, I recommend resetting SR.

    We did one iteration of SR system. From my experience, developing a software, it is about repeating these loops: research, prototype, develop, test.

     

    I know that probably it's a request for Legacy developers, but I think it's worth to ask them :)

     

    Talking about ideas you wrote. I'm not a fan of making shuffle at the beginning of each map. It will ruin the game.  

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  3. Thanks guys for the answers. Sebastian you help me a lot. I didn't know the proper name of the contract. I found multiple templates. The contract is sent Hope it will be OK :D

    21 hours ago, Eagle_cz said:

    ...where is @Macka when you need him :D

     

    That old fart could log in to the game sometimes 😛

  4. Hi, 
    I have not typical request 😛
    As I'm about to start work for a foreign company I have to prepare a B2B contract based on hourly billing. The problem is that I'm not familiar with such a business language and the law regulations. Maybe someone here has such a contract template?
    I'd be grateful if someone helps :)

  5.  

    30 minutes ago, WeeMan said:

    Update is terrible - Not to mentiont the choice of turning things off. I was missing sounds from headshots, heard the first then suddenly there was dead with no sound inbetween. Hitboxes were clearly decided by stevie wonder. Eugh. 


    I have completely different opinion. Didn't notice any missing in sounds in headshots. They ding ding ding like a music. Hitboxes seems to work better or I had better day dunno. I don't mind in wolfparticles. IMO it's even better if the game looks similar to everyone. Configs can give very big advantage. I'm not saying about brightness etc. But things like wolfparticles, long grass.

    Maybe it's just my opinion but the game should be the same to everyone. Hope you understand me

  6.  

    On 3/9/2020 at 7:54 PM, Charlie said:

    Imagine right. When you accumulate a number of PP you can go in to a little online store and buy a new slightly different skin or something. Wanna logo up your uniform with <=TM=>? Yes please. Want a pink helmet? Sure. A panza that looks like a sausage? Go for it. You want to do a "Wilhelm scream" when you die? Why not. The possibilities are endless ;) 

    In all seriousness I like the sounds of it. Levelling skills gives me something different to do instead of playing the same 2 classes each map. It might not be everyone's cup of tea though.

    Amm I'm bit confused about it. We play et because it's not like modern games with all these colorful skins. Or it's just my opinion. I don't really like idea of changing ET to Fortnite. Ofc I'm fan of testing new solutions, looking up to modern games and their ideas and bring best of them to ET. 

    As I see developers and admins listen to the community so I'm sure that it won't go to wrong way. 

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  7. Well I also noticed strange feeling of missing bullets. Sometimes my teammate shot me and I didn't get any dmg. Also sometimes I was pretty sure I hit someone and he didn't get any dmg. Maybe it's just my feeling because the game is very dynamic but Duro post encouraged me to share it with you

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