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Cyber

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Posts posted by Cyber

  1. That's not wall hack in the YouTube video. It's (I think) cg_shownormals 1. You can do that too. Only while playing demo tho, it's cheat protected by sever and forced to be off. I'm sure I can find some actual wall hack videos for you 

    • Thanks 1
  2. I agree with the fact that axis get a lot of protection and allies very little. 

    However making exceptions to rules based on every single map just opens a can of worms that will never stop pouring out. 

    Counter-suggestion: make flag become fixed after being captured for x amount of time. This has been discussed few times already, I'm not sure if it was publicly or just among muppets. 

    Regarding allies being "forced to spawnkill" (if I understand correctly)... You can pass the spawn without dropping nades, did you know? :P and you're allowed to shoot back if you get shot at, which is guaranteed, I'd say. And I believe that if you don't wait around with the intention of spawnkilling, noone is gonna look for who shot 2 frames sooner, you or spawned enemy. 

  3. I'm not sure if he cheats or is just very good. Few players called him out to me in PM. He seems to land a lot of hs and overall has very good acc over 50%. In his defence, he does get beaten in places where cheat would be clear winner imo, his movement is pretty speedy too, I don't think there's a cheat for that? 

    It would be nice to get more opinions. All I'm saying is that he caught my attention (and few other players) with unusually high skill.

    Demo is here

  4. I'm sure the maps are here on forums or elsewhere online. Not saying that it's the best solution, but if you get stuck on download like that, it might be faster to just look it up online, download out of game and then rejoin. I've done that recently for one map, not sure which though. 

  5. 12 hours ago, Dragonkiss said:

    Mmm, playing FPS but being an pacifist at the same time… That’s a first for me. 
    But when I’m in the mood for non-killing objective gameplay I always fire Stardew Valley up. 
    All the pleasures of objective play yet no killing done. 
    (No, I’m not being sarcastic).

    In those cases I just grab engie with rifle, same effect xD

    • Haha 2
  6. I played on the Beginner server for a bit today, received bunch of abuse from Sheldon. I played under different name, hence the professional Paint skills over my name. I also admittedly clapped his cheeks hard, still no reason to be that salty about it.

    Screenshots:

    Spoiler

    shot0000.png

    sheldon1.png

    Sheldon2.png

    sheldon3.png

    sheldon4.png

    sheldon5.png

     

    The trickjump he mentions was on Siwa Oasis between two guns smh

  7.      Goldrush

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Axis first spawn (CAPTURABLE)

    Spoiler

    tank spawn.png

     

    • Red zone is restricted for mortar
    • Arty and heavy allowed - capturable spawn

     

    Axis second spawn (FIXED)

    Spoiler

    axis 2nd.png

    axis 2nd back.png

     

    • Mortar not allowed in red area
    • Heavy and arty not allowed in yellow area - border at tank barrier exit is the little stairs leading out (damage received on stairs = spawnkill)

     

    Allies first spawn  (FIXED)

    Spoiler

    allies 1st.png

     

    • No mortar, arty or heavy in red area - fixed spawn 

     

    Allies second spawn (FIXED)

    Spoiler

    tank spawn.png

     

    • No mortar or arty in red areas
    • No heavy inside
  8.      Pirates

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Axis first spawn (CAPTURABLE)

    Spoiler

    axis 1st.png

     

    • Red zone is restricted for mortar
    • Arty and heavy allowed - capturable spawn

     

    Axis second spawn (FIXED)

    Spoiler

    axis 2nd.png

     

    • Mortar and arty not allowed in red area
    • Heavy not allowed in yellow area

     

    Allies first spawn  (FIXED)

    Spoiler

    allies 1st.png

     

    • No mortar, arty or heavy in red area - fixed spawn 

     

    Allies second spawn (FIXED)

    Spoiler

    allied 2nd.png

     

    • No mortar or arty in red areas
    • No heavy inside

     

    Allies spawn at CP (CAPTURABLE)

    Spoiler

    allied cp.png

     

    • No mortar in red area
    • Arty and heavy allowed - command post spawn

     

     

  9. Warbell v2

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Axis first spawn (FIXED)

    Spoiler

    axis 1st.png

     

    • Red zone is restricted for mortar, arty and heavy

     

    Allies first spawn (CAPTURABLE)

    Spoiler

    flag.png

     

    • Mortar not allowed in red area
    • Heavy and arty allowed - capturable flag

     

    Axis second spawn  (FIXED)

    Spoiler

    flag.png

     

    • No mortar, arty or heavy in red area - fixed spawn after blowing the gate below

     

    Allies spawn at CP (CAPTURABLE)

    Spoiler

    cp.png

    • No mortar in red areas
    • Arty and heavy allowed - command post spawn

     

    Allied spawn in church (FIXED)

    Spoiler

    allied church.png

    allied church roof.png

    • No mortar arty or heavy in red area

     

     

    • Thanks 1
  10.      Würzburg Radar

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Allies first spawn (FIXED)

    Spoiler

    allies 1st.png

     

    • Red zone is  restricted for arty and mortar. No heavy inside house

     

    Allies second spawn (FIXED)

    Spoiler

     

    flag truck.png

     

    • No heavy weapons allowed inside the bunker corridors
    • Arty allowed - multiple exits
    • Mortar not allowed between truck and spawn exit

     

    Axis flag spawn  (CAPTURABLE)

    Spoiler

    flag truck.png

     

     

    • No mortar between truck and spawn exit
    • Arty and heavy inside are allowed - spawn is capturable

     

    Axis spawn at main house (FIXED)

    Spoiler

     

    axis 2nd a.png

    axis 2nd b.png

    axis 2nd c.png

     

    • No mortar in red areas
    • No heavy inside of the house
    • Arty allowed outside of house - multiple exits + other spawn

     

    Axis spawn in small hut (FIXED)

    Spoiler

    axis 2nd forward.png

     

    • No mortar or arty in red area
    • No heavy inside the hut

     

    Allies CP spawn 

    Spoiler

    allies cp.png

     

    • No mortar in red area
    • Heavy and arty allowed on command post spawns

     

     

     

     

    • Like 1
    • Thanks 1
  11. You are allowed to fight back once you get attacked. Using light weapons, like smg, pistol, sniper... Just don't drop nades and don't start fights and you'll be OK. I've seen it many times: spawned person is either afk or typing, passing player kills them. In this situation, regardless of weapon used, it is spawnkill

    • Like 2
  12. Today Lost pointed out a player Boon. In the game, very sus, seems to have very good reflexes for people coming from around corners, sees people very far at very difficult angles, sometimes chooses targets weirdly to me. Their info attached.

    Here is original dm_84 demo file on Google Drive.

    Here is a Youtube video I made of most sus moments.

    Timestamps are in time of YouTube video, not map time:

    Very beginning - shooting through smoke. Possible lucky guess, it's a common place for axis to shoot from (through both doors to card room)

    0:25 - finding Pedro very easily in smoke early, hits a lot later in the same smoke. seems half random, half sure of the shots

    1:10 - not sure if he could actually see Magg there, game was pretty quick, I struggled to see anything even when slowed down (smoke and/or wall in line of sight)

    1:26 - runs to the window (he spent several respawns there), lands a hit and hs, then changes to arty can. weird decision, I don't see any reason to stop shooting someone who isn't shooting back and I got good hits on them

    boon.png

  13. I understand that selfkill in battle can be frustrating, you don't get the reward (kill) for being the better shooter (or winner of given encounter, whatever) . But  I am strongly against a time delay. Yes you can time it, but first you have to remember that there IS a delay, then apply that. That would lead to many missed respawns imo.

    As for the kill award, yeah, absolutely, award the kill to the last person to hit you before your selfkill (probably something like a second or two before).

    • Like 3
  14. 1 hour ago, Mister J said:

    I would plead to completely get rid of it

    Noo, I'm already at 50!!!

    I saw portos mention the same, nothign for me though. In last couple of days, I've claimed 3 points or so, never did it automatically. Although couple of times, after match ended, I had 0 kills, deaths, assists etc, jsut time and xp weren't 0 in the end-of-map list / score table

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