Cyber
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Posts
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Posts posted by Cyber
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That's not wall hack in the YouTube video. It's (I think) cg_shownormals 1. You can do that too. Only while playing demo tho, it's cheat protected by sever and forced to be off. I'm sure I can find some actual wall hack videos for you
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I'd say same measure for everyone. Especially if he was already banned for this kind of trashtalk, he should know better.
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Fix for door jams is introducing a queue ticket machine and then you go one by one, like in a bank. But then we might need tickwts for the ticket machines...
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I agree with the fact that axis get a lot of protection and allies very little.
However making exceptions to rules based on every single map just opens a can of worms that will never stop pouring out.
Counter-suggestion: make flag become fixed after being captured for x amount of time. This has been discussed few times already, I'm not sure if it was publicly or just among muppets.
Regarding allies being "forced to spawnkill" (if I understand correctly)... You can pass the spawn without dropping nades, did you know? and you're allowed to shoot back if you get shot at, which is guaranteed, I'd say. And I believe that if you don't wait around with the intention of spawnkilling, noone is gonna look for who shot 2 frames sooner, you or spawned enemy.
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I'm not sure if he cheats or is just very good. Few players called him out to me in PM. He seems to land a lot of hs and overall has very good acc over 50%. In his defence, he does get beaten in places where cheat would be clear winner imo, his movement is pretty speedy too, I don't think there's a cheat for that?
It would be nice to get more opinions. All I'm saying is that he caught my attention (and few other players) with unusually high skill.
Demo is here
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I'm sure the maps are here on forums or elsewhere online. Not saying that it's the best solution, but if you get stuck on download like that, it might be faster to just look it up online, download out of game and then rejoin. I've done that recently for one map, not sure which though.
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12 hours ago, Dragonkiss said:
Mmm, playing FPS but being an pacifist at the same time… That’s a first for me.
But when I’m in the mood for non-killing objective gameplay I always fire Stardew Valley up.
All the pleasures of objective play yet no killing done.
(No, I’m not being sarcastic).In those cases I just grab engie with rifle, same effect
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I played on the Beginner server for a bit today, received bunch of abuse from Sheldon. I played under different name, hence the professional Paint skills over my name. I also admittedly clapped his cheeks hard, still no reason to be that salty about it.
Screenshots:
SpoilerThe trickjump he mentions was on Siwa Oasis between two guns smh
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Goldrush
Not allowed. Marked as:
Red-mortar
Blue-artillery
Yellow-heavy weapons
Axis first spawn (CAPTURABLE)
Axis second spawn (FIXED)
SpoilerAllies first spawn (FIXED)
Allies second spawn (FIXED)
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Pirates
Not allowed. Marked as:
Red-mortar
Blue-artillery
Yellow-heavy weapons
Axis first spawn (CAPTURABLE)
Axis second spawn (FIXED)
Allies first spawn (FIXED)
Allies second spawn (FIXED)
Allies spawn at CP (CAPTURABLE)
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Warbell v2
Not allowed. Marked as:
Red-mortar
Blue-artillery
Yellow-heavy weapons
Axis first spawn (FIXED)
Allies first spawn (CAPTURABLE)
Axis second spawn (FIXED)
Allies spawn at CP (CAPTURABLE)
Allied spawn in church (FIXED)
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Würzburg Radar
Not allowed. Marked as:
Red-mortar
Blue-artillery
Yellow-heavy weapons
Allies first spawn (FIXED)
Allies second spawn (FIXED)
SpoilerAxis flag spawn (CAPTURABLE)
SpoilerAxis spawn at main house (FIXED)
SpoilerAxis spawn in small hut (FIXED)
Allies CP spawn
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I belive that it does match it here as close as possible (obv straight lines instead of zigzag)
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You are allowed to fight back once you get attacked. Using light weapons, like smg, pistol, sniper... Just don't drop nades and don't start fights and you'll be OK. I've seen it many times: spawned person is either afk or typing, passing player kills them. In this situation, regardless of weapon used, it is spawnkill
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Didn't know you can see muzzle flash through smoke... I know in discord, someone made even simple script to disable it while you're shooting, but keep on otherwise so that you can see it from others.
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Today Lost pointed out a player Boon. In the game, very sus, seems to have very good reflexes for people coming from around corners, sees people very far at very difficult angles, sometimes chooses targets weirdly to me. Their info attached.
Here is original dm_84 demo file on Google Drive.
Here is a Youtube video I made of most sus moments.
Timestamps are in time of YouTube video, not map time:
Very beginning - shooting through smoke. Possible lucky guess, it's a common place for axis to shoot from (through both doors to card room)
0:25 - finding Pedro very easily in smoke early, hits a lot later in the same smoke. seems half random, half sure of the shots
1:10 - not sure if he could actually see Magg there, game was pretty quick, I struggled to see anything even when slowed down (smoke and/or wall in line of sight)
1:26 - runs to the window (he spent several respawns there), lands a hit and hs, then changes to arty can. weird decision, I don't see any reason to stop shooting someone who isn't shooting back and I got good hits on them
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I don't remember a time when tank gets stuck because of the gun on Venice
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10 hours ago, FrenchPie said:
I'm not sure your proposal is easily understandable by the players
seems quite simple to me. It's about elimination rather than nomination.
To make it clear to all, just add little text "vote for maps you DON'T want to play"
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Too small? Pff let's put valhalla on etl 1 😏
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I understand that selfkill in battle can be frustrating, you don't get the reward (kill) for being the better shooter (or winner of given encounter, whatever) . But I am strongly against a time delay. Yes you can time it, but first you have to remember that there IS a delay, then apply that. That would lead to many missed respawns imo.
As for the kill award, yeah, absolutely, award the kill to the last person to hit you before your selfkill (probably something like a second or two before).
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1 hour ago, Mister J said:
I would plead to completely get rid of it
Noo, I'm already at 50!!!
I saw portos mention the same, nothign for me though. In last couple of days, I've claimed 3 points or so, never did it automatically. Although couple of times, after match ended, I had 0 kills, deaths, assists etc, jsut time and xp weren't 0 in the end-of-map list / score table
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So it's kinda like baserace?
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how about stargate? I suggested it in september and it didnt get to be in the voting list
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16 hours ago, StaR said:
There's no option to remove goldrush :p
One of the questions is about GR
Superstar - another Polish cheater
in Suspicious players demos
Posted
First video shows aim snapping between targets pretty clearly imo.
If that can be said tho, can you please adjust game brightness next time? It is really difficult to see anything (I know you use some filter over screen so it probably doesn't seem that bad to you).