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Dragonkiss

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Posts posted by Dragonkiss

  1. 19 hours ago, froggy said:

    The UJE Patrol is a great map except in winter because it's impossible to repair the tank when it has been broken on the ice. The engies slip far away from it 🤣
    Could you change it by the normal one please?

    I hear an new tv format: skating on ice whilst repairing a tank 🤣

  2. Mmm, playing FPS but being an pacifist at the same time… That’s a first for me. 
    But when I’m in the mood for non-killing objective gameplay I always fire Stardew Valley up. 
    All the pleasures of objective play yet no killing done. 
    (No, I’m not being sarcastic).

  3. 18 hours ago, HunT3r said:

    Yeah its anyways sometimes unplayable with to many rifleplayers, its just super strong and then multiple off ist just a mess. 
    I did not start that thread to whine, iam just thinking it would be more fun to everyone if TM would bring control to that massiv spam on some maps.

    Yeah, same with too much rambomedics, there will be always unbalanced maps for whatever reason. 

  4. 14 hours ago, StarScream said:

    That just creates perverse incentives.

    What will happen is that people will deliberately not vote so they can force through the map they want later. Ultimately it will result in every map choice coming down to one or a few players with 'heavy votes,' creating nothing more than a rotating dictatorship.

    So nothing changes then 🤣🤣

    • Haha 1
  5. 13 hours ago, LordMarco6699 said:

    We had a good time, thanks for the event! Perhaps we can set some small banners to the main server to make a bit of marketing for the next event :D 
    I was thinking about a "paintball" event: One shot one kill, and shots would be affected by gravity, basically falling down quickly

    Or a second possibility: Like in Call of Duty "One in the chamber", a free-for-all, one ammunition in the pistol that would be 100% lethal. In case of a kill, +1 ammo 

    Still trying to sort out handmade scripts… to no avail atm. 

  6. 1 hour ago, StarScream said:

    The problem comes when the diagrams in the forums and the block-outs on the in-game map are different, which will cause massive headaches for TM members as you know players will try to argue the toss or take advantage.

    The diagrams on the forums and the changes to the in-game maps MUST be consistent otherwise we now have two potentially conflicting rules.

    Thus use the same for both forum and server. Again, in the old dayz we had that on our server aswel. The map was redrawn with the colored areas (square) as guidance and the same image was used on the forum to point it out. 

  7. On 5/9/2022 at 5:10 PM, StarScream said:

    I think it's a great idea. People already have to download maps they don't have and we change them relatively frequently so I'm not sure the 'too much to download' reason works in the long-run. Eventually it'll even out and be no different.

    Rather than blocking off squares, try to draw the areas with lines to reflect the rules and pictures we already have here: 

    That's easier said than done with some maps having truly awful uh.. maps, but it would be nice for everyone to have an easy reference at the push of a button.

    I am very much in favour of this change, especially now we're getting an influx of new players.

    This kind of drawing is very unclear, just use squares to point out where what is forbidden. (You don’t have to blok the entire square and use high contrast colors as yellow sucks.) Downloading the maps again ain’t a problem these days imho as the dl speeds are fine and most maps only take a few secs to obtain. 

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