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papywolf

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Files posted by papywolf

  1. Maps UJE and waypoints (176 cards)

    Special UJE Clan cards
    here I am offering you my collection of Team [UJE] Clan .  cards that I own

    5 downloads

       (0 reviews)

    0 comments

    Updated

  2. erdenberg ga v5 - erdenberg_ga_v5.pk3 and waypoints

    ******** Information on Erdenberg Greater Access ********
    Authors: Pinn
    Release dates: V1: 15/12/2023
    V2: 24/12/2023
    V3: 08/01/2023
    V4: 15/01/2023 maybe

    Email: etmapping@pinickitty.co.uk

    ******** Map information ********

    "The axis are holding a small town of Erdenberg as one of their headquarters.
    With the power of two Flak88 cannons they are shooting down the Allies
    supply planes. The Allies are now sending a special crew to disable the
    enemy cannons and take over the town in order to continue their battle."



      Objective:
    >Flag > Main Gate > Flak88 cannons East and West
    > Command Post
    > Axis West Flak Spawn Flag and Constructible Door
    > Health and Ammo Cabinets West Flak
      Allies are attacking.

    ******** Tools used ********

    GTKRadiant 1.5
    NetRadiant Custom
    Topaz Gigapixels image upscaler
    Notepad ++
    GIMP
    WinRAR

    ******** Textures used models ********

    Majority of textures are from t2 but were upscaled manually by 2x using Topaz.

    Some new textures added from open source texture packs or in the case of the doors from praetoria M1. I just loved the look
    with only a slight colour change.

    Models and some textures were also obtained from the Teuthing mapping source pack.

    ******** Changes from T2 included changes in both V1 and V2 of greater access ********

    Sky changed to horizon sky and was downgraded to a smaller size in V2 using Topaz. Took approx 10mb off the compressed pk3 file size in V2.

    removed entity func_leaky

    made triggers for both guns smaller to prevent trick plants. new area defined with a decal.

    created a new area on level 1 of the buildings surrounding East Flak including new ladders and a staircase.

    most existing doors made accessible mainly to axis/cvops

    replaced fence near west flak with brush models.

    All windows made explodable.

    Near route between Axis second spawn and main gate added.
    spawn point added in new route
    small area behind new route added
    explodable/constructible added to new route
    ammo health added to room below axis new spawn
    door added on new route.

    bunker on west flak made a fully functioning room

    added small ledge under top windows overlooking westflak

    added mg42 in bunker near allied first spawn
    added mushrooms

    added flag above main gate

    added a room and door under the new staircase near eastflak

    redesigned outside and inside of garage to make it higher and larger with a new functioning door added
    outside of garage now matches inside.

    added brush model as wooden explodable near west flak hole in wall

    ******** Changes made in V3 of greater access ********

    added new route from garage to first floor east flak
    moved mg42 on allied spawn to face gate
    added some more mushrooms and other general furniture aand objects
    added the roof brushes to buildings around east and west flak. just because I could then raise the clip ceiling allowing for possible TJ onto broken roof
    fixed some object positioning
    made garage door back everyone access
    small texture alignment and scaling changes
    added small ledges to outside of windows overlooking west flak
    added a small room and door directly under the east flak.

    ******** Changes made in V4 of greater access ********

    made garage door back to axis/cvops
    fixed the jump from highest window to broken roof.
    fixed script for axis west spawn flag
    a few door fixes including a new door texture with axis logo
    added flak voice overs (cheeps UIPS and DKill)
    fixed windows in westflak bunker. no longer explodable but now block bullets...phew
    added some new axis and neutral door textures (wooden hill400 and blue door from praetoria) with the help from UIPS.
    fixed allied spawn flag allowing axis access to forward bunker from spec

    ******** Changes made in V5 of greater access ********

    doorway activated above axis final spawn and made axis/cvops to prevent allies surrounding east flak
    stairway added to axis final spawn to make it easier for axis to cover east flak
    added to rope ladders to the broken house so that both sides can access the only playable roof and not just from TJ from highest window in attic
    added a security camera just for a bit of fun

    ******** Thanks to ********

    All this that tested some of the early ideas like Cranog and John Doe and huge thanks
    to eG Aimex for first putting it on the server as V1 and also for nominating the map for MOTY. 2nd is great but really felt Beach and Braundorf
    should have won in 2023 but maybe Grotli is a worthy winner as the only original map in the nominations.

    Also a big thanks to all those on TM Muppet ETL server who also provided lots of feedback on both V2 and V3. Too many to mention of course but UIPS has been really outstanding in checking things
    and making sure every little bug is fixed.

    Also a big thanks to UIPS and DKill for providing the flak destroyed/dyn voice over files and also TM for who ever fixed the general vo scripts. I was lazy yes and just used the t2 version adjusted.

    And must mention Kemon and Matteos for all the help and guidance along the way along with all the other ET Mapping discord members who answered my many questions.

    Great to be able to test on both nitmod and ETL

    ******** Original Information from T2 ********

    Authors: sani (Mapping & Creation)
    Hukk (Plans & Layout)
    Hemuli (Consultant?!)
    Release dates: B1: 5/8/2010
    B2: 27/11/2010
    B3: 1/11/2011
    Email: sani@fubr-gaming.com
    IRC: #w0bble @ Quakenet

    5 downloads

       (1 review)

    0 comments

    Updated

  3. axs assault b3 - axs_assault_b3.pk3 and waypoints

    Allies

    destroy main door

    destroy side door

    destroy depot door 1 and 2

    construct the command post

    destroy the gun control
      Axis

    Defende all

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  4. et operation b3 - et_operation_b3.pk3 and waypoints 0.9

    This map was ported over from my map Operation on RTCW.

    With many thanks and patience from Kemon and Pinn it is now also playable on ET.

    Have fun:)
      No information on the map

    3 downloads

       (0 reviews)

    0 comments

    Updated

  5. UJE stiglitz b1 - UJE_stiglitz_b1.pk3 and waypoints

    UJE_stiglitz

    Conversion of this map is made with aproval of the original mapmaker of this map Kemon, i really want to thank him with making this beautiful map.
    I changed this map because players were complaining that they don't like the objective, that's why i changed it to an easier objective to just escort a tank.
    With this conversion i hope the map will be played again.
    Coversion made by  [UJE]Niek  14-3-2023 , beware after 20 years the game is still alive

    Storyline now is:

    The axis have to escort the tank from the city to the Railroad tunnel so they can defend the tunnel for new reinforcements.
    -----Objectives-----  

    * Axis have to escort the tank
    * Build and destroy 3 bariers
    * Build and destroy Allied or Axis Commandposts

    ---------------------------

    Release Dateof the original stiglitz map was : 31/08/2018
    -----------------

    This map was intended as an entry for the Trackbase, TWT, Wolfwatch map-contest 2018.
    I would like to thank all of the organizers for setting up the contest. It has been a valuable experience creating a map on a fixed schedule.

    -----OriginalLayout-----
    For the concept to properly work, the map had to be completely flat, because upwards and downwards movement would definitely cause visual glitches in the movement animation of Stiglitz.
    -
    The layout of this map is divided into 4 sections: Noble, Church, Industry and Nature.
    This was done to have chokepoints that Stiglitz needs to be escorted through, while still providing several alternative routes.
    The two middle sections both have a capturable spawn making it necessary to communicate with your team. After all, you don't want the enemy to suddenly spawn behind you!
    -
    Since the map is basically all on one level, the VIS blocking could be done differently than usual. We didn't need to create seperate valleys or closed of sections and could have everything in one giant space.
    This makes it nicer for the Spectator to fly around. That is also the reason why the world_clip is a func_static.
    So the Spectator can leave the playable area and take on vantage points outside of the player's reach, but the player is still constricted to the play area.
    -
    VIS blocking in this map works as following:
    --------------------------------------
    -----------------A--------------------
    -------______------------______-------
    ------| |----------| |------
    --B---| |----C-----| |--D---
    ------| |----------| |------
    ------| |----------| |------
    ______|______|__________|______|______
    When being in zone A as spectator (sky) you see everything. However, as a player you can only walk around in the lower areas (B, C, D). These are the streets and the blocks are the houses which all are structural in their core.
    There is a giant HINT brush spanning across the whole map cutting the map right on top of the building blocks. That brush ensures that it is not possible for the engine to see into block C and D when the player is in B.
    This results in all detailed things going on on street level actually being constrained to that street, which even though the map is just one giant cube, ensures stable FPS.

    -----Specs-----
    OriginalAuthor: keMoN & phisherman

    -----Thanks to-----
    Direct support:
    • ryven for extensive support during debugging of the script_mover.
    • WuTangH for the broken tree model acting as bridge from Nature to Industry and the modified head model for Stiglitz to fix a visual glitch.
    • Everyone on the TWT Discord for helping out in one form or another.

    Indirect support:
    • Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) for Axis Lab. The forwards and backwards movement of Stiglitz is highly inspired by Axis Lab.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool
    • C and Npherno for their wonderful model tools respectively
    • hipshot for his "miramar" skybox from http://www.custommapmakers.org/skyboxes.php
    • RtCW for models + textures
    • Detoeni for his submarine and truck models
    • ischbinz for textures
    • FireFly for his Hanomag model
    • RayBan for his treeline textures
    • Everyone else who provided info, feedback, ideas or helped in any other way.

    mapname is UJE_stiglitz

    With setting up the new gameplay i tried to involve every part of the map, let's see how it plays.

    4 downloads

       (0 reviews)

    0 comments

    Updated

  6. ctf cw arena b2 - ctf_cw_arena_b2.pk3 and waypoints

    This is my first released map. Thanks to loffy for the ctf scripts and
    www.GameDesignOnline.com for thier help.(marco and the other over there).
    thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
    The RaR clan for testing my map and for a good server and place to play.
    Time to construct the map : 1 month
    Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
    This map is basically a ctf map I like playing CTF so i thought i would create one.
    If this one does over all ok i'll make numberous other maps.
    This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
    uploading it your site or any other site
    contact me at ter7997 [at] hotmail [dot] com email and msn messenger

    4 downloads

       (0 reviews)

    0 comments

    Updated

  7. canyonlake - canyonlake.pk3 and waypoints

    Download pk3 name: canyonlake.pk3

    Map name: canyonLake.bsp

    Description:
    Axis must protect the book from being telegraphed by the Allied forces.


    very large map so might be boring when few players :buddy98:
    allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans.  Get the book and radio the plans to Allied HQ."
    axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy."
    neutral "Axis must protect the book from being telegraphed by the Allied forces."



    "The Allies are patiently waiting for the arrival of a Churchhill tank.  The Allies must then escort the tank to the main facility where the Axis are protecting a code book.  Once the Allies reach the facility, they will need to transmit the document at the radio control center.  The Axis must do all they can to stop this from happening."

    1 download

       (0 reviews)

    0 comments

    Submitted

  8. beerrun arena - beerrun_arena.pk3 and waypoints

    no information on the map

    1 download

       (0 reviews)

    0 comments

    Submitted

  9. 1v1 matrix - 1v1_matrix.pk3 and waypoints

    =============================================
    ============= 1v1 Matrix Readme =============
    =============================== by Th0rn3 ===
    =============================================

    Map name: 1v1 Matrix
    BSP name: 1v1_matrix
    Type: Deathmach
    Version: ESL mapping contest First Playable (V1.0)
    Date: 2009-02-01
    Spawns: 12 for each team

    Credits:
    Map maker: Th0rn3

    Testers: Th0rn3
    Thunder-=pwn=-
    Dr.Smurf-=pwn=-
    REAPLY-=pwn=-
    IndyJones
    Pegasus

    Note: This map is fun to play 1v1, but also it's fun
    to play 3v3, or even 5v5. Columns are breakable.
    Set g_gravity 500 for more matrix fun

    Bugs, suggestions, anything? Just email:
    rytis.tekorius@gmail.com
    I am always willing to help at Splash Damage:
    th0rn3
    Catch me if you can at Skype:
    Ryttzz
    Now I have ICQ:
    438474024
    If you like spending money, you can call me:
    (+370)-63-83-63-38 (English or Lithuanian, please)

    1 download

       (0 reviews)

    0 comments

    Submitted

  10. fragginhart v2 - fragginhart_v2.pk3 and waypoints

    Pk3 file : fragginhart_v2.pk3
    Objdata file :
    Map date : 2022-08-14
    Gametypes : wolfmp wolfsw
    Raw map name : fragginhart_v2

    Date added : 2024.04.29
     
    Objectives  
    1. Take keycard to Generator.
      - Build Allied CP to spawn at transmitter garage.
      - Destroy the Side wall.
      - Capture the forward bunker flag.
    2. Destroy the Depot Gate Controls.
      - Build the assualt ramp.
    3. Take the Documents to the Transmitter.  
     
    Changes from V1
    - BSP name now has no version suffix. (for easier server administration moving forward)
    - reworked allied villa spawn
    - New allied CP spawn.
    - New axis generator spawn.
    - Reworked old allied CP building.
    - Moved axis CP.
    - Added cov door at axis CP.
    - Increased doorway size and headroom on most indoor sections and doors.
    - Changed cov doors on main and depot gate sections. (will now auto open for axis)
    - Blocked the holes in the floor of axis final spawn and added alternative routes.
    - Moved documents to table.
    - Some cosmetic changes to terrain.
    - Assualt ramp moved to front of document building with build activated doors.
    - Added Basement spawn for axis. (set as disabled)
    - swaped position of sidewall hole with sidewall cov door.
    - moved barracks corridor outside exit, added ramp where there was a step.
    - added location data
    - added option to block the middle spawn / forward bunker archway. (set as hidden)
    - depo gate switch removed from axis side.
     
    Command Map Overview

    The current objective will be shown as a yellow sign in game.
     






    4 downloads

       (0 reviews)

    0 comments

    Submitted

  11. buddhapanzer b2 - buddhapanzer_b2.pk3 and waypoints

    no information on the map

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  12. warmissile fp4 - warmissile_fp4.pk3 and waypoints

    Map Type: OBJ
    Map Size: Large
    Map Theme: Regular
    Attacker: Allies

    Description:
    allied "Destroy Doors controls and steal the keycard!"
    axis "Kill the allies!"
    neutral "Allies have to prevent Axis from starting up the rocket!"  

    Axis Objective
    **Capture The Flag! **Defend the Flag!
    **Defend the Generator!
    **Destroy the Allies Command Post!
    **Repair the Axis Command Post **Defend the Axis Command Post!
    **Defend the Main Generator!  

    Allied Objective
    **Capture The Flag! **Defend the Flag!
    **Destroy the Generator!
    **Repair the Allied Command Post **Defend the Allied Command Post!
    **Destroy the Axis Command Post!
    **Destroy the Main Generator!

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Eisfaust-Festung b2 -Eisfaust-Festung_( beta2).pk3 and waypoints

    Download pk3 name: Eisfaust-Festung_(Beta-2).pk3
    Map name: eisfaust.bsp
    Author(s): Gadler
    Festung Eisfaust

    MISSION:

    The Allies have discovered a secret fortress in Germany.
    Reportedly located there, the launch base of V2 (Vengeance Weapon 2).
    This must be destroys at any price. Much luck!  

    OBJECTIVES (AXIS):
    - defend Mountain Wall

    - blow West Tower
    - defend Fortress Wall
    - keep main gate closed
    - defend V2
    - build command post
    - steal V2 documents from cabin
    - take V2 documents to the radio room (after the axis have brought the V2 documents to the radio room the 5 minutes countdown to the start of V2 begins )  

    OBJECTIVES (ALLIES):  
    - destroy mountain wall
    - build West Tower
    - build command post
    - destroy fortress wall
    - defend V2 documents
    - Prevent access to the radio
    - open Main Gate
    - destroy V2

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  14. boromir a2b - boromir_a2b.pk3 and waypoints

    Villa Gun - alpha 2b release ***

    * This map release is a playable test release.
    * It does not represent the final quality and
    does not include all the features of the final
    release.
    * Alpha version lacks the second stage of
    the map after destroying the Villa Gun.

    * Author: islander

    ----------------
    Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun .

    1 download

       (0 reviews)

    0 comments

    Submitted

  15. bonencm te - bonencm_te.pk3 and waypoints

    ===============
    Map: Bone NCM (True Edition)
    Map type: OBJ
    Author: B0n3g1b - bo-n@ukr.net
    Visit for update: http://wet.ho.com.ua
    ------------
    Instructions: Place "bonencm_te.pk3" into your ET/etmain/
    ------------
    Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
    Last update: 12.06.05
    .zip Size: 1 MB
    .pk3 Size: 3 MB
    Max players: 6/6
    ------------

    Missions:

    Axis:
    -Protect the Gate
    -Protect the Cage
    -Protect the Rocket
    -Construct the Defence
    -Construct the Command Post
    -Protect the Radar Part

    Allies:
    -Construct the Assault Ramp
    -Construct the Command Post
    -Construct the Water Pump
    -Destroy the Gate
    -Destroy the Cage
    -Steal the Rocket
    -Steal the Radar Part
    ------------
    Time Limit: 20 min
    Axis Respawn Time: 15 sec
    Allies Respawn Time: 10 sec
    ===============

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  16. operation azure sorrow final - operation_azure_sorrow_final.pk3 and waypoints

    Mapname: Operation Azure Sorrow
    PK3: azure_sorrow_pub_final
    BSP: azure_sorrow
    Version: Public - Final

    Creators:
    Level design & scripting: Kommandant
    Assets & additional scripting: TechBoy
    Omnibot: Warden
     
    Description:
    This is the official release; feel free to use it on public servers. In case you want to test it with localhost, make sure you get rid of the test version (azure_sorrorw_pub_test.pk3).

    Note: This map won't get any upgrade by the creators. HD textures, seasonal themes and other additional assets are meant for the VIP version. You are allowed to edit the public version, but the creators will *not* provide any support. If there is a map related issue which affects the gameplay in general, please contact the following person:

    Email: hh.gaming.et@gmail.com
    Discord: Kommandant#9874

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  17. 1o1 - 1o1.pk3 and waypoints

    -------------------------------------------------
    Basic Information
    -------------------------------------------------

    Author : Rikard "Drakir" Lindgren
    Email address : lindgrenrikard@hotmail.com
    Webpage : http://www.drakir.tk

    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : 1o1 Arena
    Filename : 1o1.pk3
    Release date : 2003-10-09
    Decription : Challenge your friends or foe´s in this 1on1 Desert Arena.
    Program : SD Radiant 1.3.8

    Build time : 30 mins.
    Compile time : 1 minute
    Compile machine : AMD Athlon 2200, 512mb

    Installation : Place the 1o1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                     bring down the console and type: map 1o1.

    Textures : Nope
    Sounds : Nope
    Models : Nope

    -------------------------------------------------
    Info!
    -------------------------------------------------
    #. Just another 1on1 map, no special things. Small map for 1on1 fights.

    -------------------------------------------------
    Special thanks and Credits to:
    -------------------------------------------------
    All who will use it!

    -------------------------------------------------

    Copyright 2003 Rikard "Drakir" Lindgren all rights reserved

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  18. sykotic dm1 - sykoticdm1.pk3 and waypoints

    Axis:
    "Kill the opponent!"
    Allied:
    "Kill the opponent!"
    Neutral:
    "s y K o t i c dm1 #sykoticdm @ quakenet"

    1 download

       (0 reviews)

    0 comments

    Submitted

  19. psl ctf - psl_ctf.pk3 and waypoints

    --------------------------------------------------------------------------------------------
    Practice
    --------------------------------------------------------------------------------------------

    Author        : Stealth'
    webpage       : http://www.clanpsl.nl

    --------------------------------------------------------------------------------------------
    Map Information
    --------------------------------------------------------------------------------------------

    Game          : Wolfenstein: Enemy Territory
    Title         : PsL ctfstation
    Filename      : psl_ctf.pk3
    Release date  : 04/12/2007

    Description   : A Capture the Flag style Enemy territory map.
    It was made for and in association with clan *PsL.
    The scoreboard is on the compass.
    Capture the Enemy's flag 4 times to win, a draw is possible.
    There are 2 secrets in the map.
    Installation  : place the ctfstation.pk3 to your etmain folder.

    Textures      :
    -textures from soc (all credit goes to him for these textures):
    ->textures\egyptsoc_floor
    ->textures\egyptsoc_trim
    ->textures\egyptsoc_mat
    ->textures\egyptsoc_wall
    ->textures\tech1soc_sfx
    ->textures\tech1soc_mach
    ->textures\ctf

    -Textures from Rayban floating powerups (credit to RayBan for models+textures):
    ->models\multiplayer\rayban\powerups
    ->textures\powerups_test
    ->models\multiplayer\rayban\ctf

    -textures from norman (credit for pornagraphy goes to him 😞
    ->textures\norman

    -textures from Drakir (credit to drakir for these images
    --------------------------------------------------------------------------------------------

    Credits:

    -Clan *PsL Great clan, they supported me for this map, visit them www.clanpsl.nl

    -TrickJump paradise clan: help testing my map and just being a great clan.

    -Splashdamage forums: Helped answering alot of my questions

    -RayBan: Used his Q3 style powerups (the floating medic and ammo packs), all credit for those
    models, and idea go to him. Also he gve me tips on improving the map, and fixing bugs, on the
    SD forums. The Q3 style ctf flags are also made by him.

    -Unreal Tournament: Inspiring the map

    -2bits: Learned mapping thanks to his tutorials

    -Simon O'Callaghan aka soc: Used some of his textures that he released on his site:
    http://www.simonoc.com/pages/materials.htm

    --------------------------------------------------------------------------------------------

    Misc:
    Best played on a Good computer on high, thats what i used anyway

    1 download

       (0 reviews)

    0 comments

    Submitted

  20. 6 Flags 1.1.0 - 6flags_110.pk3 and waypoints

    File type Map for "Wolfenstein - Enemy Territory"

    Title 6flags
    File name 6flags_110.pk3
    Map name 6flags
    Version 1.1.0   (Created July 2005)
    Author 2Bit    (www.tibetclan.com)
    Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 2tanks
    - available from www.tibetclan.com

    Optimum number
    of players At least 12. Plays well with 24+.

    Installation Put the pk3 file into the etmain folder.
      Description
    For either team to win:
    Capture both base flags and hold them for 2 minutes
    == or ==
    Control all 6 flags

    If the time limit expires the winning team is the one which controls the most flags.
      Gamemodes
    Objective, Stopwatch.

    Thanks to Splash Damage and Activision.
    Drakir and Iffy for various neat prefabs.
    Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
    Amethyst7 for his great skybox.
    TibeT Clan for invaluable testing and feedback.

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  21. airbase - airbase.pk3 and waypoints

    no information on the map

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  22. sedesrc1 - sedesrc1.pk3 and waypoints

    Sedes RC1
    Author: six
    six@planetwolfenstein.com
    http://www.planetwolfenstein.com/six

    ===============================================

    Programs used in creation:
    GTKRadiant 1.4
    Adobe Photoshop 6.0
    Notepad

    Changes:

    -Pits were removed/replaced to fix "bottleneck" issues
    -Window by axis spawn is clipped to keep balance

     
    -----------------------------------
    OBJECTIVES
    -----------------------------------

     
    ----------Axis Objectives----------
    Defend the main entrance
    Defend the generator
    Defend the old city
    Defend the gold crate
    Construct the command post
     
    ---------Allied Objectives---------

    Destroy the main entrance
    Construct generator
    Capture the old city
    Get the gold crate
    Construct the command post

    1 download

       (0 reviews)

    0 comments

    Submitted

       (0 reviews)

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    Submitted

  23. Bunker - Bunker.pk3 and waypoints

    *****                              Bunker                                 *****
    *******************************************************************************
    *                 Enemy Territory Map - by Impact - 2004                      *
    *******************************************************************************
    Note: This map is exclusively my own
    permanent property, that is, the copyrights are automatically mine. Equal-
    early the map is a hobby project by a gamer for gamers. Therefore
    this map freeware. Everyone is allowed to use this card for their private use
    Offer to download, copy, or publish. One too
    I expressly consent to publication in the following German game magazines to:

    PC Action
    PC Player
    Game Star
    PC Joker

    Any other commercial use, in particular publication on dis-
    chain, CD-ROM or DVD in a magazine other than those mentioned above
    is expressly prohibited.

    Everyone has the permission to change the map for the private area, or
    Copy parts of the map, e.g. to create your own maps. In this case
    I ask for the note that parts of my map are used to create the map
    were used.

    This map is my first ever map. It
    so I am aware that this is not perfect in many areas. Besides
    the map was created as part of a MapContest, which is why it is very small
    has failed and there was a certain time pressure. For these reasons it is
    this map was also my "test object" because I was practical
    all the steps that are necessary to create a map still had to be learned.
    Nevertheless, there are over two hundred hours of work in the map.

    But above all others that I mention here made this card possible

    would like to:
    www.dflv-clan.de: no map without beta test;)
    www.Fragpoint.de: Very good German tutorial and a nice one
    small forum
    www.haradirki.de: Very good German tutorial
    www.level-desinger.de: Best forum for mappers with lots of nice people
    www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW

    Those were the pages I visited most of the time. The people who helped me
    just as they occur to me:

    Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
    Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.

    [DFLV] Wolfine
    [DFLV] Kosmic
    [DFLV] Maroni
    [DFLV] Maschine
    [DFLV] DerBeo
    [DFLV] CrazyPittbull
    [DFLV] Denation
    [DFLV] Dagget
    [DFLV] HomeX
    [DFLV] Nobert
    [DFLV] Servidge
    [DFLV] TheCrazyKraut
    [DFLV] Tankwart
    [DFLV] GohanZeta


    Description of the map:
    Bunker is a small map for ET, intended for 3-5 players on each side.


    Installation Guide:

    Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".

    Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host game

    1 download

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  24. Destruction final - Destruction_final.pk3 and waypoints

    Title               : Destruction_final
    Filename            : destruction_final.pk3
    Date                : 2009.03.29

    Author              : Russell Story (Geehaad)
    Contact             : angel_son_7d@yahoo.com
    URL                 : N/A

    Map File        : destruction_final.bsp
    Script File      : destruction_final.script
    Release          : 2009.03.02

    Gametype            : Objective, SW, Campaign
    Maximum Players     : 64
    Recommended Players : 12-18

      Story:

    *Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
    *Allies must destroy their Communications before they are able to radio for help.

      Objectives:
      Axis

    1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements.
    2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse.
    3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof.
    4 "Secondary Objective:**destroy the side door. This will give them quick access to the forward warehouse.

      Allied
    1 "Pr**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses.
    2  "Se**Destroy the Gate.**This will give access to the warehouse.
    3 "Se**Destroy the Weakend Wall.**This will give access to the roof.
    4 "Se**Destroy the side door. This will give quick access to the forward warehouse.

    1 download

       (0 reviews)

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