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papywolf

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  1. blitz final - blitz.pk3 and waypoints

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009

    *******************************************
    *********   In BETA test 1    *************
    *******************************************

    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.

    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .

    Forresthut prefab author unknown.( download from wolfmap.de ).

    Hovel also prefab author unknown.( download from wolfmap.de ).

    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )

    And I have made use of some original items from several of the original maps :

    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).

    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.


    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.


    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com.

    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    

    2 downloads

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  2. n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints

    thanks to By UgC'Pinn  for providing the waypoints for this map .

    4 downloads

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  3. goldrush germany fixed - goldrush_germany_fixed.pk3 and waypoints

    Map Information:

    Title.......: Gold Rush Germany
    Map Name....: goldrush_germany_fixed
    Status......: Final/Fixed
    Game........: Wolfenstein: Enemy Territory
    Build Time..: 3 Months
    Release Date: 02. January 2010
     
    Description:


    The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck.
     
    Additional Information:


    This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck.
    We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria).
    Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery.
    If you enter the church as spectator you can see different variants of the truck.
    The models may used in your own map, but give credit to ischbinz.

    Changes from "Final" to "Final/Fixed":

    The damaged Truck is now builded in.
    Well, we forgot it. Shit happens.
    Thanks to [*]Irata for reporting the bug.



    Credits:

    - Map originally made by Simon O'Callaghan / www.SimonOC.com
    - Recompiled by ischbinz
    - Retextured by Berzerkr (GER)|#WolfMap.de
    - Skybox made by Avoc of www.EFT-Clan.com
    - Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html

    5 downloads

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  4. island2 - island2.pk3 and waypoints

    Map :island2.pk3
     
    Website: www.srcgaming.com
    e-mail: steelrat@mail.ip-only.net
    IRC channel on Quakenet: srcgaming

    Design based on an idea by SteelRat
    Details, Command map, new textures and good ideas by Ringa

     
    ---------------------
    Map Story
    ---------------------
    I just got word that we are about to be sent on another misssion tonight, typical I was hoping to have a few days of rest at the base. Rexxor is still sleeping so I think I shall wake him up, he is one crazy trigger happy medic...
    We are attacking tonight just before dark, the plan is that we should be able to conquer the island before dark. The not so funny news is that the metrologists have forcasted a very bad storm tonight, I guess that will make Cadea feel at home. Our covert op McBain have already been at the island last night and he managed to get hold of some rough outlines of it, we will use that as our commang map for this mission.
    I sure hope Persan, Babe, Wrulf, Tettiz, Ratata and Husmusen will be lucky with their M1's and those grenades tonight, they will be critical if there is to be a chance for us to blow up the cannon that is one of our two objectives. I'm sure I can rely on Ringa and Henkka to remember to plant all those mines. I'm a bit concerned that some of the fighting will have to take place underground in the bunker systems, we will really need some good medic's like Cata and NoM in there close by.
    We also have to steal the secret docuents from the War Room, my german sucks but they said there were signs pointing to it, something called "Befel" or something like that. Once taken we have to fight our way to one of the two radios on the island, they did not know where they were but McBain saw several antennas on the island and I hope they will guide us. I got the not so flattering task of using the mortar, some idiot in our command thought that would work great there, I am not so sure...

    Now we hope that the rest of the team will be back in time for departure. Sox, Skrot, Evil, Lillebror, Azz and Krautkiller has been on the X-Dam Complex mission where they successfully destroyed the Axis X-Lab facility.

    I can hear the storm coming now...faint thunders... damn, they were right about the weather.

     
    ---------------------
     Objectives
    ---------------------

    Allied Objectives:
    Primary objectives:
    *Destroy the Axis Cannon.
    *Steal the Secret War Documents and transmit them.

    Secondary Objectives:
    *Destroy the Cannon Supply Doors.
    *Secondary: Destroy the Radio Bunker Door (if constructed by Axis).


    Axis Objectives:
    Primary objectives:
    *Stop Allies from destroying the Cannon.
    *Stop Allies from stealing the Secret War Documents and transmitting them.

    Secondary objectives:
    *Construct the Radio Bunker Door.

    ---------------------
    Installation
    ---------------------
    Put the island.pk3 file in your \etmain directory. The mapname is island if you want to add it to any script.


    ---------------------
    Thanks
    ---------------------
    Thanks to everybody who has been helping with the testing and all the regular players at the SteelRat's Cage ET server.
    Thanks to the Swedish Clan DEO for their support and gameplay feedback, this has been really valuable to me.
    Thanks to Drakir for providing Health and Ammo Cabinet prefabs.
    Thanks to Tettiz for bearing with me while I am lost in the world of GtkRadiant.

    2 downloads

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  5. Krakowska b1 - Krakowska_ b1.pk3 and waypoints

    ********************************************************************************************
    MAP: Krakowska b1        [for   RTCW:ET]
    ********************************************************************************************

    Title: Krakowska
    Version: Beta 1
    Filenames: Krakowska_b1.pk3
    Author: H. Jordan (s7ven)
    Created: 2006
    E-Mail: s7ven_@hotmail.fr

    General information:

    Stop Watch:           Min 3on3, Ideal 6on6
    Wolf MP:         Min 2-6, Ideal 12-24

    7351 brushes
    668 entities


    ============================================================================================
    Comment:

    Have Fun!

    ============================================================================================

    Additional Credits:
    Beta Testers: s7ven

    ============================================================================================

    Construction

    Base: New map from s7ven (100%)
    Editor(s) Used: GTKRadiant 1.4.0

    Compile Machine: 2800mhz Intel P4 with 1512mb DDR

    Compiling Time: 8h30m

    ============================================================================================


    (c) Copyright 2006 s7ven (#roze@quakenet.org). All Rights Reserved

    3 downloads

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  6. sandstorm beta3 - sandstorm_beta3.pk3 and waypoints

    no information on the map

    3 downloads

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  7. vara - vara.pk3 and waypoints

    Download pk3 name: vara.pk3

    Map name: battery_vara

     
    MISSION:

    The Allied landed at the beach of Norge by Kirstinensand.

    They have Order to destroy the Big-Gun of the Battery Vara / Steel the Gold at the Ammodepot and drive it with the truck to the beach.

    The Battery Vara is real. It was build by the Axis during the WWII and the Big-Gun´s are the same gun´s that are on the axis-ship Bismark.

    The Gun was build by Krupp and have a 38 cm kalliber (14,8 inch/zoll like the gun´s at the US-Iwoa).

    The Norge-Army use the Gun´s after the WWII and now the Battery are an museum.  

     
    OBJECTIVES
     
    AXIS
    Prevent the Allies take the beach bunker

    Main task I - Prevent the Allies destroy the gun

    Main task II - Prevent the Allies steal the gold and the truck

    Prevent the Allies destroy the Radarcontrolle

    Guard the side entrance

    Protect the side entrance on dynamite storage

    Build the command post in the side entrance

    Build the MG on the beach and dynamite storage

    Build the two truck latch

    Build the two barbed wire fences

    Build the radar control

     
    ALLIES
    Get the beach bunker

    Main task I - Destroy the gun

    Main task II - Steal the gold and steal the truck

    blow up the radar bunker and destroy the radar control

    blow up the side entrance , the truck blocks and the barbed wire fences

    destroy the fence at the dynamite camp

    1 download

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  8. complex b3 - complex_b3.pk3 and waypoints

    Axis Objective Descriptions
    1    "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
    2    "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
    3    "Primary: Stop the Allies from breaching the garage door.
    4    "Primary: Prevent the Allies from stealing secrets documents."
    5    "Primary: Prevent the Allies from tramittings the documents."
    6    "Secondary: Prevent the Allies from constructing a command post."
    7    "Secondary: Build a the command post and prevent allies from destroying it."

    // Allied Objective Descriptions
    1    "Primary: Breach the Main Complex Gate with dynamite."
    2    "Primary: Breach the Side Entance with dynamite."
    3    "Primary: Breach the garage door to secured the flag area."
    4    "Primary: Steal the secrets documents in the research room."
    5    "Primary: transmitted the documents at the radio transmitter."
    6    "Secondary: Build a command post to enable a new spawn area."
    7    "Secondary: Destroy the Axis Command Post."

    1 download

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  9. thebook - thebook.pk3 and waypoints

    version that works
     
    dual map


    scenario information

    allieds:

    Infiltrate the City and Steal the secret of Cali from the Axis!

    2 downloads

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  10. z etc race b1c - z_etc_race_b1c.pk3 and waypoints

    Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.

    5 downloads

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  11. fueldump reverse b3 - fueldump_reverse_b3.pk3 and waypoints

    Teuthis has released his version of the classic Wolfenstein: Enemy Territory map, Fueldump, recreated and re-imagined with a new storyline.

    The Axis troops are hiding a stolen Allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strength. Allied headquarters is planning a massive airstrike to destroy the Fueldump area. The Allies must steal the tank and escort it out of the area before the Allied airstrike kicks in.

     
    Allied Map Objectives:

       Dynamite the depot gate.
       Steal the tank.
       Destroy the tunnel doors.
       Escort the tank over the bridge.
       Destroy the escape door to leave the area.


     
    Allied Secondary Map Objectives:

    Destroy the Fuel Depot side entrance.
    Destroy the Axis command post.

    18 downloads

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  12. UJE_final_battle_b3

    Map made by  |UJE]Niek



    --UJE_final_battle --

    The Axis have lost the war! Stop the final battalion of axis soldiers that are trying to get through the Alps.
    Prevent them from refueling and constructing bridges to get to their final destination.

    Axis Objective

    * Escort the tank to the boat
    * Steal the fuel
    * Destroy the bariers
    * Build the bridges

    Allied Objective

    * Prevent the axis to flee with the tank

    Here some screenshots how the map looks



    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    -----------------------------------------------------------------
     

    3 downloads

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  13. UJE_watten_b2

    Map made by [UJE]Niek 



    --UJE_watten --

    Allies took control of the area and have to keep the missiles and documents under control.
    Axis will try to destroy a V2 in order to get access to the documents.

    Axis Objective

    * Steal the objective and bring it to the truck

    Allied Objective

    * Prevent the axis from stealing the objective

    Here some screenshots how the map looks


    -----------------------------------------------------------------

    More [UJE] maps:

    You can see the info about our other maps on our website

    -----------------------------------------------------------------

    [UJE]Clan site www.ujeclan.com

    -----------------------------------------------------------------

    1 download

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  14. UJE_villa_b2

    Map made by  [UJE]Niek
     
    About This File



    Allies have to steal the objectives and bring them to the truck

    Allied Objective

    * Steal the objectives

    Axis Objective

    * Stop the allies from stealing the objectives

    Here some screenshots how the map looks
     
     
    -----------------------------------------------------------------

    More [UJE] maps:

    To many maps made by uje to put in here so you can see our maps
    at our website.

    -----------------------------------------------------------------

    Please take your time to post on our forum for any questions
    [UJE]Clan site

    http://www.ujeclan.com

    4 downloads

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  15. dingenskirchen b8 - dingenskirchen_b8.pk3 and waypoints

    About This File

    Dingenskirchen b8

    Release Date: December 2020

    http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute

    This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW.
    We hope it will bring back some memories to the old-schoolers among you.

     
    -----Beta 8-----
    * Fixed missing texture
    * Fixed bug where Allies can spawn in the castle before it's breached. (TODO)
    * Moved river flag closer to tunnel doors and removed crates restricting player movement.
    * Moved tunnel grate lever to tunnel doors gatehouse
    * Changed Axis Hill spawn to Church spawn
    * Changed Allied Church spawn to Tram spawn
    * Remodelled Axis castle spawn and moved staircase tower to split balcony walkway
    * Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!"
    * Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
    * Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
    * Added ladder to transition between wine cellar and middle route inside the castle.
    * Moved river flag secure event to when tank passes river spawn hut.
    * Widened passage ways to village flag
    * Removed crates at village flag to compensate too strong defensive position for Axis
    * Fixed various texture alignment issues

     
    -----Thanks to-----
    • Special thank to Niek and Shargo for huge feedback support
    • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback.
    • acQu for his most amazing blender model tool enabling the display of the officers in the conference room.
    • ryven, acQu and thunder for helping debug the officer models.
    • WuTangH for his superb suitcase and light models.
    • Mateos for omnibot waypoints.
    • ryven and hatcher for gameplay feedback.
    • hatcher for support for 'floodlight' map lighting.
    • ischbinz for direct support and his most awesome Tiger Tank.
    • Backsnipe for his eagle model + direct support in beta1, suggestions & feedback.
    • FireFly for direct support in beta1 + textures.
    • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool.
    • Detoeni for the animated Tiger tag from Breakout 2.
    • hipshot for his "stormy days" skybox.
    • WL6 for textures.
    • McNite for textures.
    • Diego for textures.
    • The {WeB} clan for play-testing beta 1 and 2 on their server.
    • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map

    16 downloads

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  16. erdenberg ga v5 - erdenberg_ga_v5.pk3 and waypoints

    ******** Information on Erdenberg Greater Access ********
    Authors: Pinn
    Release dates: V1: 15/12/2023
    V2: 24/12/2023
    V3: 08/01/2023
    V4: 15/01/2023 maybe

    Email: etmapping@pinickitty.co.uk

    ******** Map information ********

    "The axis are holding a small town of Erdenberg as one of their headquarters.
    With the power of two Flak88 cannons they are shooting down the Allies
    supply planes. The Allies are now sending a special crew to disable the
    enemy cannons and take over the town in order to continue their battle."



      Objective:
    >Flag > Main Gate > Flak88 cannons East and West
    > Command Post
    > Axis West Flak Spawn Flag and Constructible Door
    > Health and Ammo Cabinets West Flak
      Allies are attacking.

    ******** Tools used ********

    GTKRadiant 1.5
    NetRadiant Custom
    Topaz Gigapixels image upscaler
    Notepad ++
    GIMP
    WinRAR

    ******** Textures used models ********

    Majority of textures are from t2 but were upscaled manually by 2x using Topaz.

    Some new textures added from open source texture packs or in the case of the doors from praetoria M1. I just loved the look
    with only a slight colour change.

    Models and some textures were also obtained from the Teuthing mapping source pack.

    ******** Changes from T2 included changes in both V1 and V2 of greater access ********

    Sky changed to horizon sky and was downgraded to a smaller size in V2 using Topaz. Took approx 10mb off the compressed pk3 file size in V2.

    removed entity func_leaky

    made triggers for both guns smaller to prevent trick plants. new area defined with a decal.

    created a new area on level 1 of the buildings surrounding East Flak including new ladders and a staircase.

    most existing doors made accessible mainly to axis/cvops

    replaced fence near west flak with brush models.

    All windows made explodable.

    Near route between Axis second spawn and main gate added.
    spawn point added in new route
    small area behind new route added
    explodable/constructible added to new route
    ammo health added to room below axis new spawn
    door added on new route.

    bunker on west flak made a fully functioning room

    added small ledge under top windows overlooking westflak

    added mg42 in bunker near allied first spawn
    added mushrooms

    added flag above main gate

    added a room and door under the new staircase near eastflak

    redesigned outside and inside of garage to make it higher and larger with a new functioning door added
    outside of garage now matches inside.

    added brush model as wooden explodable near west flak hole in wall

    ******** Changes made in V3 of greater access ********

    added new route from garage to first floor east flak
    moved mg42 on allied spawn to face gate
    added some more mushrooms and other general furniture aand objects
    added the roof brushes to buildings around east and west flak. just because I could then raise the clip ceiling allowing for possible TJ onto broken roof
    fixed some object positioning
    made garage door back everyone access
    small texture alignment and scaling changes
    added small ledges to outside of windows overlooking west flak
    added a small room and door directly under the east flak.

    ******** Changes made in V4 of greater access ********

    made garage door back to axis/cvops
    fixed the jump from highest window to broken roof.
    fixed script for axis west spawn flag
    a few door fixes including a new door texture with axis logo
    added flak voice overs (cheeps UIPS and DKill)
    fixed windows in westflak bunker. no longer explodable but now block bullets...phew
    added some new axis and neutral door textures (wooden hill400 and blue door from praetoria) with the help from UIPS.
    fixed allied spawn flag allowing axis access to forward bunker from spec

    ******** Changes made in V5 of greater access ********

    doorway activated above axis final spawn and made axis/cvops to prevent allies surrounding east flak
    stairway added to axis final spawn to make it easier for axis to cover east flak
    added to rope ladders to the broken house so that both sides can access the only playable roof and not just from TJ from highest window in attic
    added a security camera just for a bit of fun

    ******** Thanks to ********

    All this that tested some of the early ideas like Cranog and John Doe and huge thanks
    to eG Aimex for first putting it on the server as V1 and also for nominating the map for MOTY. 2nd is great but really felt Beach and Braundorf
    should have won in 2023 but maybe Grotli is a worthy winner as the only original map in the nominations.

    Also a big thanks to all those on TM Muppet ETL server who also provided lots of feedback on both V2 and V3. Too many to mention of course but UIPS has been really outstanding in checking things
    and making sure every little bug is fixed.

    Also a big thanks to UIPS and DKill for providing the flak destroyed/dyn voice over files and also TM for who ever fixed the general vo scripts. I was lazy yes and just used the t2 version adjusted.

    And must mention Kemon and Matteos for all the help and guidance along the way along with all the other ET Mapping discord members who answered my many questions.

    Great to be able to test on both nitmod and ETL

    ******** Original Information from T2 ********

    Authors: sani (Mapping & Creation)
    Hukk (Plans & Layout)
    Hemuli (Consultant?!)
    Release dates: B1: 5/8/2010
    B2: 27/11/2010
    B3: 1/11/2011
    Email: sani@fubr-gaming.com
    IRC: #w0bble @ Quakenet

    7 downloads

       (1 review)

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