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papywolf

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Files posted by papywolf

  1. VS OldBones b1 -VS_ OldBones_b1.pk3 and waypoints

    elease date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS- 
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org

    ---------------------
    Map Story
    ---------------------

    Not a story... 
    Just BLOOD!!! 
    USA and NAM must fight to own OLD BONES. 
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?

    USA Objective Descriptions

    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.

    NAM Objective Descriptions

    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.

    ---------------------
    Installation
    ---------------------

    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory. 
    The mapname is "oldbones_b1.bsp" if you want to add it to any script. 

    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.

    Thanks
     

    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
     

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  2. vs radar camp b4 - vs_radar_camp_b4.pk3 and waypoints

    Description:
    (the readme file)

    Map made by VS Monkey

    www.etnam.org

    Objectives:

    Allies need to blow up the garage doors and escort the tank to axis (vietcong) headquarters.
    Steal the top secret documents and secure them at the radar.

    Allied CP build will give additional spawn   Axis Objective Descriptions

    1 "Primary Objective:**Stop the Allies from stealing the Tank!"
    2 "Primary Objective:**Protect the Tank!"
    3 "Primary Objective:**Stop the Allies from destroying the Radar Doors!"
    4 "Primary Objective:**Prevent the Allies from stealing the Secret Documents!"
    5 "Primary Objective:**Prevent the Allies from transmitting the Documents!"
    6 "Secondary Objective:**Build a Command Post"
    7 "Secondary Objective:**Prevent Allies from building a Command Post"
      Allied Objective Descriptions

    1 "Primary Objective:**Steal the Tank"
    2 "Primary Objective:**Protect the Tank!"
    3 "Primary Objective:**Blow the Radar Doors!"
    4 "Primary Objective:**Steal the Secret Documents!"
    5 "Primary Objective:**Transmit the Secret Documents!"
    6 "Secondary Objective:**Build a Command Post"
    7 "Secondary Objective:**Prevent Axis from building a Command Post"

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  3. wario final - wario_final.pk3 and waypoints

    wario_final

    Designed by .WAR|R0u$back.
    Contacts: http://warclan.forumj.net
    Xfire: rousback

    Tools: GTK Radiant 1.4/1.5 - photoshop - paint

    Ressources:
    - the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck) - warmaze_b6, wich is the base of this map - some textures from "textures_pitores" (eMail Address: me@Hourences.com) - http://splashdamage.com/forums/
    - http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...

    Greetings/Thanks to:
    >> The Splash Damage team for this wonderful free game >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) >>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map... >>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture.

    If you use the map on your server please let me know, it's always good to have some feedbacks!

    In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it.

    Enjoy!

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  4. warmissile fp4 - warmissile_fp4.pk3 and waypoints

    Map Type: OBJ
    Map Size: Large
    Map Theme: Regular
    Attacker: Allies

    Description:
    allied "Destroy Doors controls and steal the keycard!"
    axis "Kill the allies!"
    neutral "Allies have to prevent Axis from starting up the rocket!"  

    Axis Objective
    **Capture The Flag! **Defend the Flag!
    **Defend the Generator!
    **Destroy the Allies Command Post!
    **Repair the Axis Command Post **Defend the Axis Command Post!
    **Defend the Main Generator!  

    Allied Objective
    **Capture The Flag! **Defend the Flag!
    **Destroy the Generator!
    **Repair the Allied Command Post **Defend the Allied Command Post!
    **Destroy the Axis Command Post!
    **Destroy the Main Generator!

    1 download

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  5. warmup final - warmup_final.pk3 and waypoints

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: cyburk@gmx.de
    website: www.cyburk.net

    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.

    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.

    Objectives for  Allies/Axis   - Destroy the Enemys Safe.

    - Steal the Secret Documents

    - Build and Defend your Command Post

    - Bring the Enemys Documents to your Command Post.


    thanks and greetings

    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.

    ...............enjoy

    1 download

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  6. warmup final - warmup_final.pk3 and waypoints

    Mapname: warmup_final
    Status: final
    Mapper: CyburK
    released: beta1 03.08.2006/// final 20.08.2006
    contact: cyburk@gmx.de
    website: www.cyburk.net

    This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
    it yet but i guess the fun limit may be reached with 20 players.

    Install:
    put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.

    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
    hit enter and then type "/map warmup_final" hit enter again and check it out.

    Objectives for  Allies/Axis   - Destroy the Enemys Safe.

    - Steal the Secret Documents

    - Build and Defend your Command Post

    - Bring the Enemys Documents to your Command Post.


    thanks and greetings

    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
    speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.

    ...............enjoy

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  7. warringgods final - warringgods_final.pk3 and waypoints

    Title:          Warring Gods
    File:           warringgods_final.pk3
    Version:        Final

    Release date: September 2011

    Author: Tardis
    Email address: dbjones80@btinternet.com

    Website 1:     http://www.wix.com/dbjones80/tardis-informatick
    Website 2:     http://www.dbjonescomputers.co.uk

    Location: Libya / Egypt

    Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
      // Allies Objective Descriptions

    "Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
    "Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
      // Axis Objective Descriptions
    "Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold.  "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder.  "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."

    Construction

    base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.

    editor: GTK Radiant 1.5
    build time: about 16 weeks.

    compile settings:
    BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8

    Final compile time: 30 mins.
    CHANGES:

    New :

    Sky Box
    Lifts Both Teams
    Textures
    Ladders (Water Area's)
    Constructible Ladders Both Teams
    Water Fix
    Egypt Lamp (Main Area)
    Wodden Lamps
    Limbo Cam's
    -Vis Fixes

    CREDITS

    Sky Box - New bespin_skybox See :bespin_skybox.shader
    Objective Icon - FireFly
    Egypt Lamp - Arcana (Robbie Powell)
    Help - Mateos & Splashdamage Forum: Editing Wolf: ET

    Distribution / Permissions

    This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.

    You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)

    This file may not be commercially exploited in any way.

    Thanks Tardis

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  8. weisbaden final - weisbaden_final.pk3 and waypoints

    allies
    Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
      axis

    "Defend the V-2 missile controls until the rocket is fueled and ready for launch!"

    neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"

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  9. winterbase b1.7 - winterbase_b1.7.pk3 and waypoints

    Axis Objective Descriptions

    1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3 "Primary Objective:**Destroy the gate."
    4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
    5 "Primary Objective:**Steal the keycard and bring it to the fault."
    6 "Primary Objective:**Bring the gold to the truck."
    7 "Primary Objective:**Truck."
      Allied Objective Descriptions

    1 "Primary Objective:**Defend the room**"
    2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
    3 "Primary Objective:**Defend the gate."
    4 "Primary Objective:**Defend the room."
    5 "Primary Objective:**Defend the keycard."
    6 "Primary Objective:**Defend the gold."
    7 "Primary Objective:**Defend the truck."

    6 downloads

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  10. woods beta1 - woods_beta1.pk3 and waypoints

    Axis:
    "Don�t let the Allies breach the Doors! Stop the Allies from getting back the Secret Documents!"
    Allied:
    "Breach the Doors and steal the Secret Dokuments!"
    Neutral:
    "The Allies have to breach the 2 Doors and steal the Secret Documents!"

    2 downloads

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  11. WSF_Ascension_B2 - WSF_Ascension_B2.pk3 and waypoints

    Mapname: WSF - Ascension
    PK3: WSF_Ascension_B2
    BSP: wsf_ascension
    Version: Final
    Release: 04.05.2024


    Creators:
    Level design, scripting, 2D: Kommandant & TechBoy
    A big thank you to Pinn for creating the waypoint files (basic )


    Story behind the map:

    - Real elements: The map is basically a training zone for the German special forces unit of World War II, known as the Brandenburgers. (Wikipedia: https://en.wikipedia.org/wiki/Brandenburgers)
    - Fictional elements: The level design was based on the training zone from Ready or Not and a TDM map from PUBG called Pillar Compound.

    Gameplay:

    A training zone was set up in an abandoned warehouse. Within this zone, Axis have three main tasks (reconnaissance, gathering intelligence and counter-terrorism) all while a practice unit consisting of Allied soldiers is also present. The training zone has 2 sections with different objectives.

    Axis objectives:

    - Gain access to the Truck by destroying the Shortcut Door (Optional)
    - Enter the Archives by destroying the Archives Door
    - Steal Documents from the Archives and Bring them to the Truck
    - Destroy Gate 3 and enter Section 2
    - Capture Gate 5 flag and construct the Command Post (Optional)
    - Destroy the Transmitter Door and construct the Transmitter
    - Steal the Explosives from the Transmitter
    - Secure and blow up the Explosives in at the Sabotaged Supplies
     
    Allied objectives:

    - Defend the Shortcut and Archives Doors
    - Stop Axis from entering the Archives
    - Don't let Axis secure the Documents at the Truck
    - Defend Gate 3
    - Defend Gate 5 flag and construct the Command Post (Optional)
    - Defend the Transmitter Door and the Construction Materials
    - Stop axis from stealing and setting up the Explosives
    - Defend the Sabotaged Supplies

    2 downloads

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  12. x-rated1vs1 - x-rated1vs1.pk3 and waypoints

    No information on this map

    5 downloads

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  13. xdam2 - xdam2.pk3 and waypoints

    Description:


    | X-Dam Complex 2 for Enemy Territory |-

    Release date: 2006-05-24
    Map original release date: 2003-11-14
    Author: SteelRat
    Map Name: X-Dam 2
    BSP name: xdam2
    Gametypes supported: Objective and Stopwatch
    Gametime: 20 Minutes

    This is a re-release of my first map for ET, I felt that the map deserved a tune up as it is fun to play.
    This is what I have fixed:

    Lights on map was borked, especially for the player models - fixed.
    Script issue with the sirens not working properly - fixed.
    Hundreds of texture misses - fixed.
    Shader totally missing for textures - fixed.
    Objectives on commandmap a mess - fixed.
    All brushes structural, LOL - fixed
    Terrain was really weird in some places - improved.
    Light textures missing - fixed.


    Enjoy!
    /SteelRat



    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: steelrat at bredband.net
    IRC channel @ Quakenet: #srcgaming

    1 download

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  14. xfactory - xfactory.pk3 and waypoints

    -------Map info--------->
    16/12/05
    Title: X-factory
    File: xfactory.pk3
    mapname: X-factory
    Author: s7ven ---> #s7ven or #cfet !
    Build time: 9 weeks
    ------------------------>
     
    ------Instructions------
    Map for Wolfenstein : Enemy Territory
    Place xfact_b3.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported


    ---------Tools---------->
    -GtkRadiant 1.4.0-ET
    -Q3map2
    -Photoshop CS
    -http://easymapping.free.fr/

    ---------Thanks---------#

    -Splash Damage and Activision for the free game!
    -D3vi4nt, Killerman, K!ller, Aniki, D3vils, Marcus, Ry4n, Apogee... and a lot of others ET players for Beta Testing et bugs reports!
    -All mappers of http://easymapping.free.fr/
    -My team and ex teams and their members : fk (#fk.et), KLR, Docters (#Doc.et), GoC (#GoC*et), TFW (#fusion.wolf), FoS, Army...
    -Spécial Thanks to D3vi4nt for the tracemap

    6 downloads

       (0 reviews)

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  15. xlabs1 - xlabs1.pk3 and waypoints

    no information on the map

    4 downloads

       (0 reviews)

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    Submitted

  16. xso frag - xso_frag.pk3 and waypoints

    beta_1* objective is to kill your enemy !! 

    5 downloads

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  17. z etc race b1c - z_etc_race_b1c.pk3 and waypoints

    Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.

    5 downloads

       (0 reviews)

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