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Files posted by papywolf
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VS OldBones b1 -VS_ OldBones_b1.pk3 and waypoints
elease date: 2009-09-26
Author: VS|Monkey
Clan: -VETERAN SOLDIERS-
Map Name: VS|OldBones(b1)
BSP Name: oldbones_b1.bsp
Gametypes: Frag, Hold the Flag
Gametime: Variable (5/15 minutes)
Omni-Bot: Waypoint file included (oldbones_b1.way)
MOD: Vietnam MOD
URL: www.ETnam.org
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Map Story
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Not a story...
Just BLOOD!!!
USA and NAM must fight to own OLD BONES.
Frag a lot and try to capture and defend the flag for 5 minutes!
Who will be the king of OLD BONES?
USA Objective Descriptions
Primary Objective:**Don't let NAM take the flag.
Primary Objective:**Touch and defend Old Bones flag.
Secondary Objective:**Don't let NAM construct a Command Post.
Secondary Objective:**Build a Command Post.
NAM Objective Descriptions
Primary Objective:**Touch and defend Old Bones flag.
Primary Objective:**Don't let USA take the flag.
Secondary Objective:**Construct a Command Post.
Secondary Objective:**Prevent the USA from constructing a Command Post.
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Installation
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Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
The mapname is "oldbones_b1.bsp" if you want to add it to any script.
Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
Thanks
Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
0 downloads
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Submitted
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vs radar camp b4 - vs_radar_camp_b4.pk3 and waypoints
Description:
(the readme file)
Map made by VS Monkey
www.etnam.org
Objectives:
Allies need to blow up the garage doors and escort the tank to axis (vietcong) headquarters.
Steal the top secret documents and secure them at the radar.
Allied CP build will give additional spawn Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank!"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Stop the Allies from destroying the Radar Doors!"
4 "Primary Objective:**Prevent the Allies from stealing the Secret Documents!"
5 "Primary Objective:**Prevent the Allies from transmitting the Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Allies from building a Command Post"
Allied Objective Descriptions
1 "Primary Objective:**Steal the Tank"
2 "Primary Objective:**Protect the Tank!"
3 "Primary Objective:**Blow the Radar Doors!"
4 "Primary Objective:**Steal the Secret Documents!"
5 "Primary Objective:**Transmit the Secret Documents!"
6 "Secondary Objective:**Build a Command Post"
7 "Secondary Objective:**Prevent Axis from building a Command Post"0 downloads
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Submitted
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wario final - wario_final.pk3 and waypoints
wario_final
Designed by .WAR|R0u$back.
Contacts: http://warclan.forumj.net
Xfire: rousback
Tools: GTK Radiant 1.4/1.5 - photoshop - paint
Ressources:
- the map fragmaze_fixed made by sl0wr0ck, on wich warmaze (my first map) is based/inspired (xfire of the creator of purefrag: sl0wr0ck) - warmaze_b6, wich is the base of this map - some textures from "textures_pitores" (eMail Address: me@Hourences.com) - http://splashdamage.com/forums/
- http://easymapping.free.fr/html/ and many others websites of tutorials I can't remember...
Greetings/Thanks to:
>> The Splash Damage team for this wonderful free game >> Fate (xfire: fmcfate) for his help to solve many issues I had while I was mapping... (Mapping tutorials http://fmc.hex.ee) >>The .WAR|Clan. and his communauty for the tests, feed backs, ideas and advices, to improve this map... >>.WAR|bitchy., who made the .WAR|Clan. logo. He also implemented the mario pictures on the wall texture.
If you use the map on your server please let me know, it's always good to have some feedbacks!
In no cases you are allowed to modify anything from this pk3 without permission. Leave it in his current state if you want to use it. If you want some modifications of the map just let me know (by xfire or .WAR|Clan. forums) and I will see what I can do about it.
Enjoy!
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Submitted
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warmissile fp4 - warmissile_fp4.pk3 and waypoints
Map Type: OBJ
Map Size: Large
Map Theme: Regular
Attacker: Allies
Description:
allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"
Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!
Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!
1 download
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Submitted
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warmup final - warmup_final.pk3 and waypoints
Mapname: warmup_final
Status: final
Mapper: CyburK
released: beta1 03.08.2006/// final 20.08.2006
contact: cyburk@gmx.de
website: www.cyburk.net
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
it yet but i guess the fun limit may be reached with 20 players.
Install:
put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
If you have a ton of maps in your etmain folder its possible you cant run the map with the
ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
hit enter and then type "/map warmup_final" hit enter again and check it out.
Objectives for Allies/Axis - Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
thanks and greetings
all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
/ Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
...............enjoy1 download
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Submitted
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warmup final - warmup_final.pk3 and waypoints
Mapname: warmup_final
Status: final
Mapper: CyburK
released: beta1 03.08.2006/// final 20.08.2006
contact: cyburk@gmx.de
website: www.cyburk.net
This is a very small dual Objective Map i made to get warm with mapping again. beta 1 was made in 3 Days. Again this Map is really small i havent tested
it yet but i guess the fun limit may be reached with 20 players.
Install:
put the warmup_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
If you have a ton of maps in your etmain folder its possible you cant run the map with the
ingame "host-game" option. In this case open the console with "^" and type "/g_gametype 2"
hit enter and then type "/map warmup_final" hit enter again and check it out.
Objectives for Allies/Axis - Destroy the Enemys Safe.
- Steal the Secret Documents
- Build and Defend your Command Post
- Bring the Enemys Documents to your Command Post.
thanks and greetings
all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
/ Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng / nullskillz for his nice forum post/tutorial on the dual objective /
speedy (http://speedy.planetquake.gamespy.com//) for the nice mountain enviroment.
...............enjoy0 downloads
0 comments
Submitted
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warringgods final - warringgods_final.pk3 and waypoints
Title: Warring Gods
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: dbjones80@btinternet.com
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allies Objective Descriptions
"Primary Objective: Secure Seven crates of Gold to the Axis Gold Store. Primary Objective: Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective: Stop the Axis from Securing the Gold." "Primary Objective: Steal Seven crates of Gold."
"Secondary Objective:** Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective: Stop the Axis From Building The Ladder." "Secondary Objective: Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective: Stop the Allies from Securing the Gold." "Primary Objective: Steal Seven crates of Gold. "Primary Objective: Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective: Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective: Destroy Allies Ladder. "Secondary Objective: Build Axis Ladder." "Secondary Objective: Stop the Allies From Destroying The Ladder."
Construction
base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
CHANGES:
New :
Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
CREDITS
Sky Box - New bespin_skybox See :bespin_skybox.shader
Objective Icon - FireFly
Egypt Lamp - Arcana (Robbie Powell)
Help - Mateos & Splashdamage Forum: Editing Wolf: ET
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis0 downloads
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weisbaden final - weisbaden_final.pk3 and waypoints
allies
Dynamite the axis V-2 missile controls before the rocket finishes fueling!"
axis
"Defend the V-2 missile controls until the rocket is fueled and ready for launch!"
neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"0 downloads
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Submitted
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winterbase b1.7 - winterbase_b1.7.pk3 and waypoints
Axis Objective Descriptions
1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Destroy the gate."
4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
5 "Primary Objective:**Steal the keycard and bring it to the fault."
6 "Primary Objective:**Bring the gold to the truck."
7 "Primary Objective:**Truck."
Allied Objective Descriptions
1 "Primary Objective:**Defend the room**"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Defend the gate."
4 "Primary Objective:**Defend the room."
5 "Primary Objective:**Defend the keycard."
6 "Primary Objective:**Defend the gold."
7 "Primary Objective:**Defend the truck."6 downloads
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Submitted
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woods beta1 - woods_beta1.pk3 and waypoints
Axis:
"Don�t let the Allies breach the Doors! Stop the Allies from getting back the Secret Documents!"
Allied:
"Breach the Doors and steal the Secret Dokuments!"
Neutral:
"The Allies have to breach the 2 Doors and steal the Secret Documents!"
2 downloads
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Submitted
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WSF_Ascension_B2 - WSF_Ascension_B2.pk3 and waypoints
Mapname: WSF - Ascension
PK3: WSF_Ascension_B2
BSP: wsf_ascension
Version: Final
Release: 04.05.2024
Creators:
Level design, scripting, 2D: Kommandant & TechBoy
A big thank you to Pinn for creating the waypoint files (basic )
Story behind the map:
- Real elements: The map is basically a training zone for the German special forces unit of World War II, known as the Brandenburgers. (Wikipedia: https://en.wikipedia.org/wiki/Brandenburgers)
- Fictional elements: The level design was based on the training zone from Ready or Not and a TDM map from PUBG called Pillar Compound.
Gameplay:
A training zone was set up in an abandoned warehouse. Within this zone, Axis have three main tasks (reconnaissance, gathering intelligence and counter-terrorism) all while a practice unit consisting of Allied soldiers is also present. The training zone has 2 sections with different objectives.
Axis objectives:
- Gain access to the Truck by destroying the Shortcut Door (Optional)
- Enter the Archives by destroying the Archives Door
- Steal Documents from the Archives and Bring them to the Truck
- Destroy Gate 3 and enter Section 2
- Capture Gate 5 flag and construct the Command Post (Optional)
- Destroy the Transmitter Door and construct the Transmitter
- Steal the Explosives from the Transmitter
- Secure and blow up the Explosives in at the Sabotaged Supplies
Allied objectives:
- Defend the Shortcut and Archives Doors
- Stop Axis from entering the Archives
- Don't let Axis secure the Documents at the Truck
- Defend Gate 3
- Defend Gate 5 flag and construct the Command Post (Optional)
- Defend the Transmitter Door and the Construction Materials
- Stop axis from stealing and setting up the Explosives
- Defend the Sabotaged Supplies2 downloads
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Updated
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Submitted
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xdam2 - xdam2.pk3 and waypoints
Description:
| X-Dam Complex 2 for Enemy Territory |-
Release date: 2006-05-24
Map original release date: 2003-11-14
Author: SteelRat
Map Name: X-Dam 2
BSP name: xdam2
Gametypes supported: Objective and Stopwatch
Gametime: 20 Minutes
This is a re-release of my first map for ET, I felt that the map deserved a tune up as it is fun to play.
This is what I have fixed:
Lights on map was borked, especially for the player models - fixed.
Script issue with the sirens not working properly - fixed.
Hundreds of texture misses - fixed.
Shader totally missing for textures - fixed.
Objectives on commandmap a mess - fixed.
All brushes structural, LOL - fixed
Terrain was really weird in some places - improved.
Light textures missing - fixed.
Enjoy!
/SteelRat
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Contact info
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Website: www.srcgaming.com
e-mail: steelrat at bredband.net
IRC channel @ Quakenet: #srcgaming
1 download
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xfactory - xfactory.pk3 and waypoints
-------Map info--------->
16/12/05
Title: X-factory
File: xfactory.pk3
mapname: X-factory
Author: s7ven ---> #s7ven or #cfet !
Build time: 9 weeks
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------Instructions------
Map for Wolfenstein : Enemy Territory
Place xfact_b3.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
Gamemodes supported: Objective, stopwatch. LMS not supported
---------Tools---------->
-GtkRadiant 1.4.0-ET
-Q3map2
-Photoshop CS
-http://easymapping.free.fr/
---------Thanks---------#
-Splash Damage and Activision for the free game!
-D3vi4nt, Killerman, K!ller, Aniki, D3vils, Marcus, Ry4n, Apogee... and a lot of others ET players for Beta Testing et bugs reports!
-All mappers of http://easymapping.free.fr/
-My team and ex teams and their members : fk (#fk.et), KLR, Docters (#Doc.et), GoC (#GoC*et), TFW (#fusion.wolf), FoS, Army...
-Spécial Thanks to D3vi4nt for the tracemap
6 downloads
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Submitted
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Submitted
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Submitted
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z etc race b1c - z_etc_race_b1c.pk3 and waypoints
Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.
5 downloads
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