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Files posted by papywolf
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1o1 - 1o1.pk3 and waypoints
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Basic Information
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Author : Rikard "Drakir" Lindgren
Email address : lindgrenrikard@hotmail.com
Webpage : http://www.drakir.tk
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : 1o1 Arena
Filename : 1o1.pk3
Release date : 2003-10-09
Decription : Challenge your friends or foe´s in this 1on1 Desert Arena.
Program : SD Radiant 1.3.8
Build time : 30 mins.
Compile time : 1 minute
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the 1o1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map 1o1.
Textures : Nope
Sounds : Nope
Models : Nope
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Info!
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#. Just another 1on1 map, no special things. Small map for 1on1 fights.
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Special thanks and Credits to:
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All who will use it!
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Copyright 2003 Rikard "Drakir" Lindgren all rights reserved0 downloads
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Submitted
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operation azure sorrow final - operation_azure_sorrow_final.pk3 and waypoints
Mapname: Operation Azure Sorrow
PK3: azure_sorrow_pub_final
BSP: azure_sorrow
Version: Public - Final
Creators:
Level design & scripting: Kommandant
Assets & additional scripting: TechBoy
Omnibot: Warden
Description:
This is the official release; feel free to use it on public servers. In case you want to test it with localhost, make sure you get rid of the test version (azure_sorrorw_pub_test.pk3).
Note: This map won't get any upgrade by the creators. HD textures, seasonal themes and other additional assets are meant for the VIP version. You are allowed to edit the public version, but the creators will *not* provide any support. If there is a map related issue which affects the gameplay in general, please contact the following person:
Email: hh.gaming.et@gmail.com
Discord: Kommandant#9874
4 downloads
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Submitted
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fragginhart v2 - fragginhart_v2.pk3 and waypoints
Pk3 file : fragginhart_v2.pk3
Objdata file :
Map date : 2022-08-14
Gametypes : wolfmp wolfsw
Raw map name : fragginhart_v2
Date added : 2024.04.29
Objectives
1. Take keycard to Generator.
- Build Allied CP to spawn at transmitter garage.
- Destroy the Side wall.
- Capture the forward bunker flag.
2. Destroy the Depot Gate Controls.
- Build the assualt ramp.
3. Take the Documents to the Transmitter.
Changes from V1
- BSP name now has no version suffix. (for easier server administration moving forward)
- reworked allied villa spawn
- New allied CP spawn.
- New axis generator spawn.
- Reworked old allied CP building.
- Moved axis CP.
- Added cov door at axis CP.
- Increased doorway size and headroom on most indoor sections and doors.
- Changed cov doors on main and depot gate sections. (will now auto open for axis)
- Blocked the holes in the floor of axis final spawn and added alternative routes.
- Moved documents to table.
- Some cosmetic changes to terrain.
- Assualt ramp moved to front of document building with build activated doors.
- Added Basement spawn for axis. (set as disabled)
- swaped position of sidewall hole with sidewall cov door.
- moved barracks corridor outside exit, added ramp where there was a step.
- added location data
- added option to block the middle spawn / forward bunker archway. (set as hidden)
- depo gate switch removed from axis side.
Command Map Overview
The current objective will be shown as a yellow sign in game.
4 downloads
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Submitted
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bonencm te - bonencm_te.pk3 and waypoints
===============
Map: Bone NCM (True Edition)
Map type: OBJ
Author: B0n3g1b - bo-n@ukr.net
Visit for update: http://wet.ho.com.ua
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Instructions: Place "bonencm_te.pk3" into your ET/etmain/
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Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Last update: 12.06.05
.zip Size: 1 MB
.pk3 Size: 3 MB
Max players: 6/6
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Missions:
Axis:
-Protect the Gate
-Protect the Cage
-Protect the Rocket
-Construct the Defence
-Construct the Command Post
-Protect the Radar Part
Allies:
-Construct the Assault Ramp
-Construct the Command Post
-Construct the Water Pump
-Destroy the Gate
-Destroy the Cage
-Steal the Rocket
-Steal the Radar Part
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Time Limit: 20 min
Axis Respawn Time: 15 sec
Allies Respawn Time: 10 sec
===============0 downloads
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Submitted
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boromir a2b - boromir_a2b.pk3 and waypoints
Villa Gun - alpha 2b release ***
* This map release is a playable test release.
* It does not represent the final quality and
does not include all the features of the final
release.
* Alpha version lacks the second stage of
the map after destroying the Villa Gun.
* Author: islander
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Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun .
1 download
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Submitted
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Eisfaust-Festung b2 -Eisfaust-Festung_( beta2).pk3 and waypoints
Download pk3 name: Eisfaust-Festung_(Beta-2).pk3
Map name: eisfaust.bsp
Author(s): Gadler
Festung Eisfaust
MISSION:
The Allies have discovered a secret fortress in Germany.
Reportedly located there, the launch base of V2 (Vengeance Weapon 2).
This must be destroys at any price. Much luck!
OBJECTIVES (AXIS):
- defend Mountain Wall
- blow West Tower
- defend Fortress Wall
- keep main gate closed
- defend V2
- build command post
- steal V2 documents from cabin
- take V2 documents to the radio room (after the axis have brought the V2 documents to the radio room the 5 minutes countdown to the start of V2 begins )
OBJECTIVES (ALLIES):
- destroy mountain wall
- build West Tower
- build command post
- destroy fortress wall
- defend V2 documents
- Prevent access to the radio
- open Main Gate
- destroy V2
2 downloads
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Submitted
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warmissile fp4 - warmissile_fp4.pk3 and waypoints
Map Type: OBJ
Map Size: Large
Map Theme: Regular
Attacker: Allies
Description:
allied "Destroy Doors controls and steal the keycard!"
axis "Kill the allies!"
neutral "Allies have to prevent Axis from starting up the rocket!"
Axis Objective
**Capture The Flag! **Defend the Flag!
**Defend the Generator!
**Destroy the Allies Command Post!
**Repair the Axis Command Post **Defend the Axis Command Post!
**Defend the Main Generator!
Allied Objective
**Capture The Flag! **Defend the Flag!
**Destroy the Generator!
**Repair the Allied Command Post **Defend the Allied Command Post!
**Destroy the Axis Command Post!
**Destroy the Main Generator!
1 download
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Submitted
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Submitted
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1v1 matrix - 1v1_matrix.pk3 and waypoints
=============================================
============= 1v1 Matrix Readme =============
=============================== by Th0rn3 ===
=============================================
Map name: 1v1 Matrix
BSP name: 1v1_matrix
Type: Deathmach
Version: ESL mapping contest First Playable (V1.0)
Date: 2009-02-01
Spawns: 12 for each team
Credits:
Map maker: Th0rn3
Testers: Th0rn3
Thunder-=pwn=-
Dr.Smurf-=pwn=-
REAPLY-=pwn=-
IndyJones
Pegasus
Note: This map is fun to play 1v1, but also it's fun
to play 3v3, or even 5v5. Columns are breakable.
Set g_gravity 500 for more matrix fun
Bugs, suggestions, anything? Just email:
rytis.tekorius@gmail.com
I am always willing to help at Splash Damage:
th0rn3
Catch me if you can at Skype:
Ryttzz
Now I have ICQ:
438474024
If you like spending money, you can call me:
(+370)-63-83-63-38 (English or Lithuanian, please)1 download
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Submitted
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0 comments
Submitted
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canyonlake - canyonlake.pk3 and waypoints
Download pk3 name: canyonlake.pk3
Map name: canyonLake.bsp
Description:
Axis must protect the book from being telegraphed by the Allied forces.
very large map so might be boring when few players :buddy98:
allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans. Get the book and radio the plans to Allied HQ."
axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy."
neutral "Axis must protect the book from being telegraphed by the Allied forces."
"The Allies are patiently waiting for the arrival of a Churchhill tank. The Allies must then escort the tank to the main facility where the Axis are protecting a code book. Once the Allies reach the facility, they will need to transmit the document at the radio control center. The Axis must do all they can to stop this from happening."
2 downloads
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Submitted
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ctf cw arena b2 - ctf_cw_arena_b2.pk3 and waypoints
This is my first released map. Thanks to loffy for the ctf scripts and
www.GameDesignOnline.com for thier help.(marco and the other over there).
thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map.
The RaR clan for testing my map and for a good server and place to play.
Time to construct the map : 1 month
Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep.
This map is basically a ctf map I like playing CTF so i thought i would create one.
If this one does over all ok i'll make numberous other maps.
This map should not be added to any site without my permission for download...you can use it on your server but please ask me before
uploading it your site or any other site
contact me at ter7997 [at] hotmail [dot] com email and msn messenger4 downloads
0 comments
Updated
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UJE stiglitz b1 - UJE_stiglitz_b1.pk3 and waypoints
UJE_stiglitz
Conversion of this map is made with aproval of the original mapmaker of this map Kemon, i really want to thank him with making this beautiful map.
I changed this map because players were complaining that they don't like the objective, that's why i changed it to an easier objective to just escort a tank.
With this conversion i hope the map will be played again.
Coversion made by [UJE]Niek 14-3-2023 , beware after 20 years the game is still alive
Storyline now is:
The axis have to escort the tank from the city to the Railroad tunnel so they can defend the tunnel for new reinforcements.
-----Objectives-----
* Axis have to escort the tank
* Build and destroy 3 bariers
* Build and destroy Allied or Axis Commandposts
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Release Dateof the original stiglitz map was : 31/08/2018
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This map was intended as an entry for the Trackbase, TWT, Wolfwatch map-contest 2018.
I would like to thank all of the organizers for setting up the contest. It has been a valuable experience creating a map on a fixed schedule.
-----OriginalLayout-----
For the concept to properly work, the map had to be completely flat, because upwards and downwards movement would definitely cause visual glitches in the movement animation of Stiglitz.
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The layout of this map is divided into 4 sections: Noble, Church, Industry and Nature.
This was done to have chokepoints that Stiglitz needs to be escorted through, while still providing several alternative routes.
The two middle sections both have a capturable spawn making it necessary to communicate with your team. After all, you don't want the enemy to suddenly spawn behind you!
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Since the map is basically all on one level, the VIS blocking could be done differently than usual. We didn't need to create seperate valleys or closed of sections and could have everything in one giant space.
This makes it nicer for the Spectator to fly around. That is also the reason why the world_clip is a func_static.
So the Spectator can leave the playable area and take on vantage points outside of the player's reach, but the player is still constricted to the play area.
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VIS blocking in this map works as following:
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-----------------A--------------------
-------______------------______-------
------| |----------| |------
--B---| |----C-----| |--D---
------| |----------| |------
------| |----------| |------
______|______|__________|______|______
When being in zone A as spectator (sky) you see everything. However, as a player you can only walk around in the lower areas (B, C, D). These are the streets and the blocks are the houses which all are structural in their core.
There is a giant HINT brush spanning across the whole map cutting the map right on top of the building blocks. That brush ensures that it is not possible for the engine to see into block C and D when the player is in B.
This results in all detailed things going on on street level actually being constrained to that street, which even though the map is just one giant cube, ensures stable FPS.
-----Specs-----
OriginalAuthor: keMoN & phisherman
-----Thanks to-----
Direct support:
• ryven for extensive support during debugging of the script_mover.
• WuTangH for the broken tree model acting as bridge from Nature to Industry and the modified head model for Stiglitz to fix a visual glitch.
• Everyone on the TWT Discord for helping out in one form or another.
Indirect support:
• Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) for Axis Lab. The forwards and backwards movement of Stiglitz is highly inspired by Axis Lab.
• Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool
• C and Npherno for their wonderful model tools respectively
• hipshot for his "miramar" skybox from http://www.custommapmakers.org/skyboxes.php
• RtCW for models + textures
• Detoeni for his submarine and truck models
• ischbinz for textures
• FireFly for his Hanomag model
• RayBan for his treeline textures
• Everyone else who provided info, feedback, ideas or helped in any other way.
mapname is UJE_stiglitz
With setting up the new gameplay i tried to involve every part of the map, let's see how it plays.
4 downloads
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Updated
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et operation b3 - et_operation_b3.pk3 and waypoints 0.9
This map was ported over from my map Operation on RTCW.
With many thanks and patience from Kemon and Pinn it is now also playable on ET.
Have fun:)
No information on the map
4 downloads
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Updated
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axs assault b3 - axs_assault_b3.pk3 and waypoints
Allies
destroy main door
destroy side door
destroy depot door 1 and 2
construct the command post
destroy the gun control
Axis
Defende all2 downloads
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Submitted
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Maps UJE and waypoints (176 cards)
Special UJE Clan cards
here I am offering you my collection of Team [UJE] Clan . cards that I own
8 downloads
0 comments
Updated
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WSF_Ascension_B2 - WSF_Ascension_B2.pk3 and waypoints
Mapname: WSF - Ascension
PK3: WSF_Ascension_B2
BSP: wsf_ascension
Version: Final
Release: 04.05.2024
Creators:
Level design, scripting, 2D: Kommandant & TechBoy
A big thank you to Pinn for creating the waypoint files (basic )
Story behind the map:
- Real elements: The map is basically a training zone for the German special forces unit of World War II, known as the Brandenburgers. (Wikipedia: https://en.wikipedia.org/wiki/Brandenburgers)
- Fictional elements: The level design was based on the training zone from Ready or Not and a TDM map from PUBG called Pillar Compound.
Gameplay:
A training zone was set up in an abandoned warehouse. Within this zone, Axis have three main tasks (reconnaissance, gathering intelligence and counter-terrorism) all while a practice unit consisting of Allied soldiers is also present. The training zone has 2 sections with different objectives.
Axis objectives:
- Gain access to the Truck by destroying the Shortcut Door (Optional)
- Enter the Archives by destroying the Archives Door
- Steal Documents from the Archives and Bring them to the Truck
- Destroy Gate 3 and enter Section 2
- Capture Gate 5 flag and construct the Command Post (Optional)
- Destroy the Transmitter Door and construct the Transmitter
- Steal the Explosives from the Transmitter
- Secure and blow up the Explosives in at the Sabotaged Supplies
Allied objectives:
- Defend the Shortcut and Archives Doors
- Stop Axis from entering the Archives
- Don't let Axis secure the Documents at the Truck
- Defend Gate 3
- Defend Gate 5 flag and construct the Command Post (Optional)
- Defend the Transmitter Door and the Construction Materials
- Stop axis from stealing and setting up the Explosives
- Defend the Sabotaged Supplies3 downloads
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Updated