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Nanaa

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Posts posted by Nanaa

  1. What comes to my mind:

    best medic - u!ps

    best engi - detdet, rsp (both rifle skill wise, not sure if they do objs)

    best covert - CS4f1 (fg42, undisputed overall legend) , detdet (rifle), plaz (sten)

     

    biggest rambo medic - shootej, EBO, uryaa, ewaz, mxt0r, l4mpje

    biggest mortar degenerate - can't remember the names. I wouldn't put Pan Zielonka here because he's innovative with the spots

    biggest obj whore - raul, WanteD

    biggest spawnkiller - Ghost of Kyiv, SotoQWERTY

    best/worst aimer - mxt0r best 1v1 aimer

    spammer - detdet's nade spam, Pan Zielonka's mortar spam, Mammut/Muxer's flamethrower

  2. 8 hours ago, Sebast1an said:

    Imo gib would be better than freeze. Freeze will cause people to kill him and his complaints will get them kicked eventually.

    Plus gibbing is manageable even while playing - just spam it at spawntimes.

    I agree with this. Last time the hacker started to position himself at doorway before getting frozen to block the path.

    So in that regard, I'd prefer hacker to be gibbed with a long spawntimer.

  3. 39 minutes ago, Danimal said:

    Agree on the allies snipers being impossible to see... very frustrating.

    Also think the tank is too much of an advantage to axis (if they remember to fix it at the start of the map)...

     

     

    As an allied sniper, I love it :D But yeah crouching in the bushes on the cp/garage side hills offer very nice sniping spots. Still, there are a lot of blind spots we can't see.

    But it goes both ways. I enjoyed sniping on axis too and axis has an easy access to the roofs which offer a great angle to protect the west radar parts. The roofs are not even slippery on this version.

  4. But consider that allies have 70% win rate on beach. The problem is just with almost mandatory spawn bypassing and sk rules. We shouldn't make winning for axis harder but instead move their spawns somehow so that they are not part of the playing area.

  5. 45 minutes ago, Ctrz said:

    Sorry, I misspoke. What I meant was kill someone in that radio room area and then "get docs and back" time is longer than respawn. Today you cant really use that route to bypass axis very easily. If they spawn downstairs, then its much more close call.

    Ah ok, in that scenario it is true. Axis respawn is 22s and it takes ~24s to get docs from radio to radio

  6. 6 hours ago, Ctrz said:

    The blocking would be happening if all axis are dead. But I see it as good evener as currently axis can respawn faster next to radio room than it takes to deliver docs from table to the room. I think its worth a try and to see how it works out.

    Don't think this is true. I have delivered docs in 12 seconds and spawn time should be much greater than that.

    https://streamable.com/oyn659

     

  7. This guy could have an aimbot occasionally turned on. Look at how his aim jumps from target to target when shooting at spawn waves. Sometimes aim jumps to weird spots during fight too. Check the last 5 mins of this demo:

    iron-heart-2023-04-29-192701-decay_b7.dm_84

    Another demo, he has strong early game, after flag I think he disables the bot but in the end enables it again when shooting at spawn wave from the obj house roof:

    iron-heart-2023-04-29-191602-caen2.dm_84

    It looks to me that when he starts shooting, his crosshair homes to target automatically.

    LR1EvRS.png

  8. 1 hour ago, lost said:

    Neverending story. This is roltz. He changed nick again...

    So he's a pro / "pro" player? Or what's the story?

    1 hour ago, Cyber said:

    There is aim assist in android version? 

    Idk but he's using windows version. Just a joke I guess

  9. 7 hours ago, juissi said:

    His aim jumps to enemies slower than usually if anything in those demos, I dont know how you can think that's an aim assist :D

    On a second watch, yeah I can imagine that is his real aim. It's just suspicious when new account with that kind of flick aim joins server. And if he's rusty and getting back to shape, that could explain some things too.

  10. Hazz made a fix for the bug where tank has 0 hp and it doesn't move but engine is running and it can't be repaired.

    However, because the bug is so hard to reproduce there is no 100% proof yet that this actually fixes the bug. I suggest that you install this to Goldrush_GA and we'll see if it ever happens again on that map the next - let's say 2 years :D

    The fix is simply moving one line of code to another spot:

    https://github.com/ET-Legacy-Competitive/Legacy-Competition-League-Configs/pull/32

     

    Why the bug happens? The theory is that tank gets damaged and starts moving at the same frame. And the manual fix is to step away from the tank until the tank proceeds to the damaged state (model changes).

    • Thanks 1
  11. I believe it's the same as Pennywise/Pennystacks who got banned ~11 months ago for 1 year.

    He's tk'ing a lot on purpose. Might have toggleable wallhack. Playstyle is to lurk around corners.

    Here's some demos and finger info: https://drive.google.com/drive/folders/1-orYR1kWRq9PXVssoZ6UI_37OSus3apI

    If you watch just the demo with 7 tk's it's enough to ban him like last time. But almost each demo got at least 1 tk on purpose.

  12. Quote

    Very beginning - shooting through smoke. Possible lucky guess, it's a common place for axis to shoot from (through both doors to card room)

    With cg_muzzleFlash you can see where enemy is shooting from but after revive maybe he remembered the spot.

    Quote

    0:25 - finding Pedro very easily in smoke early, hits a lot later in the same smoke. seems half random, half sure of the shots

    Looks sus yeah, even headshotting him. Overall that spot is good to shoot at even randomly.

    Quote

    1:26 - runs to the window (he spent several respawns there), lands a hit and hs, then changes to arty can. weird decision, I don't see any reason to stop shooting someone who isn't shooting back and I got good hits on them

    Well tbf, whole match he had "Insufficient air support" because he was competing against Yolo's fops :D So probably just tried to spam airstrike as much as possible.

    I noticed that in demo at around 4:30 some suspicious targeting through smoke, locking to head.

    Otherwise not sure. He plays like a skilled player and some things might be explained with a good visibility config. Are there configs with better visibility through smoke? Muzzleflash helps obviously. Also you can make players shine brighter (Bobika config). And m00f's config says that you can see blood splatter through smoke (haven't tested). I also wonder if you can make the smoke itself somehow more transparent.

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