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Nanaa

Clan Friend
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Everything posted by Nanaa

  1. Best bet is to post your issue at ETL Discord's Support > General channel (here's a link https://discord.com/channels/260750790203932672/260750790203932672 )
  2. LOL. So did ETL remove a whole folder full of your videos?
  3. What comes to my mind: best medic - u!ps best engi - detdet, rsp (both rifle skill wise, not sure if they do objs) best covert - CS4f1 (fg42, undisputed overall legend) , detdet (rifle), plaz (sten) biggest rambo medic - shootej, EBO, uryaa, ewaz, mxt0r, l4mpje biggest mortar degenerate - can't remember the names. I wouldn't put Pan Zielonka here because he's innovative with the spots biggest obj whore - raul, WanteD biggest spawnkiller - Ghost of Kyiv, SotoQWERTY best/worst aimer - mxt0r best 1v1 aimer spammer - detdet's nade spam, Pan Zielonka's mortar spam, Mammut/Muxer's flamethrower
  4. I agree with this. Last time the hacker started to position himself at doorway before getting frozen to block the path. So in that regard, I'd prefer hacker to be gibbed with a long spawntimer.
  5. That's a nice result! I spent a few hours to clone of the objective announcer Protect nana-s ass-sets.wav
  6. As an allied sniper, I love it But yeah crouching in the bushes on the cp/garage side hills offer very nice sniping spots. Still, there are a lot of blind spots we can't see. But it goes both ways. I enjoyed sniping on axis too and axis has an easy access to the roofs which offer a great angle to protect the west radar parts. The roofs are not even slippery on this version.
  7. But consider that allies have 70% win rate on beach. The problem is just with almost mandatory spawn bypassing and sk rules. We shouldn't make winning for axis harder but instead move their spawns somehow so that they are not part of the playing area.
  8. Ah ok, in that scenario it is true. Axis respawn is 22s and it takes ~24s to get docs from radio to radio
  9. Don't think this is true. I have delivered docs in 12 seconds and spawn time should be much greater than that. https://streamable.com/oyn659
  10. Currently smg soldier can spawn with 30/180 ammo. It's a bug though because you have to pick a heavy weapon that is unavailable and then you spawn with smg with that extra ammo (Also this might only work with class binds)
  11. I trust hazz' script so I guess it's not installed then
  12. And it should be proven fix! Check the comments at Github
  13. Hazz made a fix for the bug where tank has 0 hp and it doesn't move but engine is running and it can't be repaired. However, because the bug is so hard to reproduce there is no 100% proof yet that this actually fixes the bug. I suggest that you install this to Goldrush_GA and we'll see if it ever happens again on that map the next - let's say 2 years The fix is simply moving one line of code to another spot: https://github.com/ET-Legacy-Competitive/Legacy-Competition-League-Configs/pull/32 Why the bug happens? The theory is that tank gets damaged and starts moving at the same frame. And the manual fix is to step away from the tank until the tank proceeds to the damaged state (model changes).
  14. Nanaa

    Venice

    Nice Cyph! Would be cool to visit that location in real life too, haha Reminded me of this video from years ago:
  15. Are the @hazz sk scripts matching the areas in this topic? Not that I've noticed any discrepancies There at least Braundorf which has sk scripts but no pictures here. Planning to add them at some point? Or was the idea that you could visualize the areas in-game somehow in the future?
  16. Or give that spawn to Axis after truck is stolen or when it has passed 1st barricade!
  17. It's the same with goldrush and supply depot. Past certain point it's almost impossible to prevent escape. On Bremen Axis would need a better spawn / better spawn exits to have a chance in the late game.
  18. @RandyMarsh Yes, filtering others is one solution. They could also have an objective icon and certain color to distinguish better. Right now they are plain white text but highly important. EDIT: Ahh, the filters don't affect console. Console is the place where I go search if I missed pop-up. EDIT2: But now that pop-ups aren't flooded by death messages, I can spot mission messages better!
  19. Slightly off-topic but something could be done to help find "Dynamite planted at X location" messages. Right now they get lost in the flood. I only hear "Dynamite planted" but don't know where 😅
  20. This topic with SK rules and pictures could be linked 👍
  21. Is this TM server only setting? Isn't it 50% normally?
  22. This is now an issue. Allies have -46% map bias so it's favorable to play allies. If you lose, you lose little sr. If you win, you win lots of sr.
  23. You could create a trigger that checks if map is played over 200 times and if yes, then divide the win counts by 2. That way it stays in 100-200 range. That would be the optimal solution I think.
  24. Yeah, this is definitely problematic if maps are being balanced with for example spawn time changes but the effect won't be seen in map bias. One fix would be if server admin reset win_axis and win_allies values to 0 in the rating_maps table after balance changes. And occasionally reset or divide the values for all of the maps. Or simply delete all rows in the table occasionally.
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