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Nanaa

Clan Friend
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Everything posted by Nanaa

  1. Best bet is to post your issue at ETL Discord's Support > General channel (here's a link https://discord.com/channels/260750790203932672/260750790203932672 )
  2. LOL. So did ETL remove a whole folder full of your videos?
  3. What comes to my mind: best medic - u!ps best engi - detdet, rsp (both rifle skill wise, not sure if they do objs) best covert - CS4f1 (fg42, undisputed overall legend) , detdet (rifle), plaz (sten) biggest rambo medic - shootej, EBO, uryaa, ewaz, mxt0r, l4mpje biggest mortar degenerate - can't remember the names. I wouldn't put Pan Zielonka here because he's innovative with the spots biggest obj whore - raul, WanteD biggest spawnkiller - Ghost of Kyiv, SotoQWERTY best/worst aimer - mxt0r best 1v1 aimer spammer - detdet's nade spam, Pan Zielonka's mortar spam, Mammut/Muxer's flamethrower
  4. I agree with this. Last time the hacker started to position himself at doorway before getting frozen to block the path. So in that regard, I'd prefer hacker to be gibbed with a long spawntimer.
  5. That's a nice result! I spent a few hours to clone of the objective announcer Protect nana-s ass-sets.wav
  6. To me it looks like he's lining up crosshair through wall at 7:43 and 6:40 game time. Aim could be his own. He's often using strafing to aim
  7. As an allied sniper, I love it But yeah crouching in the bushes on the cp/garage side hills offer very nice sniping spots. Still, there are a lot of blind spots we can't see. But it goes both ways. I enjoyed sniping on axis too and axis has an easy access to the roofs which offer a great angle to protect the west radar parts. The roofs are not even slippery on this version.
  8. But consider that allies have 70% win rate on beach. The problem is just with almost mandatory spawn bypassing and sk rules. We shouldn't make winning for axis harder but instead move their spawns somehow so that they are not part of the playing area.
  9. Ah ok, in that scenario it is true. Axis respawn is 22s and it takes ~24s to get docs from radio to radio
  10. Don't think this is true. I have delivered docs in 12 seconds and spawn time should be much greater than that. https://streamable.com/oyn659
  11. Currently smg soldier can spawn with 30/180 ammo. It's a bug though because you have to pick a heavy weapon that is unavailable and then you spawn with smg with that extra ammo (Also this might only work with class binds)
  12. This guy could have an aimbot occasionally turned on. Look at how his aim jumps from target to target when shooting at spawn waves. Sometimes aim jumps to weird spots during fight too. Check the last 5 mins of this demo: iron-heart-2023-04-29-192701-decay_b7.dm_84 Another demo, he has strong early game, after flag I think he disables the bot but in the end enables it again when shooting at spawn wave from the obj house roof: iron-heart-2023-04-29-191602-caen2.dm_84 It looks to me that when he starts shooting, his crosshair homes to target automatically.
  13. I trust hazz' script so I guess it's not installed then
  14. So he's a pro / "pro" player? Or what's the story? Idk but he's using windows version. Just a joke I guess
  15. Don't think he's legit with ~60-70 % acc and very fast and accurate target switching androidplayer-2023-03-23-145602-etl_adlernest.dm_84androidplayer-2023-03-23-150208-radar.dm_84
  16. On a second watch, yeah I can imagine that is his real aim. It's just suspicious when new account with that kind of flick aim joins server. And if he's rusty and getting back to shape, that could explain some things too.
  17. Yep, aim jumps to enemies in such a weird way that it must be aim assist.
  18. And it should be proven fix! Check the comments at Github
  19. Hazz made a fix for the bug where tank has 0 hp and it doesn't move but engine is running and it can't be repaired. However, because the bug is so hard to reproduce there is no 100% proof yet that this actually fixes the bug. I suggest that you install this to Goldrush_GA and we'll see if it ever happens again on that map the next - let's say 2 years The fix is simply moving one line of code to another spot: https://github.com/ET-Legacy-Competitive/Legacy-Competition-League-Configs/pull/32 Why the bug happens? The theory is that tank gets damaged and starts moving at the same frame. And the manual fix is to step away from the tank until the tank proceeds to the damaged state (model changes).
  20. just as Risk got banned a few hours ago I think he's back lanpanz, and now from germany with vpn I guess demo has finger info in console at start of the match lanpanz-2022-12-22-231622-goldrush-ga.dm_84
  21. Nanaa

    Venice

    Nice Cyph! Would be cool to visit that location in real life too, haha Reminded me of this video from years ago:
  22. I believe it's the same as Pennywise/Pennystacks who got banned ~11 months ago for 1 year. He's tk'ing a lot on purpose. Might have toggleable wallhack. Playstyle is to lurk around corners. Here's some demos and finger info: https://drive.google.com/drive/folders/1-orYR1kWRq9PXVssoZ6UI_37OSus3apI If you watch just the demo with 7 tk's it's enough to ban him like last time. But almost each demo got at least 1 tk on purpose.
  23. Are the @hazz sk scripts matching the areas in this topic? Not that I've noticed any discrepancies There at least Braundorf which has sk scripts but no pictures here. Planning to add them at some point? Or was the idea that you could visualize the areas in-game somehow in the future?
  24. With cg_muzzleFlash you can see where enemy is shooting from but after revive maybe he remembered the spot. Looks sus yeah, even headshotting him. Overall that spot is good to shoot at even randomly. Well tbf, whole match he had "Insufficient air support" because he was competing against Yolo's fops So probably just tried to spam airstrike as much as possible. I noticed that in demo at around 4:30 some suspicious targeting through smoke, locking to head. Otherwise not sure. He plays like a skilled player and some things might be explained with a good visibility config. Are there configs with better visibility through smoke? Muzzleflash helps obviously. Also you can make players shine brighter (Bobika config). And m00f's config says that you can see blood splatter through smoke (haven't tested). I also wonder if you can make the smoke itself somehow more transparent.
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