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Holzi_Goldzunge

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Posts posted by Holzi_Goldzunge

  1. On 12/26/2023 at 9:34 PM, froggy said:

    The UJE Patrol is a great map except in winter because it's impossible to repair the tank when it has been broken on the ice. The engies slip far away from it 🤣
    Could you change it by the normal one please?

    It does work, did it a few times.

    You have to slide directly to the back of the tank 😉

    • Like 2
  2. On 8/23/2023 at 11:42 AM, froggy said:

    1944 beach

    I'm pretty sure there is a second Beach version, similar to 1944 beach. (?)Omaha Beach?

    Also a map nobody wants to play. (Most ppl leave/join spec).

    We also observed that many players leave, once Temple or Egypt gets voted. Do you have statistics on this? 

     

    And while many ppl complain about missing Axis attack maps: How about a regular swap after every map or every other map?

  3. Well, I guess it's not exactly the spawntime itself, but the difference between attackers and defenders. Four seconds is way too short.

    If I read 20/12 on supply at ETL Server, that should also fit for Nitmod. It's not about the overall time for respawn, but the time between an attack and the respawn of defenders. Without having 3 guys at the defending spawn it's a mess to capture a flag due to the short respawns. And if you have 3 guys at defenders spawn, another SK discussion starts...

     

    By the way - even if it's off topic: Bots on Braundorf doesn't work. Nice map with 10 real players, but a mess with bots. Allies Bots are going to the flag altough it's already captured by main gate explosion.

  4. 2 hours ago, froggy said:

    Please, don't give back self-heal for the moment. The players are globally satisfied. He have no more problems of Rambo medics.
    And if the medic has only one or two pistols no one would play medic.
    Let it just like it is for the moment and we will see later. The players i talked with find the server funnier now, except when roberttt comes.

    But that ruins strategy : i know you are stronger than me, i attack you, i make you the most damages i can before i die, and my support finishes my job killing you. I expose myself to make my teammate able to make the objective... i often do this as medic so my teammate can take my 3 medic packs and be stronger to finish the job.
    If you self kill, i died for nothing...

    These are two topics.

    Lets say we meet 20sec after my spawn, I kill you with 15HP left and my next spawn is in 4 seconds. It would be useless to wait another 5 seconds until someone else kills me, so the only choice is to kill myself to support my team again with full HP. I do the same if I'm out of ammo. (Guess all of these ETL players would agree on this ^^)

    Edit:/ If I'm infight with you and another one your strategy works, because your mate will have 3 med packs and keeps shooting me. In that case I can't kill myself right now. But even if I could, you mate can move on.

    If someone is hitting me hard right after spawn (e.g. venice 2nd spawn as Allies), I go back and start the round again. I cant push any mate to plant or drive the tank in that case, so I need full HP. 

     

    Regarding the self heal. Please consider to "self heal" the moment a medic heals a team mate. I've seen it on different servers and with this you have to support your mates but also will benefit from it. And in the end - again - please don't increase HP of any class. If you want to adjust HP, reduce Medica maximum to 140 (instead of 154 right now)

     

    Off-topic: @froggy You are safe from me the next days :D

  5. On 7/14/2023 at 2:04 PM, Ctrz said:

    Soldier - health increase to 180. Panzer/mortar etc speed low (keep it in lvl 1 maybe?) and only sidearm is pistol. Regular soldier maybe could have increased ammo (even more than today).
    Engineer - health increase to 160. Riflenade/dyna/mine speed low (keep it lvl 1 like soldier maybe?). Sidearm could be thompson/mp40 when other weapon is rnade rifle. Engineers should be tanky enough to survive a little fire when building something.
    Fops/Medic/Covert - health 150. Keep arty/airstrike amount low so it would matter. Giving away ammo speed - dont really matter. Ammopacks stacked on floor is fine. Medic could give medpacks but cant selfheal. Can heal from other medic packs. Can use needle to revive.

    Also - no selfkill and maybe bit longer spawntimes. It would keep the overall game speed bit lower and make objective play more important with soldiers hopefully becoming the fighting class that helps engineers to fulfill objectives.
     

    Would disagree with that amount of HP.

    Currently the Medic has 154HP with Helmet, so it needs 3 Headshot and 1 Bodyshot to kill him. (Guess HS is 50HP, maybe lower with Helmet). Imagine you're new to the game and have to kill a Soldier in that case. Agree with Soldier lvl to reduce shooting speed and sidearm is pistol.

    Engis should be a supportive class and focus on Building. To do so, they need support by a Fops Arty or by a medic. If the medic is the lowest in field he neither can defend the engi while he's building at slow speed (lvl 1) nor he can heal him as he will be killed first in that setting.

    Long blablabla short: If you want to change HP of the classes, simply reduce Medic to max. 140 with helmet and don't change the other classes HP.

     

    Regarding Self-Kill in fight: To be honest, if I get shot to low HP after the spawn I move back and use selfkill, because the round is lost for me without the ability to heal myself. I cant get back to 140hp, hence I cant support any other class in that scenario. ==> selfkill and start after next spawn with full hp.

  6. One week over.. Am not around next week, hence some feedback from playing the last days:

    •  Medics can heal teammates with their revive syringes. << Please, add a Server Banner. Even after a week, many frequent players are not aware 😅 Overall a good change!
    • Medics regenerate normal HP at 2HP/second and extra HP at 1HP/second << Isn't it the default setting? Didn't feel different
    • Medics can't pick up their own med packs at all <<< It's ok as long as youre playing with somebody else (also medic). The moment you're the only medic in team you're lost. Especially if you play objective and defend dynamite for example.

    I suggest the following:

    • Reduce Medic health maximum to 135/140
    • Keep Syringe heal for <=35HP enabled
    • Reduce Medic Charge / or (if possible) reduce HP recovery rate from med packs and re-enable the self heal (Proposal 1)
    • Enable self-healing as a medic when you heal somebody else with med packs. (Proposal 2)
    • ----- OTHER TOPICS -----
    • Rework Spawn Times (Ctrz has created a separate topic on this)
    • Reduce Artillery Spam
    • Enable self-kill in fight if you dont reactivate a possibility to heal yourself as a medic

     

     

  7. On 7/10/2023 at 4:20 PM, Ctrz said:

    Hey all.

    As im reading through the feedback on topic of medic related changes in beginner/nitmod server, I came across few that pointed out possible spawntime issues also. Im not currently aware what spawntimes on all map currently are, if any are different than default but lets bring that part of discussion here and go map by map basis.

    @Holzi_Goldzunge you had some specific examples in mind - could you elaborate them here again (if thats not too much to ask).

    It feels like the spawns are too fast in general, independant of the map. On most maps, the other team will have only 1 sec difference. E.g. You're about to capture the flag on Oasis as Allied 1 sec before spawn and miss it for whatever reason, the other second Axis will respawn.

    Maybe we can have an overview of map spawn times from @MiniMuppet?

    Few maps were its really hard to capture due to "way to go" and spawn times are:

    • Warbell - Feels like Allies spawn is also shorter than Axis (what shouldn't be while Axis are attacking)
    • Braundorf
    • Supply Depot

    Just my first thoughts on this. Let me have another coffee and I might have some more examples

  8. On 7/7/2023 at 8:36 PM, uips said:

    Some ETL main server spawn times for comparison. Although matches in full server are 20vs20.

     

    Might depend on the map.

    Warbell is nearly unplayable as Axis, feels like Allies have shorter spawn times. Really bad chances to reach the flag without entering the room right to their spawn time. The missing respawn timer (compared to ETL) doesn't make it easier to time the capturing.

     

    Overall it's still okay to play. I guess it's a good way to make it more even, but you should reflect the ideas from Hunter (guess it was in discord) as well.

    What I observed the last days is, that most medics won't go to another medic to heal him...

  9. Maybe something you should consider as well is

    - to reduce the Artillery frequence. (currently it's Arty spam most times)

    - to increase PF and (Rifle)Nade damage (funny to fly around after an indirectly hit, but not what should happen :) )

    - Check Spawn times. Altough it's a Beginner Server, Allies have a handicap on most maps due to short respawn time which is on some maps only 2-3 seconds apart [vice versa on Axis attack maps]

     

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