Hi!
I don't know what changed in the settings, but the BOTs never played that good before!
On the 4 maps i tested, they do the job, attacking or defending, and the game is really more pleasant.
THANKS SO MUCH!!!
https://fearless-assassins.com/files/file/1570-river-port-river_portpk3-and-waypoints/
Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
Objectives:
Allies:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls
Axis:
1] Stop them from escorting their Tank
2] Defend the Anti-Tank Gun
3] Build a Tank Barrier to prevent them getting over the Bridge
4] Protect the Headquarter
5] Don't let them use the Radio
6] Protect the V2 plans
7] Deconstruct any hacks at the U-boat
8] Don't let them use the U-boat
https://fearless-assassins.com/files/file/2487-dingenskirchen-b9-dingenskirchen_b9pk3-and-waypoints/
-----Story-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany.
In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders.
Allied intelligence wants these plans destroyed before they can be distributed to the front line.
-----Beta 9-----
* Fixed minor caulk leak
* Fixed terrain blending near tram station
* Adjusted lighting settings in an attempt to improve performance
* Added wm_announce to Caste Stairs construction (Thank you Mateos for reporting)
* Fixed setstate errors in console at village flag secure (Thank you Mateos for reporting)
* Fixed setstate errors when taking and returning suitcase (Thank you Mateos for reporting)
* Removed suitcase cm icon when delivered (Thank you Mateos for reporting)
-----Beta 8-----
* Fixed missing texture
* Fixed bug where Allies can spawn in the castle before it's breached. (TODO)
* Moved river flag closer to tunnel doors and removed crates restricting player movement.
* Moved tunnel grate lever to tunnel doors gatehouse
* Changed Axis Hill spawn to Church spawn
* Changed Allied Church spawn to Tram spawn
* Remodelled Axis castle spawn and moved staircase tower to split balcony walkway
* Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!"
* Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm.
* Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle.
* Added ladder to transition between wine cellar and middle route inside the castle.
* Moved river flag secure event to when tank passes river spawn hut.
* Widened passage ways to village flag
* Removed crates at village flag to compensate too strong defensive position for Axis
* Fixed various texture alignment issues
still the same...
And the allies don't repair the tank and don't dyna the second barrier i constructed...
Too bad.. .that was ok some days ago...
They don't move anymore and stay stuck in their SZ
On Beginners, the bots are not really wallhackers but bushhackers.
They see you trough the vegetation when they shouldn't
Is it possible to change the settings?
The second tank barrier is OK but the first is not back, so the bots still defend Capuzzo city as it has not been destroyed. And they don't construct the second....
Let play this map with many players to see how it goes
if i remember well, this old map was appreciated a lo by the players in my previous clan:
https://fearless-assassins.com/files/file/208-et_villagepk3-and-waypoints/
et_village waypoints.rar
Since some days, on Capuzzo, the 1rst tank barrier disappeared and the axis bots focus on defending the city, as if the barrier was still efficient and if the bots are defending it.
They defend it until the spitfire is called and the documents taken...