Rework explosion and particles effects #1450
Particles effect has been turned on by default and the cvar removed (see #1173), in order to get rid of the unfair advantage provided.
The default explosions effect is however too strong, so take measure to diminish its intensity. Something like a semi-transparency would be great.
In addition, the cg_wolfparticles cvar hid many other smaller effects (smoke effects, debris, ..) at the same time. Since these are cosmetic only: :handled these by the cg_visualEffects cvar too, so only the tamed explosion effects would be mandatory. :consider allowing shoutcaster to turn the main explosions effects off too