372 files
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de dusted2B1 - de_dusted2B1.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Protect the military warehouse artillery on B-Site B."
2 "Primary Objective:**Protect the the rocket launcher on B-Site A."
3 "Primary Objective:**Defend the middle door from being breached ( not to repair)."
4 "Secondary Objective:**Defend the barrier roasts on the left."
5 "Secondary Objective:**Defend the defense Back Door."
6 "Secondary Objective:**Defend the rock wall on Top Short A."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock."
8 "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ."
// Allied Objective Descriptions
1 "Primary Objective:** Destroy the military warehouse artillery on B-Site B."
2 "Primary Objective:**Destroy the rocket launcher on B-Site A."
3 "Primary Objective:**Breach the middle Door."
4 "Secondary Objective:**Destroy the barrier roasts on the left."
5 "Secondary Objective:**Destroy defense Back Door."
6 "Secondary Objective:**destroy the rock wall on Top Short A."
7 "Secondary Objective:**Establish a forward Command Post at the house."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock."1 download
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bunker - bunker.pk3 and waypoints
By papywolf
***** Bunker *****
*******************************************************************************
* Enemy Territory Map - by Impact - 2004 *
*******************************************************************************
Note: This map is exclusively my own
permanent property, that is, the copyrights are automatically mine. Equal-
early the map is a hobby project by a gamer for gamers. Therefore
this map freeware. Everyone is allowed to use this card for their private use
Offer to download, copy, or publish. One too
I expressly consent to publication in the following German game magazines to:
PC Action
PC Player
Game Star
PC Joker
Any other commercial use, in particular publication on dis-
chain, CD-ROM or DVD in a magazine other than those mentioned above
is expressly prohibited.
Everyone has the permission to change the map for the private area, or
Copy parts of the map, e.g. to create your own maps. In this case
I ask for the note that parts of my map are used to create the map
were used.
This map is my first ever map. It
so I am aware that this is not perfect in many areas. Besides
the map was created as part of a MapContest, which is why it is very small
has failed and there was a certain time pressure. For these reasons it is
this map was also my "test object" because I was practical
all the steps that are necessary to create a map still had to be learned.
Nevertheless, there are over two hundred hours of work in the map.
But above all others that I mention here made this card possible
would like to:
www.dflv-clan.de: no map without beta test;)
www.Fragpoint.de: Very good German tutorial and a nice one
small forum
www.haradirki.de: Very good German tutorial
www.level-desinger.de: Best forum for mappers with lots of nice people
www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW
Those were the pages I visited most of the time. The people who helped me
just as they occur to me:
Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.
[DFLV] Wolfine
[DFLV] Kosmic
[DFLV] Maroni
[DFLV] Maschine
[DFLV] DerBeo
[DFLV] CrazyPittbull
[DFLV] Denation
[DFLV] Dagget
[DFLV] HomeX
[DFLV] Nobert
[DFLV] Servidge
[DFLV] TheCrazyKraut
[DFLV] Tankwart
[DFLV] GohanZeta
Description of the map:
Bunker is a small map for ET, intended for 3-5 players on each side.
Installation Guide:
Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".
Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host gam
0 downloads
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Submitted
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bucket v2 - bucket_v2.pk3 and waypoints
By papywolf
Name: Chicken Bucket final2*
File Name: chicken_bucket_v2.zip
Info:
map-team-allies.gifOBJECTIVES (ALLIES):
1 "Primary Objective:Don't let the Axis control the jukebox."
2 "Primary Objective:Play the Allied song on the jukebox."
3 "Secondary Objective:Don't let the Axis construct a Command Post."
4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements."
OBJECTIVES (AXIS):
1 "Primary Objective:Don't let the Axis control the jukebox."
2 "Primary Objective:Play the Allied song on the jukebox."
3 "Secondary Objective:Don't let the Axis construct a Command Post."
4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements.
OBJECTIVES (AXIS):
1 "Primary Objective:Keep the jukebox playing with the Axis song."
2 "Primary Objective:Don't let the Allies take over the jukebox."
3 "Secondary Objective:Construct a Command Post to reduce the time between reinforcements."
4 "Secondary Objective:Prevent the Allies from constructing a Command Post."
- Overview: what was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!
- Map Information:
Filename: bucket_v2
Menu Name: Chicken Bucket
Gametypes: wolfmp wolfsw
Players: Up to 32 per team is supported1 download
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Updated
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mlb bergheim 09 - mlb_bergheim_09.pk3 and waypoints
By papywolf
Map Description:
-----------------
The battle front is constantly advancing within german lands.
Allies have reached the small town of Bergheim that they need to take over in order to have an advanced
settlement. It's a strategic position for the outcome of the war.
Allied:
"Capture the Fortress flag and defend it."
Axis:
"Defend at all costs the Fortress!"
Neutral:
"Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.They have to capture the Fortress flag."
2 downloads
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Submitted
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villa france beta1 - villa_france_beta1.pk3 and waypoints
By papywolf
Large map
Author : Hitman007
Email address : hitman007.maps@gmail.com
Webpage : http://www.hitman007.tk ( site closed )
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Villa_france
Filename : Villa_france_beta1.pk3
Campname : villa_france_beta1
Max Players : 60
Release date : 8/12/2004
Decription : The allies need secret documents OSA
Final Build time: 3 weeks.
Compile time : 1:30 hrs/min
Compile machine : AMD AtholnXP 2200 1.8, 512MB
Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map villa_france_beta1.
Textures : 42 new textures for the moment
Sounds : 1 new sounds.
Models : 0 new model.
* Special thanks:
Drakir: www.drakir.tk For all help in forums and Sourcemaps
MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
Elmapper ET: www.mapperet.tk //Mapping in spanish
Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
Goldrush:-- For source map ^^
PGRCLAN: Tanks Clan
TANKS ALL
LIBERATION OF THE .MAP IN 1 MONTH -
MAP BY HITMAN007 www.hitman007.tk -
VILLA_FRANCE_FINAL -
__________
Axis Objective Descriptions
1 "Primary Objective:**Defend the Artyllery Gun1"
2 "Primary Objective:**Defend The artyllery Gun2."
3 "Primary Objective:**Defend wall."
4 "Primary Objective:**Build Command Post aT bunker house."
5 "Primary Objective:**Defend the Documents."
6 "Primary Objective:**Dont let them escape with the Secret OSA documents."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Artyllery Gun2."
2 "Primary Objective:**Build Command Post aT bunker house."
3 "Primary Objective:**"
4 "Primary Objective:**Capture documents in the bunker."
5 "Primary Objective:**Secure Documents in bunker house"
6 "Primary Objective:**"1 download
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Submitted
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kolding - kolding.pk3 and waypoints
By papywolf
*******************************************************
Kolding
*******************************************************
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : suik49@hotmail.com
Game : Wolfenstein - Enemy Territory
*******************************************************
Description
*******************************************************
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
2 downloads
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Submitted
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ambition3 - ambition3.pk3 and waypoints
By papywolf
Ambition 3
Filename:
ambition3.pk3
Date:
January 2014
Number of players:
6 vs. 6 or higher (up to 32 vs. 32).
Editing program:
GtkRadiant 1.4.0
Installation/play:
Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
Author:
Kent "Loffy" Lofgren, Sweden
E-mail:
loffyswe@gmail.com
Web:
http://www.loffysdomain.com
Thanks to:
Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
// Axis Objective Descriptions
1 "Primary Objective:**Steal the Documents!"
2 "Primary Objective:**Take the Documents to the Axis Truck!"
3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!"
4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."
5 "Secondary Objective:**Repair the Axis Pump to open new access routes!"
// Allied Objective Descriptions
1 "Primary Objective:**Defend the secret Documents!"
2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"
3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."
4 "Secondary Objective:**Do not let the Axis build a Command Post!"
5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
4 downloads
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Submitted
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The Fortress - Fortress.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from breaching the castle wall."
2 "Primary Objective:**Prevent the Allies from stealing the tank."
3 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching our HQ."
4 "Primary Objective:**Stop the Allies from blowing up the HQ main doors."
5 "Primary Objective:**Stop the Allies from blowing up our HQ."
6 "Secondary Objective:**Construct the command post."
7 "Secondary Objective:**Blow up the Allied command post."
8 "Secondary Objective:**Blow up the footbridge."
// Allied Objective Descriptions
1 "Primary Objective:**Breach the castle wall."
2 "Primary Objective:**Steal the tank."
3 "Primary Objective:**Escort the tank to the town square."
4 "Primary Objective:**Use the tank to blow up the Axis HQ main doors."
5 "Primary Objective:**Use dynamite to blow up the Axis HQ."
6 "Secondary Objective:**Construct the command post."
7 "Secondary Objective:**Blow up the Axis command post."
8 "Secondary Objective:**Construct the footbridge."2 downloads
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Submitted
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Grotli final + waypoints
By o-0._.0-o
//===================================================================================================>>>
// Mapname : Grotli
// BSPname : grotli
// Released: 04.10.2023
// Version : Final
//
// Map made by: o-0._.0-o
//
// Website: www.bunker4fun.com
//===================================================================================================>>>
Story:
The Allies must blast their way through the Grotli tunnel and bring the gold back home.
=======================================================
Objectives:
Allied:
Primary Objectives:
1] Destroy the main gate.
2] Destroy the tank gate and steal the tank.
3] Escort the tank to the Axis base.
4] Destroy the tank barriers.
5] Destroy the vault door.
6] Grab the gold and bring it to the Allied base.
Secondary Objectives:
7] Once inside the Grotli tunnel, capture the forward spawn point.
8] Destroy the side entrance.
Axis:
Primary Objectives:
1] Protect the main gate.
2] Protect the tank gate and don't let them steal the tank.
3] Don't let the tank go to the Axis base.
4] Don't let the Allies destroy the tank barriers.
5] Don't let the Allies destroy the vault door.
6] Protect the gold.
Secondary Objectives:
7] Don't let them use the forward spawn point inside the Grotli tunnel.
8] Protect the side entrance.
=======================================================
15 downloads
0 comments
Updated
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Destruction final - Destruction_final.pk3 and waypoints
By papywolf
==================================================================================
Title : Destruction_final
Filename : destruction_final.pk3
Date : 2009.03.29
Author : Russell Story (Geehaad)
Contact : angel_son_7d@yahoo.com
URL : N/A
Map File : destruction_final.bsp
Script File : destruction_final.script
Release : 2009.03.02
Gametype : Objective, SW, Campaign
Maximum Players : 64
Recommended Players : 12-18
q3map2 build cmds:
[q3map2] (simulate old style -light -extra) BSP -meta, -vis, -light -super 2"[MapFile]"
==================================================================================
Story:
"Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
**Allies must destroy their Communications before they are able to radio for help.
Objectives:
// Axis Objective Descriptions
c 1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements."
2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse."
3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof."
4 "Secondary Objective:**destroy the side door.**This will give them quick access to the forward warehouse."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses."
2 "Secondary Objective:**Destroy the Gate.**This will give access to the warehouse."
4 "Secondary Objective:**Destroy the side door.**This will give quick access to the forward warehouse."
=====================================================================================^
How to play it:
- Unzip the destruction.zip file to your \etmain folder,
- Run ET,
- Find a server playing destruction. or...
- Select Host Game, set it to Objective mode and look for snipertowers_fp1 in the map list,
- Enjoy the map.
=====================================================================================^
Known Bugs:
- None .
=====================================================================================^
To Do:
- Any nessecary unfound bug fixes.
=====================================================================================^
Credits:
- Textures: ID software / Geehaad
- Layout First Draft: Russell Story (Geehaad)
=====================================================================================^
Thanks to:
2Bit Enemy Territory for prefabs and tutorials on mapping.
"SLayer" for doing the map waypoints.
=BeL=Clan for playtesting on their server. http://www.belclan.info
=====================================================================================^
This level is (c) 2009 Russell Story.
This map may be electronically distributed only at NO charge to the recipient.
It may NOT be modified in any way. This text file must be included with the map.
You may NOT include or distribute this map in any sort of commercial product without
permission from the author. You may NOT mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may NOT Redo/reproduce/update this map in any way without permission from the author.3 downloads
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jailbus b2 - jailbus_b2_fix.pk3 and waypoints
By papywolf
---------------------
jailbus_b2(beta2) for ET
---------------------
feb, 2010
Map by: Masterkiller(qc) (Hobbie)
Email address: lachose@gmail.com
website : http://masterkiller-mapping.blogspot.com/
==========================================================
==========================================================
neutral:
"Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
Allied:
"Allies need to steal the Henschel Trolleybus then make the way to leave the city."
Axis:
"Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
==========================================================
==========================================================
**Map Info
Title: jailbus_b2
Filename: jailbus_b2.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
==========================================================
==========================================================
**Build Info
Editor(s) Used:
Radiant1.4, (build)
Radiant1.5, (compile)
photoshop,
Milkshape 3D 1.7.8
Audacity beta 1.3
Q3_Model_Tool_v162
Q3Map2Toolz
**Build time: 14 days.
**Compile time: about 2hours
final
[q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"
==========================================================
==========================================================
**Installation
Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
Host a game whit jailbus_b2 campaign or jailbus_b2.
Also, you can add jailbus_b2 on to your serverlist.
You can launch the game by tipping this command on the console game.
map jailbus_b2
==========================================================
==========================================================
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
==========================================================
==========================================================
**news stuffs
New Sounds: YES (37 wav)
New Graphics YES (85 textures)
New Models YES (41 models)
==========================================================
==========================================================
Forum thread link:
french:
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4
English:
http://masterkiller-mapping.blogspot.com/
http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html
==========================================================
==========================================================
**Special Thanks
Goldrush source (scripts and prefab)
Radar source ( prefab)
**Special Thanks to Avoc for the High Quality Skyboxes
http://www.splashdamage.com/forums/showthread.php?t=18033
http://www.eft-clan.com/
**Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
That the reason why i made this map. I wanna try to put a tag file whit his model.
http://www.splashdamage.com/forums/showthread.php?t=20331
http://www.hot.ee/smmapping/
**Special Thanks to this website:
http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
http://easymapping.free.fr
http://www.heppler.com/shader/ (#1 site to learn about shader)
http://et.splatterladder.com/ (alway miroir my download link)
http://www.wolfmap.de (alway miroir my download link)
http://www.hot.ee/smmapping/ (model Henschel Trolleybus)
suggestions, bugs, complaints, comments and/or ideas for improvement.
http://masterkiller-mapping.blogspot.com/
==========================================================
==========================================================3 downloads
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generator b3 - generator_b3.pk3 and waypoints
By papywolf
About This File
Author : Hitman007
Email address : hitman007.maps@gmail.com
Webpage : http://www.hitman007.tk
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Wolfenstein: Enemy Territory
Title : generator
Filename : generator_b3.pk3
Campname : generator_b3
Max Players : 40
Release date : 07/11/05
Decription : To destroy the generator of the main base
Other Info : version Beta3
Compile time : 15 min - BSP META - LIGHFAST
Compile machine : AMD Duron 800 mhz Ram384MB
______________________________________
//Axis Objective Descriptions
1 "Primary Objective:**Defend the generator."
2 "Secondary Objective:**Defender the doors."
3 "Secondary Objective:**Defender Door Base."
4 "Secondary Objective:**Construct the command post."
5 "Secondary Objective:**no info"
// Allied Objective Descriptions
1 "Primary Objective:**Blow generator."
2 "Secondary Objective:**Blow doors"
3 "Secondary Objective:**Blow Door Base."
4 "Secondary Objective:**Construct the command post"
5 "Secondary Objective:**no info"1 download
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Brundlenburg Antenna (Final) - Brundlenburg.pk3 and waypoints
By papywolf
Made by Fritz Chestnut.
Thanks everyone at
Note:
The map file is included. Any one can modify it or use any part, just give me credit please.
Thanks to http://www.planetwolfenstein.com/4newbies/
And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
// Axis Objective Descriptions
1 "Primary Objective:**Defend the Brundlenburg Antenna."
2 "Primary Objective:**Construct the Antenna Defence."
3 "Primary Objective:**Defend the Depot gate"
4 "Primary Objective:**Destroy the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Brundlenburg Antenna."
2 "Primary Objective:**Destroy the Antenna Defence."
3 "Primary Objective:**Destroy the Depot Gate."
4 "Primary Objective:**Construct the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
Poster un nouveau sujet5 downloads
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Submitted
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erdenberg ga v5 - erdenberg_ga_v5.pk3 and waypoints
By papywolf
******** Information on Erdenberg Greater Access ********
Authors: Pinn
Release dates: V1: 15/12/2023
V2: 24/12/2023
V3: 08/01/2023
V4: 15/01/2023 maybe
Email: etmapping@pinickitty.co.uk
******** Map information ********
"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."
Objective:
>Flag > Main Gate > Flak88 cannons East and West
> Command Post
> Axis West Flak Spawn Flag and Constructible Door
> Health and Ammo Cabinets West Flak
Allies are attacking.
******** Tools used ********
GTKRadiant 1.5
NetRadiant Custom
Topaz Gigapixels image upscaler
Notepad ++
GIMP
WinRAR
******** Textures used models ********
Majority of textures are from t2 but were upscaled manually by 2x using Topaz.
Some new textures added from open source texture packs or in the case of the doors from praetoria M1. I just loved the look
with only a slight colour change.
Models and some textures were also obtained from the Teuthing mapping source pack.
******** Changes from T2 included changes in both V1 and V2 of greater access ********
Sky changed to horizon sky and was downgraded to a smaller size in V2 using Topaz. Took approx 10mb off the compressed pk3 file size in V2.
removed entity func_leaky
made triggers for both guns smaller to prevent trick plants. new area defined with a decal.
created a new area on level 1 of the buildings surrounding East Flak including new ladders and a staircase.
most existing doors made accessible mainly to axis/cvops
replaced fence near west flak with brush models.
All windows made explodable.
Near route between Axis second spawn and main gate added.
spawn point added in new route
small area behind new route added
explodable/constructible added to new route
ammo health added to room below axis new spawn
door added on new route.
bunker on west flak made a fully functioning room
added small ledge under top windows overlooking westflak
added mg42 in bunker near allied first spawn
added mushrooms
added flag above main gate
added a room and door under the new staircase near eastflak
redesigned outside and inside of garage to make it higher and larger with a new functioning door added
outside of garage now matches inside.
added brush model as wooden explodable near west flak hole in wall
******** Changes made in V3 of greater access ********
added new route from garage to first floor east flak
moved mg42 on allied spawn to face gate
added some more mushrooms and other general furniture aand objects
added the roof brushes to buildings around east and west flak. just because I could then raise the clip ceiling allowing for possible TJ onto broken roof
fixed some object positioning
made garage door back everyone access
small texture alignment and scaling changes
added small ledges to outside of windows overlooking west flak
added a small room and door directly under the east flak.
******** Changes made in V4 of greater access ********
made garage door back to axis/cvops
fixed the jump from highest window to broken roof.
fixed script for axis west spawn flag
a few door fixes including a new door texture with axis logo
added flak voice overs (cheeps UIPS and DKill)
fixed windows in westflak bunker. no longer explodable but now block bullets...phew
added some new axis and neutral door textures (wooden hill400 and blue door from praetoria) with the help from UIPS.
fixed allied spawn flag allowing axis access to forward bunker from spec
******** Changes made in V5 of greater access ********
doorway activated above axis final spawn and made axis/cvops to prevent allies surrounding east flak
stairway added to axis final spawn to make it easier for axis to cover east flak
added to rope ladders to the broken house so that both sides can access the only playable roof and not just from TJ from highest window in attic
added a security camera just for a bit of fun
******** Thanks to ********
All this that tested some of the early ideas like Cranog and John Doe and huge thanks
to eG Aimex for first putting it on the server as V1 and also for nominating the map for MOTY. 2nd is great but really felt Beach and Braundorf
should have won in 2023 but maybe Grotli is a worthy winner as the only original map in the nominations.
Also a big thanks to all those on TM Muppet ETL server who also provided lots of feedback on both V2 and V3. Too many to mention of course but UIPS has been really outstanding in checking things
and making sure every little bug is fixed.
Also a big thanks to UIPS and DKill for providing the flak destroyed/dyn voice over files and also TM for who ever fixed the general vo scripts. I was lazy yes and just used the t2 version adjusted.
And must mention Kemon and Matteos for all the help and guidance along the way along with all the other ET Mapping discord members who answered my many questions.
Great to be able to test on both nitmod and ETL
******** Original Information from T2 ********
Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Hemuli (Consultant?!)
Release dates: B1: 5/8/2010
B2: 27/11/2010
B3: 1/11/2011
Email: sani@fubr-gaming.com
IRC: #w0bble @ Quakenet6 downloads
0 comments
Updated
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etl sp delivery v5 - etl_sp_delivery_v5.pk3 and waypoints
By papywolf
Axis Objective Descriptions
1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!"
2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!"
3 "Secondary Objective:**Defend the Forward Bunker!"
4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!"
5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!"
6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!"
7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!"
Allied Objective Descriptions
1 "Secondary Objective:**Destroy the East Wall!"
2 "Secondary Objective:**Destroy the West Wall!"
3 "Secondary Objective:**Capture the Forward Bunker!"
4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!"
5 "Secondary Objective:**Construct the Loading Door Controls!"
6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!"
7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"
9 downloads
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mp sillyctf - mp_sillyctf.pk3 and waypoints
By papywolf
Description:
(the readme file)
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Basic Information
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Author : Lanz (Johan Gustavsson)
Email address : johanrg@telia.com
Webpage : http://www.rtcw-tf.co.uk/gib/ #gameinfobot on quakenet (thats my irc bot page and channel)
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : Silly CTF
Filename : mp_sillyctf.pk3
Release date : 2003-07-15
Decription : The aim for this map has been to create a fast fun map and not spend time on inventing
a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw,
has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
player count, 3 per side is great fun but works well with 2on2 also. So here it
is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close
battles. Best played without air strikes, artillery strikes and panzerfausts.
The map file is included in the package, I hope someone might learn something from it.
Observe! I do not want to see any work based on this map, I distribute the map file for
all those new mappers out there, not so you can take the easy way and steal it from me.
Program : SDRadiand 1.3.8
Build time : A couple of relaxed days.
Compile time : a couple of minutes
Compile options : -meta -vis -light -fast -filter -samples 2
Compile machine : AMD Athlon 1.4 gig
Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or
bring down the console and type: map mp_sillyctf.
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Textures
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Standard Rtcw textures
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Special thanks to
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Clan Enigma for play testing (#enigma? on quakenet)
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Copyright 2003 Johan Gustavsson all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
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Desert Outpost - Desert_Outpost.pk3 and waypoints
By papywolf
Desert Outpost
by cYburK
Gametypes: Objective,Stopwatch
Version: Final 1.0
The Allies must infiltrate the Desert Outpost and steal the two Radar Boxes.
The Axis have to defend the Radar Boxes and destroy the Power Generator so
the Allies cant send the Secret Radar Code.
Allies:
- Destroy the Town Door.
- Construct the Command Post to activate more Spawn Locations.
- Capture the Forward Spawn.
- Destroy the Main Entrance to secure the Forward Spawn.
- Build the Generator so transmitting the Radar Code is possible.
- Destroy the Axis Team Door or Infiltrate with Covert Op.
- Destroy the Bank Wall.
- Steal the Radar Boxes and transmit the Top Secret Radar Code. 2X
Axis:
- Defend/Build the Town Door.
- Construct the Command Post.
- Defend the Forward Spawn.
- Defend the Main Entrance.
- Destroy the Generator.
- Build the Team Door.
- Defend the Bank Wall.
- Defend the Radar Boxes with the TOP SECRET RADAR CODE 2X6 downloads
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Running the Gamut - gamut.pk3 and waypoints
By papywolf
Allied:
"Vital Axis communications are being sent via this relay station - infiltrate it, steal the information and transmit it to friendly forces!"
Axis:
"Vital operations information is being entrusted to this relay station - no matter what, guard the information and the station with your lives!"
Neutral:
"The Axis relay station contains vital operations information that the Allies would like to steal"
2 downloads
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TC Base by Alienz - mp_base.pk3 and waypoints
By papywolf
Credits to the following people..........
Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint
Hudson, for his help with the models ...Alienz Rock man!
The Alienz Clan for helping with the testing of this map.....you know who you are
And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
Credits the origonal makers of the map for giving us something to work with
and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ?
// Axis Objective Descriptions
1 "Objective:**Dynamite the Allied Quick Access Bridge"
2 "Objective:**Defend the Axis Tunnel Gate Door"
3 "Objective:**Defend the Door on North Radar 1"
4 "Objective:**Defend the Door on South Rader 2"
5 "bjective:**Protect the North Radar Tower 1."
6 "Primary Objective:**Protect the South Radar Tower 2."
7 "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"
8 "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"
// Allied Objective Descriptions
1 "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"
2 "Objective:**Dynamite the Axis Tunnel Gate Door"
3 "Objective:**Dynamite the Door on Radar 1"
4 "Objective:**Dynamite the Door on Radar 2"
5 "Primary Objective:**Destroy the North Radar 1 Controls."
6 "Primary Objective:**Destroy the South Radar 2 Controls."
7 "Primary Objective:**Steal the Baby Alien "
8 "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"1 download
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ammodepot - ammodepot.pk3 and waypoints
By papywolf
Download pk3 name: ammodepot.pk3
Map name: ammodepot.bsp
Artist(s): Storm Rising (Marco Valenzuela)
In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
get inside and blow both the radio anttena and a stack of ammo boxes.4 downloads
0 comments
Submitted
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op desert fixed - op_desert_fixed.pk3 and waypoints
By papywolf
no information on the map
6 downloads
0 comments
Submitted
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great wall b1 - great_wall_b1.pk3 and waypoints
By papywolf
Description
Allied:
"Defend the decoder. Do any thing to stop the Axis from getting to the decoder and escaping to the truck!"
Axis:
"Steal the decoder from the Allies by any means! Then escape to the truck waiting for you!"
Neutral:
"Axis are trying to steal the Allies secret decoder. Can the Allied forces with hold the Axis attacks?"
Objectives
Allied objectives
1 "Primary Objective:
Defend the decoder door"
2 "Primary Objective:
Defend the decoder"
3 "Primary Objective:
Stop the Axis from escapig with the decoder"
4 "Secondary Objective:
Destroy the Axis command post"
5 "Secondary Objective:
Build the command post"
Axis objectives
1 "Primary Objective:
Destroy the Allied decoder door!"
2 "Primary Objective:
Steal the Allied decoder"
3 "Primary Objective:
Escape to the truck with the Allied decoder"
4 "Secondary Objective:
Build the command post"
5 "Secondary Objective:
Destroy the Allied command post"1 download
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santas grotto v1 2 - santas_grotto_v1_2.pk3 and waypoints
By papywolf
Allied:
"Ok soldier! Were going to the North Pole. Axis have stolen Santa's Sack and are holding it until we release their prisoners. We can't let that happen! Get through the Gates, Steal the Sack and get it back to Santas Grotto before Christmas eve!"
Axis:
"Attention! Allies are sending troops here. We can only assume they want Santa's Sack. Don't let them get the sack. If we can hold them off we might be able to release the prisonners and ruin their 'Christmas' FOREVER!!!"
Neutral:
"Axis have taken hostage Santa's Sack and want their prisoners released and they will give the sack back. Allies will loose the war if that happens. Allies need to go through the gates and get Santa his sack back. Otherwise christmas will be ruined!"
Objectives
Allied objectives
1 "Secondary Objective:
Destroy the First Gate."
2 "Secondary Objective:
Steal the Key to the Second Gate."
3 "Secondary Objective:
Open the Second gate."
4 "Secondary Objective:
Fix the Fusebox to the third Gate."
5 "Secondary Objective:
Steal Santa's Sack."
6 "Primary Objective:
Get Santa's Sack to the Grotto!"
7 "Secondary Objective:
Capture the North Pole."
8 "Secondary Objective:
Capture the command post in Sleigh Traffic Control for quicker support."
Axis objectives
1 "Secondary Objective:
Defend the First Gate."
2 "Secondary Objective:
Protect the second gate key."
3 "Secondary Objective:
Keep Gate 2 shut."
4 "Secondary Objective:
Dont let them Fix the Third Gate."
5 "Secondary Objective:
Protect Santa's Sack."
6 "Primary Objective:
DON'T let them take Santa's Sack back to Santa!"
7 "Secondary Objective:
Don't let them capture the North Pole."
8 "Secondary Objective:
Capture the command post in Sleigh Traffic Control for quicker support."
0 downloads
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the well of youth beta - well_d.pk3 and waypoints
By papywolf
Description
Allied:
"We have to get a jug of the water!!!"
Axis:
"The Allies want to steal a jug of the water, you have to prevent that!"
Neutral:
"The Axis have found The Well Of Youth and the Allies have to get a jug of it to reproduce it!"
Objectives
Allied objectives
1 "Primary Objective:
Build the Bridge!"
2 "Primary Objective:
Steal a jug in the bunker to get some water!"
3 "Primary Objective:
Get the water and flee!"
Axis objectives
1 "Primary Objective:
Prevent the Allies of building the bridge!"
2 "Primary Objective:
Don't let the Allies steal the Jug!"
3 "Primary Objective:
Prevent the Allies of stealing the water!"3 downloads
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mml claustrophobia - mml_claustrophobia.pk3 and waypoints
By papywolf
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Level technical info:
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Name: MML_CLAUSTROPHOBIA
Type: MP / SW / LMS
Stage: Alpha
Revision: 2
Time taken: 2 months
Compile: BSP -meta, -vis, -light -fast -filter -samples 2
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Author info:
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Author: [MML]Gerbil / zero.Gerbil
Real name: Barry Swan
WwW: http://www.theburrow.com
Wolf WWW: http://theburrow.fragland.net
Clan WWW: http://www.zerogaming.co.uk
E-mail: gerbil@theburrow.co.uk
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Story:
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As the Allies advance towards Germany, they discover a seemingly
abandoned warehouse.
However, further investigation reveals that it is actually a
secret Axis weapons research lab.
While the Allies cannot gain access into the main lab itself,
blueprints of the complex pinpoints a weak spot:
If the Allies can destroy the generator, they will disable power
to the entire complex, rendering it inoperative.
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Objectives:
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AXIS:
1) Defend the generator.
ALLIES:
1) Destroy the generator.
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Thanks:
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seven_dc - For running this competition, and giving me enough
time to finish the bloody map!
The people at the SplashDamage forum - for encouragement and
ideas.
Siliconslick - For LMS information.
Clan Groundzero - as ever a top bunch of guys and I just wish I
had the connection to play with them again in clan
matches
Anyone else I've missed - there will undoubtedly be some, and for
that I'm sorry, but anyone who has offered support,
feedback or ideas, it's greatly appreciated!
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Copyright:
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Some textures are the creation of Ydnar:
www.shaderlab.com
His site was down, so I was unable to locate the exact copyright
wording he asks for, but suffice to say you are free to re-use
them in non-commercial game applications, on the condition that
you state clearly he created them and they are copyright to him.
Lots of prefabs used from the rather nice site at:
http://www.sikstrom.nu/rikard/prefabs.htm4 downloads
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