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  1. de dusted2B1 - de_dusted2B1.pk3 and waypoints

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the military warehouse artillery on B-Site B."

    2     "Primary Objective:**Protect the the rocket launcher on B-Site A."

    3     "Primary Objective:**Defend the middle door from being breached ( not to repair)."

    4     "Secondary Objective:**Defend the barrier roasts on the left."

    5     "Secondary Objective:**Defend the defense Back Door."

    6     "Secondary Objective:**Defend the rock wall on Top Short A."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock."

    8     "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ."

      // Allied Objective Descriptions

    1 "Primary Objective:** Destroy the military warehouse artillery on B-Site B."

    2 "Primary Objective:**Destroy the rocket launcher on B-Site A."

    3 "Primary Objective:**Breach the middle Door."

    4 "Secondary Objective:**Destroy the barrier roasts on the left."

    5 "Secondary Objective:**Destroy defense Back Door."

    6 "Secondary Objective:**destroy the rock wall on Top Short A."

    7 "Secondary Objective:**Establish a forward Command Post at the house."

    8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock."

    1 download

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  2. bunker - bunker.pk3 and waypoints

    *****                              Bunker                                 *****
    *******************************************************************************
    *                 Enemy Territory Map - by Impact - 2004                      *
    *******************************************************************************
    Note: This map is exclusively my own
    permanent property, that is, the copyrights are automatically mine. Equal-
    early the map is a hobby project by a gamer for gamers. Therefore
    this map freeware. Everyone is allowed to use this card for their private use
    Offer to download, copy, or publish. One too
    I expressly consent to publication in the following German game magazines to:

    PC Action
    PC Player
    Game Star
    PC Joker

    Any other commercial use, in particular publication on dis-
    chain, CD-ROM or DVD in a magazine other than those mentioned above
    is expressly prohibited.

    Everyone has the permission to change the map for the private area, or
    Copy parts of the map, e.g. to create your own maps. In this case
    I ask for the note that parts of my map are used to create the map
    were used.

    This map is my first ever map. It
    so I am aware that this is not perfect in many areas. Besides
    the map was created as part of a MapContest, which is why it is very small
    has failed and there was a certain time pressure. For these reasons it is
    this map was also my "test object" because I was practical
    all the steps that are necessary to create a map still had to be learned.
    Nevertheless, there are over two hundred hours of work in the map.

    But above all others that I mention here made this card possible

    would like to:
    www.dflv-clan.de: no map without beta test;)
    www.Fragpoint.de: Very good German tutorial and a nice one
    small forum
    www.haradirki.de: Very good German tutorial
    www.level-desinger.de: Best forum for mappers with lots of nice people
    www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW

    Those were the pages I visited most of the time. The people who helped me
    just as they occur to me:

    Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf
    Micro, freakman, hardcoreraver and of course all that I haven't mentioned now.

    [DFLV] Wolfine
    [DFLV] Kosmic
    [DFLV] Maroni
    [DFLV] Maschine
    [DFLV] DerBeo
    [DFLV] CrazyPittbull
    [DFLV] Denation
    [DFLV] Dagget
    [DFLV] HomeX
    [DFLV] Nobert
    [DFLV] Servidge
    [DFLV] TheCrazyKraut
    [DFLV] Tankwart
    [DFLV] GohanZeta


    Description of the map:
    Bunker is a small map for ET, intended for 3-5 players on each side.


    Installation Guide:

    Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game".

    Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host gam

    0 downloads

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  3. bucket v2 - bucket_v2.pk3 and waypoints

    Name: Chicken Bucket final2*
    File Name: chicken_bucket_v2.zip
    Info:
    map-team-allies.gifOBJECTIVES (ALLIES):
    1 "Primary Objective:Don't let the Axis control the jukebox."
    2 "Primary Objective:Play the Allied song on the jukebox."
    3 "Secondary Objective:Don't let the Axis construct a Command Post."
    4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements."
      OBJECTIVES (AXIS):
    1 "Primary Objective:Don't let the Axis control the jukebox."
    2 "Primary Objective:Play the Allied song on the jukebox."
    3 "Secondary Objective:Don't let the Axis construct a Command Post."
    4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements.
      OBJECTIVES (AXIS):

    1 "Primary Objective:Keep the jukebox playing with the Axis song."
    2 "Primary Objective:Don't let the Allies take over the jukebox."
    3 "Secondary Objective:Construct a Command Post to reduce the time between reinforcements."
    4 "Secondary Objective:Prevent the Allies from constructing a Command Post."

    - Overview: what was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!

    - Map Information:
    Filename: bucket_v2
    Menu Name: Chicken Bucket
    Gametypes: wolfmp wolfsw
    Players: Up to 32 per team is supported

    1 download

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  4. mlb bergheim 09 - mlb_bergheim_09.pk3 and waypoints

    Map Description:
    -----------------

    The battle front is constantly advancing within german lands.

    Allies have reached the small town of Bergheim that they need to take over in order to have an advanced
    settlement. It's a strategic position for the outcome of the war.

    Allied:
    "Capture the Fortress flag and defend it."

    Axis:
    "Defend at all costs the Fortress!"

    Neutral:
    "Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.They have to capture the Fortress flag."

    2 downloads

       (0 reviews)

    0 comments

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  5. villa france beta1 - villa_france_beta1.pk3 and waypoints

    Large map

    Author : Hitman007
    Email address : hitman007.maps@gmail.com
    Webpage : http://www.hitman007.tk ( site closed )

    Map Information
    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Villa_france
    Filename : Villa_france_beta1.pk3
    Campname : villa_france_beta1
    Max Players : 60
    Release date : 8/12/2004
    Decription : The allies need secret documents OSA

    Final Build time: 3 weeks.
    Compile time : 1:30 hrs/min
    Compile machine : AMD AtholnXP 2200 1.8, 512MB

    Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map villa_france_beta1.

    Textures : 42 new textures for the moment
    Sounds : 1 new sounds.
    Models : 0 new model.

    * Special thanks:

    Drakir: www.drakir.tk For all help in forums and Sourcemaps
    MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
    Elmapper ET: www.mapperet.tk //Mapping in spanish
    Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
    Goldrush:-- For source map ^^
    PGRCLAN: Tanks Clan

    TANKS ALL
    LIBERATION OF THE .MAP IN 1 MONTH -
    MAP BY HITMAN007 www.hitman007.tk -
    VILLA_FRANCE_FINAL -
    __________
      Axis Objective Descriptions

    1 "Primary Objective:**Defend the Artyllery Gun1"
    2 "Primary Objective:**Defend The artyllery Gun2."
    3 "Primary Objective:**Defend wall."
    4 "Primary Objective:**Build Command Post aT bunker house."
    5 "Primary Objective:**Defend the Documents."
    6 "Primary Objective:**Dont let them escape with the Secret OSA documents."
      // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Artyllery Gun2."
    2 "Primary Objective:**Build Command Post aT bunker house."
    3 "Primary Objective:**"
    4 "Primary Objective:**Capture documents in the bunker."
    5 "Primary Objective:**Secure Documents in bunker house"
    6 "Primary Objective:**"

    1 download

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  6. kolding - kolding.pk3 and waypoints

    *******************************************************
    Kolding
    *******************************************************

    Author : chuBBy
    Real name : Gert Suik
    Location : Estonia
    E-mail : suik49@hotmail.com
    Game : Wolfenstein - Enemy Territory
     
    *******************************************************
    Description
    *******************************************************

    The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
    the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
    and place it onto the Escape Truck.
     
    Axis objectives

    - Don't let the Allies capture the flag.
    - Don't let them destroy the Main Entrance.
    - Stop the allies from destroyng the side planks.
    - Don't let the Allies destroy the Repository Gate.
    - Don't let the Allies construct the ramp.
    - Construct the CP and don't let the Allies do the same.
    - Construct the barrikade(west side of repository).
    - Defend the Gold.
     
    Allied objectives

    - Capture the flag.
    - Destroy the Main Entrance.
    - Destroy the side planks.
    - Destroy the Repository Gate.
    - Satchel the barrikade to gain additional access (west side of repository).
    - Construct the CP and don't let the Axis do the same.
    - Construct the ramp.
    - Steal the Gold.

    Spawntimes:
    Axis 30
    Allies 20

    2 downloads

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  7. ambition3 - ambition3.pk3 and waypoints

    Ambition 3

    Filename:
    ambition3.pk3

    Date:
    January 2014

    Number of players:
    6 vs. 6 or higher (up to 32 vs. 32).

    Editing program:
    GtkRadiant 1.4.0

    Installation/play:
    Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.

    Author:
    Kent "Loffy" Lofgren, Sweden

    E-mail:
    loffyswe@gmail.com

    Web:
    http://www.loffysdomain.com

    Thanks to:
    Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
     
    // Axis Objective Descriptions

    1     "Primary Objective:**Steal the Documents!"

    2     "Primary Objective:**Take the Documents to the Axis Truck!"

    3     "Secondary Objective:**Prevent the Allies from establishing a Command Post!"

    4     "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."

    5     "Secondary Objective:**Repair the Axis Pump to open new access routes!"
     
    // Allied Objective Descriptions

    1 "Primary Objective:**Defend the secret Documents!"

    2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!"

    3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."

    4 "Secondary Objective:**Do not let the Axis build a Command Post!"

    5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"

    4 downloads

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  8. The Fortress - Fortress.pk3 and waypoints

    // Axis Objective Descriptions
    1 "Primary Objective:**Stop the Allies from breaching the castle wall."
    2 "Primary Objective:**Prevent the Allies from stealing the tank."
    3 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching our HQ."
    4 "Primary Objective:**Stop the Allies from blowing up the HQ main doors."
    5 "Primary Objective:**Stop the Allies from blowing up our HQ."
    6 "Secondary Objective:**Construct the command post."
    7 "Secondary Objective:**Blow up the Allied command post."
    8 "Secondary Objective:**Blow up the footbridge."

    // Allied Objective Descriptions
    1 "Primary Objective:**Breach the castle wall."
    2 "Primary Objective:**Steal the tank."
    3 "Primary Objective:**Escort the tank to the town square."
    4 "Primary Objective:**Use the tank to blow up the Axis HQ main doors."
    5 "Primary Objective:**Use dynamite to blow up the Axis HQ."
    6 "Secondary Objective:**Construct the command post."
    7 "Secondary Objective:**Blow up the Axis command post."
    8 "Secondary Objective:**Construct the footbridge."

    2 downloads

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  9. Grotli final + waypoints

    //===================================================================================================>>>
    // Mapname : Grotli
    // BSPname : grotli
    // Released: 04.10.2023
    // Version : Final
    //
    // Map made by: o-0._.0-o 
    //
    // Website: www.bunker4fun.com 
    //===================================================================================================>>>

    Story:
        The Allies must blast their way through the Grotli tunnel and bring the gold back home.
    =======================================================
    Objectives:

        Allied:
        Primary Objectives:
                            1] Destroy the main gate. 
                            2] Destroy the tank gate and steal the tank. 
                            3] Escort the tank to the Axis base. 
                            4] Destroy the tank barriers. 
                            5] Destroy the vault door. 
                            6] Grab the gold and bring it to the Allied base.
        Secondary Objectives:
                            7] Once inside the Grotli tunnel, capture the forward spawn point.  
                            8] Destroy the side entrance. 
            
        Axis:
        Primary Objectives:
                            1] Protect the main gate. 
                            2] Protect the tank gate and don't let them steal the tank.                         
                            3] Don't let the tank go to the Axis base. 
                            4] Don't let the Allies destroy the tank barriers. 
                            5] Don't let the Allies destroy the vault door. 
                            6] Protect the gold. 
        Secondary Objectives:        
                            7] Don't let them use the forward spawn point inside the Grotli tunnel. 
                            8] Protect the side entrance.  
        
    =======================================================

    15 downloads

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  10. Destruction final - Destruction_final.pk3 and waypoints

    ==================================================================================

    Title               : Destruction_final
    Filename            : destruction_final.pk3
    Date                : 2009.03.29

    Author              : Russell Story (Geehaad)
    Contact             : angel_son_7d@yahoo.com
    URL                 : N/A

    Map File        : destruction_final.bsp
    Script File      : destruction_final.script
    Release          : 2009.03.02

    Gametype            : Objective, SW, Campaign
    Maximum Players     : 64
    Recommended Players : 12-18

    q3map2 build cmds:
    [q3map2] (simulate old style -light -extra) BSP -meta, -vis, -light -super 2"[MapFile]"

    ==================================================================================
     
    Story:

    "Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
    **Allies must destroy their Communications before they are able to radio for help.
     
    Objectives:
    // Axis Objective Descriptions

    c 1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements."
    2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse."
    3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof."
    4 "Secondary Objective:**destroy the side door.**This will give them quick access to the forward warehouse."
     
    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses."
    2 "Secondary Objective:**Destroy the Gate.**This will give access to the warehouse."
    4 "Secondary Objective:**Destroy the side door.**This will give quick access to the forward warehouse."

    =====================================================================================^

    How to play it:

    - Unzip the destruction.zip file to your \etmain folder,
    - Run ET,
    - Find a server playing destruction. or...
    - Select Host Game, set it to Objective mode and look for snipertowers_fp1 in the map list,
    - Enjoy the map.

    =====================================================================================^

    Known Bugs:

    - None .


    =====================================================================================^

    To Do:

    - Any nessecary unfound bug fixes.

    =====================================================================================^

    Credits:

    - Textures: ID software / Geehaad
    - Layout First Draft: Russell Story (Geehaad)

    =====================================================================================^

    Thanks to:

    2Bit Enemy Territory for prefabs and tutorials on mapping.
    "SLayer" for doing the map waypoints.
    =BeL=Clan for playtesting on their server. http://www.belclan.info

    =====================================================================================^

    This level is (c) 2009 Russell Story.

    This map may be electronically distributed only at NO charge to the recipient.
    It may NOT be modified in any way. This text file must be included with the map.
    You may NOT include or distribute this map in any sort of commercial product without
    permission from the author.  You may NOT mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may NOT Redo/reproduce/update this map in any way without permission from the author.

    3 downloads

       (0 reviews)

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  11. jailbus b2 - jailbus_b2_fix.pk3 and waypoints

    ---------------------
    jailbus_b2(beta2) for ET
    ---------------------
    feb, 2010

    Map by: Masterkiller(qc) (Hobbie)
    Email address: lachose@gmail.com
    website : http://masterkiller-mapping.blogspot.com/
    ==========================================================
    ==========================================================


    neutral:
    "Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
      Allied:
    "Allies need to steal the Henschel Trolleybus then make the way to leave the city."
      Axis:
    "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."

    ==========================================================
    ==========================================================
    **Map Info
    Title: jailbus_b2
    Filename: jailbus_b2.bsp
    Game/mod: ET - wolfmp/wolfsw/wolflms
    Author: masterkiller



    ==========================================================
    ==========================================================
    **Build Info
    Editor(s) Used:
    Radiant1.4, (build)
    Radiant1.5, (compile)
    photoshop,
    Milkshape 3D 1.7.8
    Audacity beta 1.3
    Q3_Model_Tool_v162
    Q3Map2Toolz

    **Build time: 14 days.
    **Compile time: about 2hours
    final
    [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"



    ==========================================================
    ==========================================================
    **Installation
    Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
    Host a game whit jailbus_b2 campaign or jailbus_b2.
    Also, you can add jailbus_b2 on to your serverlist.
    You can launch the game by tipping this command on the console game.
    map jailbus_b2



    ==========================================================
    ==========================================================
    **Play Information
    Single Player: NO
    wolfmp: YES
    wolfsw: YES
    wolflms: YES



    ==========================================================
    ==========================================================
    **news stuffs
    New Sounds: YES (37 wav)
    New Graphics YES (85 textures)
    New Models YES (41 models)



    ==========================================================
    ==========================================================
    Forum thread link:

    french:
    http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4

    English:
    http://masterkiller-mapping.blogspot.com/
    http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html


    ==========================================================
    ==========================================================
    **Special Thanks
    Goldrush source (scripts and prefab)
    Radar source ( prefab)

    **Special Thanks to Avoc for the High Quality Skyboxes
    http://www.splashdamage.com/forums/showthread.php?t=18033
    http://www.eft-clan.com/

    **Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
    That the reason why i made this map. I wanna try to put a tag file whit his model.
    http://www.splashdamage.com/forums/showthread.php?t=20331
    http://www.hot.ee/smmapping/


    **Special Thanks to this website:
    http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
    http://easymapping.free.fr
    http://www.heppler.com/shader/ (#1 site to learn about shader)
    http://et.splatterladder.com/ (alway miroir my download link)
    http://www.wolfmap.de (alway miroir my download link)
    http://www.hot.ee/smmapping/ (model Henschel Trolleybus)


    suggestions, bugs, complaints, comments and/or ideas for improvement.
    http://masterkiller-mapping.blogspot.com/
    ==========================================================
    ==========================================================

    3 downloads

       (0 reviews)

    0 comments

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  12. generator b3 - generator_b3.pk3 and waypoints

    About This File

    Author        : Hitman007
    Email address    : hitman007.maps@gmail.com
    Webpage        : http://www.hitman007.tk

      -------------------------------------------------
                    Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : generator
    Filename    : generator_b3.pk3
    Campname        : generator_b3
    Max Players     : 40
    Release date    : 07/11/05
    Decription    : To destroy the generator of the main base
    Other Info      :  version Beta3

    Compile time    : 15 min - BSP META - LIGHFAST
    Compile machine    : AMD Duron 800 mhz  Ram384MB

    ______________________________________

      //Axis Objective Descriptions

    1    "Primary Objective:**Defend the generator."
    2    "Secondary Objective:**Defender the doors."
    3    "Secondary Objective:**Defender Door Base."
    4    "Secondary Objective:**Construct the command post."
    5    "Secondary Objective:**no info"

      // Allied Objective Descriptions
    1 "Primary Objective:**Blow generator."
    2 "Secondary Objective:**Blow doors"
    3 "Secondary Objective:**Blow Door Base."
    4 "Secondary Objective:**Construct the command post"
    5 "Secondary Objective:**no info"

    1 download

       (0 reviews)

    0 comments

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  13. Brundlenburg Antenna (Final) - Brundlenburg.pk3 and waypoints

    Made by Fritz Chestnut.

    Thanks everyone at

    Note:

    The map file is included. Any one can modify it or use any part, just give me credit please.

    Thanks to http://www.planetwolfenstein.com/4newbies/

    And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
      // Axis Objective Descriptions

    1 "Primary Objective:**Defend the Brundlenburg Antenna."
    2 "Primary Objective:**Construct the Antenna Defence."
    3 "Primary Objective:**Defend the Depot gate"
    4 "Primary Objective:**Destroy the Bridge"
    5 "Secondary Objective:**Construct the Command-Post."

    // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the Brundlenburg Antenna."
    2 "Primary Objective:**Destroy the Antenna Defence."
    3 "Primary Objective:**Destroy the Depot Gate."
    4 "Primary Objective:**Construct the Bridge"
    5 "Secondary Objective:**Construct the Command-Post."
    Poster un nouveau sujet

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  14. erdenberg ga v5 - erdenberg_ga_v5.pk3 and waypoints

    ******** Information on Erdenberg Greater Access ********
    Authors: Pinn
    Release dates: V1: 15/12/2023
    V2: 24/12/2023
    V3: 08/01/2023
    V4: 15/01/2023 maybe

    Email: etmapping@pinickitty.co.uk

    ******** Map information ********

    "The axis are holding a small town of Erdenberg as one of their headquarters.
    With the power of two Flak88 cannons they are shooting down the Allies
    supply planes. The Allies are now sending a special crew to disable the
    enemy cannons and take over the town in order to continue their battle."



      Objective:
    >Flag > Main Gate > Flak88 cannons East and West
    > Command Post
    > Axis West Flak Spawn Flag and Constructible Door
    > Health and Ammo Cabinets West Flak
      Allies are attacking.

    ******** Tools used ********

    GTKRadiant 1.5
    NetRadiant Custom
    Topaz Gigapixels image upscaler
    Notepad ++
    GIMP
    WinRAR

    ******** Textures used models ********

    Majority of textures are from t2 but were upscaled manually by 2x using Topaz.

    Some new textures added from open source texture packs or in the case of the doors from praetoria M1. I just loved the look
    with only a slight colour change.

    Models and some textures were also obtained from the Teuthing mapping source pack.

    ******** Changes from T2 included changes in both V1 and V2 of greater access ********

    Sky changed to horizon sky and was downgraded to a smaller size in V2 using Topaz. Took approx 10mb off the compressed pk3 file size in V2.

    removed entity func_leaky

    made triggers for both guns smaller to prevent trick plants. new area defined with a decal.

    created a new area on level 1 of the buildings surrounding East Flak including new ladders and a staircase.

    most existing doors made accessible mainly to axis/cvops

    replaced fence near west flak with brush models.

    All windows made explodable.

    Near route between Axis second spawn and main gate added.
    spawn point added in new route
    small area behind new route added
    explodable/constructible added to new route
    ammo health added to room below axis new spawn
    door added on new route.

    bunker on west flak made a fully functioning room

    added small ledge under top windows overlooking westflak

    added mg42 in bunker near allied first spawn
    added mushrooms

    added flag above main gate

    added a room and door under the new staircase near eastflak

    redesigned outside and inside of garage to make it higher and larger with a new functioning door added
    outside of garage now matches inside.

    added brush model as wooden explodable near west flak hole in wall

    ******** Changes made in V3 of greater access ********

    added new route from garage to first floor east flak
    moved mg42 on allied spawn to face gate
    added some more mushrooms and other general furniture aand objects
    added the roof brushes to buildings around east and west flak. just because I could then raise the clip ceiling allowing for possible TJ onto broken roof
    fixed some object positioning
    made garage door back everyone access
    small texture alignment and scaling changes
    added small ledges to outside of windows overlooking west flak
    added a small room and door directly under the east flak.

    ******** Changes made in V4 of greater access ********

    made garage door back to axis/cvops
    fixed the jump from highest window to broken roof.
    fixed script for axis west spawn flag
    a few door fixes including a new door texture with axis logo
    added flak voice overs (cheeps UIPS and DKill)
    fixed windows in westflak bunker. no longer explodable but now block bullets...phew
    added some new axis and neutral door textures (wooden hill400 and blue door from praetoria) with the help from UIPS.
    fixed allied spawn flag allowing axis access to forward bunker from spec

    ******** Changes made in V5 of greater access ********

    doorway activated above axis final spawn and made axis/cvops to prevent allies surrounding east flak
    stairway added to axis final spawn to make it easier for axis to cover east flak
    added to rope ladders to the broken house so that both sides can access the only playable roof and not just from TJ from highest window in attic
    added a security camera just for a bit of fun

    ******** Thanks to ********

    All this that tested some of the early ideas like Cranog and John Doe and huge thanks
    to eG Aimex for first putting it on the server as V1 and also for nominating the map for MOTY. 2nd is great but really felt Beach and Braundorf
    should have won in 2023 but maybe Grotli is a worthy winner as the only original map in the nominations.

    Also a big thanks to all those on TM Muppet ETL server who also provided lots of feedback on both V2 and V3. Too many to mention of course but UIPS has been really outstanding in checking things
    and making sure every little bug is fixed.

    Also a big thanks to UIPS and DKill for providing the flak destroyed/dyn voice over files and also TM for who ever fixed the general vo scripts. I was lazy yes and just used the t2 version adjusted.

    And must mention Kemon and Matteos for all the help and guidance along the way along with all the other ET Mapping discord members who answered my many questions.

    Great to be able to test on both nitmod and ETL

    ******** Original Information from T2 ********

    Authors: sani (Mapping & Creation)
    Hukk (Plans & Layout)
    Hemuli (Consultant?!)
    Release dates: B1: 5/8/2010
    B2: 27/11/2010
    B3: 1/11/2011
    Email: sani@fubr-gaming.com
    IRC: #w0bble @ Quakenet

    6 downloads

       (1 review)

    0 comments

    Updated

  15. etl sp delivery v5 - etl_sp_delivery_v5.pk3 and waypoints

    Axis Objective Descriptions
    1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!"
    2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!"
    3 "Secondary Objective:**Defend the Forward Bunker!"
    4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!"
    5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!"
    6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!"
    7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!"
     Allied Objective Descriptions
    1 "Secondary Objective:**Destroy the East Wall!"
    2 "Secondary Objective:**Destroy the West Wall!"
    3 "Secondary Objective:**Capture the Forward Bunker!"
    4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!"
    5 "Secondary Objective:**Construct the Loading Door Controls!"
    6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!"
    7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  16. mp sillyctf - mp_sillyctf.pk3 and waypoints

    Description:

    (the readme file)

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Basic Information
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Author : Lanz (Johan Gustavsson)
    Email address : johanrg@telia.com
    Webpage : http://www.rtcw-tf.co.uk/gib/ #gameinfobot on quakenet (thats my irc bot page and channel)

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Map Information
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Silly CTF
    Filename : mp_sillyctf.pk3
    Release date : 2003-07-15
    Decription : The aim for this map has been to create a fast fun map and not spend time on inventing
    a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
    wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw,
    has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
    player count, 3 per side is great fun but works well with 2on2 also. So here it
    is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close
    battles. Best played without air strikes, artillery strikes and panzerfausts.

    The map file is included in the package, I hope someone might learn something from it.
    Observe! I do not want to see any work based on this map, I distribute the map file for
    all those new mappers out there, not so you can take the easy way and steal it from me.

    Program : SDRadiand 1.3.8

    Build time : A couple of relaxed days.
    Compile time : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine : AMD Athlon 1.4 gig

    Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or
    bring down the console and type: map mp_sillyctf.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Textures
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Standard Rtcw textures

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Special thanks to
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Clan Enigma for play testing (#enigma? on quakenet)

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Copyright 2003 Johan Gustavsson all rights reserved

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    1 download

       (0 reviews)

    0 comments

    Submitted

  17. Desert Outpost - Desert_Outpost.pk3 and waypoints

    Desert Outpost
    by cYburK

    Gametypes: Objective,Stopwatch
    Version: Final 1.0

    The Allies must infiltrate the Desert Outpost and steal the two Radar Boxes.
    The Axis have to defend the Radar Boxes and destroy the Power Generator so
    the Allies cant send the Secret Radar Code.
      Allies:

    - Destroy the Town Door.
    - Construct the Command Post to activate more Spawn Locations.
    - Capture the Forward Spawn.
    - Destroy the Main Entrance to secure the Forward Spawn.
    - Build the Generator so transmitting the Radar Code is possible.
    - Destroy the Axis Team Door or Infiltrate with Covert Op.
    - Destroy the Bank Wall.
    - Steal the Radar Boxes and transmit the Top Secret Radar Code. 2X
      Axis:

    - Defend/Build the Town Door.
    - Construct the Command Post.
    - Defend the Forward Spawn.
    - Defend the Main Entrance.
    - Destroy the Generator.
    - Build the Team Door.
    - Defend the Bank Wall.
    - Defend the Radar Boxes with the TOP SECRET RADAR CODE 2X

    6 downloads

       (0 reviews)

    0 comments

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  18. Running the Gamut - gamut.pk3 and waypoints

    Allied:
    "Vital Axis communications are being sent via this relay station - infiltrate it, steal the information and transmit it to friendly forces!"
    Axis:
    "Vital operations information is being entrusted to this relay station - no matter what, guard the information and the station with your lives!"
    Neutral:
    "The Axis relay station contains vital operations information that the Allies would like to steal"

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  19. TC Base by Alienz - mp_base.pk3 and waypoints

    Credits to the following people..........
    Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint
    Hudson, for his help with the models ...Alienz Rock man!
    The Alienz Clan for helping with the testing of this map.....you know who you are
    And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
    Credits the origonal makers of the map for giving us something to work with
    and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ?
      // Axis Objective Descriptions
    1 "Objective:**Dynamite the Allied Quick Access Bridge"

    2 "Objective:**Defend the Axis Tunnel Gate Door"

    3 "Objective:**Defend the Door on North Radar 1"

    4 "Objective:**Defend the Door on South Rader 2"

    5 "bjective:**Protect the North Radar Tower 1."

    6 "Primary Objective:**Protect the South Radar Tower 2."

    7 "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"

    8 "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"
      // Allied Objective Descriptions

    1 "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"

    2 "Objective:**Dynamite the Axis Tunnel Gate Door"

    3 "Objective:**Dynamite the Door on Radar 1"

    4 "Objective:**Dynamite the Door on Radar 2"

    5 "Primary Objective:**Destroy the North Radar 1 Controls."

    6 "Primary Objective:**Destroy the South Radar 2 Controls."

    7 "Primary Objective:**Steal the Baby Alien "

    8 "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"

    1 download

       (0 reviews)

    0 comments

    Submitted

  20. ammodepot - ammodepot.pk3 and waypoints

    Download pk3 name: ammodepot.pk3

    Map name: ammodepot.bsp

    Artist(s): Storm Rising (Marco Valenzuela)

     

    In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to

    get inside and blow both the radio anttena and a stack of ammo boxes.

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  21. op desert fixed - op_desert_fixed.pk3 and waypoints

    no information on the map

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  22. great wall b1 - great_wall_b1.pk3 and waypoints

    Description


    Allied:
    "Defend the decoder. Do any thing to stop the Axis from getting to the decoder and escaping to the truck!"
    Axis:
    "Steal the decoder from the Allies by any means! Then escape to the truck waiting for you!"
    Neutral:
    "Axis are trying to steal the Allies secret decoder. Can the Allied forces with hold the Axis attacks?"
      Objectives
      Allied objectives

    1 "Primary Objective:
    Defend the decoder door"
    2 "Primary Objective:
    Defend the decoder"
    3 "Primary Objective:
    Stop the Axis from escapig with the decoder"
    4 "Secondary Objective:
    Destroy the Axis command post"
    5 "Secondary Objective:
    Build the command post"
      Axis objectives

    1 "Primary Objective:
    Destroy the Allied decoder door!"
    2 "Primary Objective:
    Steal the Allied decoder"
    3 "Primary Objective:
    Escape to the truck with the Allied decoder"
    4 "Secondary Objective:
    Build the command post"
    5 "Secondary Objective:
    Destroy the Allied command post"

    1 download

       (0 reviews)

    0 comments

    Submitted

  23. santas grotto v1 2 - santas_grotto_v1_2.pk3 and waypoints

    Allied:
    "Ok soldier! Were going to the North Pole. Axis have stolen Santa's Sack and are holding it until we release their prisoners. We can't let that happen! Get through the Gates, Steal the Sack and get it back to Santas Grotto before Christmas eve!"
    Axis:
    "Attention! Allies are sending troops here. We can only assume they want Santa's Sack. Don't let them get the sack. If we can hold them off we might be able to release the prisonners and ruin their 'Christmas' FOREVER!!!"
    Neutral:
    "Axis have taken hostage Santa's Sack and want their prisoners released and they will give the sack back. Allies will loose the war if that happens. Allies need to go through the gates and get Santa his sack back. Otherwise christmas will be ruined!"
     
    Objectives
     
    Allied objectives
    1 "Secondary Objective:
    Destroy the First Gate."
    2 "Secondary Objective:
    Steal the Key to the Second Gate."
    3 "Secondary Objective:
    Open the Second gate."
    4 "Secondary Objective:
    Fix the Fusebox to the third Gate."
    5 "Secondary Objective:
    Steal Santa's Sack."
    6 "Primary Objective:
    Get Santa's Sack to the Grotto!"
    7 "Secondary Objective:
    Capture the North Pole."
    8 "Secondary Objective:
    Capture the command post in Sleigh Traffic Control for quicker support."
     
    Axis objectives
    1 "Secondary Objective:
    Defend the First Gate."
    2 "Secondary Objective:
    Protect the second gate key."
    3 "Secondary Objective:
    Keep Gate 2 shut."
    4 "Secondary Objective:
    Dont let them Fix the Third Gate."
    5 "Secondary Objective:
    Protect Santa's Sack."
    6 "Primary Objective:
    DON'T let them take Santa's Sack back to Santa!"
    7 "Secondary Objective:
    Don't let them capture the North Pole."
    8 "Secondary Objective:
    Capture the command post in Sleigh Traffic Control for quicker support."

    0 downloads

       (0 reviews)

    0 comments

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  24. the well of youth beta - well_d.pk3 and waypoints

    Description

    Allied:
    "We have to get a jug of the water!!!"
    Axis:
    "The Allies want to steal a jug of the water, you have to prevent that!"
    Neutral:
    "The Axis have found The Well Of Youth and the Allies have to get a jug of it to reproduce it!"
      Objectives
      Allied objectives

    1 "Primary Objective:
    Build the Bridge!"
    2 "Primary Objective:
    Steal a jug in the bunker to get some water!"
    3 "Primary Objective:
    Get the water and flee!"
      Axis objectives

    1 "Primary Objective:
    Prevent the Allies of building the bridge!"
    2 "Primary Objective:
    Don't let the Allies steal the Jug!"
    3 "Primary Objective:
    Prevent the Allies of stealing the water!"

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  25. mml claustrophobia - mml_claustrophobia.pk3 and waypoints

    ---------------------------------------
    Level technical info:
    ---------------------------------------

    Name: MML_CLAUSTROPHOBIA
    Type: MP / SW / LMS
    Stage: Alpha
    Revision: 2
    Time taken: 2 months
    Compile: BSP -meta, -vis, -light -fast -filter -samples 2

    ---------------------------------------
    Author info:
    ---------------------------------------

    Author: [MML]Gerbil / zero.Gerbil
    Real name: Barry Swan
    WwW: http://www.theburrow.com
    Wolf WWW: http://theburrow.fragland.net
    Clan WWW: http://www.zerogaming.co.uk
    E-mail: gerbil@theburrow.co.uk
      ---------------------------------------
    Story:
    ---------------------------------------
    As the Allies advance towards Germany, they discover a seemingly
    abandoned warehouse.
    However, further investigation reveals that it is actually a
    secret Axis weapons research lab.
    While the Allies cannot gain access into the main lab itself,
    blueprints of the complex pinpoints a weak spot:
    If the Allies can destroy the generator, they will disable power
    to the entire complex, rendering it inoperative.
      ---------------------------------------
    Objectives:
    ---------------------------------------
    AXIS:

    1) Defend the generator.
      ALLIES:
    1) Destroy the generator.

    ---------------------------------------
    Thanks:
    ---------------------------------------

    seven_dc - For running this competition, and giving me enough
    time to finish the bloody map!
    The people at the SplashDamage forum - for encouragement and
    ideas.
    Siliconslick - For LMS information.
    Clan Groundzero - as ever a top bunch of guys and I just wish I
    had the connection to play with them again in clan
    matches
    Anyone else I've missed - there will undoubtedly be some, and for
    that I'm sorry, but anyone who has offered support,
    feedback or ideas, it's greatly appreciated!

    ---------------------------------------
    Copyright:
    ---------------------------------------

    Some textures are the creation of Ydnar:
    www.shaderlab.com

    His site was down, so I was unable to locate the exact copyright
    wording he asks for, but suffice to say you are free to re-use
    them in non-commercial game applications, on the condition that
    you state clearly he created them and they are copyright to him.

    Lots of prefabs used from the rather nice site at:
    http://www.sikstrom.nu/rikard/prefabs.htm

    4 downloads

       (0 reviews)

    0 comments

    Submitted

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