Jump to content
Sub Category  

Choose category on the right hand side

390 files

  1. mlb bergheim 09 - mlb_bergheim_09.pk3 and waypoints

    Map Description:
    -----------------

    The battle front is constantly advancing within german lands.

    Allies have reached the small town of Bergheim that they need to take over in order to have an advanced
    settlement. It's a strategic position for the outcome of the war.

    Allied:
    "Capture the Fortress flag and defend it."

    Axis:
    "Defend at all costs the Fortress!"

    Neutral:
    "Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.They have to capture the Fortress flag."

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  2. mlb_egypt_fixed and waypoints

    Prévisualisation mlb_egypt_fixed 1.0.0


    September 11, 2015
    File Size:10.32 MB

    About This File:
    allied "Stop Axis forces from escorting the boat up the river. They're aiming for a set of gold crates hidden in the pyramid sarcophage chamber."
    axis "Escort the boat up the river, gain access to the pyramid sarcophage chamber and steal the gold crate."
    neutral "Allied forces are attempting to stop an Axis squad from escorting their boat up the river where it risks granting access to the pyramid

    *Fixed a bug in the script (thx to Lynxx), which needed a change in the bsp. The bug is: When the cannon is fired, also the backgate gets blown and allies can't defend the objective. So Axis can Spawn near the rear entry, and get it. ~peyote

    2 downloads

       (0 reviews)

    0 comments

    Updated

  3. mml claustrophobia - mml_claustrophobia.pk3 and waypoints

    ---------------------------------------
    Level technical info:
    ---------------------------------------

    Name: MML_CLAUSTROPHOBIA
    Type: MP / SW / LMS
    Stage: Alpha
    Revision: 2
    Time taken: 2 months
    Compile: BSP -meta, -vis, -light -fast -filter -samples 2

    ---------------------------------------
    Author info:
    ---------------------------------------

    Author: [MML]Gerbil / zero.Gerbil
    Real name: Barry Swan
    WwW: http://www.theburrow.com
    Wolf WWW: http://theburrow.fragland.net
    Clan WWW: http://www.zerogaming.co.uk
    E-mail: gerbil@theburrow.co.uk
      ---------------------------------------
    Story:
    ---------------------------------------
    As the Allies advance towards Germany, they discover a seemingly
    abandoned warehouse.
    However, further investigation reveals that it is actually a
    secret Axis weapons research lab.
    While the Allies cannot gain access into the main lab itself,
    blueprints of the complex pinpoints a weak spot:
    If the Allies can destroy the generator, they will disable power
    to the entire complex, rendering it inoperative.
      ---------------------------------------
    Objectives:
    ---------------------------------------
    AXIS:

    1) Defend the generator.
      ALLIES:
    1) Destroy the generator.

    ---------------------------------------
    Thanks:
    ---------------------------------------

    seven_dc - For running this competition, and giving me enough
    time to finish the bloody map!
    The people at the SplashDamage forum - for encouragement and
    ideas.
    Siliconslick - For LMS information.
    Clan Groundzero - as ever a top bunch of guys and I just wish I
    had the connection to play with them again in clan
    matches
    Anyone else I've missed - there will undoubtedly be some, and for
    that I'm sorry, but anyone who has offered support,
    feedback or ideas, it's greatly appreciated!

    ---------------------------------------
    Copyright:
    ---------------------------------------

    Some textures are the creation of Ydnar:
    www.shaderlab.com

    His site was down, so I was unable to locate the exact copyright
    wording he asks for, but suffice to say you are free to re-use
    them in non-commercial game applications, on the condition that
    you state clearly he created them and they are copyright to him.

    Lots of prefabs used from the rather nice site at:
    http://www.sikstrom.nu/rikard/prefabs.htm

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  4. mohaa france tdm beta - mohaa_france_tdm_beta.pk3 and waypoints

    Many thanks to Niek for the waypoints files   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Map Title : Moh:AA France (TDM)
    Map Version           : beta
    Map Author           : (Infinity Ward)Conversion from MoH:AA
    Converted by : mad.et|Cambo
    Game                 : Wolfenstein: Enemy Territory
    Gametype:   : Team Deathmatch
    Filename : mohaa_france_tdm_beta.pk3
    BSP-Name : mohaa_france_tdm
    Map Size (suggested)  : <20 Players
    Release (date) : Oktober 2011

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Allies Objective:
    1. Kill the enemy!
    2. Stay alive!
    OPTIONAL: Build CP

    Axis Objective:
    1. Kill the enemy!
    2. Stay alive!
    OPTIONAL: Build CP

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Copyright : Electronic Arts - Publisher
    Infinity Ward - Developer

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Credits : Electronic Arts - Publisher (Source & Materials)
    Infinity Ward - Developer
    SplashDamage Forum - Help
    M|A|D [Community] - Testing

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Distribution / Permissions

    This is the First Beta of this map and may not be modified in anyway.
    This file may not be commercially exploited in any way. Mapsource and
    models will be released with a "final" version of this map.

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  5. motherboard sniper - motherboard_sniper and waypoints

    A great replica of a PC inside. Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago. Have fun.

    Hi all,
    ----------------------------------------------------------------------------------------
    Have you ever wondered why sometimes your computer does not work well?
    This is what happened in a repair center a few years ago.
    ----------------------------------------------------------------------------------------
    Have fun.




    Thanks to  [UJE]Niek for his support.



    For any comments please write to:

    et.i.see.dead.people@gmail.com



    15/05/2014 - LoRenz

    3 downloads

       (0 reviews)

    0 comments

    Updated

  6. MountainPass finale - MountainPass_finale.pk3 and waypoints

    TITLE                   : Mountain Pass finale
    AUTHOR                  : Devils Right Hand
    DATE                    : 23.12.2024 started
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    Release date FINALE     : 06/01/2025
    Attacking            : allies Objective
    Timelimit            : 25 min
    Spawntimes              : Axis 10 / Allies 10
    ================================================================================

    The objective: Allies must steal a brand-new action figure hidden in the snowy mountains and make a daring escape. A festive twist on classic gameplay, packed with holiday vibes and action-packed fun!  
      objective
    Allies
    1- Destroy the truck protection grilles.
    2 Bring both figures into the truck . Axis  
    1-Defend truck protection grilles.
    2-stop the advance of the allies and prevent them from placing the objectives in the truck . 
     
    Distribution / Copyright / Permissions

    Copyright (c) 2025  Devils Right Hand
    All rights reserved

    Authors MAY NOT use this level as a base to build additional levels.

    This level is not to be used, replicated or edited for any other Mod, Total Conversion, Game
    or Game Engine.  

    0 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Mountainradio Mountain Radio and waypoints

    Mountain Radio README

    Author: errol (IRE)
    Last Updated: 01/11/05
    Version: b1

    Mountain Radio is a small teams / warmup intended, dual objective map for Wolfenstein: Enemy Territory. Both teams must steal and transmit 3 of their opponent's secret documents to win. The time limit is set to 10 minutes, but no-one will win until one team has successfully transmitted 3 documents. It's designed for clan warmups and times when your server is quiet. The map has been tested for 1v1 to 4v4 and has resulted in fast-paced, fun-packed games. I dont think it would function well with anything over those numbers, but I could be wrong!

    Time limit: 10 minutes
    Allies Spawn Time: 15 seconds
    Axis spawn Time: 15 seconds
    Objectives: Dual obj - steal 3 of your opponent's secret documents and transmit them at your base radio
    Gametypes: mp, obj & sw

    Credits:
    * Thanks to Drakir for the lovely Radar prefab
    * Thanks to Lanz and his Silly_CTF script, this really made my script easier to write
    * Thanks to all the testers on the Bolthole. All my VPL clan buds & M4X spankage, :RedleB:, xOr, HumanCanniBal, BenMcDermott, Dazza, WatchYourBack:-), PapaSchlumpf & cadea.

    Notes:
    * 2 textures (the team signs / flags) & 1 sound (allies alarm) from Wolf: ET have been modified & renamed by me and included in the pk3. I don't claim to have created these textures / sounds. It was the only way I could figure to best use them in my map.
    * If you would like to add this map to any script, the (bsp) name is mountainradio_b1.

    Known Issues in b1:
    * Team members seem to spawn into the same spawn point / spawn on top of each other (fixed for b2)
    * Mortar 'allegedly' seems to go through the sky at times (I still say this is lies!)

    *****
    *****

    Please leave any feedback, bugs or suggestions at http://www.vplclan.org/forum/viewtopic.php?t=749

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  8. mp beach - mp_beach.pk3 and waypoints

    ____________________________
    ==; MP - Beach Invasion ;==
    ---------------------------------------------
    --------------------------
    Basic information
    --------------------------
    Author: Nerve
    Release date: 2004-02-10
    Filename: mp_beach.pk3
    Program: GTK-Radiant

    --------------------------
    Map information
    --------------------------
    Game: Return to Castle Wolfenstein - Enemy Territory
    Original Map and Design by Nerve
    Long name: MP - Beach Invasion
    Short name: mp_beach
    Map time: 20 minutes

    --------------------------
    Installation
    --------------------------
    Place the et_beach.pk3 in your *instaldiretmain folder, select it from the multiplayer->create
    server menu or bring down the console and type: map mp_beach. The in zip file included et_beach_bobota1.pk3 is only needed 4 BoBot Alpha 1 Support
      Map Description

    It is like the legendary original Map from RTCW , the objectives and design has not changed.

    Allied forces are attempting to steal top secret war documents from an Axis beach
    installation and transmit it to her base.
      Map Objectives
      Allied objectives:

    *Destroy the Sea Wall
    *Steal the War Documents
    *Transmit the War Documents
    Optional:
    *Capture the Forward Bunker
    *Destroy the Side Entrance
    *Construct a Command Post
      Axis objectives:

    Defend the Sea Wall
    *Defend the War Documents
    *Stop the Allies from Transmitting
    Optional:
    *Hold the Forward Bunker
    *Defend the Side Entrance
    *Construct a Command Post

    --------------------------
    Changes since 1.0
    --------------------------
    - Mapname changed 2 et_beach
    - Beach texture changed
    - Terrain failure fixed
    - Missing doc-board texture added
    - Light-Bug fixed
    - BoBot Alpha1 support added (et_beach_bobota1.pk3)
    - 9-Map Campaign file removed

    --------------------------
    Special thanks
    --------------------------
    Thanks to Gray Matters for their Beach Invasion map in Return to Castle Wolfenstein.
    (The original Map can be tested in the MP-Demo!)
    Thanks to SplashDamage for their mapping documentation and their support in the forum.
    (Disable the "complain after friendly mine" in the next patch pleeeeeaase)
    Thanks to ID Software for their engine and their support in community.

    --------------------------
    Distribution
    --------------------------
    Copyright 2002 Nerve, 2003 SplashDamage and Activision. All rights reserved!
    You may electronically distribute this file freely as long as this readme file is included and that
    no fee is payed by the reciever.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  9. mp checkpoint - mp_checkpoint.pk3 and waypoints

    MP_CHECKPOINT - Axis Rail Checkpoint
    ====================================
    Major Quality of Life improvements of mp_checkpoint from Return to Castle Wolfenstein for ET

    Game Types Supported: MP, SW
    Suggested Players: 4-8 per team
    Default Round time: 10 minutes

    Overview:
    Allied forces are attempting to determine the location of a weapons train
    carrying V2 rockets by stealing a logbook from an Axis rail checkpoint.
     
    Allied Objectives:

    1 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office.
    2 - Get to the Radio Room and transmit the Logbook information to HQ.
    3 - Destroy the Damaged Wall to capture the South Annex.
    4 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office.
     

    Axis Objectives:

    1 - Prevent the Allies from stealing the Logbook from the Checkpoint Office.
    2 - Stop the Allies before they transmit the Logbook information.
    3 - Defend the Damaged Wall of the South Annex.
    4 - Stop the Allies from breaching the Maintenance Access Door.

    Installation
    ============

    Extract mp_checkpoint.pk3 to in your etmain folder.


    Other Information
    =================

    Author: Andrew Palmer (than)
    Email: andyp_123[AT]vodafone[DOT]net
    Website: than.spawnpoint.org

    Release: 15/05/2005
    Build Time: Ages
    Compile Time: 2 hours or so
    Build Machine: My work pc (2.2ghz, 512mb)
    New Textures: A few minor things. The loading screen and objective pics had a lot of work put into them.
    Brushes: Lots
    Bugs: The Allied forward spawn points don't work in RTCW versions prior to 1.32.
    Source included: Yes, look in the \maps directory in the .pk3 - maybe you could fix the bugs for me
    ...or convert level to work with ET.

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  10. mp goldmine - mp_goldmine.pk3 and waypoints

    no information on the map

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  11. mp rocket et a1 - mp_rocket_et_a1.pk3 and waypoints

    Map Type:OBJ
    Map Size:Large
    Map Theme:Regular
    Attacker:Allies

    The Axis have developed a new, longer ranged, more accurate V2 Rocket. A prototype is will launch from a hidden base buried deep beneath the mountains. If successful, this could well mark the turning point of the war. The Allied forces have learned of the launch location and detached a crack group of commandos to ensure the test launch fails ...**Allies must gain access to the control room, steal the override key, then take it across the launch pad to the override console to shut down the launch.

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  12. mp sillyctf - mp_sillyctf.pk3 and waypoints

    Description:

    (the readme file)

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Basic Information
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Author : Lanz (Johan Gustavsson)
    Email address : johanrg@telia.com
    Webpage : http://www.rtcw-tf.co.uk/gib/ #gameinfobot on quakenet (thats my irc bot page and channel)

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Map Information
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Silly CTF
    Filename : mp_sillyctf.pk3
    Release date : 2003-07-15
    Decription : The aim for this map has been to create a fast fun map and not spend time on inventing
    a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
    wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw,
    has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
    player count, 3 per side is great fun but works well with 2on2 also. So here it
    is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close
    battles. Best played without air strikes, artillery strikes and panzerfausts.

    The map file is included in the package, I hope someone might learn something from it.
    Observe! I do not want to see any work based on this map, I distribute the map file for
    all those new mappers out there, not so you can take the easy way and steal it from me.

    Program : SDRadiand 1.3.8

    Build time : A couple of relaxed days.
    Compile time : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine : AMD Athlon 1.4 gig

    Installation : Extract the pk3 to your etmain folder, select it from the hostgame menu or
    bring down the console and type: map mp_sillyctf.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Textures
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Standard Rtcw textures

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Special thanks to
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Clan Enigma for play testing (#enigma? on quakenet)

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Copyright 2003 Johan Gustavsson all rights reserved

    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  13. mp whiskey - mp_whiskey.pk3 and waypoints

    Story :
    We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!"
    Axis:
    "The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
    Neutral:
    "The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula."
    Allied:
    "We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!"
    Axis:
    "The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
    Neutral:
    "The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula."
    Axis:
    "We have to demoralise the Americans, by cutting off their whiskey supply. Therefor we have to loot the secret whiskey formula from their safe!"
    Allied:
    "The Axis want to steal our secret whiskey formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!"
    Neutral:
    "The strong combat morale and the blind obedience of the Americans are based on the benefits of Whiskey. Therefore the Axis will try to steal the secret whiskey formula."

     
    OBJECTIVE

     
    Allied objectives

    1 "Primary Objective:
    Blow up the safe to get the secret beer formula."
    2 "Primary Objective:
    Bring the secret beer formula into our radio room."
    1 "Primary Objective:
    Inhibit the Axis to dynamite the safe."
    2 "Primary Objective:
    The Axis may not escape with the secret whiskey formula."
     
    Axis objectives

    1 "Primary Objective:
    Inhibit the Allies to dynamite the safe."
    2 "Primary Objective:
    The Allies may not escape with the secret beer formula."
    1 "Primary Objective:
    Blow up the safe to get the secret whiskey formula."
    2 "Primary Objective:
    Bring the secret whiskey formula into our radio room."

    COPYRIGHT
    The map was constructed by myself. Modification or new releasing of my map is not allowed! But you can offer the map for a FREE/GRATIS download. If you want to make money with my map, you have to get my specially agreement. If you want to use one of my textures in your map, it would be nice, if you place a link to my homepage (www.fragpoint.de) in your readme.
    Copyright 2003 by Thomas "Fragpoint" Bayer (www.fragpoint.de)
       

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  14. msm_final.pk3 and waypoints ( le mont st Michel final)

    Author        : Massive
    Email address    : blayney@beeb.net

     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Le Mont St Michel beta2
    Filename    : lmsm_final.pk3
    Version         : Beta Version
    Release date    : 22/01/2006
    Decription    : A medium / large sized map designed for public play, reomended for 7 to 20 a side.

    Installation    : Place the lmsm_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                     bring down the console and type: map lmsm_beta2.
           : NOTE : Reduced HunkMeg usage - Beta1 required  seta com_hunkMegs "265" ] in autoexec.cfg Beta2 should use a lot less - it will run standalon in the default setting of 56, although you may need to optimize your server settings to enable players with defualt settings.  Please let me know of any hunkmeg issues and solutions omn the forums.  I could possibly optimise further in the final release if there are still problems.
       Objectives

    # The Allies need to secure the town by taking the church; gain entry to the abbey by blowing the abbey doors or any other means; Locate the Axis Normandy Defence Pans and Take them to the Gun Boat waiting on the North Side of the Island

    # The Axis need to prevent the Allies establishing a foothold in the Town by holding the Church. Do not let the allies into the Abbey; if they get in protect the normandy defence plans at any cost, do not let them get them off the Mont.

    Additional Map Information/Credits

    Thanks & Credits

    Blushing Bride, Kevin "chavo one" Ferree and NOP for allowing me to borrow & adapt various elements of their map - Cathedral, Venice and saberpeak.

    Special thanks to the guys on the Wolfensteinx Surface forums, especially Detoeni & WeblionX who put in effort and time to help me learn & solve mapping problems.

    Thanks also to Jecoliah for his debugging and the exchanges we had whilst learning together.

    Many thanks to everyone at http://www.splashdamage.com/ for information about mapping & their help on the forum.

    Thanks to Ydnar for the sky and sea merge stuff from his example shaderlab map.

    Thanks again to Detoeni for access to his alpine assault search light models.

    ken 'kat' beyer for the ladders & I really wanted to work in your kubalwagon, but size restrictions meant cutting the raod entrance to the town :-(.

    Thanks to to the guys at DooC clan for helping with playability testing as well as Shunter and other PIT members & friends.

    And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.          
                   


    If you put this map in rotation, I would love to know about it, please post on the forum where you linked to this map, or message me on XFire.
    Feel free to discuss this map at http://www.wolfensteinx.com/surface/forums/showthread.php?s=&threadid=1587 and leave feedback

    Major changes in Final

    *Increased areas for mining.
    *Have to now get onto the boat with the objective, not just near it
    *New buildable fence at the top of the escape stairs.
    *New Buildable fence with door in the highsteet before the church.
    *When Abbey doors are blown, the spawn does NOT auto switch.
    *Need to now build a command post to enable the allied spawn in the abbey.
    *Found the "door to nowhere" & fixed.


    Major fixes in Beta 2

    *Lots of brush simplification & technical jiggery pokery to reduce BSP size & Hunkmag usage
    *FPS improvements : 15%+ by my measurements
    *A large but'dead' game area removed
    *Rope access to abbey removed (I can re-introduce the feature if enough people ask,though it will need to be at a different part of the wall)
    *Street signs added + subtle indicators & hints for direction finding
    *Some texture tidying & clipping to smooth plaeys passage
    *Some door widening to ease gameplay
    *Filled out ambient sounds to cover whole map
    *Unwanted ww11 sybolism removed
    *Exploit where players could walk into pillers fixed (thanks Jec)
    *Blocked door at abbey - unbloacked
    *Stretched windows - unstretched
    *Malfunctioning boat guns removed
    *Many gaps in brushes fixed
    *Noise added to doors
    *Z fighting on stairs to abbey allied spawn
    *Missing caulk on abbey church tunnel entrance.


    Fixed in Beta1 - after Aplha v1 Release.

    *Ladder near green restaurant lengthened so you can get out.
    *barbwire added to wall underneath cloister - to increase difficulty og allies escape jump. Also crates added & some walls lowered
    *Offensive Poster removed (appologies for my ignorance)
    *Added texture to rocks (& changed from desert to temperate, not that anyone will notice)
    *Axis door in Abbey door changed to swing the other way.
    *Ship fixed - ladders climbable all clip brushes in place etc also includes front firing mounted heavy MG - thanks NOP.
    *when abbey doors are blown - axis now auto spawn at abbey & not the church if they still hold it
    *the cliffs can now be landmined
    *Put a ladder in the pit Gauki (I think) said he couldn't get out of
    *more lights added
    *I found the bread to go with the sausage.
    *Many minor texture glitches
    *I had to add a clip to prevent access to some of the abbey roofs, all town roofs should be accessible as before.
    *There was a request to widen the window above the abbey doors, which I've done.

    Copyright 2006
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    Copyright Permissions.

    ID, Activision & Splash Damage. Original game rights.

    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first. My origional textures are limitted to the coloured windows & these may be re-used.

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  15. mt_whoverest b4 6 - mt_whoverest_b4_6.pk3 and waypoints

    allied    Withstand the axis onslaught and prevent them from recovering their stolen documents."
    axis        Break into the well guarded allied base and recover some stolen documents.
    neutral    High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents.

    1    "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost."
    2    "Secondary Objective:**Capture the forward spawn."
    3    "Secondary Objective:**Construct a command post."
    4    "Secondary Objective:**Destroy the main door."
    5    "Secondary Objective:**Destroy the vent grill."
    6    "Secondary Objective:**Open the electric doors by re-wiring the control panel."
    7    "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed."
    8    "Primary Objective:**Prevent the allies from recovering the vital information."


    1    "Primary Objective:**Prevent axis from stealing some documents."
    2    "Secondary Objective:**Defend the forward spawn."
    3    "Secondary Objective:**Prevent the construction of the axis command post."
    4    "Secondary Objective:**Protect the main door from axis engineers."
    5    "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill."
    6     "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open."
    7     "Secondary Objective:**Build a command post."
    8     "Primary Objective:**Recover the  vital information."
     
    Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents.

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  16. mummies lab beta2 - mummies_lab_beta2.pk3 and waypoints

    About This File

    briefing "The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies. The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open. The Allies must then destroy the Axis' experimental machine, codenamed Genesis. "

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  17. n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints

    thanks to By UgC'Pinn  for providing the waypoints for this map .

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  18. n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints

    thanks to By UgC'Pinn  for providing the waypoints for this map .

    1 download

       (0 reviews)

    0 comments

    Submitted

  19. negoshk b2 - negoshk_b2.pk3 and waypoints

    Map: Negoshk
    Author: Henri 'Nenquel' Karhula
    E-Mail: henri.karhula@gmail.com
    Date of Release: 4. May 2007 (Negoshk beta1)
    http://www.splashdamage.com/forums/viewtopic.php?t=16905

    Date of Release: 26. May 2007 (Negoshk beta2) (Negoshk beta2)Changes and Fixes:
    - Deleted a few houses and put in a "hill"
    - Added a tree ^^
    - Last axis spawn is bigger to avoid spawnkilling
    - Depots Names are South/West and East instead of 1,2 and 3
    - New Command Map
    - Command Map Markers work (only tested in orig ET 2.60)

    --------------------------------------------------------------------------------
    Map Information:
    Timelimit: 25min
    Attacking Team: Allies
    Axis Spawntime: 25sec
    Allied Spawntime: 20sec

    Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
    Therefore the Allied Forces planned to destroy their ammo depots.
    To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
    to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
     
    Objectives:

    1) Defend/Steal the Tank
    2) Defend/Blow East Gate
    3) Defend/Blow South Gate
    4) Defend/Blow Ammo Depot no.1
    5) Defend/Blow Ammo Depot no.2
    6) Defend/Blow Ammo Depot no.3
    7) Defend/Construct COmmand Post

    --------------------------------------------------------------------------------
    I want to thank:

    SPU9 - for his great support and hosting!
    Dersaidin - for his great help and advice! (Really - I thank real much!! - vis is harder than i thought! ^^)
    antman - for helping me fixing problems with etpro! ^^
    The 'Level-Designer.de' Community - for a lot of help!
    Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!

    --------------------------------------------------------------------------------
    Copyright - Henri 'Nenquel' Karhula
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  20. nfl b2 - nfl_b2.pk3 and waypoints

    NFL (Beta 2)
      Description

    Allied:
    "Allied need to steel the Axis_NFL_Ball then try to score a goal in your FieldGoal. Allied Team also need to defend your own NFL ball too.."
    Axis:
    "Axis need to steel the Allied_NFL_Ball then try to score a goal in your FieldGoal. Axis Team also need to defend your own NFL ball too.."
    Neutral:
    "Football Match: Each team need to score at least 10 goals to win the match or the highter scoring points will win the match if the time is up. You need to steel the Enemy NFL_Ball and score between FieldGoal."
      Objectives
      Allies objectives

    1 "^4Primary Objective:
    ^6Steal the ^1Axis NFL Ball ^6to try scroring point."
    2 "^4Primary Objective:
    ^6Defend your ^4Allied NFL ball."
    3 "^4Secondary Objective:
    ^2Construct ^4The_Catapult_Kicker_Allied_Side ^2to Reached the FieldGoal."
    4 "^4Secondary Objective:
    ^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    5 "^4Secondary Objective:
    ^2Construct ^4The_Safety_Net_Allied_Side ^2to increase your safety after ^2kick ^2attempt."
    6 "^4Secondary Objective:
    ^2Destroy(cover-opp) or prevent the ^1Axis Team ^2to build ^4The_Safety_Net_Axis_Side."
    7 "^4Secondary Objective:
    ^2Construct the defensive ^4Allied_MGs ^2to ^2increase your defense.."
    8 "^4Secondary Objective:
    ^2Prevent the ^1Axis team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your from ^2increase your position with a Command ^2Post."
      Axis objectives

    1 "^1Primary Objective:
    ^6Defend your ^1Axis NFL ball."
    2 "^1Primary Objective:
    ^6Steal the ^4Allied NFL Ball ^6to try scroring point."
    3 "^1Secondary Objective:
    ^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^2The_Catapult_Kicker."
    4 "^1Secondary Objective:
    ^2Construct ^1The_Catapult_Kicker_Axis_Side ^2to Reached the FieldGoal "
    5 "^1Secondary Objective:
    ^2Destroy(cover-opp) or prevent the ^4Allied Team ^2to build ^1The_Safety_Net_Allied_Side."
    6 "^1Secondary Objective:
    ^2Construct ^1The_Safety_Net_Axis_Side ^2to increase your safety after ^2kick ^2attempt."
    7 "^1Secondary Objective:
    ^2Construct the defensive ^1axis_MGs ^2to ^2increase your defense.."
    8 "^1Secondary Objective:
    ^2Prevent the ^4Allies team ^2from ^2establishing a Command Post or ^2Destroyed it. Build your ^2from ^2increase your position with the ^2Command Post."

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  21. night fight 2 - night_fight_2.pk3 and waypoints

    Prévisualisation

    Thank you NOP for your Texturen http://home.comcast.net/~saberpeak/

    thanks SteelRat for your scripts and textures
    Copyright Kaforsven Bei fragen Djskinn@web.de
    www.etmap.de

    www.geilercounter.de

    Allies are planning an attack on the outer defence of a port town to clear way for a larger attack. Axis have an outpost based on a Big Bunker outside the port town and their big cannon is a major threat to Allies.

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  22. nightcrawlers - nightcrawlers.pk3 and waypoints

    Allied objectives
    1 "Primary Objective:
    Destroy the main entrance."
    2 "Primary Objective:
    Steal the breifcase from the bunker."
    3 "Primary Objective:
    Transmit the secret information from the briefcase to the base."

      Axis objectives

    1 "Primary Objective:
    Defend the main entrance."
    2 "Primary Objective:
    Defend the bunker and the safe."
    3 "Primary Objective:
    Destroy the radio transmiter."

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  23. NOD_Temple v11 and waypoints

    information


    allied "A secret brotherhood of NOD supports the Axis. Destroy their new weapon!"
    axis "The Allieds detected our new auxiliary and attack! Secure our new secret weapon!"
    neutral "The brotherhood of NOD supports the Axis wtih a new weapon."
      // Axis Objective Descriptions

    1 "Primary Objective:**Prevent the Allieds from destroing the generator."
    2 "Primary Objective:**Capture the forward flag."
    3 "Primary Objective:**Defend the windows."
    4 "Primary Objective:**Construct the command post."
    5 "Primary Objective:**Secure the fueling of the rocket."
      // Allied Objective Descriptions

    1 "Primary Objective:**Destroy the generator!"
    2 "Primary Objective:**Capture the flag."
    3 "Primary Objective:**Breach through the windows."
    4 "Primary Objective:**Construct the command post."
    5 "Primary Objective:**Dynamite the fuel tanks to destroy the rocket."

    1 download

       (0 reviews)

    0 comments

    Submitted

  24. nomercy - nomercy.pk3 and waypoints

    ==================================================================
    == Map name : Blackops No Mercy ==
    == version  : 1.0 ==
    == Made by  : Sylar and Blowfish ==
    == website  : Blackops Clan - http://www.enemyterritory.biz ==
    == Date     : 04-10-2009 ==
    ==================================================================



    No Mercy
    ====================
    The map was designed with my kids paper/pencils, on vacation, while lying near the pool having a beer. It was made for smaller servers or scrims, but I think you have to test that yourself. The objective is simple. Allies get to the Axis safe, blow it up, get the documents and bring it to the radar post. Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things.
      Special Thanks to

    The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
    Splashdamage forum (www.Splashdamage.com)
    For all the people helping eachother create maps.
    2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
    For the great dummy proof tutorial they made. This helped me a lot !
    Berzerkr of www.wolfmap.de
    For the great resource of ET things on that website (like the good RSS feeds and prefab section).
    Niek
    For getting me the skybox...
    Erik-Ftn, ola_erik@hotmail.com for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
    All the Blackops members who helped me testing and debugging.
      Axis objective descriptions

    1 "** Don't let tank reach Main Gate!"
    2 "** Defend Left Wall."
    3 "** Defend Tunnel Wall."
    4 "** Defend Bunker spawn at all cost!"
    5 "** Defend Safe."
    6 "** Prevent Allies transmitting secret documents data!"
    7 "** Build CP to get better charge times!"
    8 "** Defend Fence!"
      Allied objective descriptions

    1 "** Escort the tank to Main Gate!"
    2 "** Destroy Left Wall to get better access to bunker!"
    3 "** Destroy Tunnel Wall to get better access to bunker!"
    4 "** Capture bunker!"
    5 "** Destroy Safe Door to get Secret Documents!"
    6 "** Bring the Secret documents to the Radar to transmit data!"
    7 "** Build CP to get better charge times!"
    8 "** Destroy Fence"

    3 downloads

       (0 reviews)

    0 comments

    Submitted

  25. normandy final - normandy_final.pk3 and waypoints

    Description:
    (the readme file)

    9/28/2003 OpTeRoN - Normandy Beach Invasion FINAL
    ================================================================
    Installation : Extract normandy_final.pk3 to .../Wolfenstein - Enemy Territory/etmain
    ================================================================

    Title : Normandy Beach Invasion
    Filename : normandy_final.pk3
    Author : *[SfS]*OpTeRoN / Raven]pot[
    Email Address : darkraven289@hotmail.com

    * Play Information *

    Campaign : Yes
    Single Map Objective : Yes
    Last Man Standing : Yes

    * Construction *

    Base : Some ideas taken from mp_beach.
    NOTE: NO BRUSHWORK, MODELS, OR ANY MAP OBJECTS WERE TAKEN FROM MP_BEACH.
    Editor(s) used : SD Radiant 1.3.8
    Known Bugs : Thanks to the ]pot[ clan and all the people on the servers for helping me find all the bugs from
    the BETA so I could fix them for this final version.
    Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200
    Brushes : 2949
    Entities : 448

    * Description*

    Description : In 1944 Allied troops have arrived at Normandy Beach.
    Their mission, to defeat all Axis forces on the beach and infiltrate the German base.
    The Allies must capture and transmit the Axis top secret documents in the inner bunker.
      Axis Objectives:

    Primary Objective: Defend the Top Secret Documents.
    Secondary Objective: Defend the sea wall.
    Secondary Objective: Defend the bunker door.
      Allied Objectives:

    rimary Objective: Construct the Constructible Transmitter and transmit the Top Secret Documents.
    Secondary Objective: Destroy the sea wall.
    Secondary Objective: Destroy the bunker door.

    * Bug Fixes *
    * Fixed from BETA 1 *

    -Added constructable transmitter on the beach.
    -Fixed many lighting issues.
    -Fixed many model issues.
    -Added a ladder to the back side of the forward bunker to give Axis easy access to the beach.
    -Fixed a bug that made health cabinets only give one health.
    -Fixed many overlapping brushes.
    -Added more detail to many rooms.
    -Fixed a texture problem in some rooms.

    * Thanks *

    I'd like to thank the ]pot[ clan for being such a great team and for the great help in getting the bugs out of this
    map, especially Owney-McOwn. To come play this map check out the ]pot[ clan's great ET servers:

    * Copyright / Permissions *

    Authors MAY NOT use this level as a base to build additional levels.
    This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

×
×
  • Create New...