About This File
31.08.2005
Title: Firetrail
File: firetrail.pk3
Mapname: firetrail
Revision : 1.0
Author: DizzyDevil - DizzyDevil@my-private.com
Game: Wolfenstein Enemy Territory
Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported
Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor
Build time: 2 Month off an on (max. 12 hours per Week)
compile time: 2 minute 45 Seconds
compile maschine : AMD AthlonXP 2400 , 1 Gb Ram
Thanks to: my Wife :-0)
Activision for the best free game
www.level-designer.de
Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs)
Sorry for: -the less Brightness
-the standard Trace/Command Map
"Primary Objective:**Defend the main Entrance."
"Secondary Objective:**Defend the Forward Bunker."
"Secondary Objective:**Defend them from repairing the side Door so they close them forever."
"Secondary Objective:**Construct a 2 Stage Barbwire."
"Secondary Objective:**Stop the Allies from constructing a Command Post."
"Secondary Objective:**Build your Command Post for improved charge times."
"Primary Objective:**Dynamite the sain Entrance."
"Secondary Objective:**Capture the Forward Bunker."
"Secondary Objective:**Repair side Door to close them forever."
"Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation."
"Secondary Objective:**Build a Command Post for faster charge times."
"Secondary Objective:**Stop the Axis from constructing a Command Post."
-------------------------------------------------
Copyright 2005 DizzyDevil - all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-------------------------------------------------
Title: Firetrail
File: firetrail.pk3
Mapname: firetrail
Revision : 1.0
Author: DizzyDevil - DizzyDevil@my-private.com
Game: Wolfenstein Enemy Territory
Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported
Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor
Build time: 2 Month off an on (max. 12 hours per Week)
compile time: 2 minute 45 Seconds
compile maschine : AMD AthlonXP 2400 , 1 Gb Ram
Thanks to: my Wife :-0)
Activision for the best free game
www.level-designer.de
Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs)
Sorry for: -the less Brightness
-the standard Trace/Command Map
Objectives
Axis:
"Primary Objective:**Defend the Depot Pumpstation.""Primary Objective:**Defend the main Entrance."
"Secondary Objective:**Defend the Forward Bunker."
"Secondary Objective:**Defend them from repairing the side Door so they close them forever."
"Secondary Objective:**Construct a 2 Stage Barbwire."
"Secondary Objective:**Stop the Allies from constructing a Command Post."
"Secondary Objective:**Build your Command Post for improved charge times."
Allies:
"Primary Objective:**Dynamite the Depot Pumpstation.""Primary Objective:**Dynamite the sain Entrance."
"Secondary Objective:**Capture the Forward Bunker."
"Secondary Objective:**Repair side Door to close them forever."
"Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation."
"Secondary Objective:**Build a Command Post for faster charge times."
"Secondary Objective:**Stop the Axis from constructing a Command Post."
-------------------------------------------------
Copyright 2005 DizzyDevil - all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-------------------------------------------------
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