About This File
Author : die die
Email address : insomniabergen at hotmail dott com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Operation Lucky
Filename : op_lucky_a2.pk3
Release date : FP,31-3-06(private test)
: alpha1, 12 april 2006
: alpha2, 30 july 2006 after a loong mapping break:p
Programs : Gtkradiant 1.4
: Photoshop cs2
: notepad
: Crimson Editor
: Q3map2build
: FixWAV
Build time : 3 months
Compile time : 300 seconds
Compile machine : AMD 64 xp4400 x2, 4 gb ram,x800 gto
Installation : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: /map op_lucky_a2
Info!
#. Version ALPHA 1 info:
this realease is for gameplay and bugfixing
there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:)
#. Version ALPHA 2 info:
added truck barrier,added back door to captruable spwn,worked the lightning
#. Objectives
2 "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives."
3 "Primary Objective:**Steal the Radar parts."
4 "Primary Objective:**Steal the Truck and escape with the Radar Parts."
5 "Primary Objective:**Construct The Commandpost to get a extra Spawn."
6 "Primary Objective:**Stop Axis from Constructing a Commandpost."
1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack"
2 "Primary Objective:**Defend the Warehouse Door."
3 "Primary Objective:**Defend the Radar Parts."
4 "Primary Objective:**Stop the Allies from Stealing the Truck."
5 "Primary Objective:**Stop Allies from constructing a Command Post."
6 "Primary Objective:**Construct the Command Post."
Email address : insomniabergen at hotmail dott com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Operation Lucky
Filename : op_lucky_a2.pk3
Release date : FP,31-3-06(private test)
: alpha1, 12 april 2006
: alpha2, 30 july 2006 after a loong mapping break:p
Programs : Gtkradiant 1.4
: Photoshop cs2
: notepad
: Crimson Editor
: Q3map2build
: FixWAV
Build time : 3 months
Compile time : 300 seconds
Compile machine : AMD 64 xp4400 x2, 4 gb ram,x800 gto
Installation : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: /map op_lucky_a2
Info!
#. Version ALPHA 1 info:
this realease is for gameplay and bugfixing
there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:)
#. Version ALPHA 2 info:
added truck barrier,added back door to captruable spwn,worked the lightning
#. Objectives
Allied Objective Descriptions
1 "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective"2 "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives."
3 "Primary Objective:**Steal the Radar parts."
4 "Primary Objective:**Steal the Truck and escape with the Radar Parts."
5 "Primary Objective:**Construct The Commandpost to get a extra Spawn."
6 "Primary Objective:**Stop Axis from Constructing a Commandpost."
Axis Objective Descriptions
1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack"
2 "Primary Objective:**Defend the Warehouse Door."
3 "Primary Objective:**Defend the Radar Parts."
4 "Primary Objective:**Stop the Allies from Stealing the Truck."
5 "Primary Objective:**Stop Allies from constructing a Command Post."
6 "Primary Objective:**Construct the Command Post."
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