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powcamp b5 - powcamp_b5.pk3 and waypoints 1.0.0

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About This File

  title :  POW Camp b5      
  fileName     : powcamp_b5.bsp
  Version     : beta 5 (fifth release - possibly final)
  what is it : a map for the on-line multiplayer game Enemy Territory  

   author    : James "JAM" Meigs  
  email    : bestpicsever@hotmail.com

 Type          : Objective, Campaign, Stopwatch
 Spawn Points  : supports up to 64 players, 32 per side

  Story:..

     :..The Allies have analyzed aerial recon photos and
     :..discovered the location of a notorious POW camp
     :..A small Allied force is given the task of breaking
     :..into the camp to destroy it and liberate the
     :..prisoners from their captors.
 How To Play:..                          
           :..Place the  powcamp_b4.pk3 into your etmain folder.
           :..Launch Enemy Territory(tm)                  
           :..Find a server running this map.            
 

Objectives :

 

Allies :

         1:..Fix and advance the tank to destroy the garison wall.
         2:..Build the Sola River bridge to move the tank across the river.
         3:..Steal the Main Camp Gate Key from the Commandant quarters
         4:..Take the key to the control tower to access the main POW camp.
         5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber
         6:..Take the artillery shell from the gas chamber.
         7:..Throw the artillery shell into the oven to blow up the crematorium.

      Secondarily:
           A:..Build the command post
           B:..Capture the forward spawn flag in the main POW Camp.
           C:..Build the assault ramp to have another way into the camp.
           D:..Disable or destroy the gas controls
           E:..Build the scaffold for another way into the crematorium
           F:..Dyno the invasion barrier to have another path into crematorium

 

Axis :

         1:..Prevent the Allies from escorting the Tank to the garrison wall.
         2:..Prevent the Sola river bridge from being built.
         3:..Protect the gate key from being stolen
         4:..Don not allow Allies to take the key to the control tower.
         5:..Protect the execution wall from being demolished.
         6:..Protect the artillery shell from being stolen.
         7:..Prevent allies from transporting the artillery shell to the crematorium oven.

            Secondarily:


           A:..Build the command post
           B:..Capture the forward spawn flag in the main POW Camp.
           C:..Do not allow Allies to build the assault ramp.
           D:..Build and maintain the gas controls
           E:..Prevent the allies from building the scaffold
           F:..Build and protect the invasion barrier to force allies south

           Enhancements:..
           This is beta 5 version - the fifth release of this map.


 ENHANCEMENTS/Bug Fixes/changes in beta 5:..
       - textures and shaders remapped to prevent conflicts with other maps
       - textures compressed to decrease map package size
       - ruin added to partially cover bridge 'build box' and give allies some cover
       - contestable flag not capturable until camp main gate is opened
       - canopy added to spawn flag
       - paths adden in admin and final area
       - more vis blocking for faster graphics
       - some structural and cosmetic tweaking of spawns and other areas
       - signage added to indicate flag and wall from sonderspawn
       - signage added to indicate on/off of gas control
       - sound tweaking
       - final package size decreased from 20MB to 14MB

 

        ENHANCEMENTS/Bug Fixes/changes in beta 4:..


       - STRUCTURAL REDESIGN to improve FPS, decrease server LAG
         (vis blocking, hint brushes, etc...)
       - Replaced snow tipped trees with temperate trees
       - Added checkpoint and garage buildings in front of garrison
         (to act as cover for allies and axis during tank escort)
       - Added alarm to sound when gas control is on
       - Added musical fanfare when major objectives are completed
       - Rebuilt sonder spawn to allow easy camp access
       - Rebuilt main POW camp area
       - Added or modified roads for camp, garrison and final area
       - Retracted 3rd floor catwalks to ease axis defense in final area
       - Placed 'end-of-round' camera to show chain reaction explosion
       - Added details to gas control building
       - Changed infantry barrier to start as already built
       - Lowered kick panels on gun towers to enable easy entrance to camp

Edited by papywolf


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