About This File
Description:
ELEVATED TRANSPORT
Release Date: Friday, October 22, 2004
Version: Release One
http://www.elevatedgaming.com
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TITLE: Elevated Transport
FILE: greenlee_et.pk3
AUTHOR: Aaron J. Greenlee (CrazedFan)
email address: greenlee@elevatedgaming.com
URL: http://www.elevatedgaming.com
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OBJECTIVES
1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
2. Destroy/Protect the southern wall that protects the fuel pump
3. Construct your team's command post and protect it
4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator
ABOUT THE MAP
This is my first map release. As with all maps there are some obvious weak issues. I planned tohave the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am
sure I could have it all function as I would like, but, I am compelled to release this, my
first map, and begin to refocus on the next project.
Known issues include some terrain texture issues here and there, two brushes that have
light overlap, I think the forward spawn points should not be visible before forcing the
spawn point. Some may say the map is a little off balance and favors the Axis. This was
intentional. If you are still playing Enemy Territory I am confident you are looking for
some real challenges. My hope is that a good server with stable players will swap sides at
the end of each match.
Please feel free to send comments to greenlee@elevatedgaming.com. I am always looking for
talented people to partner with to release high quality expansions to the community and of
course, I'll always entertain a level design job (although I do enjoy my current job .
Thank you for your support.
-Aaron
greenlee@elevatedgaming.com
http://www.elevatedgaming.com
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SPECIAL THANKS
Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be
reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage
forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering
to first post this to their servers. Thanks!
Special thanks also go out to all the readers at the Splash Damage forum.
Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my
ambitions and dedication to this project. I love you.
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PLAY INFORMATION
GAMETYPE wolfmp, wolfsw
NEW SOUNDS: No
NEW GRAPHICS: yes
NEW MUSIC: No
NEW MODELS: No
PREFABS: No
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CONSTRUCTION
BASE: scratch
EDITOR: GTK Radiant 1.4
PROGRAMS: Easy-Gen for original land formation. Manipulated by hand in Radiant. Photoshop for texture creation/manipulation.
Q3map2Build by ydnar.
BUILD TIME: Not measured. Leassons learned are countless. Start date approx. May 1, 2004.
COMPILE TIME: (BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours
MACHINE: Pent. 3 @ 2.4gHz with 512mb RAM.
TOTAL BRUSHES: 15,704 (As reported in editor)
NET BRUSHES: 3,324 (As reported in editor)
TOTAL ENTITES: 1,020 (As reported in editor)
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DISTRIBUTION/PERMISSIONS
Copyright 2004 Aaron J. Greenlee. All Rights Reserved.
This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.
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