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New year event - Hide 'n' seek no.2


Miki

HNS 2?  

15 members have voted

  1. 1. Pistol damage

    • Same as before (lowered normal)
    • Imcrease to normal
  2. 2. Fall damage?

  3. 3. Gibbing?

    • Allowed Axis (hiders can gib allied)
      0
    • Allowed Allied (seekers can gib axis)
    • Allowed Both
    • Not allowed Both


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88786_ZVbLq.jpg

 

IP  109.70.149.30:27931

 

 

Hello all,

It's time to first meet up in 2013! And it is Hide and seek no.2!!


Date :19th of January

 

Time :18:00 GMT+0 (19:00GMT +1)


Server :109.70.149.30:27931


Objective: Allies team seeks axis team hides, allies only use knife or pistol. Seekers(allies) win if every Hider(axis) is dead, Hider(axis) wins if some of the hiders(axis) are alive at the end of map.

Rules : - No gibbing!!!!!!! The who allies kills, he can camp on the body, but no gibbing or anything else. 
- Axis may revive each other
- unlimited sprint
- there are 2x more hiders than seekers for example  2hiders and 1 seeker, 8 hiders 4 seekers,
- allies unlimited HP ( so the seekers wouldnt die )
- fall damage off

- drowning damage off
- each map lasts 10-15mins

- no hidding in bug area!!! (boulders in supply e.g.)

- hiders have 20 sec for hide!


If you have any question ,problem or idea, reply here!

Prepare on fun! Don't miss it! Learn, how to be ninja  :)

 

With special thanks Miraro3 for his beautiful poster as ever!

Cheers Miki

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Gibbing won't be allowed or won't be possible (technically)?

Thanks for your remark. I'll ask Mr.

 

Will the hiders get 20second time on the beginning of map to hide?

And one thing... 2x more seekers than hiders??? :O

Yes hiders will have 20 sec. (edited)

Yep change it, because no gibbing.

 

 

finallly! waited on a new hide and seek since the last one :D

 

a little proposal: higher pistol damage, if its with no gibbing!

There are 2x more seekers, so pistol damage will be same. Or if you think i did some rules bad.

 

 

Any more ideas??? Please, post it as soon as possible.

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2x more seekers than hiders? :O that will be a little weird... hiders wont exactly have any chance then. how about like 6seekers and 8 hiders instead of 8seekers & 4 hiders, then would be more balanced imo. ( 4seekers 5hiders, 8seekers 11hiders )

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