MABRUN Posted October 29, 2013 Report Share Posted October 29, 2013 I can only see a few images of the spawn killing rules. Can anyone fix that please Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted October 29, 2013 Founders Report Share Posted October 29, 2013 Yeah, I will look at this today, these where hosted at ycn which is less than reliable! Quote Link to comment Share on other sites More sharing options...
ketiv Posted October 29, 2013 Report Share Posted October 29, 2013 [a little OT]..and make a clear rule about shoting mortar to axi bunker in battery- there are still differences in views about it, even by TM members Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted October 29, 2013 Founders Report Share Posted October 29, 2013 [a little OT]..and make a clear rule about shoting mortar to axi bunker in battery- there are still differences in views about it, even by TM members I was going to make a topic regarding the mortar and suggest we remove it from certain maps or from certain teams on certain maps i.e allies on Oasis, this map seems to have been spoilt by the shooting of the mortar into the axis spawn because it is catcherable and then onto the guns because FF is not enabled, its a win win situation again for the allies. If people have suggestions regarding this then please post. Quote Link to comment Share on other sites More sharing options...
Duro Posted October 29, 2013 Report Share Posted October 29, 2013 I was going to make a topic regarding the mortar and suggest we remove it from certain maps or from certain teams on certain maps i.e allies on Oasis, this map seems to have been spoilt by the shooting of the mortar into the axis spawn because it is catcherable and then onto the guns because FF is not enabled, its a win win situation again for the allies. If people have suggestions regarding this then please post. +1 I think this is an great idea, this evening i will think about more maps that have this mortar "problem" . Quote Link to comment Share on other sites More sharing options...
MABRUN Posted October 29, 2013 Author Report Share Posted October 29, 2013 Let us vote for rules and then make a riot on the topic ? Quote Link to comment Share on other sites More sharing options...
T.A.H Posted October 29, 2013 Report Share Posted October 29, 2013 right...what next??? panzai,mg,flame???? Why play ET if u dont like ET weapons???? Quote Link to comment Share on other sites More sharing options...
Destroy666 Posted October 29, 2013 Report Share Posted October 29, 2013 Agree with above. Could as well disable arty/airstrike, because if both are fired correctly at the same time by 2 fdops, they can destroy the whole enemy team. A good use of flamer may kill everyone camping near objective. Well-teamplaying medic can revive 5 guys in a row and win a map that way. Etc. So is mortar a part of tactic and doesn't always work out depending on both teams and the player who uses it. If Allies are attacking backdoor in battery but noone is buildng ramp, where the mortar fires, it's actually more useless than useful for Allied. Same goes for other maps. It really depends on situation and teamplay, not on the weapon itself. Quote Link to comment Share on other sites More sharing options...
Smurfer Posted October 29, 2013 Report Share Posted October 29, 2013 I see nothing wrong with mortaring the AT-guns on Oasis. Axis should send someone behind enemy lines. Maybe get one of those spawn-protection scripts instead of disabling it. Lots of players will start crying (I will do it in silence) if you disable it.Also consider that if someone like Chelsea or harald is on the mortar, well then they aren't out there medic'ing or riflenading. Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 29, 2013 Founders Report Share Posted October 29, 2013 The different between mortar and panzer and flammer, you see them coming you can't see the mortar, you can also shoot at them. Yes smurfer you can send someone behind to kill him by the time you find if you find him the game is over because axis can't get in to the gun. I think the mortar on the flag on oasis is more of a problem than at the gun this we shouldn't allowed, there is no way out so how can you go and kill him? Quote Link to comment Share on other sites More sharing options...
Lynx Posted October 29, 2013 Report Share Posted October 29, 2013 I have never been sure about it, but havent we a rule about excessive heavy weapons on spawns (even capturables)? If not, then we can just treat it like sk. Quote Link to comment Share on other sites More sharing options...
Smurfer Posted October 29, 2013 Report Share Posted October 29, 2013 I disagree, Mini. You can not see a panzer or flamer if he is hiding on the roof or at the MG. You get out before your spawn-invulnerability wears off. I think spawn-protection scripts would be ideal for TM.I'm talking about the ones that put a "roof" on spawns. Quote Link to comment Share on other sites More sharing options...
Destroy666 Posted October 29, 2013 Report Share Posted October 29, 2013 I agree it's not easy to shoot mortar, but why even bother? It won't change anything except +1 kill. You should try to avoid it instead by defending a bit further, which is easier than avoiding flamer for me at least, especially camping Axis flamers. Quote Link to comment Share on other sites More sharing options...
ketiv Posted October 29, 2013 Report Share Posted October 29, 2013 one more word about that bloody weapon- when I started playing on TM server I was suprised that mortar has so much power and dmg radius, maybe instead of removig it from map you should change g_dmgMortar and/or g_dmgMortarRadius settings to much lower value? Quote Link to comment Share on other sites More sharing options...
Jaden Posted October 29, 2013 Report Share Posted October 29, 2013 Agree with above. Could as well disable arty/airstrike, because if both are fired correctly at the same time by 2 fdops, they can destroy the whole enemy team. A good use of flamer may kill everyone camping near objective. Well-teamplaying medic can revive 5 guys in a row and win a map that way. Etc. So is mortar a part of tactic and doesn't always work out depending on both teams and the player who uses it. If Allies are attacking backdoor in battery but noone is buildng ramp, where the mortar fires, it's actually more useless than useful for Allied. Same goes for other maps. It really depends on situation and teamplay, not on the weapon itself. agreed! Quote Link to comment Share on other sites More sharing options...
MABRUN Posted October 29, 2013 Author Report Share Posted October 29, 2013 In real life you don't have a map that instantly show the place you shoot mortar. Quote Link to comment Share on other sites More sharing options...
Destroy666 Posted October 29, 2013 Report Share Posted October 29, 2013 In real life you don't have syringes which make you alive and fit, you can't pick up packs with your legs and shooting your mate with panzer would result in his quick death. So I don't see how this is related to the ET mortar discussion at all. But while we're at it - you could use maths and physics to hit your target easily, not to mention coordinates and technologies like radars. Quote Link to comment Share on other sites More sharing options...
Slarty Posted October 29, 2013 Report Share Posted October 29, 2013 In real life you don't have syringes which make you alive and fit, you can't pick up packs with your legs and shooting your mate with panzer would result in his quick death. So I don't see how this is related to the ET mortar discussion at all. But while we're at it - you could use maths and physics to hit your target easily, not to mention coordinates and technologies like radars. Or just a simple observer, as the field op class for instance A simple solution is to use protective barriers like Smurfer suggested, or to lower the amount of damage it does. After all, mines got reduced... *cough cough* On a lighter note, think I have played with more TM since I started playing with crossover and on pub then I have done before Quote Link to comment Share on other sites More sharing options...
Duro Posted October 29, 2013 Report Share Posted October 29, 2013 On a lighter note, think I have played with more TM since I started playing with crossover and on pub then I have done before Welcome to the world that's called "ETpub" Quote Link to comment Share on other sites More sharing options...
Jesus Posted October 30, 2013 Report Share Posted October 30, 2013 In real life you don't have a map that instantly show the place you shoot mortar.in real life is much worse then you think...trust me. on topic: mortar on oasis axis spawn definitely to be removed dont mind the mortar shooting at guns tbh Quote Link to comment Share on other sites More sharing options...
Ren Posted November 1, 2013 Report Share Posted November 1, 2013 yep, agreeMortar on axis spawn MUST be removed. Quote Link to comment Share on other sites More sharing options...
Steve Posted November 3, 2013 Report Share Posted November 3, 2013 Agree with Smurfer. Quote Link to comment Share on other sites More sharing options...
klokk Posted November 3, 2013 Report Share Posted November 3, 2013 Never really seen mortar as a problem. Just ran by if someone shoot there (spawnshield). If spawnshield gone away wait till one hits ground then run. Common sense. In real life you don't have a map that instantly show the place you shoot mortar. Nowadays most of them do show the place to shoot. Just point a place from map and press shoot. Machine calculates the angles and which cartridge is needed. Of course if you use 10 years old tech then no but who uses that anyways (poor finns). dont mind the mortar shooting at guns tbh You should try. http://www.youtube.com/watch?v=nRtpYYWHkfQ#t=116 Quote Link to comment Share on other sites More sharing options...
MABRUN Posted November 3, 2013 Author Report Share Posted November 3, 2013 Klokk, with a respawn timer, you can time it, you can just shoot 90% accurate of the spot. Quote Link to comment Share on other sites More sharing options...
Slarty Posted November 3, 2013 Report Share Posted November 3, 2013 Used the clock when I played with mortar, back in my heydays. Amazing how accurate it can be For that matter its the same with arty and airstrike, there is a loop hole in gold rush. Time the airstrike correctly, toss it on the bridge and keep facing the canister and you blast the axis team to kingdom come hehe...and since it was tossed on the bridge, and not at axis spawn, its not SKing... *innocent whistle* Quote Link to comment Share on other sites More sharing options...
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