Charlie Posted July 6, 2014 Report Share Posted July 6, 2014 During some snow maps, like Fueldump and I think Ice, the snow is so bright to the point I can't play any more. It stands out like a sore thumb compared to everything else, but maps like Frostbite are perfectly fine. Is there something I can do to make the snow less saturated without effecting overall brightness? Quote Link to comment Share on other sites More sharing options...
Macka Posted July 6, 2014 Report Share Posted July 6, 2014 You can turn the snow off altogether. Unfortunately I can't remember how but maybe someone here with a better memory can help you! It makes the map run much smoother for me, might work out the same way for you Quote Link to comment Share on other sites More sharing options...
Toni Posted July 6, 2014 Report Share Posted July 6, 2014 Don't know that command but deleting cfg or loading etdefault help. Got same prob few time. Quote Link to comment Share on other sites More sharing options...
Micha! Posted July 6, 2014 Report Share Posted July 6, 2014 create a autoexec_et_ice.cfg and write down "seta r_gamma x" and "seta r_overbrightbits x" (x = a value you need to test) and "vid_restart". Just exec your default config after the map so you have normal settings. Quote Link to comment Share on other sites More sharing options...
Le Blond Esq Posted July 6, 2014 Report Share Posted July 6, 2014 just close your eyes and let the force guide you. Quote Link to comment Share on other sites More sharing options...
Jaden Posted July 7, 2014 Report Share Posted July 7, 2014 just close your eyes and let the force guide you. very wise this man is! Quote Link to comment Share on other sites More sharing options...
miraro3 Posted July 7, 2014 Report Share Posted July 7, 2014 create a autoexec_et_ice.cfg and write down "r_gamma x" and "r_overbrightbots x" (x = a value you need to test) and "vid_restart". Just exec your default config after the map so you have normal settings. where would that cfg have to be placed? Etmain? Etpub folder? Quote Link to comment Share on other sites More sharing options...
VenoM Posted July 7, 2014 Report Share Posted July 7, 2014 where would that cfg have to be placed? Etmain? Etpub folder?etmain ofcourse Quote Link to comment Share on other sites More sharing options...
Micha! Posted July 7, 2014 Report Share Posted July 7, 2014 Yes place in etmain so you can exec your config on other mods too. I added "seta" on my post just to be sure you know what I mean Ups had a typo on the second command too. Additional you can add "seta r_mapoverbrightbits x" Mapoverbrightbits is the brightnes of the map (ground/world stuff) while overbrightbits is more about all stuff. Take a look at "r_ignorehwgamma "0|1"" if nothing changes if you do change these commands. Could be the reason ET is using your dektop values. More infos: http://antman.info/wolf/cvar/#.U7sWk7H7Fpg Quote Link to comment Share on other sites More sharing options...
Charlie Posted July 7, 2014 Author Report Share Posted July 7, 2014 Thanks, I'll try everything tomorrow when the maps come on. Quote Link to comment Share on other sites More sharing options...
SnowBlind* Posted July 7, 2014 Report Share Posted July 7, 2014 Dont know if you are talking about the snow on the ground or the falling snow, I think on the ground but if falling the command is /cg_atmosphericeffects 0 Quote Link to comment Share on other sites More sharing options...
miraro3 Posted July 9, 2014 Report Share Posted July 9, 2014 He's talking about the snow on the ground I reckon. So if one would be lazey to execute his default cfg again, one could make a cfg for every map? Quote Link to comment Share on other sites More sharing options...
Smirre Posted July 9, 2014 Report Share Posted July 9, 2014 For a lazy ppl:bind F9 "vstr bindswitch"set bindswitch "vstr binds1"set binds1 "exec scrimbinds.cfg; echo ^wExecuted scrimbinds; set bindswitch vstr binds2"set binds2 "exec binds2.cfg; echo ^wExecuted binds2; set bindswitch vstr binds3"set binds3 "exec binds3.cfg; echo ^wExecuted binds23; set bindswitch vstr binds4"set binds4 "exec binds.cfg; echo ^wExecuted binds1; set bindswitch vstr binds1" Lets say there is snow maps that you do a different cfg's, so with this bindscript you can easy scroll beetween your cfg (the one you use on normal maps) and the mapname cfg's (f.e. snow maps). Example:bind F9 "vstr bindswitch"set bindswitch "vstr binds1"set binds1 "exec smirre.cfg; echo ^wExecuted smirre cfg; set bindswitch vstr binds2"set binds2 "exec fueldump.cfg; echo ^wExecuted fueldump cfg; set bindswitch vstr binds3"set binds3 "exec frostbite.cfg; echo ^wExecuted frostbite cfg; set bindswitch vstr binds4"set binds4 "exec ice.cfg; echo ^wExecuted ice cfg; set bindswitch vstr binds1" Quote Link to comment Share on other sites More sharing options...
Slarty Posted July 9, 2014 Report Share Posted July 9, 2014 He's talking about the snow on the ground I reckon. So if one would be lazey to execute his default cfg again, one could make a cfg for every map? You can make a cfg for every map. You can pretty much make a cfg for anything you like, i.e. sniper cfg, turn on/off brightness etc. The only limit is how nerdy you wanna be Quote Link to comment Share on other sites More sharing options...
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