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Posted

During some snow maps, like Fueldump and I think Ice, the snow is so bright to the point I can't play any more. It stands out like a sore thumb compared to everything else, but maps like Frostbite are perfectly fine. Is there something I can do to make the snow less saturated without effecting overall brightness?

Posted

You can turn the snow off altogether. Unfortunately I can't remember how but maybe someone here with a better memory can help you! It makes the map run much smoother for me, might work out the same way for you :)

Posted

Don't know that command but deleting cfg or loading etdefault help. Got same prob few time.

Posted

create a autoexec_et_ice.cfg and write down "seta r_gamma x" and "seta r_overbrightbits x" (x = a value you need to test) and "vid_restart". Just exec your default config after the map so you have normal settings.

Posted
  On 7/6/2014 at 10:35 PM, Blondie said:

just close your eyes and let the force guide you. 

 

very wise this man is!

Posted
  On 7/6/2014 at 7:26 PM, Micha! said:

create a autoexec_et_ice.cfg and write down "r_gamma x" and "r_overbrightbots x" (x = a value you need to test) and "vid_restart". Just exec your default config after the map so you have normal settings.

 

where would that cfg have to be placed? Etmain? Etpub folder?

Posted
  On 7/7/2014 at 9:29 PM, miraro3 said:

where would that cfg have to be placed? Etmain? Etpub folder?

etmain ofcourse

Posted

Yes place in etmain so you can exec your config on other mods too. I added "seta" on my post just to be sure you know what I mean :)

Ups had a typo on the second command too. Additional you can add "seta r_mapoverbrightbits x"

 

Mapoverbrightbits is the brightnes of the map (ground/world stuff) while overbrightbits is more about all stuff.

 

Take a look at "r_ignorehwgamma "0|1"" if nothing changes if you do change these commands. Could be the reason ET is using your dektop values.

 

More infos: http://antman.info/wolf/cvar/#.U7sWk7H7Fpg

 

roverbrightbits.jpg

rmapoverbrightbits.jpg

Posted

Dont know if you are talking about the snow on the ground or the falling snow, I think on the ground but if falling the command is /cg_atmosphericeffects 0

Posted

He's talking about the snow on the ground I reckon.

 

So if one would be lazey to execute his default cfg again, one could make a cfg for every map?

Posted

For a lazy ppl:

bind F9 "vstr bindswitch"
set bindswitch "vstr binds1"
set binds1 "exec scrimbinds.cfg; echo ^wExecuted scrimbinds; set bindswitch vstr binds2"
set binds2 "exec binds2.cfg; echo ^wExecuted binds2; set bindswitch vstr binds3"
set binds3 "exec binds3.cfg; echo ^wExecuted binds23; set bindswitch vstr binds4"
set binds4 "exec binds.cfg; echo ^wExecuted binds1; set bindswitch vstr binds1"

 

Lets say there is snow maps that you do a different cfg's, so with this bindscript you can easy scroll beetween your cfg (the one you use on normal maps)  and the mapname cfg's (f.e. snow maps). Example:

bind F9 "vstr bindswitch"
set bindswitch "vstr binds1"
set binds1 "exec smirre.cfg; echo ^wExecuted smirre cfg; set bindswitch vstr binds2"
set binds2 "exec fueldump.cfg; echo ^wExecuted fueldump cfg; set bindswitch vstr binds3"
set binds3 "exec frostbite.cfg; echo ^wExecuted frostbite cfg; set bindswitch vstr binds4"
set binds4 "exec ice.cfg; echo ^wExecuted ice cfg; set bindswitch vstr binds1"

Posted
  On 7/9/2014 at 10:04 AM, miraro3 said:

He's talking about the snow on the ground I reckon.

 

So if one would be lazey to execute his default cfg again, one could make a cfg for every map?

 

You can make a cfg for every map. You can pretty much make a cfg for anything you like, i.e. sniper cfg, turn on/off brightness etc. The only limit is how nerdy you wanna be :D

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