Updated today.
* Fixed fireteam icon of disguised enemy reveals him if he has same uniform as player
* Improved reinforcement timer colors with a yellow-red gradient
* Added hide map voting results while in progress
* Added gradient color to identify third most voted maps in progress
* Fixed bounding box height for prone and dead position
* Improved vote timout result display
* Used remaining countdown (warmup / timelimit) as vote time countdown
* Fixed player markers over head shines through Covert grenade smoke
* Fixed player markers over head reveals position of hiding player
* Revert previous protential hit detection fix
As always, bug reporting and constructive criticism welcome.