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  1. TeamMuppet 20 Years Anniversary Month! May 2022 TeamMuppet was founded in May 2002 by a group of co-workers. It first started as a Soldiers of Fortune 2 clan, and later moved to Wolfenstein Enemy Territory upon its release in 2003. That means we'll soon turn 20 years old! 20. Years. We would like to thank everyone, from regular player to admin, now and from the past, for being part of our community over the years. We greatly appreciate your presence and the work that's being done on our servers on a daily basis in order to maintain an enjoyable atmosphere for everyone. We wouldn't be where we are right now without you. Last but not least, a special thanks to @MrMuppet and @MiniMuppet for creating this madness we all love so much all those years ago. Thank you. To celebrate this huge milestone, we're turning the month of May into our 20 Years Anniversary Month! Be ready for multiple events throughout the month! Keep an eye on the forum and/or Discord for further announcements regarding the events. We hope you'll enjoy our anniversary month and, of course, the many many months after that. Here's to another 20 years! ~The Muppet team Ps; don't feel left out if your name is not on the artwork. It doesn't make you any less appreciated. I just could only add so many names on there
    17 points
  2. Dear Muppets, friends and regulars! A few months ago, we decided to start a TeamMuppet Fund. There was a reason behind our decision: we wanted to keep up with the modern world, bring some innovations and constantly improve things for the sake of our players. That included supporting the ET: Legacy developers with donations, advertising our community on various social media platforms and upgrading our Discord server - to keep this game active and alive. Now, a few months later, we can't believe seeing the amount of money we have managed to collect - we raised more than 900 euro! TeamMuppet is always transparent with the donations and you can always see when and how much money comes in our Fund and how and when we spend it - check the #┃donations channel or our website for more information. And last, but not least: TeamMuppet wouldn't be the community it is now without each and every one of you! We would like to thank you from the bottom of our Muppets heart for all the donations you've made, for keeping this game alive and for playing on our servers! We hope that after 19 long years we can provide you with - at least - another 19 years of lovely gameplay and lots of fun at TeamMuppet community!
    15 points
  3. Hello everyone! First of all "Happy New Year to you all"! Let's toast to yesterdays achievements and tomorrows bright future. As you know the first part of January is usually the time to reflect about last year and to speak about our future brings in 2022. In January 2021 we started after many meetings our discord bot. Our main admins who have supported and maintained our servers and website were were a a bit sceptical about this feature but look after 1 year the community has grown, people are more closely connected and thank to all donators we have also received funding to now help out financially (1683,76 euros). Who would have thought, right? The more donations were received the more we were able to invest to keep and update features to make this community more interesting. @Dmxj updated the whole discord with a new template and a TeamMuppet bot and we invested also in some promotion on Trackbase and splatterladder. Last but not least after a long period that @MrMuppet and @MiniMuppet payed everything in this community we are glad to announce that we finally can do something back to them and to the community! Due to the great success and the number of incoming donations we've decided to make use of our TeamMuppet fund to pay the forums for the upcoming 12 months. But enough about money and donations right? 2021 was been an amazing year for TeamMuppet we're glad to announce some new members to the family : Virus - shikzxD - Tuxedo - Gameover - weeds - Tran$i - Monkey - Flo - weed - Darky - LordMarco - Lost - Sir Jere and also welcome back to the squad Bomba - Blindy - Melissa - Aesthetic Jacket - Bobby And what about @Charlie - yes! After many years of hard work he took a earned step-back-vacation and will look over the shoulders of his own Charlies angels ( @Jessica @Mister J @0wN1x @Matu ) Big thanks to all members-without TM wouldnt be what it is,and our silent Leader @Eagle_cz -who pay some bills and leads us to the better feature! At the end we are proud that TeamMuppet has been here for already 19 years and we have no intention to slow down! Lets raise the glass for these 19 and the next years of more fun and entertainment to come! Best wishes and stay healthy, TeamMuppet
    11 points
  4. I know it's a sensitive topic so first off admins will be moderating it as such. Please keep any radical, racial or otherwise stupid comments to yourself. War is terrible and no-one condones what has happened. We wish all the best to Ukraine and highly oppose Russia for what it is doing. That said. What has young John from St. Petersburg done to warrant a ban from TM's ET servers? I understand stomping on the oligarchs and politicians and the people who side in favour of the war, but a general ban on a nations public who arguably disagree with the war doesn't seem fair to me. Even more so in this obscure little community in Wolfenstein:ET.
    9 points
  5. Would like to say a big thank to you all for the wonderful presents you sent myself and mrmuppet. We were not expecting them and was trying to work out where they came from. I would like to thank the person who took all the effort to organise them for us. Thank you @0wN1x for the art work for the card and all the other admin @Dmxj @Matu @Jessica @Mister J @Eagle_cz and @Ande. Thank you to all our wonderful members and regular players who keep the server alive This even made me cry
    8 points
  6. TeamMuppet presets: Muppet Winter World Ho-Ho-Ho, It's beginning to look a lot like Christmas, everywhere you go! So, as you may have noticed, we've decided to transform our website and server into a small muppet winter world. Our winter month has started with some smaller changes like adding a few "snowy" maps into the mapcycle. Be ready for some suprises soon! We can't say more because santa never reveal his secrets. We can say one thing: it's time to search for some warm gloves and make some hot chocolate because it will be ice ice cold! Besides the coming changes on our main server, we've also opened a special Xmas maps only server, IP = 46.4.80.110:27970 Merry Christmas and a happy new year, The Muppets
    7 points
  7. We would like to wish everyone a Merry Christmas and a Happy New Year from the Teammuppet community. We would like to say thank you to each and everyone for still supporting us after all these years. We hope all of your wishes come true and we wish you health and happiness. May this holiday season leave you with precious memories: A Christmas filled with love and light, perfect gifts, delicious foods, love and joy all around. A New Year with continuing blessings— friends, family, good work, great fun, and delightful surprises. Merry Christmas and Happy New Year! By Joanna Fuchs
    7 points
  8. We would like to thank everyone who turned up for the event on Sunday. I hope you all enjoyed it. We would like to congratulate the 4 winners we hope you find something fun to spend your winnings on. We would like to thank Tupla for donating his money back to TM
    7 points
  9. Updated ingame/main TM menu with fast connect to other TM servers, easy access to all rules and website. This should make easier to swap servers from ingame in case of events etc. Full list of rules readable in game. (People sometimes are confused and keep asking about rules) Works best with Legacy client on legacy servers. Can be used as client side main menu upgrade, server side ingame menu upgrade or both. You can try it by downloading _TM.pk3 LEGACY client - place it inside legacy folder in game directory (Default ETLegacy/legacy/...) OLD client - put it in etmain folder if you use old client (Works on old client too but all parts are not functioning correctly) Just tried to make it work out of boredom. I saw something similar running on TM ETpub server I think the community would benefit from this when running this as server side addon. Also leaving behind a TM "cookie" to whoever visits servers increases the chance of random visitor revisiting servers (TM menu in main menu when you open game, little advertisement). If you people find use of it its possible to further improve or modify it as needed. _TM.pk3
    6 points
  10. Thank you very much guys, two parcels were delivered yesterday whilst we were at work and we had no idea who they were from, I was messaging the family to ask who had sent them. Today the beer glasses and the card arrived, then we finally realised, very thoughtful guys!
    6 points
  11. Not allowed. Case solved. thanks for report
    6 points
  12. I can't agree here. Many players use selfkill in battle just to avoid death. I'd even say it's quiet often and pretty annoying. The simpliest solutions tend to be the best solutions - as it was mentioned above - the last player to hit a selfkiller gets a kill award and everyone should be satisfied.
    6 points
  13. Hi guys, FIRST: I want to have fun again w/ ET. Seams that you are the last ones in EU to have some clear activity on THE game ! Let me introduce myself : * I'm quite "old", about 55 yo. * I started playing ET a long time ago, on public servers (ouaich and other pubs), w/ co-workers, and then quicly went to french competition within the CORK clan * I'm not so skilled LAST: I want to have fun again w/ ET. See you, Cheers, z4rd0z.
    6 points
  14. Hello fellow WW2 enthusiasts and fans of Enemy Territory, I'm dude, previously playing as ETPlayer, ET Cop and ET Sheriff on ET Legacy server 1. Loving the TeamMuppet's place where I've been playing this vintage and still excellent game for a while. I consider ET to be a perfect FPS multiplayer game and I'm sure many people do too - no wonder it's still played many years after it was released for free. I'm from Czech Republic and I play for fun, helping others rather than going Rambo style. I like playing in the Axis team because they more often defend. Sometimes playing as Allies it feels like a walking simulator! I respect players who play fair and it's always a good feeling when the map is won, especially by the team I'm in. So thanks again for the provision of fun and keeping ET alive!
    6 points
  15. So I missed my 10th birthday with TM. Oops! I've been in this community for a little over 10 years now. Been a recruiter. Rage quit the clan. Rejoined. Recruiter. Rage quit. Rejoined. Admin. Leader. Retired. Leader. Retired. Maybe not in that order I've met some awesome people, met a lot of awesome people actually. Back in the day on old Jaymod, love any of you guys that are left Also met some complete arseholes along the way, I also love you guys I suppose Here's to another 10 years Also what a shitty application. I would have rejected my ass
    5 points
  16. Better is the enemy of good... Some people don't like bazookas, some are bothered by mortars, some are annoyed by grenades or airstrikes, and everyone is nervous about rambo medics with extraordinary aiming skills. There will always be something to disturb someone. However, reading some of the suggestions I am concerned about how easy it is to spoil what we have achieved so far. The server is so popular for a reason. Some of us remember that it wasn't always like it is today, and rebuilding a community isn't easy at all. Please don't spoil this with ill-considered and too far-reaching changes.
    5 points
  17. "Russia is the best" is clearly a provocative name at this moment and we cant see sane reason why anyone should use it or come to the forum to justify for using it.It wasnt any kind of admin abuse as we react to all provoking names("russia is the best" "kill all russians" "kill all ukrainians" "putin is a murderer" "Z" etc ) Only abuse i see here is from you and the other provocator guy as we have rules and if we say "no provocative names and discussion" then thats it! -We have announced it to you and acted like it but you still come here to yell. Il repeat it so you get it -NO PROVOCATION ALLOWED ON OUR SERVER.ITS A GAME SERVER.ITS OFFICIAL TM VISION -LEAVE OR GET BANNED IF YOU DONT ACCEPT IT!(NB:we allow ukrainian coloured names) Also please focus to the gaming,not discussing it on gaming community.
    5 points
  18. First - post it in player abuse? Really? Secondly - as I radically agree with "special economics operations" (not sanctions in Putins terms) that are forced on people in Russia and I understand why they are unfairly put under pressure, I believe that activities that people do in free time (and which has no economical benefit) should not be banned. Even more - playing games in servers outside Russia (FPS games like ET, CS, valorant, R6S etc, all mmorpg games ..) maybe gives those Russian people the only way to communicate people outside Russia as facebook, twitter, youtube etc are all closed off. They have no real ways to connect to their friends and get at least some accurate information on what is going on. Coming from former USSR state and from behind Iron Curtain - I know fairly well how tough is to be cut off from rest of the world.
    5 points
  19. Amazing work guys, it´s perfect. The amount of small details, like Muppet flags, songs, special flamethrower,... makes it even better Maps are very nice too! Especially the UJE version of Goldrush. Santa hats on characters, both in-game and on screen next to the health lvl, look very nicely too! Thanks
    5 points
  20. Baserace winners Hellooo! Wooow what can we say more then thank you?! You guys were great and showed up with more then 30 people on our first "Legacy" event @Nanaa (overall winner 3 maps) @TRan$i (Overall XP winner) Crazy_Gimp (2nd on 3 maps) Congratulations with your first place and we'll send you as soon as possible your 20$ price Hope you all enjoyed the event and see you next time TeamMuppet & @HunteR.
    5 points
  21. et_beach update This update fixes the console spam by two missing files: mortar_exp03.wav and mortar_exp04.wav. It removes the 7 target_speaker entities referencing these sounds. The mortars still land on the beach and gameplay is not affected. The code to do it is simple: delete { origin "-704 3624 304" } delete { origin "-2368 1792 128" } delete { origin "-2368 2520 128" } delete { origin "-360 1376 304" } delete { origin "640 2264 416" } delete { origin "488 472 464" } delete { origin "-2024 3824 128" } I've added it to the mapscript file in the post above with the window blocking and mg removal. feel free to add it to server :) Before: After: et_beach.script
    5 points
  22. TeamMuppet Halloween Weekend BOOO! Not a year goes by without our Halloween Event. Also this year we have something fun in store for you. It will be a little bit different from last years Halloween events though, as it will take place on our main ETL server and will last the entire weekend. To those of you who after reading this look like they've just seen a ghost , no worries. There will only be some minor add-ons and some Halloween themed maps in the mapcycle. 0WN1X out.
    5 points
  23. Hi everyone, I've been around the servers for several weeks now, and thought I should probably say hi here. I used to play on etpub servers about 15 years ago when I just started high school. After that at some point I played a game called Warsow and did some development for it and in particular its Racesow mod (think timed competitive trickjumping), but I quit once I moved from the Dutch countryside to London. I decided to casually play some ET recently, and it's been quite nice for a bit of distraction. I think my aim has been getting better since I started again, but what I like most of all is to jump around the maps. Maybe if there is some interest I could post on these forums a few demos/videos on nice hiding spots to get to. If anyone cares about this in real life I research theoretical computer science, and I like art films and exploring parks and pretty much anything that happens in the city. Thanks for reading and see you around!
    5 points
  24. 20Y Anniversary Event #3: Powerball Our 20 years anniversary month has almost come to an end, but not before we go out with a blast! The third and final event of this month is going to be a Powerball Event Everyone is more than welcome to participate. We hope to see you there! Don't forget to join our voice channel on Discord during the event if you'd like! Time: 8PM CET Date: 29-05-2022 (Sunday) IP: 46.4.80.110:27967
    4 points
  25. Yo, Just came on an idea that we can place red and yellow areas on maps that appear on L menu or G to show where players cannot shoot heavy & mortar. It might look like I attach. Extra if we can also show/hide these areas by clicking another key or selecting checkbox in menu or somewhere. Since ET is on steam, we have more players and more work to do. It might be helpful for us to handle this mess. What do you think?
    4 points
  26. Nitmod Admins: @GoLdFiNgEr @StaR lvl0 Guest time records help admintest resetmyxp gibme lvl1 Bronze Player time records help admintest resetmyxp listplayers gibme lvl2 Silver Player time records help admintest resetmyxp listplayers showbans spec999 gibme lvl3 Gold Player time records help admintest resetmyxp listplayers showbans spec999 news gibme finger spec lvl4 Muppet Friend balanceimmunity time records help admintest resetmyxp listplayers showbans spec999 news pop stats userinfo pip pop gibme pants finger seen spec lvl5 Donator balanceimmunity time records help admintest resetmyxp listplayers showbans spec999 news pop stats userinfo pip pop gibme pants finger seen spec lvl6 Tryout Member balanceimmunity time records help admintest resetmyxp listplayers showbans spec999 news pop stats userinfo pants put warn slap pip pop gibme finger freeze unfreeze seen spec lvl7 New Member balanceimmunity time records help admintest resetmyxp listplayers showbans spec999 news pop stats userinfo put warn slap launch fling swap unblind blind burn rename pip pop gibme pants finger freeze unfreeze seen spec teamcmds lvl8 Member balanceimmunity time records help admintest resetmyxp listplayers showbans spec999 news pop stats userinfo put warn slap launch fling swap unblind blind burn rename mute unmute gib kick gibme pip pop pants finger freeze unfreeze seen spec teamcmds lvl 9 Experienced Member balanceimmunity time records help admintest resetmyxp listplayers showbans spec999 news pop stats userinfo put warn slap launch fling swap unblind blind burn rename mute unmute gib setlevel kick orient disorient passvote cancelvote nade pip pop splat splata pants finger freeze unfreeze seen shuffle spec teamcmds lvl10 Senior Member balanceimmunity time records help admintest resetmyxp listplayers showbans spec999 news pop stats userinfo put warn slap launch fling swap unblind blind burn rename mute unmute gib setlevel kick orient disorient passvote cancelvote nade pip pop splat splata pants finger freeze unfreeze seen shuffle spec teamcmds minbot maxbot lvl11 Recruiter balanceimmunity time records help admintest resetmyxp listplayers showbans spec999 news pop stats userinfo put warn slap launch fling swap unblind blind burn rename mute unmute gib setlevel kick orient disorient passvote cancelvote nade pip pop splat splata pants finger freeze unfreeze seen shuffle spec teamcmds noreason minbot maxbot
    4 points
  27. Find Your Valentine! Hide & Seek Event Will you find your Valentine or will you stay out of the hands of your not so secret admirer? Join us for some fun games of Hide & Seek coming Sunday! Time: 8PM CET Date: 13-02-2022 (coming Sunday) IP: 46.4.80.110:27989
    4 points
  28. Obviously we had further conversation on discord but thought best to put my opinion in here too since this is the main topic for this discussion. My opinion is it shouldn’t be changed as I like the self kill feature. however I see both sides and I think some people are forgetting that the aim is to find the happiest solution for everyone. As said by others I think the best course of action is award kill to person who last inflicted damage to the person who self kills. This way we can have the people who get frustrated by self kill get awarded and the people who use the self kill as a battle tactic to still be able to do this. As for the suicidal kamikaze self killer dilemma then surely self kill counts as a death? That way it decreases the likelihood someone will do this. But again if someone is doing this strategically they still can. this seems to be the fair and down the middle approach to me but feel free to disagree that’s why we have these discussions. Just remember bigger picture and not what you want. Much love my fellow Muppets
    4 points
  29. Hello, I think it's better to make a new topic with all the mapscript stuff related, so it's easier to find in a future and to propose / fix / improve the scripts Caen2 Main problem in Caen2 was that there are no sounds (flag captured / tank repaired / tank damaged / bridge repaired / bridge damaged). A simple fix was to find all caen2_ and replace by caen_ as in this example: wm_addteamvoiceannounce 0 "caen2_axis_city_capture" wm_addteamvoiceannounce 0 "caen2_axis_tank_steal" Replace by wm_addteamvoiceannounce 0 "caen_axis_city_capture" wm_addteamvoiceannounce 0 "caen_axis_tank_steal" This solves all problems except the 'flag captured' sound, as there is actually no 'flag captured' sound in the map. To fix this and have some audio feedback when axis / allies capture the flag, without modifying the pk3 file, what I think is best is to add the generic 'objective captured / objective lost' sound when axis or allies capture flag. To do this, we must add to the mapscript these lines: Inside trigger axis_capture: wm_teamvoiceannounce 0 "axis_hq_objective_captured" wm_teamvoiceannounce 1 "allies_hq_objective_lost" Inside trigger allies_capture: wm_teamvoiceannounce 0 "axis_hq_objective_lost" wm_teamvoiceannounce 1 "allies_hq_objective_captured" So both triggers would look like this: trigger axis_capture // Flag has been touched by an Axis player { accum 0 abort_if_equal 0 // do Axis own flag? accum 0 set 0 // Axis own the pole wm_announce "Axis captured the town!" // *----------------------------------- vo ------------------------------------------* wm_removeteamvoiceannounce 0 "caen_axis_city_capture" wm_removeteamvoiceannounce 1 "caen_allies_city_capture" wm_teamvoiceannounce 0 "axis_hq_objective_captured" wm_teamvoiceannounce 1 "allies_hq_objective_lost" // *---------------------------------------------------------------------------------* wm_objective_status 1 0 1 wm_objective_status 1 1 2 wm_set_main_objective 2 0 wm_set_main_objective 2 1 alertentity city_wobj } trigger allied_capture // Flag has been touched by an allied player { accum 0 abort_if_equal 1 // do Allies own flag? accum 0 set 1 // Allied own the flag wm_announce "Allies reclaim the town!" // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "caen_axis_city_capture" wm_addteamvoiceannounce 1 "caen_allies_city_capture" wm_teamvoiceannounce 0 "axis_hq_objective_lost" wm_teamvoiceannounce 1 "allies_hq_objective_captured" // *---------------------------------------------------------------------------------* wm_objective_status 1 0 2 wm_objective_status 1 1 1 wm_set_main_objective 1 0 wm_set_main_objective 1 1 alertentity city_wobj } With this, I think all sounds would be fixed and have a 'flag status audio feedback'. et_beach Beach has a big problem with spawnkilling on axis bunker so an idea was to make invisible walls in both windows that lead to spawn, and also to remove both MGs so axis can't take advantage from them. So the job was done by looking into the et_beach.bsp file for the origin coordinates of MG42 and using the func_fakebrush in the mapscript: /// Invisible walls in Axis spawn windows delete { origin "2365 3168 1176" // Removes upper MG42 } delete { origin "2334 2656 920" // Removes lower MG42 } // Create fake wall in uper window create { scriptName "roof_bugfix" classname "func_fakebrush" origin "2345 3166 1170" contents 1 // CONTENTS_SOLID mins "-15 -200 -60" maxs "20 200 100" } // Create fake wall in lower window create { scriptName "roof_bugfix" classname "func_fakebrush" origin "2334 2656 920" contents 1 // CONTENTS_SOLID mins "-15 -200 -60" maxs "5 200 100" } /// End invisible walls These are tweaked to be 'indise' the window space so players don't get bugged into the fake wall, but can't test alone the explosions (how explosion range from panzer/mortar would affect). Can be modified in a future if needed. Attached you will see the mapscript files with the modifications described above. These files are based in the original script files included in the pk3 so they don't include any modification from base maps except the ones described in this topic. Any suggestions and improvements are welcome, also from other maps if you'd like some modification, I'm no pro but I can do some research et_beach.script caen2.script
    4 points
  30. Greetings fellow ETPlayers! I'm StiffWrists, one of the few Asians that frequent the TM server . Probably most recognisable from my ~200ms ping times, quick footwork, and insane tendency to rush headlong into heavy fire. I am a 40 year old guy living in Singapore. I work at a small container shipping firm, managing the company's server infrastructure and writing custom code to augment our ERP system. My history with ET started in late 2001 when Return to Castle Wolfenstein (ET's predecessor) was released. Being a fan of the original Wolfenstein 3D, I got myself a copy in the form of a Limited Edition Collector's Tin from a gaming store. At the time I was still on a high latency 56k dial-up and had only intended to play through the single-player campaign. The section on multiplayer in the game manual however intrigued me so much that I decided to try a few games out. Needless to say I was hooked. It was a real struggle playing with ~280 ping and no anti-lag against players on cable but I found ways to excel and impressed enough on public servers to get invited to join a nascent clan. Spent hours honing aim and jumping skills, timing first contact, finding trick shots ('rifle mortar' as a clanmate puts it), planning match strats, scrimming, all that stuff. Even made an ET aim practice map (rgb_practice) which a scarce few of you may have heard of. My biggest regret is having never managed to develop my match play skills to its full potential. We never had a regional ladder in this part of the world, like what CAL did for North America and Clanbase did for Europe. Much of this had to do with the lack of a lingua franca (English is not widely spoken), large geographical distances (ping times) and uneven economic development (RTCW and ET were demanding games). Of the various countries, Japan had the largest and most serious ET community. I knew some Japanese and fell in with the more serious players there but it was never really enough. Fast forward to 2021, I have gotten too old to pour time into this game . I game on both Linux and Windows with a 35-inch ASUS ROG screen at 3440x1440 and a Ducky 65% mechanical keyboard to maximise my desk space. This large display is the secret behind my ability to engage at extreme distances and being annoying to snipers. I play all kinds of games. Flight simulators, sim racing, city building, RTS, point and click adventures, platformers, interactive novels, you name it. For first-person shooters, I personally like Quake 3 Area and Left 4 Dead 2. I also picked up an arcade stick controller recently and begun playing a bit of Street Fighter. See y'all on the servers!
    4 points
  31. It is in a way - the cvar r_wolfparticles has been removed in legacy. You can't get rid of explosion graphic effects but certain other effects that were toggled by r_wolfparticles can now be toggled with cg_visualEffects. If you set cg_visualEffects to 0 you remove: black smoke coming from destroyed vehicles, debris flying around after an explosion happens, impact sparks when a bullet hits a solid object and airplanes doing bombing runs when a field ops calls in an airstrike!
    4 points
  32. 20Y Anniversary Event #2: Vietnam Mod Time for the second event during our anniversary month. We'd like to invite you for a gather on our Vietnam server. Don't forget to join our voice channel on Discord during the event if you'd like! We hope to see you there, have fun Time: 8PM CET Date: 22-05-2022 (Sunday) IP: 46.4.80.110:27971
    3 points
  33. 20Y Anniversary Event #1: Hide & Seek Due to circumstances a week later than expected, but let's kick off our 20 years anniversary event month! We'll start with the all time favorite: Hide and Seek. If you have any suggestions for the upcoming events this month, feel free to leave a message here or on Discord. We hope to see you there, have fun Time: 8PM CET Date: 15-05-2022 (tomorrow) IP: 46.4.80.110:27989
    3 points
  34. Et is on steam !
    3 points
  35. Fixed lvls 29.03.lvl system above 5 are the same on all servers.Only difference is lvl 4 a friend and 5 donator.Corrected admin/donator/friend lvls from database so they should match. Added minbot/maxbot to lvl 10s too @StaR @GoLdFiNgEr @Ande @Dragonkiss
    3 points
  36. It might be due to the fact that ETL2 runs on snaps/sv_fps "40" and ETL1 on "20" value. Higher snaps value improves the hit registration (to make it simple, it's something like 64 vs 128 tick in CS:GO or Valorant). So the hitreg on ETL2 will be always better, not mentioning the higher load on ETL1 which makes players lose packets, etc. ETL1 can't run on snaps "40" because the load is too big (too many players).
    3 points
  37. Don't punish individuals ingame or in real life over something they have no control over.
    3 points
  38. From my standpoint, infight self kill is really frustrating, especially when the guy who sk is a pure fragger. A delay could limit some behaviors such as people who trick jump into enemies group with nades or panza, and who selkill before being killed. To be very honest, I would disable also all the player weapons as soon as he has activated the sekfkill command. Some pple will consider that I'm a bit extremist, but I consider that systematic uses of selfkill is a plague for the fun so any solution to limit this practice would be good.
    3 points
  39. Yeah. The last hit you received should get the kill I think. On match games it’s different but on an fun server that would be the honest thing to do I guess.
    3 points
  40. I understand that selfkill in battle can be frustrating, you don't get the reward (kill) for being the better shooter (or winner of given encounter, whatever) . But I am strongly against a time delay. Yes you can time it, but first you have to remember that there IS a delay, then apply that. That would lead to many missed respawns imo. As for the kill award, yeah, absolutely, award the kill to the last person to hit you before your selfkill (probably something like a second or two before).
    3 points
  41. Thank you and thanks for organizing the event! I was lucky to be in a team with good team effort each round I received the prize and it will go towards purchasing Hollow Knight: Silksong when it's released next year hopefully
    3 points
  42. ./redirect to vietnam server
    3 points
  43. Hey guys! Some new players complained about playing the same maps all the time and I would be happy if we could open a discussion about map rotation. I have to say that I agree with the fact that we do not play new maps very often. Sometimes I try to lobby for a new map and it works pretty often but without this push the same maps are always chosen. If I am not mistaken, currently one specific map can be played every 10maps, what about increasing the interval to 15?
    2 points
  44. 2 points
  45. It's not so empty. I tested myself on ETL1 and ETL2. Whoo, great experience ! You rock guys.
    2 points
  46. Fuel Dump also looks very nice and feels more playable to me then all the previous versions, too bad it doesnt get voted often. Great job!
    2 points
  47. I liked the Halloween weekend, enjoyed it much! So did everyone I talked to or played with over the weekend. (a.) Mood, atmosphere was great as far as I could tell. Fun to see in some maps I wasn't the only one lost for a change. (b.) The "B(r)oomstick" audio is fun but very very present suppressing much of the rest that is happening. (c.) Liked all visual elements, maybe reduce landmine pumpkin size to 25% of what it was. I did hear more experienced players mention it was hard to identify class, from my perspective I'm happy if I can see the difference between allies and axis at all, let alone differentiate between classes but maybe something to address. Also if possible increase head-size of my teams opponent by at least 200% please. (d.) I think events like these should be on the main server, its a community event so should be on the main stage. (e.) Great Job! "Goed Bezig!"
    2 points
  48. - server has 250 fps max - skill levels removed to make it even more competitive
    2 points
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