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Showing content with the highest reputation since 05/29/2022 in all areas

  1. 2.81.0 patch Increased (doubled) UI memory pool size for x64 architecture, fixing cases where UI would run out of memory on x64 but run fine on x86 due to different pointer sizes. 2.81 version should fix the memory issue. Once this patch goes live i think its ok to test menu again to see if the problem is solved. Meanwhile maybe someone would like to check over the rules if all the info is up to date or anything needs to be changed, removed, added and exactly like admins want it. Current Copy/paste from https://teammuppet.com/home/rules.html/ Notice: trying to keep the changes to original files minimum so there are only 2 files that overwrite original ones (nothing is removed just added lines) ingame_main.menu menus.txt If there will be changes or updates to those files from legacy team then need to adjust new ones (just copy some lines)
    2 points
  2. So nothing changes then
    1 point
  3. That just creates perverse incentives. What will happen is that people will deliberately not vote so they can force through the map they want later. Ultimately it will result in every map choice coming down to one or a few players with 'heavy votes,' creating nothing more than a rotating dictatorship.
    1 point
  4. Aren’t you the economics nerd Marco?? Throw some figures together showing supply and demand for maps on server by using how many times voted/played since stats displayed while awaiting new map, and find us the sweet spot getting most map rotations with best interval before repetition! Figure out profitability index and what’s the cost of having certain maps vs bigger/smaller map pools; perform a cost-benefit analysis. What maps have substantial fungibility and which have the absolute advantage? What maps cause the server to slump?? Identify maps with biggest yields. Use that brain of yours and figure this out! There’s complaints on voting and you wanna start another vote?? Avoid that risk aversion and help stimulate wealth effect Think long-term, not short-term. Can’t expect rational expectations/choice! And don’t contribute to scared-city; lay down the law with your newly developed fiscal map policies
    1 point
  5. Welcome to TeamMuppet. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.
    1 point
  6. I always vote for lesser known or unknown maps, but kids only want to play what they know… There are so many maps on rotation with catchy names that sounds very exciting but we still end up with the same 5 maps…
    1 point
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