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Showing content with the highest reputation on 07/03/2021 in Posts

  1. Hello it seems it's been a while since there has been much activity in this subforum, so I thought I'd post an overview of what I think is the general sentiment about the current map selection and make some personal suggestions as well. Do take this with a grain of salt; it's just my impressions and opinions. These are the maps I think everyone is enjoying, as they get voted frequently: caen2 frostbite sp_delivery_te venice (I get tired of this, but it gets voted a lot) goldrush-gals (same as above) adlernest / etl_adlernest_v1 bremen_final braundorf_final sw_oasis_b3 supply erdenberg_b3 pirates UJE_italy tc_base sw_battery These ones I haven't played enough to judge: raid_final (I quite like it) UJE_carentan radar decay_b7 lighthouse2 (so far I think it's cute, but axis do get massacred at their spawn and trying to climb up) frost2_final mlb_hotchkiss (seemed very easy to get lost here the one or two times I played... not convinced) Finally, these ones I'm pretty sure people don't like so much: western tits_b2 baserace_desert (although some love it... but there is a dedicated baserace server) UJE_fueldump_cp (perhaps this is more popular when the server gets busy; I usually play earlier) dubrovnik_final (it's not that bad, but I'm pretty sure half of the players are still confused about what's going on in the beginning... I know I am) dingenskirchen (very pretty map, but the objective may be a bit much I think) Personally I would really like to see falcon2 and saberpeak_final, which were played a lot back when I first played this game. These are nice and bright maps (too many dark concrete jungles deter at least me from playing) with what I think are reasonably understandable objectives. I know the first bit of saberpeak may seem a bit big and open, but there is room for closer fights behind the mountains, and there is always the second part. I also wouldn't mind trying mlb_temple (perhaps instead of hotchkiss?), although I realise it's quite big... is the server currently using the player count filtering for votable maps (https://github.com/etlegacy/etlegacy/commit/128b9a829704a2929f6d1e94fc7e1844efdcbc66)? This could be useful also for fueldump for instance, and maybe certain small maps could be allowed only with few players. As one last crazy request I wouldn't mind seeing more roofs and ledges in goldrush-gals unclipped (the way they are in SuperGoldrush_Final for instance) if there is any mapper around able to do so. That would make the map a bit more exciting again for me. 😛 Anyway, I hope this is of any use! I'd be happy even if it just turns into a conversation starter on what to add/remove next.
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