Hello it seems it's been a while since there has been much activity in this subforum, so I thought I'd post an overview of what I think is the general sentiment about the current map selection and make some personal suggestions as well. Do take this with a grain of salt; it's just my impressions and opinions.
These are the maps I think everyone is enjoying, as they get voted frequently:
caen2
frostbite
sp_delivery_te
venice (I get tired of this, but it gets voted a lot)
goldrush-gals (same as above)
adlernest / etl_adlernest_v1
bremen_final
braundorf_final
sw_oasis_b3
supply
erdenberg_b3
pirates
UJE_italy
tc_base
sw_battery
These ones I haven't played enough to judge:
raid_final (I quite like it)
UJE_carentan
radar
decay_b7
lighthouse2 (so far I think it's cute, but axis do get massacred at their spawn and trying to climb up)
frost2_final
mlb_hotchkiss (seemed very easy to get lost here the one or two times I played... not convinced)
Finally, these ones I'm pretty sure people don't like so much:
western
tits_b2
baserace_desert (although some love it... but there is a dedicated baserace server)
UJE_fueldump_cp (perhaps this is more popular when the server gets busy; I usually play earlier)
dubrovnik_final (it's not that bad, but I'm pretty sure half of the players are still confused about what's going on in the beginning... I know I am)
dingenskirchen (very pretty map, but the objective may be a bit much I think)
Personally I would really like to see falcon2 and saberpeak_final, which were played a lot back when I first played this game. These are nice and bright maps (too many dark concrete jungles deter at least me from playing) with what I think are reasonably understandable objectives. I know the first bit of saberpeak may seem a bit big and open, but there is room for closer fights behind the mountains, and there is always the second part.
I also wouldn't mind trying mlb_temple (perhaps instead of hotchkiss?), although I realise it's quite big... is the server currently using the player count filtering for votable maps (https://github.com/etlegacy/etlegacy/commit/128b9a829704a2929f6d1e94fc7e1844efdcbc66)? This could be useful also for fueldump for instance, and maybe certain small maps could be allowed only with few players.
As one last crazy request I wouldn't mind seeing more roofs and ledges in goldrush-gals unclipped (the way they are in SuperGoldrush_Final for instance) if there is any mapper around able to do so. That would make the map a bit more exciting again for me. 😛
Anyway, I hope this is of any use! I'd be happy even if it just turns into a conversation starter on what to add/remove next.