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DookieAxE

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Posts posted by DookieAxE

  1. For field ops you can make levels 3 and 4 harder to reach by xp, but I woudnt touch it 2 much because field ops is very important in the game, and I think its good to have diffrent classes playing in each team, mostly everyone play's medic. My point is maybe not to limit it to much so people would lose interest in being a field ops.

  2. On 4/8/2020 at 8:35 PM, Jessica said:

    snatch3  realy is a great map, should be in 1 of the standard 9 maps :) 

    Snatch3 is nice map, but it doesnt fits this server at all, its nice to play it on public servers but in here (where 95% of people play for objective only), its 2 hard for allies to do the objective, especially when lower amount of players like 4v4 5v5 or so...My suggestion is maybe CAEN1,2,3,4 you pick, it would b nice to have 1 map in a cycle where axis are attacking. 

    • Like 1
  3. 19 minutes ago, eMMiel said:

    Hey Dookie

    In my opinion, having no levels, is too competive minded. I love those little "yeahs" when you get a new level. It's gives you some kind of accomplishement. Also I like it as vanilla as it is. If we change too much, you lose the vanilla side that people love and search for in ET games. I personally love a server with no much changes to the game, to keep it as simple as possible. 

    But maybe we can set a limit on those levels, like a maximum of level two in light weapons and so on... So we don't have those people who spam a panzerfaust all the time. But that is part of the game. If you can use a panzerfaust to kill 3/4 people, you're a god in my eyes :D.

    Or make it more difficult to gain the last thirth and fourth, because these are the most OP ones. That could also be a solution. 

    And indeed in the competitive scene, stopwatch is the way it should be played. But like @Dmxj said you'll kill the public server that way. 
    If you like to play stopwatch there is allot of scrims going on right now where you could play. That also means losing quite allot when playing Axis. But on the server I think we are all quite fair, when we need a shuffle or not. So it doesn't become a burden to play. And who cares about SR right, like @TRan$i said it's for noobies :DD. 

    eMMiel

    Hey,

    I just suggested that soldier level cant be upgraded, meaning, if you are playing panzer you cant reach level 1 2 3 4 no matter how much xp u gain, you always remain level 0 soldier (same as like you cant get lvl 4 medic, which gives u adrenaline). Other classes all stay the same and upgredable, but on this way panzer is still here but you cant spam with it...and like Lepari said, especially not getting lvl 4  soldier where you also gain and mp40 or thompson, and then you have fast shooting panza+thompson+akimbo's...thats crazy...

    cheers!

    • Like 1
  4. Hello, im here to reply again...I just wanted to point out about the panzerfaust on the server. I dont have anything against it, I agree its a part of the game, but maybe consider making it harder to upgrade trough levels, because already on level 2 you can shoot it very oftenly, not to mention when on lvl 3, and you can gain all that in 1 map if there are a lot of players on the server. Just imagine on delivery, whenever you are allies and you shoot  trough that box, 4 axis in room are gone, or frostbite, when you going for docs, just shot in a wall or something and u get em all...maybe disabling level upgrade for it would be better? My point is to remain level 0 at all time.

    Cya ingame!

    cheers!

    • Like 1
  5. Hello all, just wanted to say its a great server, only 1 thing would make it even better: complete xp reset with skills also after each map end, not after a whole campaign...just my opinion.

    cya!

    • Like 2
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