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Everything posted by froggy
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Now Ruins is playable, the BOTs play quite well
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There is never a "too bad" without a "so much the better." (Provençal proverb)
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UJE_00 the tank is now stuck after the fuel cans are completed.
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Hi! I don't know what changed in the settings, but the BOTs never played that good before! On the 4 maps i tested, they do the job, attacking or defending, and the game is really more pleasant. THANKS SO MUCH!!!
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https://fearless-assassins.com/files/file/1570-river-port-river_portpk3-and-waypoints/ Story: Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves. Objectives: Allies: 1] Escort the M8 Greyhound to the road facing their Headquarter 2] Destroy their Anti-Tank Gun 3] Destroy their Tank Barrier 4] Breach the Headquarter Entrace with the M8 Greyhound 5] Send a false command for the Axis U-boat to come to port 6] Steal the V2 Launch Code and secure it into the U-boat Controls 7] Construct a V2 launch hack at the U-boat Controls 8] Launch the V2 missile from the U-boat Controls Axis: 1] Stop them from escorting their Tank 2] Defend the Anti-Tank Gun 3] Build a Tank Barrier to prevent them getting over the Bridge 4] Protect the Headquarter 5] Don't let them use the Radio 6] Protect the V2 plans 7] Deconstruct any hacks at the U-boat 8] Don't let them use the U-boat
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https://fearless-assassins.com/files/file/2487-dingenskirchen-b9-dingenskirchen_b9pk3-and-waypoints/ -----Story----- December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, Kraut high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line. -----Beta 9----- * Fixed minor caulk leak * Fixed terrain blending near tram station * Adjusted lighting settings in an attempt to improve performance * Added wm_announce to Caste Stairs construction (Thank you Mateos for reporting) * Fixed setstate errors in console at village flag secure (Thank you Mateos for reporting) * Fixed setstate errors when taking and returning suitcase (Thank you Mateos for reporting) * Removed suitcase cm icon when delivered (Thank you Mateos for reporting) -----Beta 8----- * Fixed missing texture * Fixed bug where Allies can spawn in the castle before it's breached. (TODO) * Moved river flag closer to tunnel doors and removed crates restricting player movement. * Moved tunnel grate lever to tunnel doors gatehouse * Changed Axis Hill spawn to Church spawn * Changed Allied Church spawn to Tram spawn * Remodelled Axis castle spawn and moved staircase tower to split balcony walkway * Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!" * Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm. * Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle. * Added ladder to transition between wine cellar and middle route inside the castle. * Moved river flag secure event to when tank passes river spawn hut. * Widened passage ways to village flag * Removed crates at village flag to compensate too strong defensive position for Axis * Fixed various texture alignment issues
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still the same... And the allies don't repair the tank and don't dyna the second barrier i constructed... Too bad.. .that was ok some days ago... They don't move anymore and stay stuck in their SZ
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On Beginners, the bots are not really wallhackers but bushhackers. They see you trough the vegetation when they shouldn't Is it possible to change the settings?
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still the same... And the allies don't repair the tank and don't dyna the second barrier i constructed... Too bad.. .that was ok some days ago...
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The second tank barrier is OK but the first is not back, so the bots still defend Capuzzo city as it has not been destroyed. And they don't construct the second.... Let play this map with many players to see how it goes
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village works fine!
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if i remember well, this old map was appreciated a lo by the players in my previous clan: https://fearless-assassins.com/files/file/208-et_villagepk3-and-waypoints/ et_village waypoints.rar
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in Hindenburg, the bots stay in their SZ. They are not efficient.
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stil the same problem... can you reload the map and the waypoint files please?
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Since some days, on Capuzzo, the 1rst tank barrier disappeared and the axis bots focus on defending the city, as if the barrier was still efficient and if the bots are defending it. They defend it until the spitfire is called and the documents taken...
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bots work fine! Thanks!!!
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https://www.dropbox.com/scl/fi/o7e740lc5qr5ursxv5tdv/drempuzzo_xmas_final.zip?rlkey=glrt6et94qdzqzrkhxgno8458&dl=0 There is this one but for Xmas... I found this on Fearless assassins (capuzzo.zip) Capuzzo Waypoints 1.0.0 By BlackWolf Find their other files About This File Fixed waypoints for Capuzzo. Fixed issue with bots not building CP. Fixed issue with bots not completing final obj. Fixed issue with Axis bots not stopping transmission of message. These are NOT final waypoints, but will work OK. capuzzo.zip
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from claude.ai: The definitive test is to check whether the bots move on other maps on the same server. If they remain stationary everywhere, the issue lies with the Omni-bot installation within Nitmod. Either the Omni-bot version is incompatible with your Nitmod version, or Omni-bot isn't loading at all; the startup console log will show this. If they are stationary only on Capuzzo, Nitmod isn't the cause. The most likely explanation is that your files aren't in the correct `nav` folder. On a server with multiple Omni-bot installations (for example, the one included with ET:Legacy in the `legacy` folder versus a separate one), the files must be located in the `nav` folder of the specific installation Nitmod is actually loading. This path is specified by the `omnibot_path` cvar. To check both scenarios, type `omnibot_path` into the server console. Then, observe what the log displays when Capuzzo loads: either "2238 Waypoints Loaded from file..." or "Waypoint capuzzo.way not found." If you send me those lines, I can draw a conclusion.
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According to claude.ai: Bugs in capuzzo.gm... These bugs don't explain why the bots are stationary, but they do need fixing: Line 1499: `MapRoutes.ATTACK_Barrier_1_1 = MapRoutes.PLANT_Tank_Barrier_2;` overwrites the route defined on line 1492. It should likely be `ATTACK_Barrier_2_1` instead. Lines 179–180, 211–212, 316–317, and 641–643: "ESCORT_tank" and "MOUNT_tank" are written in lowercase, whereas the goals are named `ESCORT_Tank` and `MOUNT_Tank_Allied` / `MOUNT_Tank_Axis`. If the lookup is case-sensitive, these user limits have no effect. I haven't verified this in the code. In the `ESCORT_Tank` and `PLANT_Tank_Barrier_1` routes: the key `ROUTE_F15_1` is defined twice in the same table, so the second one replaces the first. Probable causes to check on the server BSP name. Omni-bot officially provides waypoints for `capuzzo_b1`, whereas the final version, "Capuzzo Airport," uses the BSP name `capuzzo`. Your .pk3 file must contain the exact path `maps/capuzzo.bsp`. If it is `capuzzo_b1` or another variant, your files will not load. (i verified: capuzzo.bsp correct) File names and location. Linux is case-sensitive: the files must be named exactly `capuzzo.way`, `capuzzo.gm`, and `capuzzo_goals.gm` and located in the `omni-bot/et/nav` folder. The files must be placed directly in that folder or at the root of a .zip archive, not inside a subfolder. Map version. Your waypoints were created in 2018 for a specific version of Capuzzo. If your server is running a different version with different terrain, the bots will be unable to find a path and will remain stuck. How to determine the cause Check the console log when the map loads. If the .way file cannot be found, Omni-bot logs a message like `Waypoint capuzzo.way not found in file or archives`. If it is found, the log will indicate `2238 Waypoints Loaded from file…`. Enable script debugging. Add `Debug = true` to the global `Map = {` table at the top of `capuzzo.gm`. The line `Omni-bot map script for capuzzo executed.` should then appear. If the waypoints load but this line is missing, the script is crashing during the loading process.
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Thanks Ande. Unfortunately, the bots are static...
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Hi All! @Ande Hello Ande! Could you please add Capuzzo to Beginners please? Map: https://www.dropbox.com/scl/fi/gla0g6wr2t8tq5j3zfdsw/capuzzo_final.zip?rlkey=364d0a66qyr2ns4mujmprd75n&dl=0 waypoints: https://www.dropbox.com/scl/fi/zdvdvgmgfpwaz104t2d42/capuzzo_waypoints_2018.zip?rlkey=e5ymjkao8678bfk3zvxd8pmgy&dl=0 Thanks! capuzzo_waypoints_2018.zip
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Happy to see so many again on beginner 😍
froggy replied to C64's topic in General and Server Suggestions
nice to see you back :) -
Happy to see so many again on beginner 😍
froggy replied to C64's topic in General and Server Suggestions
EinsGurke aka fluschel laughing at my message... Is this laugh a subliminal message ? 😄 -
Happy to see so many again on beginner 😍
froggy replied to C64's topic in General and Server Suggestions
Yep! That was the level Beginners had some months ago, then some of our usual players didn't come back, or we could see them from time to time... Maybe they are coming back since some spawncampers have been banned... I hope the server will keep this number of players now -
sorry I do not speak English stop mute please...!!
froggy replied to oO00OoupS's topic in Player Abuse
It is not a matter of being tolerant or not, it's the way to avoid anarchy (Tower of babel) in the main chat. You still can learn english with something like Duolingo or Busuu, and you will be free to communicate 😉 Ce n'est pas une question d'être tolérant ou pas, c'est le moyen d'éviter l'anarchie (la tout de Babel) dans la chat principal. Tu peux encore apprendre l'anglais avec Duolingo ou Bussuu, et tu seras libre de communiquer