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Lepari

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Posts posted by Lepari

  1. 13 minutes ago, eMMiel said:

    And it's not NoQuarter so it's not possible to detect a covert ops. 

    I've never played NoQuarter so don't have any idea about that, but doesn't signal level 4 give you ability to spot and reveal enemy cvops. I think he is refering to that and it's a fair point if there is xp save "forever".

    But n4x basically everything is fixed at the campaign server which teammuppet also hosts so just join there today instead of the main server.

    • Like 1
  2. 5 hours ago, ryzyk said:

    I had a clear case of this yesterday in which I got laughed at :d https://streamable.com/b5vckh

    Now who would be such a moron to laugh and roast you for something like that... :whistle:

    Yeah the syringe accuracy seems to be a bit off and to emphasise the team play aspect and encourage medic to revive I think it would be better for it to rather be "too easy" than for it to require surgical precision. 

    Sorry for off topic: I've also always thought picking up a gun from ground is sometimes a bit bugged and too hard in ET. Is this something that no one else has complained about or has been looked into?

    • Like 2
  3. 1 hour ago, Stumpel said:

    About takin screen pictures.. I pressed "prt sc" button from my laptop and opened paint.. And choosed "paste" it came totally grey screen.. Picture was pressed midle of game.. Still it turned it into grey screen.. Any ideas why..

    Don't know about that but that is a horrible way to take a screenshot to be honest :D You should go to options --> controls and bind some key to "take a screenshot" and just use the key from now on. Alternatively, I guess the console command is /autoscreenshot. You can then find the screenshots you have taken from the Legacy directory of your ET.

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  4. 52 minutes ago, DookieAxE said:

    Hello, im here to reply again...I just wanted to point out about the panzerfaust on the server. I dont have anything against it, I agree its a part of the game, but maybe consider making it harder to upgrade trough levels, because already on level 2 you can shoot it very oftenly, not to mention when on lvl 3, and you can gain all that in 1 map if there are a lot of players on the server. Just imagine on delivery, whenever you are allies and you shoot  trough that box, 4 axis in room are gone, or frostbite, when you going for docs, just shot in a wall or something and u get em all...maybe disabling level upgrade for it would be better? My point is to remain level 0 at all time.

    Cya ingame!

    cheers!

     

    With this I agree wholeheartedly. It doesn't fit the nature of the server to have really high level panzer. Worst case scenario is that someone who is actually good with it and SMG plays as panza since level 4 gives SMG as a second weapon so you don't even have to pick up one if you want to use it in between shots. It is actually already level 1 which gives you ability to shoot more frequently (this is obtained really fast) and with level 3 (added movement speed) and 4 (Mp40/Thompson) it gets kind of ridiculous. I think it shouldn't be banned totally either, but limiting it to level 0 would be good in my opinion. You could still have akimbos as second weapon but not that frequent shooting.

  5. It's good as it is again. Snatch might not be the best map there is, but it is hard (actually impossible) to find 10 great maps. Month goes by quickly and then you can have something fresh instead of it again. In addition it seems to be a bit easier map for Axis (at least at the moment when Allies don't know what to do :D) which is refreshing when at least Adler, Frost, Radar, B4, Deli & Erdenberg have a bias towards Allies. People will soon learn Snatch and start to like it more, or at least hate it less.

    At the very least I think you should give it a couple of days more time. No matter what map you will replace it with, the whiners will whine.

    • Like 2
  6. 11 hours ago, yoshy said:

    im ok with 3 fops, i just asked because legacy server has only 2 for a 20v20, nothing more.....

    but i have to agree with you in stopwatch mode :clapping:

    You mean the bigger server? Isn't there a xp save for forever or at least for a long time? Level 3 signals gives you twice as long arty and it doesn't even take the whole bar to cast it. It's really good that they have set it to two field ops max in that server.

    This server doesn't have that problem since it's xp reset every 10 maps and it isn't quick or easy to gain three levels on it. And your team having three field ops all the time would be a huge disadvantage anyway in a smaller server.

    Yeah SW is great but I do understand why it isn't used.

  7. 1 hour ago, ryven said:

    Yeah no, that's not how ET is supposed to be and this is not competitive-settings server, ET was built around campaign, and campaign, initially, was the only right choice for the public servers, this makes sense. I know you want it to be more etpro-competitive like - no levels, stopwatch and no heavy-weapons, but this is straight road to kill the server. I've been part of so many etpro pub servers with such config, that i know for sure, all of them are empty or shut down by now.

    What this server really needs, is regulars, and own community. This works well for hirntot on etpro, why can't this work for tm on legacy? That's also a great way to get even more feedback about the mod's performance, and make it better. We can't even test levels on first server, because it's always maxed, but we have opportunity here, thanks to @Bystry and @Dmxj, who despite the fact love the competitive gameplay more, still do a lot to keep this server as vanilla and natural as possible, even though so many "great" advices coming from pros, which would probably only do more harm than any good.

    You should check the other topic which is meant for this discussion.

    Stopwatch most definitely is the game mode which defines Enemy Territory and how it's meant to be played =) Among two equal teams Allies win something like 65-85% single objective matches and with stopwatch it is of course 50%. Still I totally understand why it is campaign and I'm fine with the decision.

    The server currently has very limited heavy weapons and it is doing quite well I would say. I've never said I want "no heavy weapons" like you claim. And on that "no levels" part, that's putting words to my mouth as well, the class related levels is an excellent addition to the server in my opinion. If you know what competitive gaming is there all the level ups have been disabled. I just merely pointed out that level 3 light weapons is an amazing upgrade without many people even realizing it. Many people might take 4 to 5 maps to get it and me, Xrb or Trs will have it in one or max two. So disabling it would be more helpful to newcomers.

    Have you honestly even played there yet? It already has plenty of regulars who are playing there really consistently and it's not vanilla which would have plenty of mines and also heavy weapons with few players. You could even argue that the only map which is actually vanilla is Radar if you consider the meaning of the word.

  8.   Maybe this is the correct place to continue this? :)

    2 hours ago, Dmxj said:

    The main reason why we are discussing this point is because 99% of our players will not start in the first map of the campaign so they have lvl 1 weapons (30 bullets). We want to give those guys the chanse to make a good fight with an even amount of bullets (atleast) 30/30. Thats the only reason why we are thinking about it. But it's far from sure we will introduce this into the server.
     

    The intermission time is a bit longer normally but i think we have to disable the "ready" button. If more then 50% of our players press ready the intermission will stop dunno how, but we have to re-evaluate this point.

    i follow ur mindset, but i think we should keep this "campaign" mod. In those moments we need some activity and goodwill from our TM members and better players in the server at that moment... I know this is a difficult thing for alot of the players, to balance the teams, but if we can survive corona this should be easy :pleasantry:

     

    Thanks anyway for your opinion we really appreciate this.
    ps: don't mind my english, i know it's terrible

    It's actually level 0 if you have only one clip as a medic. As medic is the "best class", choosing it should have some negatives as in less bullets and only one grenade. I actually think it would be great if the light weapons was locked at 0, since it would be totally equal and medic would be less good, but again I acknowledge that most would disagree with me since it would be "less fun". If the main thing is to make it fair for people who join in the middle of campaign (and noobs) then the light weapons level 3 & 4 are the ones which ruin it, since skilled players acquire those in one or two maps and the rewards for those levels are really really good. So max level 2 light weapons would give a lot more chance to "newbies or just joined" than implementing ammo cabinets. And again, I even play as a medic.

    Ahh good point on the intermission time, I think even I always automatically immediately click the ready button so I'm part of the problem :P Increasing the warmup time by 10 secs would do the trick then.

    Yeah it is your server and I totally understand it! I can play two campaigns in a row, first as Axis and then as Allied ;) It's just funny how some people playing as Axis cry for team change and shuffle when you hold Braundorf for 14 minutes and actually if it was stopwatch mode (like ET is supposed to be) they would win the map at least 80% of time.

  9. On 3/30/2020 at 11:18 PM, 2rk said:

    20 seconds for spawn might be better imo,also every 5 minutes next map reminder would be great.and we need ammo supplies in every maps(Atleast negotiable)...and one more thing, it would be good if we can get engineers clothes/classes when he ded.otherwise we cant defuse dyna because he has to wait spawning 30 secs time to time

    I don't want to be rude but I do want the admins to get other opinions as well so here it goes: no, just no :D Inserting ammo cabinets would erase a big part of field ops game, which is to decide if you give ammo or use arty/airstrike instead. It would also negate the importance of having at least one fdops in your team in most of the situations and in addition make the rambo medics even more powerful. And I say this as a guy who plays medic 98% of the time. Covering the engineers is also big part of the gameplay so it's supposed to be like that way - if they end up dead & gibbed you're not supposed to just steal their class. Original spawntimes (mostly 30 Axis/20 Allies) is needed in order for this server to be different enough from the bigger server and to reward teams for killing opponents to full spawns. Is spawnkilling allowed "here" by the way?

    You guys made an expectional job in creating this server since it's so good already like it is. I personally would prefer to be able to take at least 3 fdops. It would mostly be used just briefly in a situations when the match is extremely close and the Axis side is trying to make a one last push to stop the truck escaping (Supply for example). I don't think you could spam too much with 3 fdops of whom probably all or at least two are just level 1.  The increasing of intermission time by a little is actually a good suggestion, I don't care for the banter too much but it would be nice to be able to get a snack or drink without hurrying since the warmup is quite short as well. The biggest downside for me is that the server isn't stopwatch, although I understand playing same map twice especially when the teams suck might be tiresome for some people. But at the moment for Axis to win especially in some of the maps (Braun, Adler, Delivery etc), their team needs to be totally overpowered.  Those maps very rarely got fullheld among equal levelled teams back when I was playing actively and now there is even more time added to the map. Now defending some map for 18 minutes seems like a failure and people suggest team shuffle after a 13 minute time on Adler.   

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