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ralvek

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Everything posted by ralvek

  1. έλα ρε μαλάκα τι περιμένεις από αυτό το post - είσαι ανόητος
  2. No you don't make me abused with your posts mate All the numbers in the last post, was abuse tho xd I just like to call a duck a duck. So if it says heavies on the topic, it should be heavies in the subject. I think digressing is a highly inefficient way to get things done, that why I steered (And always will) the convo back to the topic. I like getting things done, while their still fresh and relevant. Charlie, yeah the response is generally positive with the exception of a few players
  3. Stumple what the fuck are you on about, mate? Your comments are doing exactly just that, but for some reason you can't comprehend that this is heavy weapons topic. Anyway this subject is in fact closed for the moment, the limitations are in effect and we see how that goes. I don't see any reason to allow further discussion about it, it'll only spiral out of control. Stumple open a new post for medic discussions? not difficult. And PM me if u would like to resolve some sort of issue you have / believe I have with you. The public forum isn't the place.
  4. stumple again mate your focusing the heavy weapons topic into a discussion about medics. Its full of maybes and if's, id suggest allow a little time for these maybes and if's to occur. Everyone hears you we heard you the first second and third time you mentioned it, but derailing one topic for another subject is why it appears no one is taking your side. One thing at a time. I will shed some light on this; when these talks take place, and people spit ball suggestions, its great and healthy but the technical aspect of it, is often not considered. I know these technical aspects, and when I make suggestions it is based on what is already available in game or is already available thro the community. ETLegacy does not support this suggestion, to do your suggestion, means we need to find, modify code & test the module from another mod. This is work. And currently there is work going on for the topic above. It's not like some one can go switch a button that stops medics healing themselves, this involves several checks to take place, it is more work for the server, it increases the amount of calculations the CPU has to do. And for an if or maybe it's not fair to ask anyone to do that at this point. This is why I keep saying one thing a time. My suggestion about medic in your other topic, is achievable within the game parameters, in fact my suggestion would remove an LUA add on, reducing the workload on server. Why not continue this medic discussion in a Medic Topic?
  5. If you keep a copy of your etlegacy folder from /Documents you can also use on Linux in /Home/.etlgeacy and youll have the same account same guid same settings on both OS's/Machines. I use Win10, Linux, and Macbookpro same guid on them all. I there isnt set number knux, subjective - I suppose if its communicated that it's a new install, it would avoid it, while it's not ideal it would certainly avoid the ban providing we know them, in a case like you. It's really easy to put the etlgeacy folder on a USB pen or even upload to your icloud/gmail/onedrive/cloud - its small, and then you have ur guid and settings hud etc, its win win win.
  6. it says on it, you have too many guids, use one install. It gives the reason, and the solution.
  7. So you brought more AFK people into the mix. What's this supposed to do? I didnt even read ur replies m8 - I stopped at A
  8. But its only a democracy when it suits a few who don't play, this is the point ur missing. The majority have expressed these wants for a while and the same few people prevent it, thats not democracy. So you can't claim that. I cannot fully under stand the quote below I am sorry.
  9. Hi, Who determines if its enough spawn kill for a ban? We don't have an allowance. Someone will look into it, when they have spare time to do so.
  10. Im not sure I follow, are u suggesting that because you used to be an active player, over a span of 20 years, but admittedly don't play so much now, the server should be confiured to your preferences? More or less? What do u even care if 100% of the players go medic, or panzer, or whatever, your never there....the point your missing is, your derailing smth that is a current issue for us current players, that were currently trying to resolve, and you've blabbed on for mutiple posts giving us your insights about a made up scenario that hasn't taken place. You don't even play 'when you have the time' - yesterday you sat here distracting from the topic for a few hours, could have played instead. But you didn't, so I'm inclined to think that you enjoy adding your opinion to the discussions more than the gaming aspect of the clan.
  11. Its a bit patronising to have someone who doesnt play, come and tell us, who see and play on the server every day, what our issues are. Whats your backround with ET? Youve annoyed me a little, your steering the convo back to the usual and we are trying to make progress, and seemingly finally getting somewhere. Just place your vote & raise other issues another time. Yove been on the server 3 days ago for a little time, and previous to that 3 weeks ago.
  12. If you know the topic why are you trying to derail it into another subject? This is what halts progress. Let us get one thing out of the way first..... Engy wont be locked, rifle will limited. Engy can tale smg, incase you arent aware. Players will need to take SMG engy as well, and it will encourage team work instead of people running around firing nades across the map playing tennis on a solo quest to get the most frags they can. No disrespect but another example of a mostly AFK player pasionatley opposing some decisions that may or may not happen in a game they play once in a blue moon. We brough this topic to the forum so that it wouldnt get side tracked and lost in endless chats. Can we please stay on topic.
  13. but stumple this is a vote re: heavy weapons, can we not distract from that, wich clan-wide we have agreed is an issue. The medic thing isnt an issue, and if it becomes one we should discuss it, but can we stay on topic.
  14. If less than 14 players there would be about 4 medics per team anyway - this isnt a current issue that needs resolved. Lets not start looking for 'what else can I add in here' I dont think we need to pile on with all the classes at the moment, stick to HW's at the moment. Its always better to keep the changes within the same sorta scope so that if someting doesnt work, its easy to indetify, if we change too many diffrent aspects and there is a negative result we will be scratching our heads wondering what it is. I think we should focus on HW's for now and if an issue arrises with too many medics, address it at that time. Cross that bridge when we come to it. For clarity, I think Medic is OP and shud not be able to Heal with Syrynge / revive to full health, and the packs dispensing should be slowed. I am not against that. But later imo.
  15. Theres certain maps need to have some conscesions and impose stricter limits even at capacity to improve the game play - for example Adlernest, very popular map, anytime Axis go over board with rifles there is no chance for allies to move forward. Combinartion of MG flamer panzer 6 SMGs and 6 rifles all firing at allies at the same time. Too much to substain decent game play. Just is. Same with the mortar's on Supply firing into the window, no place for it. Take that off them and get them involved in the battle instead of getting 5 man kills for doing nothing. Its also massively swinging the game in one direction. Rockets should recharge every 60seconds imo. The player has an SMG to keep him warm. No reason to give him multiple attempts with rocket, if he misses, that his fault, theres 20 targets, git gut. So option 1, but with the caviat that some maps are considered for limitations even above 14 due to playability. And yeah Im willing to help compile a list of them.
  16. charlie im stepping up doing just that daily
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