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StarScream

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Posts posted by StarScream

  1. 16 hours ago, m00f said:

    Might just be me, but I think that cvar is a great addition for public play - makes you spot teammates who need help through walls.
    If you are not directly looking at them the icons are placed in a wide circle around your crosshair - so you never lose track of what's going on around you.
    It also shows you where the obj carrier is going, so you don't have to look for them via the ingame map :)

    I can understand that as an accessibility thing, but most of the functionality you describe is already there with sound and the compass map. 

    The Environmental Awareness icons were really distracting because they aren't very precise and conflicted with where my ears think the person is (which is usually more correct). Several times the icons made me think a person was the other side of a wall, when they were further inside, to the left or right of where the icon suggested. I can see how it might help the hard of hearing though. And people who become almost entirely unaware of their surroundings when playing medic. 😄

  2. 1 hour ago, ::: ET UK POWER said:

    3 maps I have noticed that the tank can not be repaired - delay between being damaged and repair time - Needs an extra 1 or 2 hits after it is damaged before it can be repaired (minor but can get annoying)

    This is an ongoing issue that has been around for a while now. I'd guess that either the threshold of tank HP is different for 'not moving' and 'repairable' states (the check for whether the tank can move has a slightly different hp threshold than that for repair), there's some sort of race condition screwing with the repairable flag, or the tank is 'over-damaged' with a negative HP value that needs to be reset by another hit.

    1 hour ago, ::: ET UK POWER said:

    Memory leak in the game with this version - Game just shuts down after 5 mins of play on certain maps (too many to list and not been through all)

    I did get a video card failure message on 1 message which I have not seen before (Did not make note sorry)

    What makes you think it's a memory leak? Does Task Manager show it taking up an absurd amount of memory?

    Both of those things make me think it's more likely your GPU is on the way out, sorry :(

  3. 21 hours ago, Sebast1an said:

    The percentage that you can see in the player menu for each team is the game's estimation of the teams chances of winning. Most of the time it is atleast 80%+ for one team and usually the odds are about 90/10. While it's not foolproof it will give you an idea of what's going on.

    And that is what I used to see if a team is weak or not, but it really doesn't seem to correlate all that well to the actual performance of the team. As I said, the other day I constantly changed to the 'numerically weaker' team only to have them win. 

    On Caen, for example, I have frequently seen an Allied team at around 4% successfully defend to the end.

  4. On 11/11/2020 at 3:00 PM, BladeWarrioR said:

    IMO members should be doing this anyway. The auto-balance should never happen when members are on the server and are playing ...

    Im gonna get alot of complaints in me saying that but its just my opinion

    Often there might only be a couple of TMs playing, if I moved every time the auto-balancer activated, I'd be moving teams every two minutes and that wouldn't help anyone.

    It's also difficult to figure out who the weaker team actually is. Since joining TM, I've done my best to try to consistently join the weaker team. Yesterday, for instance, I ended up switching several times to the team that seemed weaker and were complaining the most only to have those teams win the match each time I moved, and I'm pretty sure their victory wasn't down to me. 

    Balance issues seem to come down to the following:

    Some players will always prefer to attack.

    Some players will always choose the strongest team.

    Shuffle often doesn't work, especially because of the two player types above who will go spec as soon as they are shuffled.

    Team strength, especially attacking team strength, can be dependent on a few experienced players. A weak attacking team with a small number of experienced players (like coverts and engineers on Siwa Oasis) can result in an early victory, making a weak team seem stronger. SR is meant to give an idea of this, but doesn't distinguish between combat skill and tactical smarts.

    Edit: also too many people on smaller maps, causing a meatgrinder / full hold effect. That's being fixed, it seems.

    I don't think there are any easy answers to this, apart from for TM members to keep an eye on everything and try to help a team that is obviously struggling.

  5. 8 miles from the exchange?! Are you getting 2mbps or something?

    Mind you, my entire road was fibre-to-the-home enabled last year. Apart from my block of flats which is only a few feet from the big regional exchange building 😕

    Welcome to the forums, I've seen you around quite a bit and it's been a pleasure to play with you! Glad to see another objective whore :D

     

  6. I've been thinking of doing some mapping, too!

    Haven't touched q3 engine mapping tools since the early 2000s so I'll have to familiarise myself with everything, but it shouldn't be too difficult.

    Hit me up on discord, I guess!

    If we do get serious about mapping, I can set up a test server and collaboration / versioning tools.

  7. 9 hours ago, Sebast1an said:

    One thing I've always wondered though is that why is it unlikely to see a shuffle midround? Instead it's normal to see unfair teams go on for another 15-20 minutes and then a shuffle before the next map begins.

    I think that's because a shuffle mid-round can often give the attacking team an advantage, as a shuffle can completely eliminate a defence, especially if engineers are shuffled. You might as well shuffle and restart at that point.

  8. 2 hours ago, MiniMuppet said:

    We have put the server back to the build from Sept due to connection issues and bugs.

    That's probably sensible. I promised Arnaud I'd investigate some bugs, so I guess I'll have to set up the latest build at home (which will probably make it easier, to be honest).

    I'm scouring through a bunch of demos I've taken on TM ETL over the past 2 days and trying to note all the bugs with appropriate surrounding context. It is.. tedious.

  9. If I remember correctly, peering through the mists of time, the old IFS clan I was a part of had soundpacks on their servers. Each member chose a short sound to represent them (playing as Dirk Action, I created a little fanfare sound) and they were meant to be used sparingly.

    They were not.

    One Halloween they added a terrible song I recorded about zombies and never took it off, and it was spammed to death. 

    Even though the sounds could only be played by clan members, clan members in spec would just spam sounds to mess with the players. It was fun at first but quickly became tedious.

    It could be fun in moderation if everyone shows restraint. How likely is that, though?

  10. On 10/26/2020 at 1:20 PM, eMMiel said:

    You are 100% procent right @Stumpel. Allot of people don't care for playing axis. I prefer it actually. But I also understand that we need to look for a solution for this. As this is not cool for the first people that joins the server, when there are still bots present. 

    As you and Stumpel have pointed out there is a pro-allies bias with a lot of players (myself included) both in low-player matches and high-player matches. This bias inevitably unbalances the teams; at first for low-player matches, and over several matches for high-player matches.

    I don't think it is a distaste for the Axis side, but rather a preference on the part of many players to be on the attacking side, especially for those who value objective play.

    The solution, therefore, seems simple: ensure that there is a balance of maps - as close to 50% of maps as possible should allow Axis to attack; meaning both teams get to attack and defend with greater regularity.

    • Like 1
  11. 3 hours ago, Mister J said:

    Welcome here! You should team up with @StaR to write some Muppet news-articles. I think you're made for it. 

    See you on the server! :gaming:

    Hee, I'd be up for that, though the similarity in our names might get a little confusing!

    We've both already had minor existential crises in-game :D 

    Also, when we're both on, any PMs to StaR also come my way (unless you add StaR's TM tag) so TM members, please be aware of that. If I realise they're not for me I deliberately ignore and try not to read them as they are none of my business.  My work in 'cyber-security' (I hate that term) has helped me develop the ability to immediately forget any sensitive data I'm exposed to as part of an investigation, so that helps.

    All that said, I would be very happy to contribute to the community here in any way I can. You're all awesome.

    Thanks everybody, I look forward to seeing you all on the server!

    • Like 1
  12. Hi all,

    I've been playing on your wonderful servers for a couple of months now, so I suppose I should introduce myself..

    I am 40 years of age, a fact that never ceases to horrify me, and live in the UK, also now a fact that never ceases to horrify me.  Send help. It's madness here.

    I used to play ET many moons ago in the IFS clan as [IFS]DirkAction but as my skills have atrophied somewhat, I have chosen to return to my very old nickname / persona of StarScream.

    Like my namesake I am 2/3rds competent, and 1/3rd so breathtakingly stupid that you will wonder how I am able to navigate a keyboard and mouse. Or even a door. And, once again, like my namesake I do like to stop and gloat frequently, with optional maniacal laughter.

    It feels good to play on such a friendly server again, I never truly found a game quite as fun as ET and I am very glad to have found such a great server and people.

    To those of you who have been taken from us too soon by one of my mistimed rifle grenades, I salute you. And present you with a bill for my dry cleaning. Getting your blood and chunks off my jacket isn't cheap.

    • Like 7
    • Haha 6
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