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About papywolf
- Birthday 09/07/1967
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Website URL
https://hoj-clan.forumactif.com/
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Gender
Male
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Location:
Paris france
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Interests
I like enemy territory a game where I have been playing for a very long time .
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papywolf started following fragginhart v3 - fragginhart_v3.pk3 and waypoints , Matrix - Matrix.pk3 and waypoints , fragginhart v4 - fragginhart_v4.pk3 and waypoints beta and 7 others
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Version 1.0.0
6 downloads
Fragginhart a map for Wolfenstein Enemy-Territoy. Map by ( Remasters ) in close collaboration with U!ps https://www.splashdamage.com/games/wolfenstein-enemy-territory/ https://www.etlegacy.com/ https://et.trackbase.net/map/9158 Map Objectives 1. Activate the generator. - Build Allied CP to enable allied spawn. 2. Destroy the Depot Gate Controls. - Destroy the Side wall. - Capture the forward bunker flag. 3. Steal the Documents. - Build the assualt ramp. - Take the Documents to the Transmitter v4 change log - Added route from middle spawn to lower barracks. ( requested by U!ps ) - Changed generator switch. - Changed the switches at main gate. - Lowered the wall at axis middle spawn MG. ( requested by U!ps ) - Clipped roof at middle and gen spawn areas. - Added new textures. - Added "props". - Reworked the Terrian/Road. - Reworked the flag section (forward bunker). - Added new route from sidewall to flag. - Reworked Allies villa spawn. - Changed the skybox. - Updated levelshot on map load screen. (image created by U!ps) - Added obj dropped sound for axis. - Updated location data. V3 change log - Fixed missing brush above main gate. - Fixed cov_door_Depot_Gate bug. - Added route from transmitter to sidewall area. ( requested by U!ps ) - Added custom textures. ( provided by U!ps ) - Reworked door at assualt ramp, added button inside docs room. - Removed keycard to fix map breaking bug ( reported by ETc|nick ) - Changed generator activation to "repair" or "switch". - Generator activation type can be changed by server admin via mapscript (default set to switch). - Allied CP room now longer, moved Allied CP location in the room. ( requested by U!ps ) - Added new route at generator axis spawn. ( requested by U!ps ) - Fixed FPS drops. ( reported by kevlar ) - Added limbo cams. ( requested by [eG] johnd0eafk ) - Updated location data. - Improved the command map. ( requested by [eG] johnd0eafk )* - Added wm_addteamvoiceannounce sounds. - Allies can no longer access the sidewall before the generator has been activated. ( requested by U!ps ) - Axis can no longer access the north middle spawn exit before the generator has been activated. ( requested by U!ps ) - Main and Depot gates now open slower. ( requested by U!ps ) V2 Change log - BSP name now has no version suffix. (for easier server administration moving forward) - reworked allied villa spawn - New allied CP spawn. - New axis generator spawn. - Reworked old allied CP building. - Moved axis CP. - Added cov door at axis CP. - Increased doorway size and headroom on most indoor sections and doors. - Changed cov doors on main and depot gate sections. (will now auto open for axis) - Blocked the holes in the floor of axis final spawn and added alternative routes. - Moved documents to table. - Some cosmetic changes to terrain. - Assualt ramp moved to front of document building with build activated doors. - Added Basement spawn for axis. (set as disabled) - swaped position of sidewall hole with sidewall cov door. - moved barracks corridor outside exit, added ramp where there was a step. - added location data - added option to block the middle spawn / forward bunker archway. (set as hidden) - depo gate switch removed from axis side. -
Version 1.0.0
2 downloads
Raiders Objective Descriptions 1 "Primary Objective:**Defend the Shield Generator." 2 "Primary Objective:**Defend the Entrance Door." 3 "Primary Objective:**Defend the First Sas Spawn." 4 "Primary Objective:**Defend the Backup Generator controlling the magnetic seal to the Shield Generator." 5 "Primary Objective:**Prevent the Troopers from constructing a Charge Booster." 6 "Secondary Objective:**Construct a Charge Booster." Allied Objective Descriptions 1 "Primary Objective:**Destroy the Shield Generator." 2 "Primary Objective:**Destroy the Entrance Door." 3 "Primary Objective:**Capture the First Sas Spawn." 4 "Primary Objective:**Destroy the Backup Generator to deactivate the sealed door to the Shield Generator." 5 "Primary Objective:**Construct the Charge Booster for advanced spawn location." 6 "Secondary Objective:**Prevent the Raiders from constructing a Charge Boost -
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Version 1.0.0
2 downloads
Axis 1 "Primary Objective:**Blow The Primary Bridge to slow the Allied assault down!" 2 "Primary Objective:**Destroy The Secondary Bridge too to stop the Allied escape!" 3 "Primary Objective:**Rebuild the Radio Tower to call in reinforcements!" 4 "Primary Objective:**Stop the Allies from Finding and Rescuing the French servants!" 5 "Secondary Objective:**Capture The Command Post to slow the Allied attack down!" 6 "Primary Objective:**Stop the Allied Escape with The Silver Box!" 7 "Primary Objective:**Rebuild the Gas Chambers with the Evil Relic!" Allies 1 "Primary Objective:**Rebuild The Primary Bridge too, to successfully attack!" 2 "Primary Objective:**Rebuild The Secondary Bridge to help Allied escape in vehicle!" 3 "Primary Objective:**Blow up The Radio Tower to stop Axis communices!" 4 "Primary Objective:**Find and Rescue the French servants!" 5 "Secondary Objective:**Capture The Command Post to hasten the Allied attack!" 6 "Primary Objective:**Escape with The Silver Box over The Secondary Bridge!" 7 "Primary Objective:**Destroy the Gas Chambers with the Evil Relic!" by Kyle Lance Proudfoot copyright 15032004 -
Version 1.0.0
14 downloads
Axis Objective Descriptions 1 "Primary Objective:**Steal the documents from the Allies secret place." 2 "Primary Objective:**Get those documents to the Radio Tower!" Allied Objective Descriptions 1 "Primary Objective:**Prevent the Documents from falling into enemy hands." 2 "Primary Objective:**Prevent Axis from getting the Documents to the radio tower at all costs." -
Version 1.0.0
5 downloads
Ouessant Lighthouse (Beta 1) Description description allies "Take out the axis lighthouse! Use an Engineer to hack the axis bridge computer. This Will raise the bridge to the lighthouse -- climb to the top and plant your dynamite" description axis "Protect the lighthouse! Keep the Allies at bay, hold the roadgate that leads to the bridge computer. If they destroy the gate, fall back and keep the bridge computer repaired. Don't let them cross!" map description neutral "Allies must destroy the Axis lighthouse." Objectives Allies objectives 1 "Primary Objective: Bust through the road gate. This will give you access to the bridge computer" 2 "Primary Objective: Climb the lighthouse and destroy it! You'll need to hack the bridge computer to gain access." Axis objectives 1 "Primary Objective: Hold the road gate. Holding this will prevent the Allies from accessing the lighthouse." 2 "Primary Objective: Defend the lighthouse! Make sure the bridge computer is repaired; this will keep the bridge down" -
Version 1.0.0
8 downloads
File type Map for "Wolfenstein - Enemy Territory" Title Glider File name glider_panzerduel_101.pk3 Map name glider_panzerduel Version 1.0.1 (Created dec 2008) Nbr of players Any Author 2Bit Installation Put the pk3 file into the etmain folder. Description There are no objectives, this map is intended for team panzer deathmatch. Each team can select any of their 5 spawn points, some of which are shared with the enemy. Respawn times are set to 12 secs for both teams, and recharge times are twice as quick than usual. There are unlimited ammo boxes dotted around the map to provide constant ammo supply. There are no obstructive doors, and nothing to build. The glider is pre-built. It has been provided with an entrance on both sides. The glider can be flown by anyone, and can be shot down by any weapon. When it completes its flight a new one is immediately created at the outpost. The slope has been modified at the ruins to allow players to climb up. Also the ramp is pre-built. The map time limit is arbitrarily set to 30 mins, and will end with an Axis victory. Gamemodes Objective, Stopwatch. Thanks to Splash Damage and Activision for the best (free!!) game I've ever played. DaBoy for prefabbing the Axis barracks for me. Drakir for various excellent prefabs. Iffy for the Nebelwerfer model. TibeT Clan for support, gameplay ideas and beta-testing. -
Version 1.0.0
17 downloads
// ====================================================================== //ETL Base, from (v3) // May 2024 // Cedric 'kemon' Easton // http://www.etlegacy.com // http://www.github.com/realkemon // ====================================================================== This map is an overhaul of the original Base (tc_base) map from RTCW. It is also an overhaul of Brewdog, a document-run conversion of Base made by crumbs. As part of the ET: Legacy asset creation effort, certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. // AXIS Primary Objective: Protect the North Radar Tower. Primary Objective: Protect the South Radar Tower. Primary Objective: Don't let them steal the Documents. Secondary Objective: Construct the Command Post. // ALLIES [color:c63d=#EEEEEEPrimary Objective: Destroy the North Radar Tower. Primary Objective: Destroy the South Radar Tower. Primary Objective: Steal the Documents. Secondary Objective: Construct the Command Post. ] // ================= // === CHANGELOG === // ================= to v2: • added tracemap to v1: • Merged Brewdog and Base gameplay in one map with multiple optional map script features. The default attempts to replicate Base. -> Thank you Aciz and u!ps for immense feedback, suggestions and continuous support. • Added voice announcements. Thank you Dkill. -
Version 1.0.0
9 downloads
V3 change log Fixed missing brush above main gate. Fixed cov_door_Depot_Gate bug. Added route from transmitter to sidewall area. ( requested by U!ps ) Added custom textures. ( provided by U!ps ) Reworked door at assualt ramp, added button inside docs room. Removed keycard to fix map breaking bug ( reported by ETc|nick ) Changed generator activation to "repair" or "switch". Generator activation type can be changed by server admin via mapscript (default set to switch). Allied CP room now longer, moved Allied CP location in the room. ( requested by U!ps ) Added new route at generator axis spawn. ( requested by U!ps ) Fixed FPS drops. ( reported by kevlar ) Added limbo cams. ( requested by [eG] johnd0eafk ) Updated location data. Improved the command map. ( requested by [eG] johnd0eafk )* Added wm_addteamvoiceannounce sounds. Allies can no longer access the sidewall before the generator has been activated. ( requested by U!ps ) Axis can no longer access the north middle spawn exit before the generator has been activated. ( requested by U!ps ) Main and Depot gates now open slower. ( requested by U!ps ) V2 Change log BSP name now has no version suffix. (for easier server administration moving forward) reworked allied villa spawn New allied CP spawn. New axis generator spawn. Reworked old allied CP building. Moved axis CP. Added cov door at axis CP. Increased doorway size and headroom on most indoor sections and doors. Changed cov doors on main and depot gate sections. (will now auto open for axis) Blocked the holes in the floor of axis final spawn and added alternative routes. Moved documents to table. Some cosmetic changes to terrain. Assualt ramp moved to front of document building with build activated doors. Added Basement spawn for axis. (set as disabled) swaped position of sidewall hole with sidewall cov door. moved barracks corridor outside exit, added ramp where there was a step. added location data added option to block the middle spawn / forward bunker archway. (set as hidden) depo gate switch removed from axis side. -
Version 1.0.0
10 downloads
Mapname: WSF - Ascension PK3: WSF_Ascension_B2 BSP: wsf_ascension Version: Final Release: 04.05.2024 Creators: Level design, scripting, 2D: Kommandant & TechBoy A big thank you to Pinn for creating the waypoint files (basic ) Story behind the map: - Real elements: The map is basically a training zone for the German special forces unit of World War II, known as the Brandenburgers. (Wikipedia: https://en.wikipedia.org/wiki/Brandenburgers) - Fictional elements: The level design was based on the training zone from Ready or Not and a TDM map from PUBG called Pillar Compound. Gameplay: A training zone was set up in an abandoned warehouse. Within this zone, Axis have three main tasks (reconnaissance, gathering intelligence and counter-terrorism) all while a practice unit consisting of Allied soldiers is also present. The training zone has 2 sections with different objectives. Axis objectives: - Gain access to the Truck by destroying the Shortcut Door (Optional) - Enter the Archives by destroying the Archives Door - Steal Documents from the Archives and Bring them to the Truck - Destroy Gate 3 and enter Section 2 - Capture Gate 5 flag and construct the Command Post (Optional) - Destroy the Transmitter Door and construct the Transmitter - Steal the Explosives from the Transmitter - Secure and blow up the Explosives in at the Sabotaged Supplies Allied objectives: - Defend the Shortcut and Archives Doors - Stop Axis from entering the Archives - Don't let Axis secure the Documents at the Truck - Defend Gate 3 - Defend Gate 5 flag and construct the Command Post (Optional) - Defend the Transmitter Door and the Construction Materials - Stop axis from stealing and setting up the Explosives - Defend the Sabotaged Supplies wsf_ascension.gm wsf_ascension.way wsf_ascension_goals.gm -
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