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papywolf

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About papywolf

  • Birthday 09/07/1967

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    https://hoj-clan.forumactif.com/

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    Male
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    Paris france
  • Interests
    I like enemy territory a game where I have been playing for a very long time .

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  1. Version 1.0.0

    2 downloads

    Special UJE Clan cards here I am offering you my collection of Team [UJE] Clan . cards that I own
  2. Version 1.0.0

    2 downloads

    Allies destroy main door destroy side door destroy depot door 1 and 2 construct the command post destroy the gun control Axis Defende all
  3. Version 1.0.0

    3 downloads

    This map was ported over from my map Operation on RTCW. With many thanks and patience from Kemon and Pinn it is now also playable on ET. Have fun:) No information on the map
    Super Fun card !!! thank you i By o-0._.0-o
  4. Version 1.0.0

    4 downloads

    UJE_stiglitz Conversion of this map is made with aproval of the original mapmaker of this map Kemon, i really want to thank him with making this beautiful map. I changed this map because players were complaining that they don't like the objective, that's why i changed it to an easier objective to just escort a tank. With this conversion i hope the map will be played again. Coversion made by [UJE]Niek 14-3-2023 , beware after 20 years the game is still alive Storyline now is: The axis have to escort the tank from the city to the Railroad tunnel so they can defend the tunnel for new reinforcements. -----Objectives----- * Axis have to escort the tank * Build and destroy 3 bariers * Build and destroy Allied or Axis Commandposts --------------------------- Release Dateof the original stiglitz map was : 31/08/2018 ----------------- This map was intended as an entry for the Trackbase, TWT, Wolfwatch map-contest 2018. I would like to thank all of the organizers for setting up the contest. It has been a valuable experience creating a map on a fixed schedule. -----OriginalLayout----- For the concept to properly work, the map had to be completely flat, because upwards and downwards movement would definitely cause visual glitches in the movement animation of Stiglitz. - The layout of this map is divided into 4 sections: Noble, Church, Industry and Nature. This was done to have chokepoints that Stiglitz needs to be escorted through, while still providing several alternative routes. The two middle sections both have a capturable spawn making it necessary to communicate with your team. After all, you don't want the enemy to suddenly spawn behind you! - Since the map is basically all on one level, the VIS blocking could be done differently than usual. We didn't need to create seperate valleys or closed of sections and could have everything in one giant space. This makes it nicer for the Spectator to fly around. That is also the reason why the world_clip is a func_static. So the Spectator can leave the playable area and take on vantage points outside of the player's reach, but the player is still constricted to the play area. - VIS blocking in this map works as following: -------------------------------------- -----------------A-------------------- -------______------------______------- ------| |----------| |------ --B---| |----C-----| |--D--- ------| |----------| |------ ------| |----------| |------ ______|______|__________|______|______ When being in zone A as spectator (sky) you see everything. However, as a player you can only walk around in the lower areas (B, C, D). These are the streets and the blocks are the houses which all are structural in their core. There is a giant HINT brush spanning across the whole map cutting the map right on top of the building blocks. That brush ensures that it is not possible for the engine to see into block C and D when the player is in B. This results in all detailed things going on on street level actually being constrained to that street, which even though the map is just one giant cube, ensures stable FPS. -----Specs----- OriginalAuthor: keMoN & phisherman -----Thanks to----- Direct support: • ryven for extensive support during debugging of the script_mover. • WuTangH for the broken tree model acting as bridge from Nature to Industry and the modified head model for Stiglitz to fix a visual glitch. • Everyone on the TWT Discord for helping out in one form or another. Indirect support: • Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) for Axis Lab. The forwards and backwards movement of Stiglitz is highly inspired by Axis Lab. • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool • C and Npherno for their wonderful model tools respectively • hipshot for his "miramar" skybox from http://www.custommapmakers.org/skyboxes.php • RtCW for models + textures • Detoeni for his submarine and truck models • ischbinz for textures • FireFly for his Hanomag model • RayBan for his treeline textures • Everyone else who provided info, feedback, ideas or helped in any other way. mapname is UJE_stiglitz With setting up the new gameplay i tried to involve every part of the map, let's see how it plays.
  5. Version 1.0.0

    4 downloads

    This is my first released map. Thanks to loffy for the ctf scripts and www.GameDesignOnline.com for thier help.(marco and the other over there). thanks to -=Talon=- for the motivation to finish this map sorta and some ideas and some work done in the map. The RaR clan for testing my map and for a good server and place to play. Time to construct the map : 1 month Time to compile the map : 3 hrs or so i dont know exactly i just compiled and went to sleep. This map is basically a ctf map I like playing CTF so i thought i would create one. If this one does over all ok i'll make numberous other maps. This map should not be added to any site without my permission for download...you can use it on your server but please ask me before uploading it your site or any other site contact me at ter7997 [at] hotmail [dot] com email and msn messenger
  6. Version 1.0.0

    1 download

    Download pk3 name: canyonlake.pk3 Map name: canyonLake.bsp Description: Axis must protect the book from being telegraphed by the Allied forces. very large map so might be boring when few players :buddy98: allied "The heavily guarded Axis bunker high in the mountains contains a top level book of plans. Get the book and radio the plans to Allied HQ." axis "Guard the book contained in the main facility to keep it from being telegraphed to the enemy." neutral "Axis must protect the book from being telegraphed by the Allied forces." "The Allies are patiently waiting for the arrival of a Churchhill tank. The Allies must then escort the tank to the main facility where the Axis are protecting a code book. Once the Allies reach the facility, they will need to transmit the document at the radio control center. The Axis must do all they can to stop this from happening."
  7. Version 1.0.0

    1 download

    no information on the map
  8. Version 1.0.0

    1 download

    ============================================= ============= 1v1 Matrix Readme ============= =============================== by Th0rn3 === ============================================= Map name: 1v1 Matrix BSP name: 1v1_matrix Type: Deathmach Version: ESL mapping contest First Playable (V1.0) Date: 2009-02-01 Spawns: 12 for each team Credits: Map maker: Th0rn3 Testers: Th0rn3 Thunder-=pwn=- Dr.Smurf-=pwn=- REAPLY-=pwn=- IndyJones Pegasus Note: This map is fun to play 1v1, but also it's fun to play 3v3, or even 5v5. Columns are breakable. Set g_gravity 500 for more matrix fun Bugs, suggestions, anything? Just email: rytis.tekorius@gmail.com I am always willing to help at Splash Damage: th0rn3 Catch me if you can at Skype: Ryttzz Now I have ICQ: 438474024 If you like spending money, you can call me: (+370)-63-83-63-38 (English or Lithuanian, please)
  9. Version 1.0.0

    4 downloads

    Pk3 file : fragginhart_v2.pk3 Objdata file : Map date : 2022-08-14 Gametypes : wolfmp wolfsw Raw map name : fragginhart_v2 Date added : 2024.04.29 Objectives 1. Take keycard to Generator. - Build Allied CP to spawn at transmitter garage. - Destroy the Side wall. - Capture the forward bunker flag. 2. Destroy the Depot Gate Controls. - Build the assualt ramp. 3. Take the Documents to the Transmitter. Changes from V1 - BSP name now has no version suffix. (for easier server administration moving forward) - reworked allied villa spawn - New allied CP spawn. - New axis generator spawn. - Reworked old allied CP building. - Moved axis CP. - Added cov door at axis CP. - Increased doorway size and headroom on most indoor sections and doors. - Changed cov doors on main and depot gate sections. (will now auto open for axis) - Blocked the holes in the floor of axis final spawn and added alternative routes. - Moved documents to table. - Some cosmetic changes to terrain. - Assualt ramp moved to front of document building with build activated doors. - Added Basement spawn for axis. (set as disabled) - swaped position of sidewall hole with sidewall cov door. - moved barracks corridor outside exit, added ramp where there was a step. - added location data - added option to block the middle spawn / forward bunker archway. (set as hidden) - depo gate switch removed from axis side. Command Map Overview The current objective will be shown as a yellow sign in game.
  10. Version 1.0.0

    2 downloads

    no information on the map
  11. Version 1.0.0

    0 downloads

    Map Type: OBJ Map Size: Large Map Theme: Regular Attacker: Allies Description: allied "Destroy Doors controls and steal the keycard!" axis "Kill the allies!" neutral "Allies have to prevent Axis from starting up the rocket!" Axis Objective **Capture The Flag! **Defend the Flag! **Defend the Generator! **Destroy the Allies Command Post! **Repair the Axis Command Post **Defend the Axis Command Post! **Defend the Main Generator! Allied Objective **Capture The Flag! **Defend the Flag! **Destroy the Generator! **Repair the Allied Command Post **Defend the Allied Command Post! **Destroy the Axis Command Post! **Destroy the Main Generator!
  12. Version 1.0.0

    2 downloads

    Download pk3 name: Eisfaust-Festung_(Beta-2).pk3 Map name: eisfaust.bsp Author(s): Gadler Festung Eisfaust MISSION: The Allies have discovered a secret fortress in Germany. Reportedly located there, the launch base of V2 (Vengeance Weapon 2). This must be destroys at any price. Much luck! OBJECTIVES (AXIS): - defend Mountain Wall - blow West Tower - defend Fortress Wall - keep main gate closed - defend V2 - build command post - steal V2 documents from cabin - take V2 documents to the radio room (after the axis have brought the V2 documents to the radio room the 5 minutes countdown to the start of V2 begins ) OBJECTIVES (ALLIES): - destroy mountain wall - build West Tower - build command post - destroy fortress wall - defend V2 documents - Prevent access to the radio - open Main Gate - destroy V2
  13. Version 1.0.0

    1 download

    Villa Gun - alpha 2b release *** * This map release is a playable test release. * It does not represent the final quality and does not include all the features of the final release. * Alpha version lacks the second stage of the map after destroying the Villa Gun. * Author: islander ---------------- Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun .
  14. Version 1.0.0

    0 downloads

    =============== Map: Bone NCM (True Edition) Map type: OBJ Author: B0n3g1b - bo-n@ukr.net Visit for update: http://wet.ho.com.ua ------------ Instructions: Place "bonencm_te.pk3" into your ET/etmain/ ------------ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0 Last update: 12.06.05 .zip Size: 1 MB .pk3 Size: 3 MB Max players: 6/6 ------------ Missions: Axis: -Protect the Gate -Protect the Cage -Protect the Rocket -Construct the Defence -Construct the Command Post -Protect the Radar Part Allies: -Construct the Assault Ramp -Construct the Command Post -Construct the Water Pump -Destroy the Gate -Destroy the Cage -Steal the Rocket -Steal the Radar Part ------------ Time Limit: 20 min Axis Respawn Time: 15 sec Allies Respawn Time: 10 sec ===============
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