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Stumpel

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Everything posted by Stumpel

  1. I if I understood right that 1 guy locks the whole class.. and in full teams 4 guys locks whole class.. So its 1 soldier only if 14 or less example if that 1 soldier takes thompson/mp40 then whole soldier class goes locked, and those guys who wanted take soldier too with other weapon goes maybe medic? And same with number 1 switched into 4 when server full.. And there will be even more medics maybe.. Just guessing that they go medic.. Which means medic amount will raise up for 100% sure.. But I'm not going to choose it.. But I can take screens about medic filled teams and send those to our site, that which day we make new record on medic amount.. Maybe lock class medic that they cant revive other medics.. That wasnt my idea, its someone other thinkin about that in the topic where I have added screenshot about medic amount in teams.. Just to wake up people to reality..
  2. So it didnt go like Charlie was thinkin.. How its counted total or per team? And that example 1 soldier is it per gun or all soldiers just 1. Because if script count it way just 1 soldier then less than 14 is total in game 1-2 depends does it count axis=1 allies=1 or axis=1 and allies=locked or axis=locked and allies=1? Edit: Forgot to say that I havent had time to play so I dont know how script counts.. And that why ask how it is.. And I think I'm still little too busy atm so IDK for sure when I have time..
  3. Quite smart "entrance guardin system.. like player change guid -> connect gives insta kick... was it like that
  4. Have you checked that you have only 1 etkey names file in your etmain directory. That was new that game can just ban because of many guids.. No idea how it counts it, because same named players can be sometimes more than 1.. So I dont know does it scan it only by name or how it does.. I think those admins who handle the bans and those tools which tracks player with too many guids.. Can take a look about ban and lift the ban that you can play.. I think @Flo has somekind of access.. Because he has done/installed that SK script to maps..
  5. Warning system has always few warns first.. And logs tells the truth how has it went. 7 days isnt long time..
  6. @CtrzThank bro, you my man who knows things. But about AoS time visit, I call it experence after that what hapoened to them.. I have longer time total in ET scene than you know played it since 2003 and in many groups and been even owner some places, but decided as final result that better be just be player and membee than be something very high because it makes gaming harder.. I m happy that Teammuppet we are diffrent that than exsmple hapoened in AoS that it hapoened what hapoened, that we can keep Teammuppet working and alive together.. @MiniMuppet and Craig has maded working system which is raised up to top 3 activiest ET servers.. Sorry this goes totally offtopic just wanted thank you @Ctrz And sorry @Kevlar if maded you a bit abused by diffrent view discussion, yes it wasnt in the topics nain idea, and its true that maybe should open another topic to it, because it just sided idea, but it wasnt actually that, what people were voting about.. @P3Swan I sent finnish pm and said things in Finnish that he understood me. !slap Stumpel 10000 stay on topic, if want talk more something else than heavy weapons restrictions, open new topic.
  7. Post edited to more understnadable way to both of @Kevlar and @P3Swan and its not nonsense talk mates.. You maybe think ur latest comment was somekind of joke, if yes.. it wasnt good joke, because I'm not writing here to post trash posts, that why I deicded to edit my posts in more understandable way, that you both understand better what was the point of this all.. If you call that what I tried say as nonsense, posts edited understanble way tht you dont think that its somekind of space taking from forum and trashtalking no its not.. And final.. It good see peope talk about limits, and @Charlies option is havin many votes and I'm quite sure it goes to that.. Which isnt bad idea.. But I wish people split more in game between classes.. Than that as first choose take medic.. I hope that you both understood now.. That I cant do much if you dont read this post, atleast I told.. I think I have said now enough from this case..
  8. You can answer that way, Its ur way to answer, and it only means that you didnt understand my point and idea of topics since I started to talk about it at all.. And that I cant do nothing if you didn't undesrtand.. I edited this asnwer just because you write later post that you didnt even look what I answered, but that you didnt read reply wasnt my fault..
  9. @Kevlar I'm not sayin that erver things should be as I say, I m not anykind of admin, and the thing if I tell about my long playing hitory, doesnt mean that things have to change because I want.. No it doesnt go like like that. I t has never went that way, that if some sinlge player want something to changed by just because he/she wants then the things really dont change.. Because always voting and democracy. <=TM=> isnt a dictator based place. And secondly I dont have nothing against changes BUT I hope that player classes goes more even between game rounds.. And I know your good guy Kevlar and I hope that you understand, that I m not trying to stop changes. I just know that commenting is always welcome.. Maybe I talk sometimes on game.. But I personally havent heard from players commenting back that I m doing something wrong.. Just have heard them saying they like my polite way, and that I try to listen.. Ok, yes thats tru you have seen me speccin much, I feel better spec when I see server full of some specfic class.. I hope that classes are almost the same not like that almost all jump into 1 class.. I know many of guys doesnt matter yes if all games are like server full and maps which can complete just by killing eatchothers with team 20 medics vs 20 medics, its not just medics it can be any class where players jumps.. example 20 flamer guys vs other 20 flmer guys it can be anyone class or 20 field ops vs 20 field ops if server full teams are 20 vs 20, I know its more than that.. I answer this post to your latest post to mee.. I know I cant win that vote because all other has choosen Charlies option and 2 others want some alternative option.. My point to start topics about it, its just that people saying too much rg's on air or too much mg shooting on air.. I see too many guys running with syringes and eating own medics and when others dying then they revive and see they got 2-5 bullets on clip, because the whole field-ops class has no player, why? because all loves medics.. But class can be anyone whats having too many guys... I just thinkin that 16 medics or more in single game is way too much, people saying more than 5 is much and same time they say 8 and over medics per team is fine and doesnt matter , even if the whole team is under medic class which makes game totally ridiculous then, that sentence I dont understand every other class if teams has like 8 and over I bet it would be big crying so I cry on this, because I think its unfair to relase medic that everyone can be medic same time.. If game goes just medics fighting then its quite boring game if askin me. Please choose some other class too... Sometimes teams are chosed quite well BUT usually they are having that people jumping into medic class..
  10. @Kevlar If mean me with that activity post, yes I m play sometimes and when have time I have played game so long, that its normal that I m not anymore so active. (What I have been years before many years in a row.. ) Most of that time played players have quit or they use their time only to chat.. I have seen things thid game all tears since it released. I have played all that time over 20 years.. So its kind of useless to start talk about activity..
  11. @Kevlar I know the topic, but idea of topic is combined too the amount of medics, because making those kind of effect that limit engis and soldiers amount means that medics amount will raise-up same second.. Because when people choose the class if soldier is locked and if field ops is locked and if engi is locked then they go 90-99% sure to medic.. And And I dont personally want that happen... So I suggest to limit medics settings too same time, if settings needs to be changed.. I have 3rd screenshot where other team is still having the medical problem and the other team seems fine.. @Flos idea about amount 2 to 4 is ridiculous its too less if team is having like example 12 or more medics in enemy side when like 15 players teams or if teams are like 7 players per team and 6 of 7 is medic (I have seen this kind of teams too, or that all 7 is medic).. @P3Swan You maybe like medic playing, I agree that reason: ur good shooter, but all people isnt.. And if people see that game is full good skilled medics only then they might leave and go somewhere else.. Maybe our Nitmod server or ETnam or something else, but I mean all people doesnt like play as medic, but most of people choose it if there not many many options to choose.. And last 6 months the amount of medics has been raised up really from times before.. I have seen that when may medics, the medics doesnt even heal always each others because they dont see that its their job, because so many other medics near too.. And I have seen some skilled players do selfkills between fights that the enemy cant continue their killing spree.. P.S. I know some medic players start say now stay on topic and what you mean, but its just fact that I try to say.. Maybe people like keep playing on medic.. But can win if all goes as a medic, that can happen too that some maps everyone plays as medic.. But then game goes nowhere its just a fact what you cant escape..
  12. My point is that if other classes gets limited players 70-90% goes where? answer= MEDIC! And then amount will raise up and up.. And that isnt that what game originally is for.. I hope the server doesnt turn totally into medic vs medic playground.. If its keep on this way day by day more and more I go somewhere else then to play.. Because if askin on me I 'm tired to see these kind of medic masses.. And same time talking about limiting other classes..
  13. And pic number 2 little more less players, problem is still same.. 13 vs 14 team total 17!!!!! medics other team has 10! I mean reducing egni rifles make those amounts even more... That why medics have to limit too..
  14. I have seen many times games where total count is over 20 or over 24 medics gaming same time.. Adn I think its too much... Game isnt just madics vs madics gaming.. It has been coming more and more to tihs day by day.. I rather choose covert-ops than medic... I really dont want start ramboing with medic packs and fight and run and eat my own medics same time.. And trty look whos the boss medic in town..
  15. Heres example medic situation at server just few min ago... Look how amyn medics example the other side is havin... 11! and Other 8! Sometimes count are even higher it can be like 14 vs 15 medics too... That why I hope limits to medics amount too.. Game isnt fun if its full of medics and then only few engi who can beat them.. Because engi with thompson/mp40 has no chance in close fight vs medics..
  16. @Charlies option is better IF @Flos suggestion for some reason comes, then should do this too, to make game even to both teams and its only IF: -If 14 toal like under 7 per team players or less limit amount of medics max 3-4 per team.. From player total It sounds good amount in 7 medical players team, so other classes players has slots too.. -If full or more than 14 players so if 15-24 players from team size 8 to 12 medic amount max 5-6 per team and from 13 players to full team amount of max medics 7 per team. then limit medics 7 per team. Because really no need to be more 7 has enough healing power for whole team for sure.. -Lower medic by making it longer autohealing speed -Lower medic effectivity bar fill up time.. -Set 1 grenade only per medic <<<<==== This has already done.
  17. I dont see the reason why to limit it I havent seen people choosing so energy engi with file, that theres over 6 engi with rifle same, (usually its medics which is overchoosed), been playing long time I havent seen engi that happen time in 1 side, we have limited amount of grenades in diffrent player classes and we have already lmited amount of rg nades from 9 to 4 which is quite big cut, no need to limit engis with rifle, with rifle they can win better those medic masses.. Medics autoheal option (that option should be reduced lower, or set that every player cant go under 1 class. Or that one player class doesnt sread too big in maps games, example like just that medic and with this I mean all classes, all classes should have limit exmple 5-6 per class would be good, and I think soldier weapons are lmited by game original setting already).
  18. Stumpel

    r*x imposter

    The admin team handles this one when they have time..
  19. Your way to open topic doesnt look nice at all.. So much bad way calling people.. I can only calm down and think little before you write.. I'm not suprised if @Charlie kicked you.. When saw his answer..
  20. Just as info what I have seen players standing on spawn after spawning doing things like stand still not movin or movin little crosshair and not gaming.. There are many others too, I ask should we kick those too, if yes, there will bigger amount of players under getting !kick then.. Because its a fact that many players should just put into spec, but question !kick is something else.. That why took this way to take a part to this discussion. Because !kick'in players beeing afk makes them maybe more anger than !put them into spec with understandable reason.. Just crazy wondering and way to continue topic discussion..
  21. Good luck with the trial
  22. How about Huertgen Forest 1944 and MLB Hotchkiss (Final) or close combat fight and map of big chance of getting tk'ed Troop Train
  23. Well now it happened at last.. I thought how long this guy/woman can play but atleast now he/she is out.. If gaming goes way that stab teammates..
  24. SK script areas would be nice... Some level areas enemy is shooting straight into spawn example with panzer..
  25. Only thing which hard to set in that map is those multiple SK areas and its lua script.. Because I dont think that they are set already.. but it has MANY of them..
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