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Posts posted by MiniMuppet
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gacy_v2.76-382
set team_maxAirstrikes "0.5"
set team_maxArtillery "0.5"
These are the only setting for fieldops prefer the old settings. We changed it to try to reduce the spam of airstrikes
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would need some to write a map script.
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Try to remove all z_tmpk3 and then see if that works.
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Merry xmas
in News
We would like to wish everyone a Merry Christmas and a Happy New Year from the Teammuppet community.
We would like to say thank you to each and everyone for still supporting us after all these years.
We hope all of your wishes come true and we wish you health and happiness.
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On 12/15/2023 at 5:38 PM, DalyviS said:
Sounds good!
and what about other maps? Axis lab and Chartwell? Any chance to see them in the future?
After Xmas we can try these maps again, I can't promise they will get voted for though 😄
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I did put eagles 22ways in but with the xmas mod there is a bug with the truck so had to remove it. I will put it back on after we remove the xmas mod
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I have added
Northpole
uje_temple_xmas
uje_goldrush_xmas
Uje_oasis_xmas
oasis winter
radar winter
santas grotto
and the uje_snow_patrol
if there is anymore you would like let me know
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its only for xmas then the old one will put back
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Yes ofc which ones would you like? Do you also want some other Xmas things adding?
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Will look on Sunday when I am off work at changing a few maps. Shouldn't be a issues with adding these to.
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Welcome to the forums
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On 10/21/2023 at 1:26 PM, froggy said:
there is a new map Bramburg Dam Revenge. The bots are stuck in their Spawn Zone and don't do anything. Maybe this map should be canceled?
sorry I must have missed this topic, I have removed the map.
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On 10/20/2023 at 9:00 PM, Danimal said:
Can we return to sudden death?
You mean so one side has to win? We don't like base race to go on for ever and this could happen when no one can secure a part.
On 10/20/2023 at 9:00 PM, Danimal said:Also, is it worth calling it a win automatically when a team goes 5-0 up? Otherwise peeps can end up playing for ages without a hope of winning.
This would probably need a script doing don't know if it's possible or not.
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I will remove this map tonight when I get home. Thanks for letting us know 😃
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On 9/28/2023 at 10:57 AM, froggy said:
i forgot to give you the files...
added
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On 8/15/2023 at 9:09 PM, MiniMuppet said:
will do this tomorrow
sorry done now
3 maps removed also
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On 8/14/2023 at 8:37 AM, froggy said:
I found the final release... here 😄 :
is one
will do this tomorrow
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23 hours ago, froggy said:
Hi all!
We are many players thinking that fieldops would need more time between 2 arty and air strikes
I think that the time should be at least 1.5 the time set today, surely more.
Actually, one arty lasts 25 seconds and can be recalled 60 secs after the previous call. So a point is under its fire the half of the time, and during the "free" 35 seconds the fieldops can call for 1 airstrike.
Some players seem to not escort the vehicles because they die too often because of fieldops.set g_LTChargeTime "40000"
set team_airstrikeTime "60"
set team_artyTime "60"this is what they were.
set team_airstrikeTime "90"
set team_artyTime "90"set g_LTChargeTime "50000"
what i have changed to, will take effect tomorrow when server restarts
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spawn times changed on maps above
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yes this is for the beginners server not the main server sorry didn't realise you meant that.
ETlegacy doesn't have much changes for classes or arty/airstrike so i won't be making any changes to these on the main server.
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17 minutes ago, Danimal said:
Is this actually in place? I don't think so? I havent noticed not being able to pick up my med packs? As someone who plays medic a lot and actually tries to revive players rather than just frag, I'm against this change. Quite often I will literally run into fire to revive someone or pull out my syringe to revive before firing back at the enemy. This often results in my death or being very depleted in terms of health - I need those health packs in my bag! If I can't self-heal... I will not revive first, shoot later... I will shoot first and revive later (if still alive) and i would imagine a lot of meds will not bother running into the line of fire to try and revive a teammate. If you want to alter the balance, my recommendation would be to reduce the effectiveness of the needle to two thirds of someone's health rather than a full revive. But I too would like to reduce amount of arty and mortar that can be fired by a player... my two cents...
This should be in place so you will have to check when you play next.
I can look at arty and mortar see what if any thing can be changed with them.
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warbell
set g_useraxisrespawntime 12
set g_useralliedrespawntime 16supply
set g_useraxisrespawntime 16
set g_useralliedrespawntime 12Braundorf
set g_useraxisrespawntime 16
set g_useralliedrespawntime 12These are the current spawn times 4 sec difference for attacking team. Most people do not like long spawn time and the attacking team doesn't always have to win.
I am happy to make changes to the maps if people want them changing just give me the times you would like to try.
These are the times we have on the main server
supply
set g_useraxisrespawntime 20
set g_useralliedrespawntime 12warbell
set g_useraxisrespawntime 12
set g_useralliedrespawntime 22Braundorf
set g_useraxisrespawntime 16
set g_useralliedrespawntime 12 -
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We have decided to make a few changes to the medic setting, this is a trail for 2 weeks so would like any feed back good or bad.
- Medics can't pick up their own med packs at all
- Medics can heal teammates with their revive syringes.
- Medics regenerate normal HP at 2HP/second and extra HP at 1HP/second
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Field ops charge bar recharge time
in General and Server Suggestions
Posted
Yeah it will be better if they make that new car.