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DKill_

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DKill_ last won the day on February 11

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  • Birthday 10/28/1988

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  1. The main issue you're describing comes down to 2 things: team balance and play styles. While we always try to keep the teams balanced as much as possible and shuffle when maps end too quickly, it also depends on what kind of players are distributed in the teams. If there are too many fraggers on a team, they tend to not do so well as they don't care about the objective and just want to frag. And therein lies the problem, it's public objective based game so if they don't want to play the game how it's intended, the other side who plays to win will beat them. So as this is a public objective server, your best bet would be to change your playstyle. As for objectives being taken or planted which isn't very noticeable at times, we're working on something for that. Stay tuned!
  2. Ever wished you could have more axis, allies and announcer voice samples that would better fit in your new map design, like a new type of objective callout or the name of a place in your new map? It's now possible! With the advent of AI voice learning/cloning, you can now upload audio samples to "teach" the AI your custom voice profile. So I figured, why not use this to bring new life to our beloved game? Imagine... New Allies and Axis map voice callouts for anything you want, or even a cool announcer map introduction! I quickly made this one on https://play.ht/ by uploading the Radar map announcer voice file. Amazing isn't it? TM.wav
  3. @uips I think you've cracked it, I really like that idea!
  4. I like option 4 the best, however, is it possible to underline these messages with red or blue, depending on the team for improved visibility? Probably too much to ask, but figured it's worth a shot asking the question
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