Hello TeamMuppet Community !
Recently, I've experienced something that leaves me a bit bitter...
At the end of a map, we're having the possibility to make a map vote, the majority wins and the map who gets the most vote is chosen and played. Until here, all is fine and that's very fair
But once we're on that map, that majority has chosen, I did note that some players enjoy ending that map in less than 3 minutes like it's a full competition.. and that leaves me (and after some talk with some other players, i'm apparently not alone) a bit bitter because we would like to enjoy a little more the map we have chosen to play, it's a bit sad to choose a map and end it in 2 or 3 minutes because some 100% objective players have decided to end it (while probably some of them also appreciate that map).
These players should maybe go play competitive if they want to play for obj absolutly.
Here comes my suggestion : Would it be possible to maybe make a system where a map must be atleast 5 or 6 minutes long ? Like, obj is blocked for 5 or 6 minutes then if they want to end it they can 🤷♂️
Because when we're playing a map (that I like a lot) like Beach ,Erdenberg ,Adlernest or even Braundorf (the last in date as it's the one that made me write this topic) or even some others i don't have in mind currently, it's been 3 or 4 times out of the last 10 I've played on these maps, where the map ends so fast that none player have made more than 10 kills..
I wish you all a good day/evening/night and I hope you'll take my suggestion as something constructive 😏🤝
Cheers,
Mxt0r