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MrMuppet

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Everything posted by MrMuppet

  1. Did the maps come on via the map cycle or what you voted for? I have restarted the server just in case I did not restart it after uploading some files. Supplydepot when voted for needs to be supplydepot and not supply, there are 3 versions on the server, 2 are competition maps of which the bots don't have way points for but the other works ok. Competition maps are installed automatically with the server but if these are being an issue I will uninstall them and then upload only the ones that work with the old omnibot. I have just tried desert rats and they work ok though the bots do stand around doing nothing until the tanks arrives
  2. "And tell your participants about our PF rules." What are their PF rules? Do they realise there are no rules in etpro!
  3. Map cycle as of time of posting. set d1 "set g_gametype 2 ; map baserace ; set nextmap vstr d2" set d2 "set g_gametype 2 ; map sw_goldrush_te ; set nextmap vstr d3" set d3 "set g_gametype 2 ; map ctf_pool_v2 ; set nextmap vstr d4" set d4 "set g_gametype 2 ; map supplydepot ; set nextmap vstr d5" set d5 "set g_gametype 2 ; map desertrats ; set nextmap vstr d6" set d6 "set g_gametype 2 ; map snatch3 ; set nextmap vstr d7" set d7 "set g_gametype 2 ; map battery_recharged ; set nextmap vstr d8" set d8 "set g_gametype 2 ; map tankbuster ; set nextmap vstr d9" set d9 "set g_gametype 2 ; map venice ; set nextmap vstr d10" set d10 "set g_gametype 2 ; map sw_oasis_b3 ; set nextmap vstr d11" set d11 "set g_gametype 2 ; map dubrovnik ; set nextmap vstr d12 set d12 "set g_gametype 2 ; map breakout ; set nextmap vstr d13" set d13 "set g_gametype 2 ; map fueldump ; set nextmap vstr d14" set d14 "set g_gametype 2 ; map lighthouse ; set nextmap vstr d15" set d15 "set g_gametype 2 ; map Nachteinbruch ; set nextmap vstr d16" set d16 "set g_gametype 2 ; map hindenburg ; set nextmap vstr d17" set d17 "set g_gametype 2 ; map bremen_b2 ; set nextmap vstr d18" set d18 "set g_gametype 2 ; map Warbell ; set nextmap vstr d1 vstr d1
  4. All maps mentioned above except venice_rc1 are on the server and can be selected via vote map.
  5. TeamMuppet, global download resource site for et http://etui.kashu.fr/
  6. Added the full version to 178.18.113.157:27960 but this is 60 meg. This includes its own funny Halloween sound pack but it may put people off due to its size. http://www.wolfmap.de/details.php?file_id=1342 Direct link to download both versions, unzip and place the pk3 files into your mod folders.
  7. Old sound pack reinstalled and Halloween lite mini mod installed.
  8. Just replaced battery with the recharged version as you posted, removed supplydepot2 and replaced with supplydepot due to the axis spawn bug, I like reactor and caen but the only issue with them is when playing with bots, humans steal the bots uniforms and go to the objective instead of playing the map. I'll add snatch and Dubrovnik. Removed railgun, silly_ctf and radar.
  9. Yeah, I added them to the server but not to the rotation, no body has posted what they want removing. I have added a few extra, when logged in as ref or when calling a map vote the ones installed are displayed, the only one that the bots don't work with is the sw_battery.
  10. Play one game of baserace first, equal objective map, best team wins!
  11. We had one on the other night, even virus remarked at his stats, we didn't kick him though, you have to expect it if you don't run PB. We dont know them nor do they know each other, look when we played against Hunter's clan, when they enabled PB after we said we would not play unless they did, there own players got kicked for aimbot how embarrassing :oops:
  12. The next 4 Sundays are good for us, have they managed to be able to run pb yet?
  13. We can, it was lowered to 15 due to the spawn times only being 10 seconds, maps such has Oasis, the allies will never get to complete the objective due to the distance required to travel and the spawn time of the axis.
  14. :occasion-birthday: Happy birthday young man :occasion-balloons:
  15. UPDATE 22/10/10 09:34 - This issue has now been resolved.
  16. Well done mate, I know what a pain it is to scroll through the logs! Maybe they can hack the jaymod server, we know that its not very well protected but they cant do any thing that we cant fix so there is no worries there. The forums are safe, there is no way they can disrupt these, maybe the home page due to the security flaws in that software but I'm sure his mate does not have the skill for that and again it can be easily fixed.
  17. Yeah, nothing to do with our sites, still ongoing.
  18. Still ongoing https://www.lcn.com/announcements/146
  19. Just in case he returns under a different guid and name, his ip address is 81.207.187.215 !finger
  20. All shrubbot cfg's edited and uploaded, if he does return we can freeze, splat etc all the time to him, a lot more fun than kick or ban!
  21. Yep, I'll get the shrubbot edited asap and uploaded to the servers so he cant use any commands.
  22. The problem with Jaymod is you cant control self kill like you can on NQ, on there it is set that you can not self kill whilst in battle for 2 seconds (my timing) but if not being shot at you can self kill any time, on jaymod it is just a cvar that says "you where scared to death by xxxx"
  23. Account deactivated but he had already pm'd me to delete him, need to edit shrubbot cfg now to remove his admin powers.
  24. Believe it or not, not just AoA can write these fantastic scripts! or I could just add g_fear 1 cvar to the cfg like the rest of the gaming world! Thought you did not want this mod like NQ?
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