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MrMuppet

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Everything posted by MrMuppet

  1. Hi Laxeror and welcome to our forums. Several of our guys have been watching yourself and some of the others guys with you over the last few days and would welcome you to our team. Please put our tags in front of your name in any colour you wish and include [T] after them to show other members that you have joined us and are new to our team. I will open up another part of our forums for you and one of the game admin will raise your game server admin level. Please post a little about yourself in the forums so people know a little about you, again welcome to TeamMuppet and I hope to see you on the servers and forums in the near future.
  2. Guys, Looks like we have a new recruit (posted in the recruitment section) Do we allow this guy to join, wear the tags, give low admin powers and then monitor him? He is one of the four new players to the server, this may also encourage the others to ask to join also. Thoughts!
  3. Also this guy ]SS[Lax http://et.splatterladder.com/?mod=playerinfo&idx=40962984
  4. Actually, we can play this Sunday but that is the last until stated.
  5. :occasion-birthday: Happy birthday mate have a good day. :occasion-balloons:
  6. The email address is still active, I have just sent a message to it and it has been delivered to the host server, I will rest the password and pm this to him.
  7. MrMuppet

    maps

    I think remove radar, it needs a good 10 people on to play, dont really like snatch3, reactor is good as long as people dont steal bots uniforms and go in and destroy the objective, same for caen really. Would like to see fueldump but unsure about the hunkmegs issue, the new players on the server probably will not have this set correctly.
  8. Due to issues with the cod faction style whilst transferring the forum to a backup site, the default template is now Miraro's style, sorry for the inconvenience but I'm sure you will all agree the style is quite nice!
  9. Yes but not until the date mini posted if it is to be on a Sunday.
  10. We need these to go into the etmain folder but when installed on the server they don't download, you just join the server with out downloading them.
  11. Issue with menu screen means the mod options are not working in game, I will remove from servers until Virus can work on this.
  12. BUT! our own players don't play on "it" regardless if anyone is on it or not (yesterday again) they go else where, I seem to think we have been here before only a few months ago! Which server do we keep? Jaymod? some of our players like jaymod for its quick spawns, adrenaline, Molotov's, constant fire for effect etc personally I don't like it, I like to play the game as it was made to be played! Edit and again just now, 3 of us on one of our servers and another member goes on AoA - SORT YOUR SELF OUT GUYS ON WHAT YOU WANT TO DO!
  13. Not unless they sort out their punkbuster! When I launched the cfg most of them got kicked off by punkbuster for one reason or another, there should be no reason why we cant use pb in a match, friendly or not, how well do you know them? even Hunters own team had a aimbot in and got kicked when she launched match cfg! There are thousands of players on clanbase playing different games with pb or vac etc installed on the servers and that is mandatory for all players and servers to use. Here, go to http://aimbots.net/eth32/ install that and drop on their jaymod server and have a go, punkbuster detected but hey! no punkbuster on!
  14. Shown on home page. 195.242.236.106:8245 78.129.194.2:8715
  15. Humans join the servers all the time, not the same server and not at the same time but every time someone joins a server they have to download it, 7 out of 10 servers running had one person on them only five minutes ago! Well, we could all just give up and play on AoA's server!
  16. Excellent work, added it to every mod folder so people download it when they connect. I will get some more servers online from the dedi box so we have a server of every mod running for a while to blitz the et community with it.
  17. File uploaded and pm attachments enabled.
  18. From their forums, "Lol cali, this is in discussion on a private forum. You can't read it, but I think soon all details will be published on our forums and the tm forums, as the leaders are talking about it." Who is discussing it?
  19. As soon as it is ready lets get it on a server and file redirection to try out.
  20. Very nice, the only one thing I would say is to make the servers connection tabs called TM NoQuarter etc instead of including the version running, so the screen wont have to be changed at a later date. The forum link is a excellent addition.
  21. Just add noquarter, jaymod and nitmod, we can then change the ip addresses if required.
  22. If you have problems, unzip the 2 files and edit these to what we need.
  23. Well to say we didn't play that well, these guys are so easy, they are just used to playing with fast reload, rapid fire, double jump, quick power regeneration etc. etc. and not playing how the game was designed to be played, I'm sure they look quite good with full discipline levels and all the extras Jaymod gives them against new players on their server who have none of that but as regard being good et players, they are not!
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